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Showing content with the highest reputation since 01/28/2020 in Posts

  1. 10 points
    Today more than ever, (fast) storage space is expensive. One thing that always makes me mad is the insane amount of unused Localizations, game modes (often dead/closed multiplayer modes) that are installed by default - this is literally dead content. Wasted storage. Wasted money. Now back in ye old days, it used to be a gigabyte at best. Not the end of the world, and not exactly worth the time investment. But old habits die hard, and I'm still doing it today. With games becoming larger and larger, storage has become an issue that can thankfully be alleviated. I'm going to list a few interesting examples, then propose a solution and finally suggest a way to integrate it to PCGW's structure. I'll also list a couple of issues with my proposal, potential flaws and uses cases etc. If you have a better idea or any suggestion to make this a thing, you're more than welcome. Please note that all the numbers given are taken from Steam, but GoG, Uplay, EGS & Origin are guilty of the very same thing. Uplay's even worse, as always. Any constructive feedback would be much appreciated - I never suggested a feature before, but this one has been on the back of my mind for at least a year. I feel like it could be very useful to many folks out there. So, let's get to it. Those are easy ones to "clean-up" (more on that later): Batman Arkham Origins. Had a multiplayer mode, servers are down. Delete one folder and the install size goes from 27.06Gb to 18.1Gb. 9Gb (33%) saved Final Fantasy XIII. Well documented, check the PCGW entry for it, you can remove ~20Gb if you don't want the Japanese audio. 57.6Gb to 37.7Gb. 19.9Gb (52%) saved (!!!) Doom 2016. Do you really play the MP or Snapmap modes? That's ~15Gb (11Gb if you only delete the MP) saved. From 69.68Gb to 54.68Gb. 15Gb (21.5%) saved Here's the problem. I can manually delete all localizations, "deluxe edition content", Readme/Support and redists safely from most MT_Framework, UE3 and Ubi games just fine because they use the same naming conventions. All I have to do is search in the root folder for any file with the _ita. suffix for instance and delete it - but that's because I know what I'm doing and I'm willing to take the time to locate and delete those files. Listing that would massively bloat any page of course, and not many users would do it anyways. The best way I can think of to implement a reliable and simple method to delete files that we're absolutely sure are safe to delete goes something like this: Add a "debloatable" boolean to the Other Information infobox, If True, how much can be shaved-off at best. Users like myself could build a database of games we know we can "shave" (much like SK/ReShade compat, with a dedicated page) The end user would download a batch file, hosted here and verified by members based on a template which would include one option for each localization, and a "clean-up" option (remove Readme, Deluxe content, redists if safe) So for instance, I can flag all the localization for Resident Evil 6 and write them down in the dedicated page. I don't have any experience making modular batch files like that however, so someone else would have to make a template. I can then edit that batch to point it to all the files we want to delete. The end user launches the batch file, delete all locales but the one he's/she's using and boom. That's money saved right there. I know there are programs that are much better than Win Explorer's Search feature - if we can feed such a program with a config file it should do the trick too. We'd still need to build a database though. I do realize that I make it sound much easier than it may be, or that it may sound overkill if we're talking about a Gb at best. But for extreme cases like Doom 2016, Far Cry 3/4, FF XIII, the Arkham series, The Evil Within - huge games basically, it would be very helpful and hey, I'm already doing it anyways so might as well share it. There's also games like Battlefront 2 (2005) where you can cut the install size in half. It's about 5Gb (vanilla) if memory serves, about 2-3Gb when cleaned. With that said, if anything I hope that this thread at least brings more attention to this issue. Last but not least, to everyone: Happy holidays! I hope you're all doing well, and ready for more PCGW grunt work for this year to come. "Keep on keeping on".
  2. 5 points
    Andytizer

