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Showing content with the highest reputation since 07/05/2020 in Posts

  1. 4 points
    Aemony

    Option to stay logged in on Wiki

    It's a known limitation of the current SSO functionality of the wiki system. Our sysadmin is aware of the issue, however to fix it I believe he needs to rework it or something like that, something he have yet have had time to do. But yeah, we're all basically affected and it will be solved eventually 🙂
  2. 2 points
    dave247

    Option to stay logged in on Wiki

    Currently the option to Remember Me when logging in only has it so you don't have to visit the login screen and type in your account details, but it doesn't seem to keep you logged in the next time you visit the wiki when you close the window or browser, making it somewhat annoying and easy to forget when editing a page that you weren't logged in. This doesn't affect the forums however and only the wiki itself it would seem, and I have tested it across multiple browsers (including the age old Internet Explorer) that I highly doubt it is just me. Is it a purposeful design decision, something that simply hasn't been implemented yet or is it really just a bug on my end?
  3. 1 point
    On the subject, the RGB lighting middleware page has a lot of examples of third-party stuff that we could add to the table. I'm going to contemplate the subject a few days more or something, and will probably then throw up a draft we can test. That should actually be relatively easy to achieve using {{Special:PrefixIndex/{{FULLPAGENAME}}/|hideredirects=yes|stripprefix=yes}} That call creates an alphabetically ordered list of all subpages below the specified prefix (the page name in this case) and lists it in an ordered list. See https://www.pcgamingwiki.com/wiki/User:Aemony#Pages for an example. It would be rather easy to create an automatic inclusion of a seriesbox/categorybox containing such a list where appropriate and add it to the bottom of the infobox game template. Although I'd recommend not keeping it collapsed by default until we've seen how many subpages got used.
  4. 1 point
    Yes I like the look of this table and it would expand our reach substantially, happy for it to be implemented. I think it would be appropriate under 'Other information'. Subpages - these can be linked from the Notes section of this new table, eg Special K links to Final Fantasy V/Special K, but in addition I think they could have a more prominent established navigation on each game page. Navigationally, It would be interesting to to see something like this: - Article: collapsed box under Seriesbox that lists all Subpages - Subpage: expanded box which also contains link back to the Article I'd like to use a similar template to help tie up different Guide sections which is what I'd like to work on next, and separate fixes out of the maiin Article, e.g. Windows 10 and Windows 10/Fixes
  5. 1 point
    We'd probably preferably want a solution that combines dedicated subpages (in those cases they're necessary) with an actual "Third-party support" table, below the "Other information" section. Imagine that we made use of a new table on the game pages where we tracked support among all kinds of third-party tools, such as ReShade, Special K, dgVoodoo 2, DXVK, Logitech's G Hub-whatsitcalled, etc, etc, etc that we can semi-easily extend by adding new parameters if a part of the community wants to track something new. If the relevant information for e.g. ReShade or Special K was only "basic", then it would be situated in that table on the game page itself, and nowhere else. However if a subpage existed and was required for further instructions or details, a link would be added to that subpage, along with whatever else was entered in the relevant parameters. For example, based on our ReShade page right now, for that particular third-party tool we would have to have three different parameters in that table: reshade status reshade render api reshade notes For Special K, we would be looking at some more, such as: special k status special k render api special k version special k injection special k notes For more 'basic' tools like dgVoodoo 2 or DXVK or OEM's lighting software suites, we would be looking at a typical 2 parameter combo: dxvk dxvk notes dgvoodoo dgvoodoo notes So just based on those, the table would look something like this: {{Third-party tools |dgvoodoo = |dgvoodoo notes = |dxvk = |dxvk notes = |logitech hub = |logitech hub notes = |reshade = |reshade api = |reshade notes = |special k = |special k api = |special k version = |special k injection = |special k notes = |steelseries engine = |steelseries engine notes = }}
  6. 1 point
    This looks really good @Aemony It would be nice to use a similar method to quickly prototype lists of other settings e.g. DLSS, Raytracing which it would be nice to track but not necessarily integrate into our templates until we know it's an established setting. I know @Garrett is developing an Advanced video settings section but even when this is done, it would be nice to link up the 'DLSS article' with the 'List of DLSS supported games' easily too through navigation. I am not opposed to dedicated subpages, as long as it is presented correctly in a clean prominent navigation template. For example, we could have a 'Glossarybox'/'Subpagesbox' or 'Relatedpagesbox' underneath the Infobox which would could link to Final_Fantasy_XV/ReShade or Final_Fantasy_XV/Special K and back to their respective articles. This same navigation could apply to other non-game pages and not just third-party tools e.g. Linking Vulkan and List of Vulkan games. This could include other subpages too if an article gets too long - for example Mods for GTA:SA.
  7. 1 point
    The discussion on the PCGW Discord was quite heated when the proposal was raised, I'll admit 🙂 Though it mostly concerned whether there was a need of tracking third-party tools in general through a separate table, as opposed to just continuing to keep track of them through a separate page. While the proposal haven't been closed yet, I've gone ahead and set up a separate page that can be used to keep track of Special K support, based on the ReShade compatibility table: https://www.pcgamingwiki.com/wiki/List_of_games_compatible_with_Special_K Feel free to add or edit entries as desired.
  8. 1 point
    Fog13k

