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Showing content with the highest reputation since 08/17/2013 in Posts

  1. 4 points
    This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now? We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration). The following will receive a £25 Steam Gift Card: Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam. Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas! And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul. Exciting stuff ahead. Here's to another year of fixing PC games!
  2. 3 points
    Andytizer

    Special K and PCGamingWiki linking

    Many thanks to @Aemony and Kaldaien for organising linking back from the Special K mod to PCGamingWiki, you can see this in action in Octopath Traveler version of the mod. I like to think PCGamingWiki is more in the 'Computer' section of the bookshop rather than 'Self-Help' section :D.
  3. 3 points
    This is a great idea. Notes about VirtualStore redirection are now displayed for Windows paths pointing to HKEY_LOCAL_MACHINE, %WINDIR%, and <path-to-game>. Feel free to suggest any improvements to the wording or other path types that need notes.
  4. 2 points
    It's not a "love fest" for Valve, it's about the anti-consumer practices of Epic. Also you probably meant "complacent" which couldn't be further from the truth. But you're free to continue being obtuse.
  5. 2 points
    Epic isn't only paying for exclusivity, they are also taking a smaller share of revenue from game sales. Epic is providing a more lucrative store for developers. If Valve has an issue with this, they can adapt Epic's policies for the Steam store. Valve could pay off developers and publishers to not release games on the Epic Games Store, yet they have chosen not to compete in that regard.
  6. 2 points
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  7. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  8. 2 points
    Actually, your request has prompted us to start cataloguing all the DirectX 12 games we already have on the wiki: https://pcgamingwiki.com/wiki/List_of_Graphics_APIs If you want to help, just follow the instructions on the page, and create a wiki page if a game on the Wikipedia list isn't on the site. (If you need help creating a wiki page, reach out to us either in this thread or, for more immediate help, on Discord.)
  9. 2 points
    Suicide machine

    Sound and Windows 10

    ZZZzzZZZzzzZZzzzzzzz Just let Windows 7 die in peace with it having pretty much a killdate set up... since it's pretty much the only way Microsoft can "convince" people nowadays. Even if it's all true, difference is really not that "huge" and making a note "upgrade to Windows 10" is not a solution, either.
  10. 2 points
    After a long search, multiple high quality applicants and several interviews later, we have finally hired a new server administrator. Please give a warm welcome to snuxoll, who will be managing our servers from here on out. Going forward we have several projects in the mix, and snuxoll will be implementing new SSO system for wikis/forum in place using Keycloak which we will be testing later this month. Thank you for all the applicants that applied. However due to the quantity and quality of applicants who applied, I'm afraid that not everyone was able to be replied to. And also a heartfelt thank you to Max, the previous server administrator, who has provided many years of server administration as well as content, and is moving on to bigger and better things. Here's to another year of fixing PC games!
  11. 1 point
    Bloodstained: Ritual of the Night has finally launched, powered by Unreal Engine 4. With support for unlimited frame rates, I decided to quickly test performance differences between the game’s multiple graphics settings at full screen, with a resolution of 2560x1440. Hardware Used: CPU: Intel Core i5-4690k 3.7 GHz RAM: 16 GB HDD: 1 TB SSD (OS): 500 GB GPU: Nvidia GeForce GTX 1080 OS: Windows 10 64-bit (Note: I have not encountered much foliage, and when it was encountered, the setting had no noticeable impact on performance or quality of foliage, and elected to not include in this current report. If I encounter more, this article will be updated.) First, a comparison of the game at it's highest setting levels vs its lowest setting levels Turning down all of settings from their highest level (referred to in-game as “Cinematic”) to their lowest level (referred to in-game simply as “Low”) produced a massive bump of 20 frames per second, measured using a program called “RivaTuner Statistics Server” After achieving this result, I sought to analyze the impact each setting had on performance. For each setting, I would set it to it’s lowest level, while leaving the other settings at their highest. The Anti-Aliasing setting at its lowest has minimal difference in performance as well as visual. Post Processing had a major impact on performance, providing an average of 18 frames more at its lowest level. However, this has a major impact on the game’s visual style, removing the depth of it’s moody darkness. Shadow Quality had nearly no impact on performance, yet at its lowest setting, requested around 100MB of VRAM less than at its highest level. This effect does not impact the actual quality of the shadows, instead the presence of certain shadows, such as on the molding at the room's entrance. Texture Quality’s lowest and highest level had little-to-no impact on performance or VRAM usage, but had a notable impact on quality of specific surfaces in the environment, such as the steps in front of Miriam. Effect Quality at it’s lowest provided an average of 9 frames per second more than it’s highest, yet had very little noticeable visual impact. As shown above, on a high-end PC, Bloodstained will run with ease. After seeing how well the game performed on a high-end PC, I performed a similar analysis with the same method on a much lower-end PC (lacking a discrete graphics processor), with an accompanying resolution of 1280x720. Hardware Used: CPU: AMD Ryzen 3 2200G 3.5GHz RAM: 8 GB SSD: 120 GB iGPU: Radeon Vega 8 OS: Windows 10 64-bit Again, I started this analysis by comparing performance between the game at it's highest settings and lowest settings, with an increase of only 5-7 frames per second with settings at its lowest. After further testing, I found that the settings had an impact of 1-3 frames of performance at low resolutions (sans Anti-Aliasing, which resulted in no change in overall performance.) Next, I tested the impact that resolution would have on performance. The lowest in-game resolution setting is 1280x720. 1280x720 – 1600x900 – 1920x1080 at the highest settings 1280x720 – 1600x900 – 1920x1080 at the lowest settings To fully verify how much of an impact resolution played on performance, I edited Bloodstained's user settings configuration file, allowing me to set the resolution below 1280x720. [The configuration file can be located at: %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini] In this instance, I set the resolution to 960x544. While the game looks washed out, this drop in resolution provided a MASSIVE boost in performance, doubling the frame rate. With all settings maxed out, the overall frame rate ranged from 120-150 frames per second. As previously stated, Bloodstained's most intensive setting is its resolution. For those on low-end PCs, cranking down this "hidden" resolution setting can make the difference between the game's performance chugging, or being exceptionally smooth. Bloodstained's minimum system requirements included a note, stating "If you have a potato PC or above, you're ok." I believe this statement is arguably misleading due to a lack of "potato-friendly" resolution settings. However, the fact that high frame rates are attainable on low-end PCs at all makes up for this.
  12. 1 point
    On the flip-side: GOG is facing harsher competition than ever before as a result of Epic’s 88%/12% and Discord’s 90%/10% revenue splits. Steam can wether the storm easily, but can GOG? They already made barely any profit (if I remember it correctly) last year.
  13. 1 point
    Crowdfunding in a nutshell. At least Shenmue 3's Kickstarter doesn't seem to have promised a Steam copy on the page back in 2015 from what I can tell.
  14. 1 point
    Tim has already said he doesn't want to get bogged down with additional APIs for EGS. Its why they already got caught uploading steam user-data without consent and why they should already be sued sky high... aside form that, this is clearly a move to protect Tim's bottom line, no other reason for it - since he doesn't care about consumer or other companies.
  15. 1 point
    I imagined this would be dead-on-arrival and that GOG would have to, on their own, implement support for running the various install commands of other platforms. But that they're actually "in talks" might suggest we might see some more complex integration than simply querying the web APIs of the platforms and executing the relevant protocol URI.
  16. 1 point
    Andytizer