    Taxonomy is a waste of time

    Actually having a 'Cinematic camera perspective' is quite a valuable piece of information - it tells you that the player has no control over the camera. Some players may prefer games with fixed camera angles, some cannot stand them. I don't think adding genre, camera perspectives etc can in any way hurt the 'fix PC games' project of ours, it can only help. I've always maintained that the addition of additional information is always going to be helpful for lots of reasons - for rich, descriptive lists of games that no one else has. Like 'Singleplayer games with microtransactions' or 'Adventure games that support controller' or 'Horror games that support LAN'. Additionally, taxonomy will have benefits for our SEO and lays the foundation for a new 'Introduction' section I'm going to be working on next. I respect that you feel it's a waste of time, however it's something we are going ahead it and I reserve the right to waste my own time 🙂. I would suggest turning off your watchlist for the next few weeks because there are going to be a lot of changes to every single article, taxonomy is just the beginning.
  3. 4 points
    Aemony

    Option to stay logged in on Wiki

    It's a known limitation of the current SSO functionality of the wiki system. Our sysadmin is aware of the issue, however to fix it I believe he needs to rework it or something like that, something he have yet have had time to do. But yeah, we're all basically affected and it will be solved eventually 🙂
  4. 4 points
    Literally made an account to tell you guys you got me and fuck you lol.
  5. 3 points
    Thanks for mentioning this -- I've moved the warnings section to be shown below the seriesbox. The change will be visible on pages after they've been purged. The warnings section is a fully automated section that dynamically changes its contents based on the rest of the page. Any additions should preferably match that, and be designed around automatic population so that they're added to all other articles as well were such a warning is applicable. What editors can do, however, is exploit the fact that the warnings are added to the very bottom of the infobox by, well, merely adding new bullets that they want to appear as part of the warnings list below the infobox. This, however, isn't technically supported nor established, so no guarantees are given -- such an approach might very well break in the future.
  6. 3 points
    Odie5533

    Proposal: Achievements support

    I would like to propose that the existence of achievements for a game be somehow catalogued. It can vary by platform like when Steam has achievements but Origin or Xbox does not. I think PCGamingWiki is the most suitable source for cataloguing this information.
  7. 3 points
    OpenMW, the free open source engine, has announced implemention of the compressed BSA format to support the games Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. The modern BSA files can be loaded, but much work remains and we are still a long way off from being able to play through these games fully. It is incredible that so much progress had been made on this free open source engine and the possibilities are exciting. The engine, which was originally designed to re-implement and extend the 2002 Gamebryo engine for The Elder Scrolls III: Morrowind, has now been ported to Android, to VR, and it even has a multiplayer fork called TES3MP. The implications of support for modern Gamebryo engine games are very interesting and could eventually see new VR implementations with crossplatform support. Perhaps one day support could extend to Creation Engine games like Fallout 4 and Fallout 76 and have them run on the macOS and Linux operating systems. Until more progress is made on development, you can check out some of the very interesting videos creating by developer cc9cii showing off the new BSA support: Fallout: New Vegas map running in OpenMW Skyrim map running in OpenMW Fallout 3 map running in OpenMW
  8. 3 points
    Antrad

