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Showing content with the highest reputation since 02/21/2019 in Posts

  1. 6 points
    Koroush announced recently that TweakGuides, one of the best sources of PC game tweaks, is sadly going to be shutting down. Koroush has graciously allowed third parties to mirror the TweakGuides website under the Creative Commons Attribution International (CC BY 4.0) license. PCGamingWiki articles contain multiple references to TweakGuides, and we have decided to mirror and preserve the content so that our links are not broken when the main site goes offline. You can find the mirror at tweakguides.pcgamingwiki.com and all the Wiki's internal links have been updated to the new address.
  2. 4 points
    Welcome to PCGamingWiki's very first 'Progress report'! I thought it would be fun to put together an article where we provide information on updates and major changes to our website. Because so much has happened over the last year, we'll use this first article in the series to bring everyone up to speed over our work in 2019. Server administrator In January 2019 we welcomed Snuxoll to our ranks as our new paid server administrator. This is the first time we have hired outside the community rather than having a volunteer step up, and the decision to pick Snuxoll couldn't have gone better. Snuxoll has done a fantastic job a) keeping PCGamingWiki running, b) going far beyond the maintenance role we hired him for by developing brand new features (to be explained below) and c) integrating into our little PC gaming community. Not only this but he responds diligently (however please don't disturb him too much, he has a job to do!) and we are very grateful for all his great work this year. Server move to DigitalOcean In early 2019, we moved our image storage from Hetzner to DigitalOcean Spaces, the first step in modernising PCGamingWiki infrastructure. This change removed some pain points we faced with our legacy image storage and paved the way to making PCGamingWiki easier to scale and maintain. In October 2019, we completed the second phase of this move by migrating the wiki to DigitalOcean's managed Kubernetes service. This gives us greatly improved management of the site and the ability to rapidly scale up on-demand as needed. You may have noticed some substantial performance improvements as well. Make sure to check out the brand new status monitoring page, just in case PCGamingWiki ever goes down. New status monitoring page. PCGamingWiki's Single Sign-On (SSO) Account Between 2013-2018 we used a ‘bridge’ to unify accounts between the Wiki and the Community site. However due to a major security update for our forum software, we were forced to abandon the bridge and keep separate accounts. The advice I was given in 2018 was to abandon the bridge permanently and maintain two separate accounts so that it would be easier to keep security updates for both software packages. Thankfully when we explained the problem to our new server administrator, Snuxoll stepped in and suggested that we use Keycloak to create a true 'single sign-on' account, which he has now accomplished very successfully. Not only is the system live right now, it also allows users to create an account using Steam - something that has been on our wishlist for a long time and that MediaWiki doesn't natively support. To use the account on the wiki, just press the 'Login with PCGamingWiki Account' button instead of the standard form. To use the account on the forum, just click the 'Sign in faster with PCGamingWiki' green button. The PCGamingWiki Account is currently optional but it will soon be the only way to login once we disable native logins. If you register using the same email address as registered on the wiki/forum, you will inherit the account on both systems. Blocked in Russia It just so happened that our server move to DigitalOcean landed our webiste in an IP range that was banned by the Roskomnadzor, the Russian censorship agency. We soon discovered that our entire Russian readership could not access PCGamingWiki. This was due to Russia's long-standing ban of the app Telegram, and we happened to migrate our site to the same banned IP range. Banned in Russia. Snuxoll stepped in to create a solution that integrated PCGamingWiki into Cloudflare and allowed Russian visitors to use the Cloudflare CDN rather than the main host IP. Not only can our Russian friends now access the website, we also benefit from the speed of Cloudflare's caching and international content delivery network, which should speed up the site for users worldwide. WSGF Our friends at WSGF (widescreen gaming forum) suffered some major problems back in July 2019 when their website and domain were marked as hosting malicious content by Google. This resulted in WSGF visitors being met with a giant red warning sign when using Chrome on their website and forum. This was due to the fact that many of WSGF's files, despite being perfectly safe, were being automatically scanned by Google's antivirus software and were coming up as false positives. Virtually every WSGF page was met with a warning similar to this one. After we consulted with other websites that host similar mods (e.g. FearlessRevolution), we stepped in to help WSGF out. First order of business was to rehost all past and future WSGF files onto PCGamingWiki, which means we are now the proud host of hundreds of additional widescreen and ultrawidescreen mods. Don’t worry, we’ll keep them all safe! Many thanks to WSGF members Skipclarke, Justice and others for painstakingly preparing and uploading all the WSGF files to PCGamingWiki and updating the relevant WSGF detailed reports. To prevent Google from marking our own website as malicious, we have instituted a new files policy ourselves. Any file which might trigger a false positive virus alert will now be encrypted and password protected. As always, the risk is for the user to take whether they choose to download content from our Files section. I also wanted to take this opportunity to thank Rose, a member who came to us from WSGF, for being on a roll recently with authoring a very large number of ultrawide fixes for many big release games this year, including Red Dead Redemption 2, Star Wars Jedi: Fallen Order and The Outer