    MobyGames

    In terms of linking to other game websites - my preference for the health of PCGamingWiki project, is to have mutual linking with other sites. This has immense SEO benefits. For example we have a system for WSGF-PCGamingWiki article links, and also SteamDB and IsThereAnyDeal etc. MobyGames seems like a good place to link to - but before we do anything I'd like to get in touch with the admin and see if there's anything we can do as a partnership. Does anyone have the contact details for the current admin? Best to get in touch via.. Discord, or Twitter?
  17. 1 point
    This information is on the GOG.com Enhancement Project page.
  18. 1 point
    Andytizer

    Proposal: Metacritic or equivalent

    Individual reviewers might write reviews with a political stance, however aggregators like Metacritic and Opencritic normally contain a balance of different opinions. PCGamingWiki is politically neutral, however this shouldn't stop us from balancing this with new features and to make a better resource for PC gamers. For example Wikipedia PC game articles including a Reception section citing reviews or review aggregators doesn't necessarily compromise its neutrality. Users can choose to ignore review scores on this website if necessary. I am open to Metacritic, OpenCritic and any others. However Metacritic has a lot of old games where OpenCritic doesn't. I am also open to Steam reviews however the issue becomes how to keep these up to date. It also may stabilise due to changes being made to the Steam review system: https://www.pcgamer.com/uk/valve-takes-steps-against-steam-review-bombs/
  19. 1 point
    Played around a bit in Firefox's inspector tool. If we solely plan to keep this limited to "alternative sources" of obtaining access to games right now, then I can whip up an extension to the Availability template, and add notes to boot. Example mockup: Base source code, so I don't forget it 😅 <tr class="template-infotable-head"> <th scope="col" style="width: 230px;">Alternative sources</th> <th scope="col" style="width: 50px;"> </th> <th style="width: 540px;" scope="col" colspan="3">Notes</th> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Xbox Play Anywhere</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Does not apply to the 2016 re-release.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Xbox Game Pass</abbr></th><td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Comes pre-packaged with cosmetics DLCs.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Origin Access Basic</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-false"></div> </td> <td colspan="3">Limited to 10-hour trial.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Origin Access Premier</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Deluxe Edition</td> </tr>
  20. 1 point
    Because we don't currently have a good way to handle these sorts of supplementary features, I opted to create a new template that allows setting these properties and embeds the results in a {{ii}} bullet point, with the intention of the template being used just below the availability table. The reason why I opted for this and not the Notes section of the availability table was because I believe the field can otherwise become quite lengthy in text if there's other notes that needs to be mentioned there. That said, all that needs to be changed for the template to be compatible and used directly in the Notes field is the removal of the {{ii}} bullet point, and nothing else. Preview: Properties: Property:Microsoft Store Game Pass Property:Microsoft Store Play Anywhere Templates: Template:Microsoft Store features Template:Microsoft Store features/Documentation
  21. 1 point
    References should go in the "direct3d notes" field, and not the "direct3d versions" field, of the API template. The "direct3d notes" field is limited to only supported values, as anything else will screw up the backend connections. Only remove listings if you've actually confirmed that they do not support DirectX 12 on your own, or you find a concrete source mentioning that it doesn't. PCGW generally assumes that edits are accurate despite a lack of reference, so to remove ones that are "suspicious" you'll have to find a concrete source confirming the suspicions. Feel free to add {{cn}} in the notes field to flag that a citation is needed, though.
  22. 1 point
    Funkerwolf