    Taxonomy is a waste of time

    It says on the home page "PCGamingWiki aims to list fixes and workarounds for every single PC game." How is writing that Escape From Monkey Island uses "cinematic camera perspective" help anyone ? In my opinion everything not related to getting the games fixed or improved is a waste of people's time and spreads the project and community thin. Even if it is done with a bot it just makes it harder to keep track of all the constant changes on your watchlist. This site is slowly creeping into Moby Games territory adding stuff like this, the ratings or whatever comes next.
  9. 3 points
    We are proud to announce that PCGamingWiki is launching a new microtransactions section in all of our PC game articles. Many PC gamers don't have a clue about what they are getting into before they install the latest 'free-to-play' game, 'game as a service' multiplayer shooter or new 'live service' singleplayer game. These games could contain manipulative loot boxes, hopelessly unfair grinds or game imbalancing pay-to-win unlocks. At PCGamingWiki, we want to provide absolutely clear information as to how each game is monetized and what microtransaction techniques are being employed. We want people to know whether the game includes solid DLC or expansion packs that deliver solid content post-release, or whether their game features real money gambling mechanics, or keeps their best content behind paywalls or premium subscriptions. Microtransaction categories and definitions Central to our project is the definition of each microtransaction category. We have got in contact with the creators of Microtransaction.Zone (a fantastic website which has sadly not updated since 2018) and they have kindly given some advice to adapt their microtransaction tags to our new categories on PCGamingWiki. These new Microtransaction categories are: Loot box - A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. Cosmetic - Cosmetic microtransactions are any paid additional content that are designed to be cosmetic and does not substantially affect gameplay, such as skins, hats, decorative items etc. Unlock - Purchase of microtransaction content that affects gameplay and is not solely cosmetic. 'Unlocks' are normally chunks of a game that have been already developed and have been 'locked', and can be 'unlocked' with a purchase. This commonly includes individual characters, maps, levels, weapons, armors, etc. Boost - Allows player to pay to accelerate progress in a game, whether it is faster speed, levelling, level skipping, boosting % chance to find rare items, etc. Currency - Being able to purchase in-game currency whether it's gold, gems, tokens, crafting materials, credits, V-Bucks, etc. which in turn are used to buy other microtransactions, or can be traded for account credit. Infinite cap - Game has microtransactions that can be purchased over and over again without any limit. This is in contrast to finite cap games that have a limit. Pay-to-skip - The game's 'main' rewards can be achieved or grinded for without payment, but payment unlocks those rewards faster or instantaneously. This list is a first draft and we welcome feedback on definitions on how these will be implemented. We have also added the following Monetization categories: Ad-supported DLC Expansion pack Freeware Free-to-play Player trading Subscription New categories will appear in the Infobox Microtransaction/monetization categorisation is part of the Taxonomy project. Editors can simply add the tags by adding this code to the {{Infobox_game}} template at the top of the game article using this code: |taxonomy = {{Infobox game/row/taxonomy/monetization | ad-supported, dlc, expansion pack, freeware, free-to-play, player trading, subscription | ref= }} {{Infobox game/row/taxonomy/microtransactions | boost, cosmetic, currency, finite cap, infinite cap, loot box, pay-to-skip, unlock | ref= }} You can find up to date code and definitions on the Taxonomy project page, with detailed instructions on how to implement the new categories. You might notice that at the moment these categories barely contain any games. We need new editors and help from the PC gaming community to help us to sort and categorise each game article. You don't need an account to edit, but if you create an account and login, you can browse and edit our website without any ads. Microtransaction section We have also added a new text area under the Availability to precisely list and explain how each microtransaction affects the game. This valuable area will explain exactly how each game uses microtransactions and provides an opportunity to warn players of any particularly problematic microtransactions. Example of new Microtransactions header in game Apex Legends See these examples which represent a first draft: Apex Legends Destiny 2 World of Warcraft A new set of instructions is listed in the Editing_guide/Microtransactions, which contains a detailed guide. Each bullet point should match the Infobox category. The code for this area and also reproduced here: ===Microtransactions=== *'''[[Currency (microtransaction)|Currency]]''': Begin with this row to explain how real money is directly exchange for in-game currency, and also how it is earned in-game. Try not to mention other currencies unless necessary. *'''[[Loot box (microtransaction)|Loot box]]''': What drops from the loot box *'''[[Cosmetic (microtransaction)]Cosmetic]''': *'''[[Unlock (microtransaction)|Unlock]]''': *'''[[Boost (microtransaction)|Boost]]''': *'''[[Pay-to-skip (microtransaction)|Pay-to-skip]]''': Emphaisize that despite Boosts existing, all important content can be acquired through grinding on the base subscription/free tier. *'''[[Infinite cap (microtransaction)|Infinite cap]]''' / *'''[[Finite cap (microtransaction)|Finite cap]]''': We need editors Our project is quite ambitious and we are making new changes that needs more manpower, and we are looking for new editors to help categorise all these microtransactions and help our fellow PC gamers. Furthermore, this is a brand new section and we are really looking for feedback on the categories, names, definitions, suggesting new categories, layout and more! If you have a suggestion please leave a comment on this post, or hop onto our Discord onto the #projects channel for more immediate feedback. Let's fix PC gaming!