Worlds, which have ranked amongst our most popular destinations on PCGamingWiki this year. And I'd also to show our appreciation for all the other contributors who create mods and fixes and choose to host them on PCGamingWiki. We hope that these contributions allow us to remain one of the best places to find PC gaming fixes and mods on the internet. TweakGuides It was sad to hear that TweakGuides, the PC game tweaking website, was going to shut down this year. However Koroush was generous enough to provide an archive licensed under Creative Commons license CC BY 4.0. PCGamingWiki has stepped in to preserve over a decade of hard work, which is now archived in a mirror: tweakguides.pcgamingwiki.com, and we have updated all our own wiki article links to the new host. May the tweaks live on forever. Sponsorships Our sponsorships have been renewed in earnest this year with improved cooperation with all our partners. With GOG.com, we have established a firmer partnership and the creation of a new GOG.com shared account which gives us access to the entire GOG.com library as well as early access to GOG Galaxy 2.0. We also run giveaways with GOG.com keys in the Summer and Christmas sales on our Home page. With the retailer Gamesplanet, they have generously provided £300 game credit per month so that we can allocate these games to our Assignments (more on this below). This helps tremendously as many interesting new games are not available on GOG.com, or for which we would have to spend PCGamingWiki funds on. We are actively looking for new partnerships and opportunities so please get in touch if you would like to discuss more. Editor role We have implemented a new role in our community called Editor, which now provide elevated privileges including Files approval, access to the special #editors channel on Discord and access to our GOG.com shared account. More recently, we welcome AlRayes_BRN to the Editor role. If you are interested in joining the role then please get in touch with me on Discord. Assignments Assignments is the process PCGamingWiki uses to allocate or purchase review codes for newly released games to give to our volunteers to complete articles. After a period of absence, we 'rebooted' the Assignments system in early 2019. Our previous Assignments website system was a custom coded piece of software developed by a volunteer which wasn't quite fit for purpose. We decided to design a new Assignment system using wiki template, which Aemony stepped in and helped to develop for us. The new Assignments system tracks applications, assignments, completion and notes, and it all integrates into the Home page and replacing the deprecated 'Notable releases' widget. This has made the process of tracking new games and assignments much simpler. In addition, I'd like to thank Rose for taking on press responsibility and for keeping on top of review code requests and assigning review codes to volunteers. So far we have assigned a total of 460 games to volunteers, and we are looking for new volunteers to help take on review codes all the time. News and forum We have implemented a 'News' section which is designed to crowdsource news items and foster community interaction. Anyone can submit news, and selected news is featured on the Home page and Forum sidebar area. We have also consolidated our forums to help direct conversations, and keep individual forums feeling less empty. We are aware that our Discord is the go-to place for immediate responses, but our community site is much more accessible to our non-Discord users. We love comments so if you have anything good (or bad!) to say please take a moment and reply below. Corrupted images Due to an issue with a server move in 2018 that wasn’t spotted until it was too late, we had a large number of images that were irrevocably corrupted. The reason this wasn't noticed at the time was that thumbnails of images were not affected, but the original high resolution images had been damaged and would only load partially. By the time it was brought to our attention, the backups were already overwritten by the corrupted images. We are sorry that a lot of hard work put into images was lost. Thankfully, many of these images have been dutifully collated into its own category and I’m glad to say that the majority of screenshots have been recreated and replaced by our tenacious community. There are other still left so if you own a game on this list, please take a moment to submit a replacement screenshot. We are taking measures to make sure that the wiki database and image backups are versioned so that a data corruption like this can never happen again. Page popularity tracking Underneath the Home page's search bar, you'll now see game articles ranked by pageviews. Many thanks to Garrett who helped immensely in designing a way extract a list of our most popular pages from our Matomo analytics API to create this widget. It has been invaluable in allowing all our contributors us to see which articles are getting the most visits and where our attention should be drawn to. Take a look at our extended most visited page for a longer list of pages. YouTube Recently I have been expanding our small YouTube channel with some demonstrations of mod fixes in PC games, for example the below footage of Halo: Reach ultrawide cinematic fix or our video of Stranglehold's FOV fix. This has led to recent discussion about what to do with the channel. For now we are accepting gameplay and video footage which help to demonstrate quality of life fixes for PC games. We are also piloting other types of video content to follow, watch this space! Twitter I have also been doing a lot more work on social engagement on our Twitter @PCGamingWiki account, which has gained approximately 1.5k followers this year. It's been a really good resource for keeping on top of PC gaming news, making some friends and acquaintances in the industry and communicating with the wider community. If you're on Twitter, make sure to follow us! We've had a few viral tweets including this one about being rejected by a PR company for review code, and this tweet below about Tron: Evolution SecuROM woes: Traffic stats We are very happy with how PCGamingWiki has been growing over the last year with record numbers and growth, and we are breaking