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Showing content with the highest reputation since 10/13/2019 in Posts

  1. 5 points
    Koroush announced recently that TweakGuides, one of the best sources of PC game tweaks, is sadly going to be shutting down. Koroush has graciously allowed third parties to mirror the TweakGuides website under the Creative Commons Attribution International (CC BY 4.0) license. PCGamingWiki articles contain multiple references to TweakGuides, and we have decided to mirror and preserve the content so that our links are not broken when the main site goes offline. You can find the mirror at tweakguides.pcgamingwiki.com and all the Wiki's internal links have been updated to the new address.
  2. 3 points
    For years, Hideo Kojima's Death Stranding has been hinted to be receiving a PC release. Less than two weeks before the launch of the PlayStation 4 version, the official Kojima Productions Twitter account announced that a PC version of Death Stranding would be released in summer of 2020. Furthermore, 505 Games has announced that they would be publishing the PC version (unlike the PlayStation 4 version published Sony Interactive Entertainment) on their official Twitter account. They did not reveal which storefront the game would be releasing on. Will you be playing Death Stranding on PS4, or will you hold out for the PC release?
  3. 2 points
    On the 11th anniversary of Saints Row 2, Volition announced on their Twitch stream that Saints Row 2 on PC is finally getting fixed. Lets go back 11 years to understand what happened to the PC port of Saints Row 2. The story behind Saint Row 2's PC port The PC port of Saints Row 2 was handled by CD Projekt Black. When the port was released, it was a complete mess. PCs at the time couldn't run the game well, crashes, speed-up issues, and a huge list of issues were reported with this port. However, this port was never fixed by CD Projeck Black, and while Volition was making updates, and DLC for Saints Row 2 on consoles, its PC port was still unpatched, and never received any DLC. With the shutdown of GameSpy in 2014, the online servers were also lost. All of this combined makes Saints Row 2 one of the worst PC ports ever. When Volition's publisher, THQ, filed for bankruptcy, the source code for the PC port was still in the hands of CD Projekt Black, and was never given to Volition. Volition for years were trying to get the source code in order to release it to the modding community. With the help of Mike Watson, and others at Volition, THQ Noridic, and Deep Silver, Volition finally got the source code in May of 2019. After getting the source code, Volition requested that they wanted to work on update for Saints Row 2 on PC. The request was approved, and work started on making a new update to finally fix all the issues that were in the original port. What is coming in this new update What we know: This will not a remaster Console exclusive DLC coming to PC for free Steamworks for online co-op and multiplayer New save file format Extended draw distance Fixing misplaced objects in cut scenes/stutter in cutscreens Less compressed audio Better performance/no more speed-up issues Bug fixes Different SteamID, meaning this will technically not be an update to the current Saints Row 2 Steam version, but rather a separate release. This will come for free for owners of the original Saints Row 2 on Steam. Volition currently doesn't have plans to bring these changes to the GOG version of the game. Also, it isn't confirmed if Steam achievements will be added, and when this update will be released. What do you think about this? Are you excited for all these fixes finally coming to Saints Row 2 on PC, or are you more excited for Saints Row 5?
  4. 2 points
    I have no idea who is completing these single player games these days as every kid I see is playing some kind of survival/F2P multiplayer shooters, or all the adults I know barely have time to game at all with work/kids in the way. When I was younger, I'd get maybe a handful of games a year and I'd play an explore every single nook and cranny and extract the maximum value out of them. I'd play my shareware version of Descent over and over again or complete Monkey Island multiple times. Collecting games was a joy because each game would be worth dozens of hours of replayability, only a handful were released every month. These days with all these free singleplayer games released on Humble or Steam or on Epic Games Store has really oversaturated the market with thousands of quality singleplayer game experiences. However I'm still collecting them (at least up until recently) because my monkey brain is still thinking as a child - 'free games' (or games on very low sale prices) seem like they are unlimited value. However with my hundreds of games unplayed, it's clear that these collections are never going to be played/completed. The worst is when enhanced editions or remastered editions keep getting released. For example Metro 2033 sits in my Steam library unplayed because I know that if I play it, I'll be getting a worse experience than the Redux version. However I can't bring myself to ever buy the Redux as I have too many other singleplayer FPS games to complete first.
  5. 1 point
    We aren't going to make those articles 'wiki-editable', it's there as an archive. However I am considering other methods of incorporating similar tweaking information and I'd be happy to take feedback. I think most tweaks are too verbose and niche for the main article. However we could easily have a subpage e.g. Fallout 4/Tweaks which lists every single variable and can be contributed by all users.
  6. 1 point
    Today, 343 Industries released their latest Master Chief Collection Development Update, revealing the current development status of Halo: Reach. One of the most interesting bits of information revealed was an infographic, curiously showcasing only the minimum system requirements for multiple resolutions. The post also documents modes available in the beta, as well as how cross-play and progression will work between Reach's three platforms: Steam, Windows Store, and Xbox One. Along with the graph, the post details more technical elements of the PC release, including new settings currently unavailable in the beta: Even with all of this information, the post makes no reference to a release date or window for the final game. With the initial announcement of Reach coming to PC made nearly eight months ago, the odds of it launching this year seem slim. Are you still excited for Halo: Reach's PC debut?
  7. 1 point
    Ib4 343 gets flooded with Pizza again....