  10. 3 points
    Crysis: Remastered has been leaked on the Crytek website, which has now been taken down. However the screenshots are preserved in this tweet: The game also seems like it will release on the Nintendo Switch, as well as the PS4 and Xbox One. This is surprising considering that in 2007, the original Crysis was the benchmark for high fidelity graphics on PC. Will you be picking up this remastered edition?
  11. 3 points
    Based on the teaser they released like half a year ago, in an essence, yes, as it will run on CryEngine 5.6 (see the teaser at the end of the below tech trailer). The primary performance issue of Crysis was always that they optimized the engine for a future that didn't happen, and so it doesn't scale well at all. They solved that issue partially in Warhead, but even more in Crysis 2, and the optimization was what allowed Crysis 1 to eventually arrive to Xbox 360 and PS3 (where it was running on the same engine as Crysis 2 if I remember it correctly). So with CryEngine 5.6 behind the remastered version of Crysis, it is very unlikely to have those same performance issues.
  12. 3 points
    Or introduce new level of graphics that no videocard could handle on maxed out settings. IIRC with Crysys was something like this: Devs: — We made game so that it will be actual for future years, set Normal for current top hardware. Gamers: — We set Ultra, your game has performance problems, wtf.
  13. 3 points
    We have a big announcement. For the past few years, we have been trying to find ways of improving our user experience, learning from where our friends in the PC gaming space have succeeded and failed. At the end of the day, we are just gamers. Our wiki platform has simply grown far too complex and confusing to our staff and editors to use, and our templates are now impossible to understand or even modify. Therefore after eight long years, we have made the momentous decision to shut down PCGamingWiki. In its place, we have decided to go back to our gamer roots and the days of yore with a classic, and more importantly much easier to use, web forum. We are excited to announce that we are relaunching as PCGamingForum, a brand new forum that will continue our goal of helping users find PC game fixes. Our unique approach will succeed where all others have failed with our unique forum policies: To prevent out of date information being posted and 'necroposting', all threads will be locked after 2 weeks. Once a user has found a solution, simply reply to the thread 'Nvm I fixed it' and the thread will be automatically locked. Other users can also respond with their solutions - if you come across a game that works for you, just reply saying 'No problem here, it worked for me'. If you don't have a solution simply use one of our stock responses: 'Don't know, sorry', 'Format and reinstall your OS' or 'Have you tried Googling it'. If no one has told the opening poster to update their drivers, please remind them to update their drivers. We encourage our users to share their fixes privately, simply write: "If you want the fix PM me". When describing a problem, please do not list system specifications, these take up too much space and can be intimidating for new users. Fixes can come in any form - video tutorials made in Windows Movie Maker, links to compromised phpBB forums, Google Translated foreign language websites, archive.org mirrors, etc. anything goes! If a link to a fix is dead you should still link it, you never know if the website might come back online in the future. We should really learn to be more patient. To incentivize the publication of fixes, all file links must now be sent through AdF.ly link forwarders. All files must be in multipart .rar archives that are randomly password protected, and must be hosted on 1Fichier or MegaUpload. For more information about how your account will migrate to the new platform please check here for more information.
  14. 3 points
    Jitterdoomer is now banned... not because of this comment though, although his behaviour did influence the final decision.
  15. 2 points
    This is a post is a thank you to the community that makes PCGamingWiki happen. As in true PCGamingWiki style, we are giving out some presents right in the middle of our festive winter holiday. Spend wisely and I hope that you all have a good PC gaming winter break! Here's to 9 great years of fixing PC games. Dearest contributors - £10: AlRayes_BRN Baronsmoki Cptmold Jigen123 Marioysikax Mastan Nccvoyager Rose ShadowStealer76 SirYodaJedi For our Moderators - £25: Aemony Blackbird Expack3 Garrett Mirh Snuxoll Suicide machine Vetle Extra special bonus for Aemony, Rose and Snuxoll of £25 extra each. If you feel that anyone else deserves a reward please send me a message. To claim your reward, please add Andytizer on Steam and send a PM on Discord if you haven't received anything yet. Bear in mind if we are not already friends, then you will have to wait 3 days in order for Steam trading to be enabled.
  16. 2 points
    Yes that's right, that Grand Theft Auto V game is now completely free on Epic Games Store, however you might have a little trouble grabbing it as the website is experiencing 'difficulties' probably due to the overwhelming popularity of the game. Remember to check out our wiki article for the latest issues and fixes for the game.
  17. 2 points
    dot matrix

