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Showing content with the highest reputation since 03/22/2021 in Posts

  1. 11 points
    The events of the last year have been very tough for the entire world, but none have suffered more than the average PC gamer. Over the past 12 months we have seen PC gaming components like GPUs like the GeForce RTX 3070 rise exponentially in price due to the surge of cryptocurrency mining and price scalping, and this trend shows no sign of slowing down. Unfortunately our analysis shows that PC gaming will become completely unviable by 2022, with the price of a single average gaming GPU to exceed that of the US median annual salary in 2023. Once a PC gamer's components start to fail, it'll become impossible to replace one's CPU, GPU or motherboard or any other part, as PC gamers scavenge and compete for the last remaining working parts. *Prediction based on a fundamental misunderstanding of economics Traditionally PC gamers have been skeptical of gaming on Apple's line of Mac computers due to the perception that Apple computer design has favoured form over raw performance, and that games perform poorly on the Mac platform as a result. In addition, Apple computers tend to be relatively expensive and so it is no wonder that most gamers tend to gravitate towards the Windows operating system. Subsequently this is the reason that game developers have historically published their games on Windows rather than macOS. However this has now all changed - Apple's brand new ARM platform - the impressive M1 chip - signals a new era of gaming graphics performance that is set to overtake GPU performance of the average affordable PC desktop and laptop at a fraction of the price point, tipping PC gaming over on its head. The raw performance of the SoC M1, at a mere 10W of power, offers unparalleled performance rivalling high end CPUs, but also high end GPUs as well on a 20+ hour battery life. The M1 Apple silicon Mac linup: MacBook Air, MacBook Pro, Mac mini, starting at just $699 Not only is Apple's line of Apple silicon desktop computers some of the most powerful in this bracket, this lineup will also become the cheapest by mid-2021 and will become the ONLY viable desktop gaming platform by 2023. Our prediction shows that Apple computers will dominate the desktop market share within the next 12 months and that developers of AAA games will follow suit - porting their new releases onto macOS on a hypothetical successor to the M1 chip. This rumoured M2 chip will utilise 32 cores, 24 performance cores, 12 high efficiency cores, 64 GB RAM and will overtake in price and performance any close rival released by NVidia or AMD in the next decade. Can it run Crysis? This M1 chip can run this 14 year old game flawlessly! Therefore PCGamingWiki will respond to the new demand and refocus its attention onto Apple's ARM platform. We are excited to announce that we will be rebranding into AppleGamingWiki and we will solely focus on gaming on Macs, iPhones, iPads and Apple TVs. As of April 1st 2021, we will begin the process of removing redundant Windows/Linux game articles and retooling them into M1 ARM compatibility articles instead. Eventually we will move to the domain https://www.applegamingwiki.com - we hope you will join us there soon. Here's a summary of some of the many changes you can expect to see going forward: Rebranding of all logos from PCGamingWiki to AppleGamingWiki Overhaul of System Requirements boxes to only support ARM devices Transition to new AppleGamingWiki domain Siri Integration for search and user PC upgrade suggestions Removal of all Microsoft Store exclusive listings due to new contractual obligations Retiring of all articles for games that do not support macOS Catalina (version 10.15) or newer due to shifting market trends We know that this change will come to a shock for some users, but we are taking actions to ensure that the transition goes as smoothly as possible; as such, logos will soon see drastic redesigns to better accommodate the Apple-oriented future of AGW. We make this shift knowing that it will help us better reach our audience of gamers and truly capture the vision of a bolder and better future for gaming fixes. Let's fix Apple gaming! PS: This post is a joke, but the website is real! Visit https://www.applegamingwiki.com to help contribute to a new website dedicated to gaming on Apple's ARM platform.
  2. 2 points
    Similar to CD Audio Red Book: it would be beneficial to add "MIDI" into https://www.pcgamingwiki.com/wiki/Template:Audio. Users playing MIDI-backed games under Wine in Linux may not notice anything unusual. So sharing this knowledge will help them to extend their gaming experience significantly.
  3. 2 points
    😩 What muddies this whole situation is that the game is not easily accessible any longer and so cannot be easily confirmed either, and because it's from a time where games often had regional distributors it's entirely possible that one or more distributors across the world had compressed audio to keep the game unto a single disc instead of two (this is pure hypothetical here from me). And just because it is possible to connect an issue to a certain pirated release does not mean that release itself is the origin of that particular issue, and warrants a removal. Hence, mud everywhere... Regardless though I don't think this sort of thing belongs in the key point at all. I'd much rather we see it moved into "Issues fixed" section and expanded a bit upon -- mention the uncertainty of the situation basically with a note that retail CDs (from what region?) is known to have high-res audio. Anything that gets it out of the key point, basically.
  4. 2 points

    Why all my editings were deleted?

