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Showing content with the highest reputation since 08/17/2013 in Files

  1. 11 points

    Version 3.5

    29,728 downloads

    The tool removes black bars from the in-game cutscenes, cinematic cameras, shops and a number of other areas at 21:9 and wider resolutions. Since version 2.0 it also removes pillarboxing from the photo mode. Since version 3.0, it allows for custom FOV adjustment. Launch the game first, then the tool. The password for the archive is pcgw As expected from a trainer based on CE components, this tool does get falsely flagged by some anti-virus software as a trojan, while the rest correctly mark it as a "hacktool". Use the tool provided here at own risk and ideally avoid playing RDR Online without completely disabling the fix - especially the FOV hack. Tested at 2560x1080, 3840x1080 and 5760x1080. Additionally confirmed as working by two volunteers from WSGF. You can buy me a coffee here.
  2. 9 points

    Version 2.1

    7,498 downloads

    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  3. 8 points

    Version 2.1

    2,137 downloads

    The tools for Microsoft Store/Game Pass, Steam, GOG, and potentially other game versions remove black bars from the game at 48:9 and wider, also correcting the vertical field of view at 21:9 and wider to match that of 16:9. Unpack the archives with software like 7zip or PeaZip using the password pcgw Launch the game and set Panini Projection to off in Advanced Display settings. Launch the trainer and press the button as instructed. All trainers containing CE components may trigger some anti-virus software. You can buy me a coffee or become a patron.
  4. 6 points

    Version 0.9.9

    14,408 downloads

    The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.
  5. 6 points

    Version 6.1

    991 downloads

    The tools for Steam and Microsoft Store versions of Halo: Reach, Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool. The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode. Tested the Xbox / Microsoft store version at 2560x1080 (all games), 3840x1080 (Halo CE, 3, ODST, 4) and 5760x1080 (all games). You can buy me a coffee or become a patron.
  6. 5 points

    Version 1.0.0

    918 downloads

    Features: Removes the pillarboxing (black bars) which appear on ultrawide monitors Installation: Unpack the archive Copy all files into two game folders "\FINAL FANTASY XIII\" "\FINAL FANTASY XIII\white_data\prog\win\bin\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [RESOLUTION] Fullscreen = 0 forces full-screen mode Width = 0 Height = 0 forces the screen resolution [FOV_MAIN] Additional_degrees = 0.000 FOV value in degrees that will be added to current FOV; doesn't affect to battles and cutscenes [FOV_BATTLE] Multiplier = 1.000 multiplier for FOV value used in battles [FOV_CUTSCENE] Multiplier = 1.000 multiplier for FOV value used in cutscenes
  7. 4 points

    Version 1.1

    836 downloads

    The tool removes black bars from the game in real time at 32:9 and wider resolutions. Compared to the great existing WSGF solution by Helifax, it is compatible with the Game Pass / Microsoft Store version of the game, automatically sets its resolution based on that of the desktop and has no aspect ratio limitations. Unpack the archive with software like 7zip - the password is pcgw Run the game, followed by the tool Press the Enable key as shown Set the fullscreen mode to Borderless and the in-game resolution to any of the available options All tools based on CE components may trigger some anti-virus software. Tested the latest Game Pass version at 5120x1440 and 11520x1080. You can buy me a coffee here.
  8. 4 points

    Version 1.0.0

    1,975 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: The MAIN MENU will be stretched (incorrect Aspect Ratio) but in-game & cinematics everything will be using correct Aspect Ratio! I can only test it in 32:9 and it works perfect! I can't test Surround/Eyfinity resolutions but it should work fine, I expect! Cheers, Helifax
  9. 4 points

    Version 1.0.0

    2,537 downloads

    Features: HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation: Unpack the archive Copy all files to the game folder "Stranglehold\Binaries\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [FOV] Additional_FOV = 0.000 FOV value in degrees that will be added to current FOV
  10. 4 points