    Hello to the PCGW community

    Greetings, 😃 Let me just say hello to everyone since I just made an account here. I think PC Gaming Wiki is a great idea as installing and playing old PC games can be such a pain and I've got lots of games that I brought back from the dead thanks to this site! I also like to contribute when I can about games that aren't listed here or have no additional information. There are a few things I'd like to know first though, like what's the policy on copyprotection and how to circumvent it in cases that need it (Safedisc, Starforce, ect.). NFS Most Wanted 2005 won't work on recent versions of Windows without a fix to the copyprotection for instance. I'd like to hear from you and feel free to say hello. 👋😄
  18. 2 points
    Aemony

    Hello to the PCGW community

    Welcome to the community. You can find most things related to editing and the policies etc covered by the Editing Guide. In regards to copy protection bypasses we have a pretty strict policy that only allows the specific mention of some tools, those being Steamless, unSafeDisc, and XLiveless right now. For all other situations the rule of thumb is to basically mention that the copy protection needs to be bypassed without providing any links or instructions on how to do so. So for example, providing a link and instructions to a crack/patch that removes the copy protection is not allowed, but merely mentioning e.g. "a NO-CD patch is required" is fine.
  19. 2 points
    Dave247

    Option to stay logged in on Wiki

    Currently the option to Remember Me when logging in only has it so you don't have to visit the login screen and type in your account details, but it doesn't seem to keep you logged in the next time you visit the wiki when you close the window or browser, making it somewhat annoying and easy to forget when editing a page that you weren't logged in. This doesn't affect the forums however and only the wiki itself it would seem, and I have tested it across multiple browsers (including the age old Internet Explorer) that I highly doubt it is just me. Is it a purposeful design decision, something that simply hasn't been implemented yet or is it really just a bug on my end?
  20. 2 points
    SirYodaJedi

    Taxonomy is a waste of time

    While I agree that the way we had series hindered pages in large franchises, I definitely would like something verbose like this at the bottom of the page to be able to quickly navigate between pages: https://tcrf.net/Category:LEGO_series It helps SEO, too.
  21. 2 points
    New footage of Unreal Engine 5 has been released running real-time on PlayStation 5 in a demo called Lumen in the Land of Nanite. The demo looks incredible and comes ever closer to blockbuster film-level CGI. Strictly speaking this is not a PC demo, but the next generation of consoles will have a huge impact on cross-platform development and the games that also get released on PC. Just see our list of over 500+ PC games using the Unreal Engine 4 engine. Check out the demo below:
  22. 2 points
    Pretty much what Mirh said. When I was a wee bit newbie just starting out with PCGW editing I also brought it up and was subsequently outvoted. But nowadays I would actually argue to leave it alone over moving it. It is often mentioned as one of the key enjoyments of PCGW, meaning it should be featured more prominently than stuffed away in a rarely seen section. As Mirh mentioned it is also for many games the one fix/improvement we provided. And another, for me critical, reason to retain it as is is that it also serves a triple-purpose in basically: provides a basic and understandable introduction to the sort of stuff we might cover for new visitors; are one of the easiest ways for users to follow and implement on their own; are also one of the easier ways for new contributors to “dip their toes” into the world of wiki editing. All around, while the subject matter itself might not be very “essential,” the section itself very much is IMHO.
  23. 2 points
    SnowRunner, the latest entry of the Spintires series, is launching April 28, 2020. The developers Saber Interactive have announced that they are offering a pool of €3000 or $3,252 per month to a select pool of modders: It remains to be seen exactly which mod creators will be selected, and how many modders will be splitting this €3000 per month, which could be quite a substantial figure over time. You can already see mods submitted by the closed beta tester on their mod.io site. Check out this Tesla Cybertruck that's already been added to the mod collection: Everything is detailed in Saber Interactive's announcement.
  24. 2 points
    After some past requests we have implemented ProtonDB links in all relevant PCGamingWiki articles. The new link now appears in the form of a ProtonDB icon in the bottom of the infobox where other partner links are placed. This is automatically added when a Steam App ID is added to any game article. Proton is a tool released by Valve Software that has been integrated with Steam Play to make playing Windows games on Linux easier to achieve. ProtonDB gather reports from other gamers as they test games with Proton on Linux and provide aggregate scores of how well games perform. Hopefully this link will encourage more reports to be submitted to ProtonDB to help Linux gamers get their games working. I have also spoken to buck, the developer for the site, who is looking into mutual linking from ProtonDB pages back to PCGamingWiki in the future.
  25. 2 points
    snuxoll