    Sound and Windows 10

    Its lol. 16 bit mode should not be used as it adds noise (dither) for smoothing (quantization feature associated with to reproduce a material of lower bit depth on a higher bit depth of the sound card). Try it yourself to listen to something trite in the 16-bit sound card mode and in 24-bit (but this does not apply to the source of the sound, music or other recordings there ... ). In moments of pause and transition from silence to loud sounds, there will be such background noise similar to telephone. Specifically now, of course, I already have no opportunity to retest this all again. But I think the other day I will repeat the experiments with another laptop. In general, for the purity of the experiment, I would put windows 7 on my PC, where xonar dx is installed, but it’s hard to install this rudimentary on current platforms (kaby lake). Of course, deviations are possible that the drivers have some kind of fixes for the seven and other magic, but in my case the drivers were the same everywhere with the same conditions.
  23. 1 point
    I'd get the 1070Ti. While you'll have to wait until the new drivers are released to use the "FreeSync" part of your FreeSync monitor, GeForce GPUs, in my experience, are more compatible with older games and various third-party plugins (i.e. dgVoodoo2, ENBSeries, etc.) than AMD/ATI's cards. (Furthermore, should you want to try out a game saddled with hardware PhysX/GameWorks features, you'll have plenty of computational power to throw at it.)
  24. 1 point
    Ladderman

    Monopoly Tycoon problem

    Hi I have just managed to get Monopoly Tycoon working on my Windows 10 PC(this was because of the game didn't like the music on when starting,and i had to Manually install the Windows Media Source Filter). I Installed Monopoly Tycoon from my CD,and then installed the 1.4 patch,and altered the config file to 1920x1080 in game screen resolution. Everything seemed to be working fine,until i worked through the Tutorials.In particular "Creating a Shopping Centre".Halfway through this Tutorial it asks you to build a business on one of the blocks.I click on the build button and then i can only see the button Activate building rights.When i hover the pointer over the button Activate building rights it doesn't highlight,like all the other buttons would do.After that i am stuck,and have to go to the title screen. If i use Patch 1.3 i don't get this problem,but i don't get as many custom scenarios.On Patch 1.3 when you click on the build button(in the Creating a Shopping Centre Tutorial),it automatically lets you build a business. I don't know if this is a Windows 10 problem,i can't remember having this problem on my previous Windows versions whilst playing this game. Acn anybody suggest as what i can try to fix this problem?. Thanks for looking Colin My PC Specs Windows 10 Home 64 Bit Gigabyte Z370 AORUS Ultra Gaming: ATX, LG1151, USB 3.1, SATA 6GBs Intel Core i7 Six Core Processor i7-8700k (3.7GHz) 12MB Cache Super Quiet Titan DragonFly Heatpipe Intel CPU Cooler 1TB SEAGATE FIRECUDA 3.5" SSHD 6TB WD BLACK 3.5" WD6001FZWX, SATA 6 Gb/s, 128MB CACHE (7200rpm) CORSAIR 650W TXm SERIES SEMI-MODULAR 80 PLUS GOLD, ULTRA QUIET 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 Creative Sound Blaster Zx 5.1 PCI-E Soundcard 32GB Corsair VENGEANCE DDR4 3000MHz (2 x 16GB) 24x DUAL LAYER DVD WRITER ±R/±RW/RAM AOC G2770PF HDMI LCD 27 inch Monitor
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