    Version 1.4.1

    6,296 downloads

    The tool removes black bars from cutscenes, resulting in more horizontal and vertical FOV by default but also allows for custom real time FOV adjustment. Unpack the archive with software like 7zip or PeaZip - the password is pcgw Launch the game first, followed by the tool. All trainers based on CE components may trigger some anti-virus software. Tested the latest Origin version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  11. 4 points

    Version 1.1.1

    7,885 downloads

    Install Flawless Widescreen Unpack the archive included here and copy the folders to the main Flawless Widescreen folder in Program Files Launch Flawless Widescreen and make sure the fix is enabled, which will remove the black bars and allow for FOV adjustment through the UI or hotkeys
  12. 3 points

    Version 1.1

    6,933 downloads

    A total overhaul of the old Flawless Widescreen script for GTA V that has been dysfunctional for many months if not longer. As before, it allows for fine-tuning of FOV per each view - first person, in-vehicle, ADS, and third person. It also allows to remove the pillarboxing at cutscenes at 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled. Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Launch Flawless Widescreen, select Grand Theft Auto V (updated) and set everything to preference. Tested the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080. You can buy me a coffee.
  13. 3 points

    Version 2.1

    2,928 downloads

    These solutions for 2560x1080, 3440x1440, 32:9, 5:4 and 16:10 resolutions will remove black bars from the game. Pre-rendered cutscenes, subtitles and some of the UI elements will be stretched. Unpack the applicable archive with software like 7zip - the password is pcgw if required. If using the trainer, make sure the game is launched before it. After applying the fixes with the hotkeys, change the display mode to fullscreen or borderless and apply. If using the patcher with the Steam version, unpack the game executable with Steamless first, rename it back, then patch. Tested the latest EGS and Steam versions mainly at 2560x1080, 3440x1440 and 3840x1080. You can buy me a coffee or become a patron.
  14. 3 points

    Version 3.0.1

    12,455 downloads

    The trainers for Microsoft, Epic, Steam and GOG game versions remove black bars from real-time rendered cutscenes, menu and dialogue screens, and correct the field of view and hands model scaling at ultrawide and wider resolutions. Use software like PeaZip or 7zip to unpack the archives. The password is pcgw Run the game first, followed by the trainer, and press the button as instructed. Some delay is possible. The mod does not address the stretching of pre-rendered cutscenes. In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX= and ResolutionSizeY= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config. You can buy me a coffee or become a patron.
  15. 3 points

    Version 1.1

    563 downloads

    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can buy me a coffee or support me on patreon.
  16. 3 points

    Version 20190708

    5,602 downloads

    Unpack the archive with software like 7zip, then patch the main game exe with the tool. This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles. If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules! Support with a donation.
  17. 3 points

    Version 1.0

    277 downloads

    The simple patcher removes the zoom limitations affecting ultrawide and wider resolutions. Compared to the manual solution, it does not depend on any specific aspect ratio. There is no reliable fix for the windowboxing at the cutscenes yet and I've had better results in the demo. Tested the latest full GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  18. 3 points

    Version 1.3.0

    16,348 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod Instructions Supported Versions This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Rename or remove the xinput1_3.dll from the folder of the game. Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did. I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.3: Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game v1.2: Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled v1.1: The dedicated dodge binding now has the same distance and duration as the double tap version v1.0: Initial public release
  19. 2 points
    Methanhydrat

    Metro Mouse Fix

    Version 1.2

    21,043 downloads

    What is this? This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration. Overview Description Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input Same sensitivity in all directions More reasonable sensitivity range No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux: Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\" Start the game like you would normally, for example directly through Steam or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  20. 2 points