    Can't Download (Error code: EX7)

    Sorry, problem with the community software and our object store - I’ve put a workaround in place to get it going again.
  26. 2 points
    And so it should, considering what a steaming pile it is.
  27. 2 points
    Reviews are a subjective thing, this site should focus on technical aspects of games. I am against.
  28. 1 point
    Antrad

    Links to Patreon pages and donations

    On my Watchlist I just saw someone changing the links from Patreon pages to buymeacoffee. https://www.pcgamingwiki.com/w/index.php?title=I_Am_Alive&diff=1020741&oldid=1013318 https://www.pcgamingwiki.com/w/index.php?title=Nocturne&diff=1020708&oldid=1013309 https://www.pcgamingwiki.com/w/index.php?title=American_McGee's_Alice&diff=1020702&oldid=1018837 It is for Peixoto, who I know makes video game fixes and I used his program before. I'm not sure what was Patreon link doing there in the first place. When I link to his fixes I link to a thread on Vogons forums. As much as I think these people deserve any support they can get, I don't think PCGW articles should link directly to donation pages and those URLS should be blocked if not given official permission of PCGW. How do we know it is not a fake ? What is the policy about this ?
  29. 1 point
    ivadham

    [Feature Request] Download as PDF

    Print/export: Download as PDF As seen on Wikipedia.
  30. 1 point
    Hey as the one that covered it and literally found out myself an hour ago. Make sure there is two spaces after Little Hope in your WindowName. Process_WindowName = "Little Hope " The Wiki unfortunately does auto edit my two spaces into a single space and i don't know why yet. So for now here you go : )
  31. 1 point
    zeptobst

    Best way to play Minecraft?

    Since he mentioned iMac and MacBook, it's important to know that Bedrock can only run on Windows 10. Java Edition supports Windows, MacOS and Linux. I'd call Bedrock the "kid version", since it's more stripped down in features compared to Java, and getting access to w.i.p versions is a nightmare on Bedrock. If you want to play on older versions of the game, or want to play alot of custom maps, Java is the only choice for the former, and the superior choice for the latter. On the other hand, Bedrock is much more optimized than Java, as such it will perform better on lower-end hardware. Java will tend to chug quite a bit pretty often, and the render distance will have a very big impact on performance. Bedrock can go way above the render distance of Java (32 chunks for Java vs 72 chunks for Bedrock). For multiplayer, if local multiplayer is all you want, Java is your best bet, but if you want to play with friends online outside of servers, then Bedrock is a simpler and better solution. In my opinion, the best overall experience is playing the Java Edition, with more options, mods, servers... It's a much cleaner experience.
  32. 1 point
    icup321