our own traffic records all the time. Over the last year we have had an increase in page views from 10.3 million to 12.7 million and unique visitors from 4.1 million to 5.4 million. This percentage increase is approximately the same year on year, and we expect 2020 to have good growth going forward. Article changes PCGamingWiki has always been focused solely on the technical and quantitative aspects of PC gaming. However I am planning some big additions to the standard article structure which have been many months in the planning. The crux of these changes will be a substantial shift towards including more descriptive and qualitative content and to become more 'Wikipedia-like'. As part of this change, we will include new article sections including: taxonomy, reception (reviews), port history and community. In addition, there are plans to majorly overhaul guides and to introduce a new type of 'how to' guide to cover multiple commonly asked questions in PC gaming, e.g. 'how to pack a PC on a plane' or 'how to buy games cheaply' etc. These new sections are currently being developed and will make their appearance sometime in 2020. Thank you Many thanks to all our contributors, moderators, donators and supporters of PCGamingWiki over the last year, you are what makes this website possible. We've had a great 2019, and our ambition is that 2020 is even better. As mentioned, some substantial improvements are due to happen soon, and we hope you are around to see PCGamingWiki grow even more in the year to come.
  3. 4 points
    tinyBuild's stance on this is so backwards it's obvious they DNDTR (Did Not Do The Research). Games with DRM have their soundtracks pirated online via YouTube, with the uploaders using in-game - nowadays lossless - recordings if there's no official soundtrack. They also seem blind to the fact deluxe-edition soundtracks - even on Steam - are literally a bunch of files that anyone can upload. In other words, DRM-free upon download completion. Why offer DRM-free builds of a game when people know they'll never be updated for fear of enabling piracy. Also, they apparently are unaware of the convenience argument. For example, they can just upload their soundtracks to YouTube Music, Spotify, or whatever, so people who would otherwise pirate them can listen for free and tinyBuild would still get money.
  4. 3 points
    It doesn't make a lot of sense to me to see a game with subtitles set to n/a for when all of the dialogue is text-based. Say I'm hearing impaired or I want to play a game at work but remain aware of the real world around me, or have any other reason to not want to hear any dialogue - I may use the wiki to look for games that have subtitles. If we had a list for such games, I would naturally sort to highlight the ones set to true, not something as obscure as n/a. You may convince me otherwise, but the real question is whether it would be as apparent to a newcomer. Besides, by dictionary definition subtitles do not have to accompany any voiced dialogue. One of the two Merriam-Webster definitions for subtitle is
  5. 2 points
    I have to draw the line that forcing SSAA,MSAA,SGSSAA,TrSSAA should be considered Hackable because these all have to hooked in at the driver level at the appropriate state during rendering. (Hence the need for compatibility bits) It's not at all like FXAA or SMAA since those are Post Process shaders that are GPU agnostic. You aren't just taking the final 2D Buffer like the MCable and slapping a filter on it. (Though using FXAA/SMAA with downsampling can be very beneficial https://imgsli.com/OTE5NQ) Forcing AA at the driver level for Nvidia cards is not a Post Process. And are essentially seen as a driver hack, they require special compatibility bits to be set (Using a third party program) by most games in order to function correctly. Otherwise you'd be able to do it in DX10,11,newer OGL versions without issue. But you can't because Nvidia didn't bother building in the support into the driver to hook into those kinds of backends. (Because hardware level AA support by developers was decreasing significantly at the turn of the decade, due to moving to deferred rendering where it was claimed often that they couldn't support things like MSAA. Guess what? Nvidia has the capabilities to hook in MSAA support to a ton of DX9 deferred rendering games.) Often games will require specific things to be setup in addition to compatibility bits for things to work properly. Take FFXIV for example, there are multiple compatibility flags you can use, This image uses a flag that specifically tells the driver to skip the primary flip chain in order to not have SGSSAA process the UI elements. https://imgsli.com/MTAyNDI But did you also know that you have to use the depreciated DX9 backend to use SGSSAA and did you also know that if you change the in game Gamma setting to *anything* but 50/100 it will completely break forced Anti Aliasing? Take Crysis 3 for example, it runs on DX11 and you can't "Force" AA. But you can use the in game MSAA,SMAA S2x/4x or TXAA and the driver can hook into those passes (MSAA derivatives) to "Enhance" the AA instead. This becomes highly dependent on the game engine implementation of those techniques and often is lower quality than forcing AA (It is the only option because there's nothing built into the driver to force AA in DX11) but it still has to be hooked in the game engine by the driver to work. You can enable MFAA, TrSSAA or SGSSAA on top of the above mentioned. Using SGSSAA causes a bug with grass rendering that depends on which AA you use as a basis. In all cases it cause blades of grass to become very soft and the overall quality is lacking due to the poor MSAA implementation in game. However doing all of this at a higher resolution and downsampling to your desired resolution can mitigate most of the problems or make them less obvious. Aside from FXAA or SMAA on top to clean up edges before resolve (As shown in example above) all of this has to happen at an engine level first. Does that not qualify as "hackable" ? https://imgsli.com/OTIzMA It's definitely not as often as simple as using SweetFX or Reshade.