  8. 1 point
    Given this is Hideo Kojima's first independent project, I'll gladly wait for the PC release. His old Konami division did a legendary job of porting the game to PC (though that engine was intended to be platform-agnostic), so I can't wait to nuke my computer with pumping the graphical fidelity well beyond what even the PC-oriented in-game presets allow. 😝
  9. 1 point
    I'd have to go with Ultimate Carnage due to all of the reasons Sojer mentioned. I also agree with that point on the music. If I remember correctly, someone did end up getting the original FO2 music to work in UC.
  10. 1 point
    Hello fellow Steam users! According to media reports and studies, only few single-player games are actually played through by their owners on Steam. Many players don't even finish the main story or main content - let alone other things. In my Bachelor thesis I deal with the possible reasons for this in terms of media consumption. Therefore I ask you to help me by participating in my online survey - it only takes a few minutes. As a thank you I will raffle a 25 € Steam voucher among all participants. You are welcome to share the link to the survey with others. I thank you very much in advance. Here is the link to the survey: https://forms.gle/3qhQ4dweBBzioufH8 Greetings Jan
  11. 1 point
    To be honest, it likely needs to be assessed on a per-title basis, especially for games released after the rise of digital distribution. For older games, it seems more cut and dry as to whether it would be allowed or not, though there are still some areas that would require discussion. As I posted in the Discord, (where this is copied from, though this is cleaned up a bit more,) I'm thinking we could categorize content unlocking into a few categories: Do not mention: -Unlocking paid (nor previously paid and now delisted) content. -Unlocking content directly included in the game files that used to be paid or would have likely been intended to be paid judging from the same content being paid for console releases. -Unlocking content not directly included in the game files that is available on other platforms, whether it is paid or free on other platforms. -Unlocking content that is free on other platforms, and is included in the game files for the PC release, but does not include story elements. (Cosmetics don't affect gameplay; not worth the trouble.) -Unlocking preorder exclusive content. -Unlocking content that is specifically intended to be platform-specific to non-PC platforms. Maybe mention that it's possible to unlock the content, but do not mention how to do it: -Unlocking content that is free on other platforms, and is included in the game files for the PC release, and includes story elements. (Gameplay altering/changing content that's already in the game; it was just never released and doesn't seem to be intended to be released at a later date.) Free to mention: -Unlocking content that is included in the game files but never released by the time final DLC and patches are released. (Assuming the content isn't released and isn't paid on other platforms.) -Unlocking content that is included in the game files but was never fully completed. (Cut content. Best to discuss on a per-title basis though as it may not be worth recording on PCGW.) -Unlocking content that was part of limited time promotional offers. (Assuming generic codes from the promotions can be used indefinitely, and no purchase was necessary as per the promotion's rules. Cosmetic-only content may not be worth recording on PCGW, though other items that may affect gameplay may be worth recording.) -Unlocking bonus content that was included with physical copies of games but may not be included with digital copies. (For example, Evil Genius' bonus content? Stuff like that where it was seemingly intended to be free for everyone, but just wasn't distributed with all copies of the game.) -Unlocking bonus content that was only ever provided for free download. (For example, scenarios for RollerCoaster Tycoon made by the developers and officially released by them for free.) I put a bit of work into separating these out, and tried to stick to keeping the policy on piracy in mind. While there are some things that may fall under "do not mention" that could theoretically be okay, it's a moot point; the whole point of the policy is to eliminate (or at the very least limit) PCGW's liability. As much as it sucks that it could mean the loss of content in the future (no matter the relative status of that content) that's the way it has to be. Any thoughts on this list?
  12. 1 point
    I like both of them, but Ultimately I chose Ultimate Carnage. It has better optimization (excluding GFWL issues), has more opponents than in 2 and (biggest point for me) it has Xbox achievements. I miss FO2 music though.
  13. 1 point
    I'm all for unlocking of "on disc" content for everyone. You paid for the game as it is; if there's content that's arbitrarily locked "on-disc" (on release) unless you pay an additional cost for, then that's anti-consumer and the publisher shouldn't be respected for it, as they're not respecting their customers. If paid DLC comes out after the release of the game and was not in the game files on release, then sure, it can stay locked away even if it can be unlocked via file editing (which seems to be 50/50 in my experiences, sometimes patches include all the content, other times DLC content is not downloaded unless you purchase it). For others: "Abandonware" or unpurchasable games? Unfinished content? Finished but unreleased content due to licensing/region restrictions? These all get my vote towards providing instructions to "unlock" content for them, even if some of these err on the side of piracy. Aside from that, the real problem is moderating select things.. which results in the only solution of not allowing anything in the first place, except for that example of KOTOR2 unfinished game content.. which was before the "DLC" times. It's unfortunate, but I can see some publisher being their corporate greedy selves and trying to come down on PCGW in response to an article instructing users in how to unlock a 50¢ outfit..
  14. 0 points
    With less than two months until release, EA has finally revealed the system requirements for Respawn Entertainment's Star Wars: Jedi Fallen Order. The specs were posted on the game's Origin store page: While most of the specifications are fairly run of the mill for typical triple-A releases, many are shocked at the extremely high recommended system memory, a whopping 32 GB of RAM. Hours later, EA updated the specs, lowering the recommended memory to only 16GB of RAM. Ben Walke, Global Community Lead for EA released a tweet on the matter, simply stating: Neither EA nor Respawn has given a comment as to why the initial recommendation was 32GB of RAM, and how or why they were able to reduce it to only 16GB of RAM. Also, there is currently no information regarding what settings and/or frame rate these recommended specifications correlate with. Star Wars Jedi: Fallen Order launches on November 15, 2019. Will you be picking this game up, regardless of the recommended specs?
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