    Rare/Obscure PC versions

    Good news, the lost PC version of Frogger: Ancient Shadow has been found, the assets have been released as well! However, it's currently at an unplayable state due to the game using multiple layers of DRM, in fact, the game itself might not even be fully playable because there is a high chance some of the assets are missing due to the game needing a constant internet connection to stream/download the game's assets. We might be able to make the game fully playable if we were to strip the game of its DRM and port over whatever assets are missing from the console versions. For now we at least have the base PC version archived, all we need are talented reverse-engineers interested enough to get this game fully playable again.
  33. 1 point
    The discussion on the PCGW Discord was quite heated when the proposal was raised, I'll admit 🙂 Though it mostly concerned whether there was a need of tracking third-party tools in general through a separate table, as opposed to just continuing to keep track of them through a separate page. While the proposal haven't been closed yet, I've gone ahead and set up a separate page that can be used to keep track of Special K support, based on the ReShade compatibility table: https://www.pcgamingwiki.com/wiki/List_of_games_compatible_with_Special_K Feel free to add or edit entries as desired.
  34. 1 point
    I'm going to try to stay as respectful and constructive as I can, but I am really against this kind of thing. More specifically, the idea of selling this program. Let me elaborate. I've been a contributor here for a while, and a modder for decades. One of my most recent project is for the Arkham games, a full overhaul. We made a custom launcher to replace the vanilla one, which basically does what your tool does (and more) but only for Arkham Asylum. Mind you, I am not saying any code was stolen, or that the standard UE3 tweaks we (the Arkham team) suggested are ours - it is standard UE3 stuff after all. Public knowledge. But here's the problem. I understand there is a lot of work being done to make this tool compatible with a lot of different engines. However what that also means is that you can basically lift every PCGW page's content and roll it into a program... That is closed source, and that you're selling. In modding circles I'm involved with, it is seen as leeching on a never-before-seen level to put it mildly. I've heard some very, very harsh criticism of this project in said circles. I am not saying that you are indeed just lifting wholesale PCGW's pages, but there's no way to prove it or disprove it and thus, it will always remain a concern. If the program was free, I would applaud the effort and if it was open source, I'm sure a lot of people would give you a hand (i.e experienced modders with this or that engine etc.). Myself included. The lack of credits is also an issue many people have, and that I stand with. I understand you do have your own exclusive tweaks, but how about the more common ones? Repackaging them and selling it, without credits on top of that, makes a lot of people I've talked to reject the idea immediately. I felt like expressing those concerns as politely as I can, I have no ill-will towards the tool's author but I cannot approve the project as it is now. With that said, there is no denying that such a tool could improve PC gaming as a whole, and that's the sad part. The price itself isn't a problem IMO, it's the fact of selling it itself. Even as a Patreon reward it wouldn't fly - just look at what's happening with Marty's RTGI Reshade shader for a good example: a lot of people are distributing it freely as a way of showing disapproval. This is most likely what's going to happen if it keeps being sold. To be clear, I do not approve this kind of behavior either, but it is the most likely outcome. I would suggest having a donation prompt instead, and having it open source; that would negate the crediting concerns and as always, if people like what you're doing, they will throw you some money. This is exactly what happened with the Arkham & Nier: Automata projects I'm involved with and I can assure you people will donate. On the other hand, asking for an "entry fee" in modding circles is never a good idea - Skyrim's paid mod & Creation Club are a good example too. This is most likely why this project doesn't get - and IMO will not get - much traction, sadly. With all of that said, I'd like to emphasis that I am not for starting a crusade against this project or its author. And if you're reading this and agree with my thoughts, please don't do that. Ultimately I sincerely hope some kind of middle ground can be found, as a tool like that would be a great benefit to everyone.
  35. 1 point
    loolou78

    Proposal: Achievements support

    This is a great idea. If we ever go with it, I also propose to mention when necessary if the game has achievements/trophies on consoles but not on PC. This is the case for many PS3/X360 generation games.
  36. 1 point
    Previously we had a general strategy of mutual linking but I think we are moving towards utility for the user. I think GameFAQs would make a good addition, as we also link to StrategyWiki. WikiData would also be good since the hard work of adding our property has already done by @Nicereddy: https://www.wikidata.org/wiki/Property:P6337 Just need to add the template rows in and someone with a bot can add all the data, any volunteers?
  37. 1 point
    Marty Stratton, executive producer of Doom Eternal, has announced that Denuvo Anti-Cheat (not to be confused with Denuvo Anti-Tamper) will be removed from Doom Eternal in Update 1.1 which will be "rolled-out to players within a week". This follow the recent patch which implemented Denuvo Anti-Cheat in Doom Eternal faced backlash last Thursday. The developers will consider "giving campaign-only players the ability to play without anti-cheat software installed": The initial reason id Software implemented anti-cheat in the first place is clarified: The main announcement can be seen here on the /r/Doom subreddit: It remains remains to be seen whether id Software's decision to remove Denuvo Anti-Cheat again in Doom Eternal is permanent.
  38. 1 point
    Garrett