(And it gets a bit more complicated if you want to use modern Reshade in addition to forcing AA. As it requires an additional compatibility flag and the forced AA depending on which one will interact and change how the ReShade effects appear. SGSSAA with Reshade Sharpening for example will require much stronger settings than without SGSSAA because SGSSAA replays all shading for all aspects of rendering not just geometry like MSAA and so it will also effectively be anti aliasing the sharpening pass as well. Depending on what effects you are using it can get a little complicated) In my mind that qualifies as "Hackable" because the game has no support for it, but the driver has to hook into the game engine to make it work. People visit a page for a game because they want specific information for that game. They shouldn't have to dig through other pages to eventually find information on AA for that specific game that they probably have no idea may even exist in the first place. Anisotropic Filtering, I feel the same way about because tons of games don't offer it at all, their in-engine version is of lower quality(Like Crysis 2/3 for example. Even at it's highest AF in Crysis 2 is significantly lower quality than the driver verison. Similar to this Just Cause 3 comparison) (http://images.nvidia.com/geforce-com/international/comparisons/just-cause-3/just-cause-3-nvidia-control-panel-anisotropic-filtering-interactive-comparison-001-on-vs-off-rev.html) or their in game option tops out at a lower setting. For games that don't have the option at all, I feel that hackable is appropriate because it's possible that your average user doesn't know they can set it up globally in the driver to override what game engines do. Maybe a better middle ground instead of "hackable", for any game that there is something possible for, there should be a link in the AA field that just says " See Nvidia Anti Aliasing compatibility "And that would be enough of an indication to the user to search that for information for that specific game. And only put this link on pages for games that there is Nvidia specific things you can do for AA as shown in the spreadsheet. (Often the best quality performance trade off isn't just forcing AA from the driver it's actually a hybrid solution involving forcing AA+ other methods on top. Or enhancing a game's built in MSAA or MSAA derivative in addition to Downsampling which is OGSSAA. Things like this are listed for games with poor or no potential to force AA) For generalized explanations of what is what the glossary serves as fine information. But for game with specific instructions it is unsatisfactory to send people there to find out information for a specific game.
  6. 2 points
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9 To fix it ... Go to the games installation folder ... *:\Steam\steamapps\common\Sniper Ghost Warrior Contracts\gamesdk Backup the ... gamedata.pak ... just in case you mess up. Rename the ... gamedata.pak ... to ... gamedata.zip Download this file ... HUD.xml ... (at the bottom of this post). Drag and drop it into that ... gamedata.zip. Rename the ... gamedata.zip ... back to ... gamedata.pak. Run the game with a centered HUD. I haven't fully tested it but it's looking good ... Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios. Big thanks to Suicide machine for pointing me in the right direction ... 😎 HUD.xml
  7. 2 points
    DRM = The plague! Simply avoid companies that sell such software!
  8. 2 points
    Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  9. 2 points
    Steam are releasing a new Remote Play Together streaming option. This will allow one Steam user to stream their game with another remote Steam user, and for them to play the same 'local' game together. The feature was announced on the Steamworks website, which is a developer area, however the announcement has been shared publicly: This kind of streaming online multiplayer feature has been available through other methods such as Parsec.
  10. 2 points
    Batman: Arkham Collection and Lego Batman Trilogy are free on Epic Games Store, deal is up on the 26th September 2019. This is the first time we've seen Batman: Arkham Knight without Denuvo, which may offer some performance improvements over the Steam version.
  11. 2 points
    I'm all for unlocking of "on disc" content for everyone. You paid for the game as it is; if there's content that's arbitrarily locked "on-disc" (on release) unless you pay an additional cost for, then that's anti-consumer and the publisher shouldn't be respected for it, as they're not respecting their customers. If paid DLC comes out after the release of the game and was not in the game files on release, then sure, it can stay locked away even if it can be unlocked via file editing (which seems to be 50/50 in my experiences, sometimes patches include all the content, other times DLC content is not downloaded unless you purchase it). For others: "Abandonware" or unpurchasable games? Unfinished content? Finished but unreleased content due to licensing/region restrictions? These all get my vote towards providing instructions to "unlock" content for them, even if some of these err on the side of piracy. Aside from that, the real problem is moderating select things.. which results in the only solution of not allowing anything in the first place, except for that example of KOTOR2 unfinished game content.. which was before the "DLC" times. It's unfortunate, but I can see some publisher being their corporate greedy selves and trying to come down on PCGW in response to an article instructing users in how to unlock a 50¢ outfit..
  12. 2 points
    While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming. Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking? Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  13. 2 points
    Someone over on GameFAQs mentioned the following to another HL1 player: Might be worth checking out 🙂
  14. 2 points
    I'm not surprised. The people who cared enough for the series to pre-order probably wouldn't be bothered enough by a storefront to drop the game.
  15. 2 points
    It's not a "love fest" for Valve, it's about the anti-consumer practices of Epic. Also you probably meant "complacent" which couldn't be further from the truth. But you're free to continue being obtuse.
  16. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  17. 1 point
    Bambacha

