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Showing content with the highest reputation since 06/10/2020 in Posts

  1. 3 points
    OpenMW, the free open source engine, has announced implemention of the compressed BSA format to support the games Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. The modern BSA files can be loaded, but much work remains and we are still a long way off from being able to play through these games fully. It is incredible that so much progress had been made on this free open source engine and the possibilities are exciting. The engine, which was originally designed to re-implement and extend the 2002 Gamebryo engine for The Elder Scrolls III: Morrowind, has now been ported to Android, to VR, and it even has a multiplayer fork called TES3MP. The implications of support for modern Gamebryo engine games are very interesting and could eventually see new VR implementations with crossplatform support. Perhaps one day support could extend to Creation Engine games like Fallout 4 and Fallout 76 and have them run on the macOS and Linux operating systems. Until more progress is made on development, you can check out some of the very interesting videos creating by developer cc9cii showing off the new BSA support: Fallout: New Vegas map running in OpenMW Skyrim map running in OpenMW Fallout 3 map running in OpenMW
  2. 1 point
    Odie5533

    Proposal: Achievements support

    I would like to propose that the existence of achievements for a game be somehow catalogued. It can vary by platform like when Steam has achievements but Origin or Xbox does not. I think PCGamingWiki is the most suitable source for cataloguing this information.
  3. 1 point
    loolou78

    Proposal: Achievements support

    This is a great idea. If we ever go with it, I also propose to mention when necessary if the game has achievements/trophies on consoles but not on PC. This is the case for many PS3/X360 generation games.
  4. 1 point
    Previously we had a general strategy of mutual linking but I think we are moving towards utility for the user. I think GameFAQs would make a good addition, as we also link to StrategyWiki. WikiData would also be good since the hard work of adding our property has already done by @Nicereddy: https://www.wikidata.org/wiki/Property:P6337 Just need to add the template rows in and someone with a bot can add all the data, any volunteers?
  5. 1 point
    So just revisiting this again. Satisfactory released on Epic Games Store on May 19, 2020. However the release date on our wiki article is Windows: Early access - this doesn't really make sense to me - as this is more to do with Steam's Early Access. We also now have an Introduction template which helps to explain exactly what the history of the game's release date is. Proposals: Platform (Windows/Mac/Linux) release dates are the 'official' 1.0 date of release (unless they are still in Early access). New row called Early access where the first version of the game is playable/purchaseable and is specifically not a demo. Ignore any specifics about dates if it is within 7 days's margin of error. Examples: Chaosbane released June 4th, ignore the fact that it was available to preorders on May 31st as it was within 7 days - this could be covered in Introduction. Star Citizen has Early access row filled for the Hangar module on August 29, 2013. No Windows 1.0 release date, so Windows row states 'Early access' System Shock 3 demo is not Early access, it is just a demo. Example for Satisfactory:
  6. 1 point
    Quake 2 RTX doesn't look wet. In fact it's quite opposite to earlier implementations, eg q2pt: In Q2RTX stone surfaces are completely non-glossy, metal is shiny, I don't see exaggeration there. Q2RTX also features global illumination, you can check it on the first map in the secret area with silencer - no light directly shines there, but it's not completely dark in daylight.
  7. 1 point
    Crysis: Remastered has been leaked on the Crytek website, which has now been taken down. However the screenshots are preserved in this tweet: The game also seems like it will release on the Nintendo Switch, as well as the PS4 and Xbox One. This is surprising considering that in 2007, the original Crysis was the benchmark for high fidelity graphics on PC. Will you be picking up this remastered edition?
  8. 1 point
    That's the problem; hobbyists can make stunning visuals using the technology, but triple AAA developers are contractually obligated to keep some parity with the console versions, so it comes as to no surprise that the average AAA game only looks marginally better (shadows. SHADOWS.) with RTX enabled. If Crytek had the same mindset they had in 2007, Crysis remastered would be a PC exclusive and as such the game would have the most breathtaking visual fidelity allowed, but because it's the current year and consoles are targetted, raytracing would merely cripple the performance for uh, some darker spaces? It can't look too much better than the console versions, otherwise the console gamers would feel bad about having an inferior version despite constantly bragging about their exclusives.
  9. 1 point
    That's what Raytracing does, but developers use it to consume significantly more resources for what amounts to being slightly shinier pixels, all because developers are terrified of making the PC version of their games look better than the 'primary' console versions.
  10. 1 point
    Based on the teaser they released like half a year ago, in an essence, yes, as it will run on CryEngine 5.6 (see the teaser at the end of the below tech trailer). The primary performance issue of Crysis was always that they optimized the engine for a future that didn't happen, and so it doesn't scale well at all. They solved that issue partially in Warhead, but even more in Crysis 2, and the optimization was what allowed Crysis 1 to eventually arrive to Xbox 360 and PS3 (where it was running on the same engine as Crysis 2 if I remember it correctly). So with CryEngine 5.6 behind the remastered version of Crysis, it is very unlikely to have those same performance issues.
  11. 1 point
    They can release e.g. separate "UHD texture pack DLC" for PC version which will require 16 GB of VRAM. 😄
  12. 1 point
    Or introduce new level of graphics that no videocard could handle on maxed out settings. IIRC with Crysys was something like this: Devs: — We made game so that it will be actual for future years, set Normal for current top hardware. Gamers: — We set Ultra, your game has performance problems, wtf.
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