    57 downloads

    Permanently unlock TimeSplitters 2 easter egg inside Homefront: The Revolution using this file. Download the file Timesplitters.ups Navigate to https://www.marcrobledo.com/RomPatcher.js/ In ROM file, select Homefront2_Release.exe which is in the Bin64 folder, normally in Steam\steamapps\common\Homefront_The_Revolution\Bin64\ In Patch file, select Timesplitters.ups Click Apply patch Download the file (your browser may warn that this file isn't safe, download at your own discretion) Paste the file into the previous \Bin64\ folder Run the game This patch permanently enables the codes to unlock: All Story levels Arcade League/CustomChallenges Fixes the crashes caused by Reaper Splitters spawning in Return to Planet X, Wild West, Atom Smasher, Aztec Ruins, Robot Factory, and Space Station. Many thanks to Fanoto for creating this file (uploaded with permission) from the HF:TR/TS2 Redux Egg Hunt Discord and this Steam guide by Yossarian the Assyrian.
  21. 2 points

    Version 1.1

    667 downloads

    The two-part solution allows to remove the black bars from the gameplay at 21:9 and 32:9 resolutions. Download and unpack the archive corresponding to your aspect ratio Run the patcher and target the file as instructed. Copy all the contents of the included folder to the main game folder (\Blasphemous\) Expect some minor visual glitches. Make sure to store and share your save files right away if you run into anything game-breaking. Keep in mind that instances of softlocks have been reported before the mod existed, but I am open to investigating any major issues as long as I have your save files. Tested the latest GOG version at 2560x1080, 3440x1440 and 3840x1080 for a few hours. You can buy me a coffee here.
  22. 2 points

    Version 3.0

    2,637 downloads

    The tools remove black bars from the game at 21:9 and 32:9 resolutions. Make sure your resolution is selected after patching the game exe. There will be UI alignment issues, especially noticeable at the world map, but the game appears to be fully playable with no elements out of view. For the trainer, Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the tool. Press the hotkey to toggle the fix. Tested the latest Steam and Game Pass versions at 2560x1080, 3440x1440, 3840x1080 and 5120x1440. You can buy me a coffee or become a patron.
  23. 2 points

    Version 1.0.2

    537 downloads

    This is a patcher for Yakuza 7 (Like a Dragon) that removes the letterboxing at non 16:9 resolutions. It is made using quickBMS to extract UI resource files and replace the letterboxing textures. To install: 1. Extract the contents of the zip to "steamapps\common\Yakuza Like a Dragon\runtime\media\data" 2. Run "letterbox_patch_efigs.bat" 3. A backup of the original files will be placed within a folder marked "backup". Known Issues: Due to the nature of how the game was made, you will see outside of the 16:9 window. You may see visual glitches and so on that would have been hidden otherwise. New patches for the game may break this. If it does, delete the backup folder and run the patcher again. Credits/Sources: QuickBMS (https://aluigi.altervista.org/quickbms.htm) for the unpacker/repacker. parc.bms (https://aluigi.altervista.org/bms/parc.bms) for the quickbms script. Kiwami 2 Letterbox Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1736864221) for pointing me in the right direction. Thanks to KingKrouch and Rose on the WSGF Discord for advice and testing.
  24. 2 points
    ominous onion

    DSOAL

    Version 1.31a (OpenAL Soft 1.20.1)