    What free games are worth it?

    STALKER: Anomaly or STALKER:Call of Chernobyl are probably the only free games I've invested more than 500 hours in. Albeit they are mods of Stalker:Call of Pripyat, they are standalone by themselves. Other than that, any and all free games out there (including popular ones like Path of Exile) sooner or later end up with paywalls, shading trading business within the game or boring after the first few hours (e.g. I got bored with Team Fortress 2 after 40 hours). But I have to ask though: Can't you see a review, download a demo or just plain watch a gameplay video of a game to get the gist of it before you buy it? What makes the purchase of a game always being regrettable? I've bought way too many games on GOG and never regretted a single thing I've bought.
  18. 1 point
    The Epic Games Store natively supports macOS. https://www.pcgamingwiki.com/wiki/Afterparty https://www.pcgamingwiki.com/wiki/Borderlands_3 https://www.pcgamingwiki.com/wiki/Fortnite and so forth.
  19. 1 point
    And if you already own "Wasteland 2 Director's Cut", then you can get Wasteland 1 for free. Open your account page https://www.gog.com/account in web browser, click on "Wasteland 2 Director's Cut". Open dropdown menu "More", select "Serial Keys". There should be Wasteland 1 gift code.
  20. 1 point
    Oh, nice. Now this will be another source of easy misunderstandings and FUD, when trying to discuss the technical aspect of the things. And I'm betting some website will have made an article somehow describing securom has "gotten broken" and at the same time "already got broken by windows 10".
  21. 1 point
    Trust is the issue. How to make users honest is probably a bigger problem than companies using DRM. PKZip is the best case in point.
  22. 1 point
    DRM, like the law, only punishes those who choose to adhere by it. I wonder if there's a no cd crack for it.
  23. 1 point
    Pretty sad honestly, DRM is such a disgusting practice.
  24. 1 point
    Andytizer