    CD audio tracks

    I have now updated the Audio template to support the new row. As always, let me know if there are any problems with this.
  39. 1 point
    I have renamed Video, Input, and Audio and updated the documentation etc. where applicable. Existing links to the old section names within and between pages will continue working normally. I have not changed VR support at this time; it is probably due for an overhaul anyway to clear up/split stereoscopic 3D vs actual VR headsets (but that's a separate topic). Note that I have not renamed the Cargo tables at this time because there are some other things to change or finalise there as well such as the CD audio row. Cargo table naming doesn't have to match the actual template name and is mostly invisible, so this isn't a big deal. Using the term without any additional words brings it into line with other sections like Availability and Network (with VR support being the exception as I mentioned above). "Features" would also not be the most applicable term for some of the rows (e.g. "touchscreen optimized"). Video settings is almost too long already, so it would make more sense to introduce an additional table for less universal features rather than bloating the main one. Some time ago I made a working example of this. This is definitely something to revisit (in a separate topic), particularly with things like ray tracing becoming more common in the near future.
  40. 1 point
    I am against the idea of moving Skip intros anywhere else.
  41. 1 point
    That's the problem; hobbyists can make stunning visuals using the technology, but triple AAA developers are contractually obligated to keep some parity with the console versions, so it comes as to no surprise that the average AAA game only looks marginally better (shadows. SHADOWS.) with RTX enabled. If Crytek had the same mindset they had in 2007, Crysis remastered would be a PC exclusive and as such the game would have the most breathtaking visual fidelity allowed, but because it's the current year and consoles are targetted, raytracing would merely cripple the performance for uh, some darker spaces? It can't look too much better than the console versions, otherwise the console gamers would feel bad about having an inferior version despite constantly bragging about their exclusives.
  42. 1 point
    The Evil Within and The Evil Within 2 are now available DRM-free for the first time on GOG.com. Both games are 75% off and can be purchased together as a bundle with all the DLC until 23rd April 1PM UTC. Make sure to check out our PCGamingWiki fix articles on the games.
  43. 1 point
    Aemony

    SteamPlay/Proton Support

    I've updated the label to say Steam Play (Linux) instead, and expanded the abbreviation somewhat:
  44. 1 point
    Are you kidding me? I edited wiki articles for a long time now without an account, and now I started one to beg you not to do this, and you do this to me? "Our wiki platform has simply grown far too complex and confusing to our staff and editors to use, and our templates are now impossible to understand or even modify" Well, not to say, that your templates are the easiest to understand, but I'd prefer some minor fixes (i.e. I still can't define the correct DRM for some of the games, bc there's no such template for such DRM), rather than giving me a major heart attack. This is worse than when GOG announced they were shutting down! That's it. That's my rage rant. Other than that, thanks for being the most awesome community for PC gamers out there. Just no more heart attacks, please, OK?
  45. 1 point
  46. 1 point
    Andytizer

    PCGW Account SSO system now enabled

    For some time we have been developing a new PCGW Account Single Sign-on (SSO) system makes use of Keycloak and allows a single account to login to Wiki (MediaWiki), Communty (IP Board) and our Sidewikis. For many months users could choose to login using the PCGW Account or the native logins for the Wiki and Community sites. You will now notice that the PCGW Account is the only way to login as we have now disabled the native logins. The PCGW Account was expertly put together by our server administrator Snuxoll, and all credit goes to him for suggesting and executing this new system. It finally puts to rest the rather poor system 'SSO' system we previously used 2012-2018 which caused us ever increasing issues as time went on. Here are some more details: FAQ can be found here. New Account Management links on the Wiki sidebar and the Community navigation tab. New ticketing system in place - if you need account support please email help@pcgamingwiki.com. Alternatively join us on our Discord server and ask for help in the #support channel.
  47. 1 point
    Lore

    Doom Eternal Aspect Ratio Fix for 32:9.

    HWGuy here, glad my random bumbling around helped. :)
  48. 1 point
  49. 1 point
    Ptolemy

    What free games are worth it?

    Cave Story. It's only really worth getting the paid version of the game if you like the game that much, really (although it's best if you don't anyways because of the whole deal with Nicalis).
  50. 1 point
    I think I might have pretty bad neck problems if I had to look that far right just to see how many grenades I had.. Good job on the fix!
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