    5,226 downloads

    Updated with OpenAL Soft 1.20.1 Original Links =========== https://www.nexusmods.com/newvegas/mods/65094 https://github.com/kcat/dsoal About ===== This project is for a DirectSound DLL replacement. It implements the DirectSound interfaces by translating the calls to OpenAL, and fools applications into thinking there is a hardware accelerated sound device. EAX is also implemented (up to version 4) by using OpenAL's EFX extension, allowing for environmental reverb with sound obstruction and occlusion effects. Ultimately, this enables DirectSound applications to enable their DirectSound3D acceleration path, and turn on EAX. The actual processing is being done by OpenAL with no hardware acceleration requirement, allowing it to work on systems where audio acceleration is not otherwise available. Or more succinctly: it enables DirectSound3D surround sound and EAX for systems without the requisite hardware. Source Code =========== To build the source, you will need CMake 2.6 or newer (you can get it from <http://www.cmake.org/>). You can either use the CMake GUI, specifying the directories for the source and where the build files should go, or using one of the command-line programs, for example by first making sure to be in an empty directory where the build files will go (such as the provided build/ sub- directory) and running cmake with the path to the source. Once successfully built, it should have created dsound.dll. Usage ===== Once built, copy dsound.dll to the same location as the desired application's executable. You must also provide an OpenAL DLL in the same location, named as dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need to be configured to use DirectSound3D acceleration and EAX, but it otherwise goes to work the next time the application is run. Source releases, the Git repository, and Windows binaries for OpenAL Soft are available at its homepage <http://kcat.strangesoft.met/openal.html>. Instructions are also provided there.
  25. 2 points

    Version 1.0

    82 downloads

    The small patcher removes the side black bars (pillarboxing) from the game. Follow the instructions within the patcher UI to apply it. Tested the latest Epic Games Store version at 2560x1080 and briefly at 3840x1080. Wider resolutions may be affected by camera issues. The solution will not work for the Microsoft Store / Game Pass game version. You can buy me a coffee or become a patron.
  26. 2 points

    Version 3.0

    8,406 downloads

    Download the included trainer and unpack it with software like PeaZip. The password is pcgw Launch the game, then the tool. Press the shown keys to remove the black bars and adjust FOV as desired. Alternatively, for the DRM-free version, use the included aspect ratio patchers to target \BloodstainedRotN\Binaries\Win64\BloodstainedRotN-Win64-Shipping.exe within the game folder. To avoid upscaling, edit %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini and at the end add ResolutionSizeX=YOUR_WIDTH ResolutionSizeY=YOUR_HEIGHT and set FullscreenMode=0 Changing game settings may reset the above. Tested the latest GOG and Xbox Game Pass versions at 2560x1080, 3840x1080, 5760x1080 and 3240x2160. You can buy me a coffee here.
  27. 2 points

    Version 1.1

    841 downloads

    The game limits FOV between 70° and 80°. This tool lets you set the FOV anywhere between 1° and 160°. To use the tool, make sure you've run the game at least once, then close it. Run the tool, and choose which player profile to update the FOV for. Then enter the desired FOV and press enter. I recommend either 100 or 110. If all goes well, press any key to close the tool, then launch the game. Enjoy. If you go into the settings, the FOV slider will be out of bounds. You can safely adjust any other setting without affecting the FOV. If you touch the FOV slider, you'll revert the FOV changed by the tool. To fix, close the game and re-run the tool.
  28. 2 points

    Version 1.0.1

    230 downloads

    Cheat Engine script allowing to override the FOV in Aquanox: Deep Descent, which may be particulary useful for people playing with Ultra-widescreen monitors or Triple-screen setups.
  29. 2 points

    Version 1.5

    1,124 downloads

    The patchers and trainer remove pillarboxing from the game, resulting in more horizontal FOV. Some of the in-game images and cutscenes do not appear to be wide enough to fully fill the screen, but the main cutscenes, menu and gameplay become free of black bars. Use one of the patchers to modify \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll within the game folder. For the Game Pass version, use the included trainer at 21:9 - the password for the 7zip archive is pcgw. Tested briefly at 21:9, 32:9 and 48:9 in the latest GOG and Game Pass versions. Resolutions wider than 21:9 were affected by severe terrain visibility issues. You can buy me a coffee here.
  30. 2 points

    Version 1.1

    57 downloads

    The small patcher removes black bars from the game at all wide resolutions. Keep in mind that some of the textures simply do not have enough width to fill the screen, and the menu UI will become cropped the wider it gets from 21:9, although the game appears to be playable even at 48:9. Tested the latest GOG version at 2560x1080, 3440x1440, 3840x1080 and 5760x1080. You can buy me a coffee here.
  31. 2 points