    Tell Me Why - X019 - Announce Trailer

    Looks like an interesting adventure game from the same developer as Life Is Strange. Trailer seems to evoke a similar tone to the series - however will there be supernatural elements or is this a more down to earth storyline?
  25. 1 point
    I'd have to go with Ultimate Carnage due to all of the reasons Sojer mentioned. I also agree with that point on the music. If I remember correctly, someone did end up getting the original FO2 music to work in UC.
  26. 1 point
    Andytizer

    Proposal: Game Executables

    I can see this information being used for firewall opening/closing. However I’m not sure it’s important enough to put near the top of the page - I suspect it’s a valuable but niche piece of information. Perhaps it could fit inside the Network section which will also contain port numbers, or the Other information section. Apart from the name of the executable, what else can be done with this kind of data?
  27. 1 point
    I think what others are saying seems to make sense. I remember years ago, I posted stuff on adding the PS3/Mac exclusive DLC to PC versions of Batman Arkham Asylum, and ultimately that ended up being okay (there's a similar thing out there for Arkham Origins but I never got around to messing with it). I think the deciding factor might end up being asking the publisher/developer like how someone did for BAA. If we can get an okay from them, it's probably okay. Otherwise, I'm not sure, aside from maybe in the case of abandonware, where the dev doesn't even exist anymore.
  28. 1 point
    Hello there, i hope i am posting this in the proper subforum. I would like to propose to add the VR Driver VorpX to the VR Template. We have about 650 games that we have fixed already for the Driver and i would like to add/update these games to the Wiki. Almost every day new game fixes are released either by me or other users or the VorpX staff, so very soon we will hit the 700. I find the VR template is a little out of date because of the following reasons: - NVidia is stopping support at the moment for 3D-Visison and many users already swap over to VorpX. - Tridef seems to be out of business (at least what i read from the net) or is not very popular anymore - iz3D is dead and whats left over can be used for a very small number of games only - With VorpX you can play almost any DX9/10/11/older openGL and DX7/8(with DGVoodoo) game in VR (2D/3D, depending on the game and the settings), also with Headtracking, so Fallout 4 for example just looks like the native game itself. - The availability of a game profile ("fix") together with additional informations eg. Screen Settings, ini Hints , G3D, Z3D, ect would be added to the corresponding games. The VR community would definately appreciate you making this available. Thank you, RJK
  29. 1 point
    As reported earlier this week by Bleeping Computer, ArsTechnica and other sources, a security researcher found a vulnerability that allows to gain full access to the target computer through elevated privileges, which could be exploited by malicious game creators. According to the articles and included researcher statements, Valve have rejected two researchers' attempts to get rewarded for reporting the issue through the HackerOne platform on the basis of being out of scope and allegedly requiring physical access to the device. The researches decided to go public as the result. Since then, Valve appear to have patched the Steam client but only in the beta as of today. Update: On August 13, the main client was also updated to patch the vulnerability. Update 2: Bypassing the fix is possible.
  30. 1 point
    That's quite interesting, it seems like quite a huge vulnerability with LOCALSYSTEM privileges. I can't see why it was rejected as being out of scope by Valve. It could've been used to cause some real mayhem.
  31. 1 point
    I am still waiting for more details about this lawsuit coming out since... well... it seems as of this moment to be baseless. Nowhere from what I can tell have neither Check Point nor Epic Games concluded that the vulnerability they found and fixed was ever exploited by anyone (I believe Tim Sweeney on Twitter mentioned the opposite, in fact), which makes the number of affected users by that vulnerability in specific a big 0. Fixing security vulnerabilities before they're found and exploited "in the wild" should never result in a class action lawsuit, as it seemingly have done here... Even Check Point's own report on the vulnerability uses phrasing such as "could have allowed a threat actor" as they also seemingly did not find any indications that the vulnerability was actively being used and exploited by bad actors. Beyond that, users whom have lost access to their accounts most likely lost that access due to a lack of appropriate security on their own part, through e.g. reusing passwords, or being affected by malware on their PCs, etc, which all are outside the ability of Epic to prevent. Honestly speaking, in terms of preventive action, Epic Games takes a much more active approach that I've publicly seen from organizations. Checking accounts against known password dumps online and resetting the password for those affected is a slowly growing occurrence in IT, but I am not aware of any corporation within the video games industry that does this yet, except for Epic. So yeah... We'll have to see where this goes, but I don't expect it to go anywhere since seemingly nobody have actually been affected by the vulnerability this whole class action lawsuit seems based around...
  32. 1 point
    Typical corporate hypocrisy. And yet they want to still wage war against Valve and Steam. Greedy sods.