    There were multiple other issues with the edits, such as the length and format of the section title ("tested in 2021" right in the title?) or the style being very informal, featuring constructions and words like "basically", "worked for me.", "was the easiest", "That's all", "If you have problems" and so forth. We are open to valuable additions by anyone but it's important to understand that the wiki is not a personal blog to share your feelings or address the reader directly. Please read through the rules.
  5. 1 point

    Configuration files - encrypted or not

    I suggest adding a parameter so we can set if configuration files are encrypted or not. There could be several options; - non encrypted - when you can read and edit them with notepad, or if registry settings are readable and can be edited - hackable - if it is encrypted, but there is a tool to read and edit them - encrypted - no soup for you
  6. 1 point
    {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
  7. 1 point
    If you read through that CD music thread you can see I asked for it for almost 2 years until it was done. It is only been a year since it has been available.
  8. 1 point
    I had a similar idea a while back and made a mock-up. I don't know MW enough to convert it into a proper template, though. https://www.pcgamingwiki.com/wiki/User:SirYodaJedi/Music_Templates_concept#Midi I already document this type of information on the page using this type of format; search the wiki for instances of "General MIDI" and "MT-32" for such examples that I've did. I deviate a little bit from the mock-up I posted, adding additional information like which MT-32 version it's designed for.
  9. 1 point
    Config files can also be binary but not encrypted. Can't edit with notepad, but could edit with a hex editor. And how about when some config files are plaintext, whereas others are binary and/or encrypted? For example, Tt's Lego games have a plaintext config file that controls all options except the keybinds, which are in a separate binary file (and whether that's encrypted is anyone's guess). I'm not sure about this one, because there's quite a bit of variance that's difficult to portray with a simple flag.
  10. 1 point
    I don't have an issue with acknowledging the existence of a widely distributed pirated copy of the game - as long as we don't directly link/promote it. The main reason we don't promote piracy is due to an abundance of caution and not wanting for PCGamingWiki to be 'taken down' by a rightsholder for whatever reason. Secondly, we promote the legal and fair way for gamers to acquire games, which we hope helps to promote a healthy PC gaming ecosystem. Secondly if this was a key point, it can be removed - key points are deprecated (replaced by Introduction) and this sounds more like an "Issues fixed" as @Aemony suggests and where it has already been moved, and where it can remain even when you figure out the actual result. In the absence of any definitive proof it is worth opening a line of communication between @Expack3 and @Antrad eg PMs or on Discord, without slinging it in wiki edit wars or on forum posts - you can compare hashes and notes.
  11. 1 point

    PC problem

    Use an frame rate limiter. Without a frame rate limiter some older games will run unrestricted on the graphics card upwards of hundreds if not thousands of frames per seconds (FPS). This results in the fans on the card spinning up to keep the temperature down, and it can also result in what is known as "coil whine", where the components of the card "whines." Coil whine differs between various models of cards, but it's not generally seen as something that indicates a broken card -- just one not manufactured with the best components. Anyway, set a Max Frame Rate limit in Nvidia or AMD's control panel (depending on your card). The max frame rate should preferably be 60 FPS or whatever is the refresh rate of your monitor (for example 144 FPS). This will go a long way of minimizing noise caused by games running unrestricted.
  12. 1 point
    Hello. On the The Legend of Heroes: Trails in the Sky PCGW page I wrote a complete tutorial on how to add Japanese voices to the game, because the one already present is not fully correct, and it's extremely essential. But everything was removed. Why? p.s. I did that without a login
  13. 1 point
    Ok, that's clear. I stated the "tested in 2021" just because devs screw that mod every now and then. I can fix it. Could I have my original editings via pm, so I don't have to write it from scratch? Thanks.
  14. 1 point

    Why all my editings were deleted?