    Skydrift 60 fps patch

    Hi guys, i'm not that good for editing Wiki pages, so i'm here to submit a 60 fps patch (through HEX editing the exe) for the indy game Skydrift (the game shows the same fps amount as the refresh rate but runs at 30 internally) i tested it myself and it works well at 60hz, note that highers framerates will introduce speed-up issues, so if you own a 120hz+ monitor you have to cap your framerate to 60, here's the link if someone can add it to the Wiki page of the game. http://www.emuline.org/topic/1759-skydrift-patch-for-60-hz-60-fps/
  9. 1 point
    Andytizer

    Games list working in ratio 32:9

    It may be time for us to incorporate this into our own list and separate the Ultrawide category into 21:9 and 32:9.
  10. 1 point
    The fix doesn't work for cutscenes intro
  11. 1 point
    I'm going to try to stay as respectful and constructive as I can, but I am really against this kind of thing. More specifically, the idea of selling this program. Let me elaborate. I've been a contributor here for a while, and a modder for decades. One of my most recent project is for the Arkham games, a full overhaul. We made a custom launcher to replace the vanilla one, which basically does what your tool does (and more) but only for Arkham Asylum. Mind you, I am not saying any code was stolen, or that the standard UE3 tweaks we (the Arkham team) suggested are ours - it is standard UE3 stuff after all. Public knowledge. But here's the problem. I understand there is a lot of work being done to make this tool compatible with a lot of different engines. However what that also means is that you can basically lift every PCGW page's content and roll it into a program... That is closed source, and that you're selling. In modding circles I'm involved with, it is seen as leeching on a never-before-seen level to put it mildly. I've heard some very, very harsh criticism of this project in said circles. I am not saying that you are indeed just lifting wholesale PCGW's pages, but there's no way to prove it or disprove it and thus, it will always remain a concern. If the program was free, I would applaud the effort and if it was open source, I'm sure a lot of people would give you a hand (i.e experienced modders with this or that engine etc.). Myself included. The lack of credits is also an issue many people have, and that I stand with. I understand you do have your own exclusive tweaks, but how about the more common ones? Repackaging them and selling it, without credits on top of that, makes a lot of people I've talked to reject the idea immediately. I felt like expressing those concerns as politely as I can, I have no ill-will towards the tool's author but I cannot approve the project as it is now. With that said, there is no denying that such a tool could improve PC gaming as a whole, and that's the sad part. The price itself isn't a problem IMO, it's the fact of selling it itself. Even as a Patreon reward it wouldn't fly - just look at what's happening with Marty's RTGI Reshade shader for a good example: a lot of people are distributing it freely as a way of showing disapproval. This is most likely what's going to happen if it keeps being sold. To be clear, I do not approve this kind of behavior either, but it is the most likely outcome. I would suggest having a donation prompt instead, and having it open source; that would negate the crediting concerns and as always, if people like what you're doing, they will throw you some money. This is exactly what happened with the Arkham & Nier: Automata projects I'm involved with and I can assure you people will donate. On the other hand, asking for an "entry fee" in modding circles is never a good idea - Skyrim's paid mod & Creation Club are a good example too. This is most likely why this project doesn't get - and IMO will not get - much traction, sadly. With all of that said, I'd like to emphasis that I am not for starting a crusade against this project or its author. And if you're reading this and agree with my thoughts, please don't do that. Ultimately I sincerely hope some kind of middle ground can be found, as a tool like that would be a great benefit to everyone.
  12. 1 point
    Ah there you go, glad to see the functionality still exists even if it is a bit simplistic to what you would ideally like it to do. I'm sure you could have it do more by writing a custom script but at that point but at that point I wonder if it's really worth all that effort. 😅 Anyway glad to help even if it is just a minor thing!
  13. 1 point
    Well, that turned out to be easy. I've changed it so it acts as a link on the profile page as well, and that it uses the Steam icon as well. I want to add functionality for those without a custom URL set on Steam, but it seems there's no simple way of adding that functionality beyond adding an entirely separate field -- so for now I guess we'll just use the custom URL instead. The edit profile page though has been updated to easily provide a way to be taken to the page where one can view or change the custom tag. Thanks for bringing it to our attention that the Steam profile wasn't properly linkified on the profile pages 🙂
  14. 1 point
    This software looks like would be an ideal local software companion to PCGamingWiki. However as it stands, there are too barriers to entry for the average user. Firstly the fact that there is a cost at all will mean you won't get the adoption or numbers you need to incentivise you to maintain this going into the future. Secondly we as a community need to know it'll be maintained for years to come, and it either needs to come from a very established team or it needs to be open source so that others can use it in the future. Thirdly one developer can't maintain fixes for all these games and needs a critical mass of users to contribute constantly and I think it's only posible if you make it free an open source. To make monetisation work I suggest ads/Patreon - look at SideQuest or GameSave Manager for good examples of this kind of model.
  15. 1 point
    MaxKur67

    Rare/Obscure PC versions

    Regarding games from OP: MorphX indeed exists on PC, it's actually initial version by name Симбионт/Symbiont, which then got ported to X360 and released worldwide. As for availabilty - it's retail only. Either in initial jewel box (https://buka.ru/cgi-bin/show.pl?id=387) or in 20th anniversary's publisher anthology from 2012 (http://buka.ru/cgi-bin/show.pl?id=739). This set comes with 2 DVDs and also with a key to activate digital versions on shop.buka.ru (majority of those migrated to Steam by this time but some rus-only titles like Петька 4-9 aka Red Comrades series are not obtainable otherwise, even in this very store) Should I post links to Rutracker with the game itself and cracked exe? On Dark Void: It's the same Securom as everywhere, Games for Windows LIVE is just a marking on front cover.
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