  33. 1 point
    In an attempt to minimize the chance of this happening, PCGW now recommends users who create archives containing such files to password-protect the archives using a standardized password. This should prevent browser-based automated filters from triggering on the archives as they will be unable to scan their contents. Post-download it is expected that regular AVs will scan and flag relevant files accordingly during or after the extraction of the archive. As part of this change, a relevant disclaimer about PCGW not guaranteeing the safety of any files hosted on the site have been added below the download button as well, to better reflect the proper community-contributed nature of files hosted here.
  34. 1 point
    An emulation program coming to Steam? This is actually a pretty big step into normalizing emulation. People think of it as piracy only because they don't understand what it is. Once you put it out on center stage on a trusted platform, then people might start to take notice, and look into it. Though, this can bring up the problem with copyright holders, and if they see these programs as an attack on their rights, so putting something like this on Steam might also be a bad move. We'll definitely have to see where this goes, hoping for the best.
  35. 1 point
    Like mentioned, being on Steam is not going to stop piracy (lulz) and it's not going to stop piracy of the soundtrack. People can rip it from the game, make recordings of in game playback (Lossy encode of a lossy encode. Not great). But yeah this just really points to ignorance and just making a bunch of assumptions. No "Client store" will stop piracy. DRM won't stop piracy. Stop punishing your paying customers.
  36. 1 point
    It’s not, and I am not aware of any of those editors myself. N/A have never meant that a option isn’t available at all in the context of settings, as that have always been the meaning of “false”. None the less, both the ongoing work with adding abbr tags to each row as well as the rest of the stuff I’ve mentioned clears that misunderstanding up as well, for both readers and editors.
  37. 1 point
    I'm hitting 500-600 FPS with all settings maxed out with i9-9900K+RTX2070, 2560x1440, so I'm using r.ScreenPrecentage 200 to get almost constant over 100 FPS.
  38. 1 point
    Debunked nowhere. Even Sweeney himself stated "We're working to update the implementation so that the Epic Games launcher only touches the Steam file at all if you choose to import friends." Feel free to explain why they would need to update it if it's not touching your Steam files without your permission.
  39. 1 point
    From what we can gather based on the few tidbits here and there, Epic basically guarantees a number of sold units, as in regardless of whether the title actually sells a number of paid copies or not developers will still be paid as if they did. This is good for developers if e.g. Epic guarantees 500 000 copies sold, as that means devs will be paid as if 500 000 copies were sold even in cases where they might not have sold as many copies. Source: https://www.thegamer.com/epic-store-2-million-sales-exchange-exclusivity/ That developers and/or publishers enters an agreement with Epic isn't weird when faced with the alternative. It's basically a guaranteed income for a timed (non-Steam) exclusive window vs. an uncertain income for that same period of time. Sure, some titles might've seen the same sorts of income on the Steam platform, or even higher, but the flood of titles releasing on Steam every day makes it much harder to differentiate oneself from the competition and reach the possible audience. While I don't like Epic's platform, nor this way of garnering timed exclusives to build an audience and platform, I can at least see the value of it from the perspective of publishers or developers. It is therefor understandable why many titles choose to go timed exclusive on Epic when faced with the choice. At the end of the day game development is a business first and foremost from the perspective of corporate game studios.
  40. 1 point
    If you don't like it, don't spend the money. The total amount I have spent at the Epic Store: $0. Zip. Zero. Nada. Part of this is because I feel that spending $60 on a game is too much when, in a few months time, the price decreases to a more acceptable point, part of this is because I have too many unplayed games. Steam also launched in September, 2003. There was no such thing as achievements or cloud saving which is taken for granted nowadays. They did, however, have a janky backup utility where you can back up to CDs or DVDs (!!!) which hasn't really been improved for the modern environment where I have a FreeNAS server with 27TB of storage sitting in my closet. Game backups were really important to me when the best I could do in download speeds was 20Mbps, and some of the games are HUGE. Can I easily backup a game using Uplay, Origin, Battle.net, GOG, or Epic? Nope. (Note: I moved to an area that has Gigabit download speeds, so I'm no longer backing up my game downloads). The same complaints I hear about the Epic store is the same complaints I have heard about Origin (EA Games) and UPlay (Ubisoft). In those cases, I suspect that Origin and UPlay were set up partially to appease the big retailers who were hesitant about carrying PC software which sets up a competing storefront, and partially to avoid the Steam tax.
  41. 1 point
    Metro: Exodus is now available on Microsoft Store - a surprise given all the hoo-ha about Epic Games Store vs Steam exclusivity.
  42. 1 point
    Garrett