    Version 1.1

    378 downloads

    The trainer displays the current FOV and allows to change it at all resolutions in real time. Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software. Tested the latest full GOG version and the Steam demo. You can buy me a coffee here.
  32. 2 points

    Version 3709.4

    1,066 downloads

    Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
  33. 2 points

    Version 1.0.0

    831 downloads

    Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced In the Settings.ini file, you can change the following settings [FPS] Limit = 60 FPS limiter value Unlock = 0 Value - 1 disables FPS limiter To achieve better performance at high FPS, it is better to disable the internal FPS limiter of the game. Use Vsync or external FPS limiter to limit FPS. This game is designed to work at a constant speed, so you must have a stable FPS, otherwise you will notice a slowdown or acceleration of the game speed. Example for 120 FPS with Vsync or external FPS limiter [FPS] Limit = 120 Unlock = 1 Example for 144 FPS with Vsync or external FPS limiter [FPS] Limit = 144 Unlock = 1 [RESOLUTION] Width = 0 Height = 0 This setting can override game's horizontal and vertical resolution Example for 1920x1080 resolution [RESOLUTION] Width = 1920 Height = 1080 [GAMMA] ColorCorrection = 1 Value - 0 disables color correction Use this setting to get more natural colors [TEXTURES] ShadowMapSize = 1024 Increase this value to get better shadows quality 256 - min value 8192 - max value Lighting = 384 Increase this value to avoid artifacts in some cases 256 - the min value 8192 - the max value
  34. 2 points

    Version 1.0.0

    1,419 downloads

    Complete DirectInput Force Feedback Driver for XInput - Masahiko Morii MSI pack including all versions ever released! Very rare to find nowadays. List of files xi.win7.x64.en.msi > Windows 7 x64/64bit English xi.win7.x86.en.msi > Windows 7 x86/32bit English xi.wlh.x64.en.msi > Windows Vista x64/64bit English xi.wlh.x86.en.msi > Windows Vista x86/32bit English xi.wnet.x64.en.msi > Windows XP x64/64bit English xi.wxp.x86.en.msi > Windows XP x86/32bit English xi.win7.x64.ja.msi > Windows 7 x64/64bit Japanese xi.win7.x86.ja.msi > Windows 7 x86/32bit Japanese xi.wlh.x64.ja.msi > Windows Vista x64/64bit Japanese xi.wlh.x86.ja.msi > Windows Vista x86/32bit Japanese xi.wnet.x64.ja.msi > Windows XP x64/64bit Japanese xi.wxp.x86.ja.msi > Windows XP x86/32bit Japanese
  35. 2 points

    Version 1.0.0

    163 downloads

    This is a hack by Jackfuste which allows for widescreen resolutions to display properly instead of being stretched, additionally UI elements are unstretched and sit in the corners, and other 2D elements are centered, however loading screen graphics are stretched. This fix was downloaded from this forum: https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32562 All credit goes to Jackfuste, I am merely uploading a mirror. This was tested on a cracked retail version of the game, it is unknown if it will also work on a Windows XP system using StarForce protection.
  36. 2 points

    Version 1.0

    4,052 downloads

    The tool removes black bars at any widescreen resolution. Unlike the existing solution, it works with the Microsoft version of the game. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, press Alt+Enter twice. Alt+Tab may work as well. Try again if unsuccessful. Tested the latest Xbox Game Pass version at 2560x1080 and briefly at 7680x1080. The latter was affected by UI issues. You can buy me a coffee here.
  37. 2 points

    137,766 downloads

    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed - Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  38. 2 points

    Version v1.0.1

    911 downloads

    TL;DR The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements. The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future. Its features include: Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Instructions Supported Versions This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables. Steam (international version) Steam (international demo version) Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are currently no known issues. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.0.1: Added support for game version 1.0.3 v1.0: Initial public release
  39. 2 points