    The edits were removed because you were not logged in, nor did you provide a reference. If you had created an account, then the tutorial could have been attributed to you, or what we call a self-reference or "selfref"; instead, since the tutorial was done anonymously, we only have an IP address, which can be changed via VPNs, ISPs juggling IPv4 addresses, and so on. Thus, it was deleted as all the information was listed effectively as "works for me" by what, to us, appeared to be an anonymous user. I invite you to create an account so you can self-reference your tutorial. In fact, I will be more than happy to personally re-instate your edits made anonymously once you have confirmed your account creation.
  15. 1 point

    We need a "dark mode" for the website

    The website is too bright and it needs a "dark mode" to make it more comfortable for us. I made a very simple example in GIMP. The white parts are changed to value 95, the availability box to 90 and background is set to 80. Even this minor change makes it more comfortable to look at, while it doesn't impact the overall design. This would be a good enough start, but others may like even darker mode.
  16. 1 point
    I drafted an accessibility template a while back which included a save system section, but at the time I hadn't considered handling permadeath, respawning, etc. One option would be to have fields that support keywords, similar to the infobox taxonomy, so that multiple options can be specified to accommodate games where multiple possibilities apply (e.g. Minecraft optionally supports permadeath). Death/failure: What happens when the character dies or you trigger a failure state in a mandatory task required to progress the story (the enemies destroy the base, a critical NPC gets killed, etc.) Reload - you can only roll back to the last save/checkpoint, no progress is retained (other than maybe some meta thing like achievements) Respawn - infinite lives: games like Minecraft - death/failure jumps you back to the last rest point etc. as often as needed and retains at least some form of progress (unlike rolling back to a checkpoint) Respawn - limited lives: as above but you can only try again if you have lives (or equivalent) remaining, after that it's game over Permadeath - dying means game over (in some games this might unlock additional characters etc. for the next run, but that particular run is over) Save system: How you can save the game Continual save - games like Minecraft (everything you do is constantly saved with no player input) Autosave - game progress is saved automatically (based on some criteria specific to the game) Save anywhere - you can do a manual save whenever you like Save anywhere (outside combat) - games like Mass Effect where you can save anywhere as long as you are not actively in combat Password - games that save through a password that must be entered to return to that point None - games that can't be saved at all (you have to finish the game in a single run) N/A - games where the concept of saving does not apply (e.g. multiplayer-only games where everything is retained online) There should maybe be some way of identifying whether you get save slots (so many games now have a single save per character or whatever with no way of going backwards to an earlier state). Anyway, see what you think.
  17. 1 point
    You know, that you can just use Dark Reader extension for your browser?
  18. 1 point
    And this nvcontainer.exe is directly tied to geforce experience/shadowplay!
  19. 1 point
    Hey there. Please see my comment in this thread: Edit: Oh you have already figured it out! Nevermind!
  20. 1 point
    I went ahead and changed your DisplayName here on the community to TeknoChaos to match the wiki as well after we changed that to TeknoChaos 👍
  21. 1 point
    Hey there. Specific modern applications can keep old installers and similar programs from running. An example are 32-Bit Setups not starting. Usually they can be found running but not progressing in the Task Manager. (As is the case here). It is extremely likely that another process is causing this hang-up because the Setup is "waiting for it". Here is what you can do: On Windows 10 the Task Manager has a feature called "Analyze Wait Chain" on the "Details" tab to find out what program the hanging process is waiting for. So open it up, move to the Details tab and rightclick your hanging Setup process. Then click on "Analyze Wait Chain". If another process is blocking it, the Task Manager will show you which one it is and offer you to terminate it directly. Windows 7 does not have that functionality, but there are programs that can fill in that role. (WaitingOn.exe for example). Prominent culprits: - Logitech Gaming Software and its drivers can keep most 32-Bit applications / setups from running. (Especially "logitechg_discord.exe" is a problem). - NVIDIA Experience and its overlay can be the second-in-command when it comes to the Setup-saboteurs. (nvcontainer.exe seems to be responsible. Kill that process chain or all of NVIDIA's running programs like Experience and Shadowplay). I hope that helps. Personally I have had that issue for a long time because of the 2 evildoers mentioned above, but killing those processes has solved every case of hanging Setups for me so far.
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