    E3 2019 Megathread

    Microsoft is running the MixPot promotion again: watch the Xbox E3 stream on Mixer (from the Mixer Xbox channel or through the app) and sign in with a Microsoft account to get free games/DLC. See the Xbox MixPot FAQ for details. Last time it was only games/DLC for consoles, but since they will be talking about the PC this time there might be some PC goodies.
  43. 1 point
    There are more specific date possibilities too - e.g. Chaosbane which was available 4 days earlier as a pre-order bonus. I'd arguably say that the 31st May 2019 was the true release date (even reflects this on Steam) even though the 'official' date was 4 days later. Perhaps this could be 'Date first available' @Rose I'd say 'Date first available' means the 1st day you could pay money for the 'full' game.
  44. 1 point
    Aemony

    Overhaul of the editing guide?

    If so, the icon for the "always on" locked state should probably be changed to blue, to be more neutral. In the eye of the beholder, and all that. Having it "green" suggests that whatever it is that's locked "always on" is positive, which typically isn't the case, such as with these: - Mouse acceleration/smoothing being locked to always on. - Anti-aliasing being locked to always on. - Subtitles/Closed captions being locked to always on. etc. Hmm... "features that can't be configured at all would be set to false as usual" vs."while the proposed "always on" state would be used for any features that are active but cannot be configured." This is correct, and was what I was going for. There's not a lot of games with native multi-monitor support, but they exist and typically allows the use of the secondary monitors in some special way. For example some of the Battlefield games allows the use of a second monitor to show the minimap of the game, and some racing games have allows for native extended view across multiple monitors without involving AMD/Nvidia specific features. The current multi-monitor parameter could almost entirely be worked into the existing ultra-widescreen parameter with the minor difference (if one exists) noted in the Notes field. In my opinion, the multi-monitor parameter should be an highly obscured parameter, hidden by default, that properly categorizes games that allows the use of one or more secondary monitors for unique features independent of GPU features. Not be used as an "additional-ultra-widescreen" parameter.
  45. 1 point
    Andytizer

    Proposal: Metacritic or equivalent

    Individual reviewers might write reviews with a political stance, however aggregators like Metacritic and Opencritic normally contain a balance of different opinions. PCGamingWiki is politically neutral, however this shouldn't stop us from balancing this with new features and to make a better resource for PC gamers. For example Wikipedia PC game articles including a Reception section citing reviews or review aggregators doesn't necessarily compromise its neutrality. Users can choose to ignore review scores on this website if necessary. I am open to Metacritic, OpenCritic and any others. However Metacritic has a lot of old games where OpenCritic doesn't. I am also open to Steam reviews however the issue becomes how to keep these up to date. It also may stabilise due to changes being made to the Steam review system: https://www.pcgamer.com/uk/valve-takes-steps-against-steam-review-bombs/
  46. 1 point
    Another game where a 'cancelled during early access' would be useful for is Halo Online, which was released in beta, but then was then cancelled and shut down whilst still in beta, and is only kept going through modding. Definitely a good idea 🙂
  47. 1 point
    If we are to track the Early Access date of a game, I'd also include a third date in those cases where the developers actively cancel an Early Access game. For example, the developers of a game I purchased in Steam Early Access, The Kindred, announced on 20 January 2018 they were pulling the game from Early Access and purchase as they could no longer develop the game nor easily find an interested developer to continue development.
  48. 1 point
    Played around a bit in Firefox's inspector tool. If we solely plan to keep this limited to "alternative sources" of obtaining access to games right now, then I can whip up an extension to the Availability template, and add notes to boot. Example mockup: Base source code, so I don't forget it 😅 <tr class="template-infotable-head"> <th scope="col" style="width: 230px;">Alternative sources</th> <th scope="col" style="width: 50px;"> </th> <th style="width: 540px;" scope="col" colspan="3">Notes</th> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Xbox Play Anywhere</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Does not apply to the 2016 re-release.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Xbox Game Pass</abbr></th><td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Comes pre-packaged with cosmetics DLCs.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Origin Access Basic</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-false"></div> </td> <td colspan="3">Limited to 10-hour trial.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Origin Access Premier</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Deluxe Edition</td> </tr>
  49. 1 point
    The existence of this template and the attempt to now track Game Pass titles (a subscription service that adds and removes games in its catalog every now and then) have made me question whether we shouldn't opt for a more generic template instead that's designed to be extended for whatever supplementary feature might come up. Something like this basically: {{Store features | microsoft store game pass = true | microsoft store play anywhere = true | origin access = | origin access premier = true }} which would then create a list like this: {{ii}} Included in Xbox Game Pass subscription service. {{ii}} Xbox Play Anywhere title; purchase it on either Microsoft Store on Windows 10 or Xbox, and receive copies for both platforms. {{ii}} Included in Origin Access Premier subscription service. If this was then used below the availability row, you'd have an easy placement where the list could grow naturally as features was determined as necessary to add to the template. Edit: The obvious negative downside of this is that it wouldn't allow us to include it in the Availability table unless we redesigned that entirely and added new parameters to it.
  50. 1 point
    DrCat

    AA, AF, Vsync and forcing through GPU

    I think that anything requiring actions outside of the game itself, regardless of how mundane and/or safe those actions are, should be considered as "hackable" and not "true". But I guess that decision is ultimately up to the higher authroities of this website.
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