    Version 1.0.0

    699 downloads

    Need for Speed: Most Wanted - HiDPI icon By TripleZet https://www.deviantart.com/triplezet Source: https://www.deviantart.com/triplezet/art/Need-for-Speed-Most-Wanted-HiDPI-icon-745415159 Original icon for NFS: Most Wanted reworked in high resolution to look as close as possible to original 32x32 one. If you need something bigger than 256x256, feel free to use 640x640 PNG preview (from Source)
  40. 2 points

    Version 1.2

    3,074 downloads

    Warcraft Mouse Helper v1.2 for Warcraft: Orcs & Humans (1994) by Blizzard Entertainment This Windows utility allows for better mouse control in Warcraft: Orcs & Humans when played in DOSBox under Windows. It runs in the background while you're playing and maps the game's built-in keyboard commands to the right and middle mouse buttons and the mouse wheel. This allows you to give context sensitive orders with the mouse buttons (like in more modern RTSes) instead of using keyboard commands or mousing over to the command bar. It also allows for clicking and dragging to select multiple units without having to hold down the Ctrl key. Finally, it allows for scrolling the map with both the mouse wheel and the WASD keys, as well as other minor convenience features. Features: * Left click and drag to draw selection boxes around multiple units without having to hold down the Ctrl key. * Right click to order units to attack or harvest/transport goods (or move, in most cases). (Can also be used when the town center is selected to build walls and cancel structure placement) * Middle click to order units to repair or explicitly move (without attacking or harvesting). (Can also be used when the town center is selected to build roads) * Middle click and hold to auto-select units and structures as you mouse over them (for quickly checking health). * Move the mouse wheel up/down/left/right to scroll around the map. (A horizontal scrolling mouse wheel and Windows Vista or later are required for scrolling left/right) * Hold Shift while scrolling down/up or use the 4th/5th mouse buttons to scroll left/right. (For mice without horizontal scrolling mouse wheels or pre-Vista machines) * Press WASD to scroll around the map (can be disabled). * Press Esc to open the game's Options menu (which, normally, requires pressing F10). * Press F6-F8 and F10-F12 a second time to toggle their functions off (rather than having to press a different key to). * Press Shift + F10 to show and hide this list. * Press Shift + F11 to toggle scrolling with WASD. * Press Shift + F12 to toggle auto-selecting units and structures while holding middle click. * Press and hold Backspace to delete characters until released (rather than needing to press it repeatedly). * Press Pause/Break to pause and un-pause the helper (disabling and re-enabling all above features). Instructions: Simply run WarcraftMouseHelper.exe and then run the game. (Optional) Create a shortcut that will run the helper and game together: 1. Click on the "Create shortcut" button on the helper's main window. 2. Drag and drop your existing shortcut onto the area at the top of the next window ..or.. Build a shortcut from scratch by selecting your DOSBox executable and, optionally, your DOSBox .conf file and game executable. (Both options will create a new shortcut that runs the helper, then DOSBox (+ the game), then exit the helper when DOSBox exits) Configuration: There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys: * Whether to show the GUI window. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to launch the helper silently to the tray. * Whether to exit when DOSBox exits. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to leave the helper running. * Whether to enable scrolling the map with the WASD keys. Default: On. Hotkey: Shift+F11. Toggle off to have the WASD keys perform their normal command functions. * Whether to enable auto-selecting of units and structures while holding middle click. Default: On. Hotkey: Shift+F12. Toggle off if you accidentally trigger it while performing regular middle clicks. Notes: * Since right click is used for both move and harvest, peasants and peons that you try to move will automatically harvest nearby resources once they get to where you tried to move them. To avoid that, you may give an explicit move command with a middle click. * Since right click is used for both move and attack, moving a warrior to one of your own buildings or units will order him to attack it, so be careful about doing that (especially if giving orders on the minimap). To avoid that, you may give an explicit move command with a middle click. * If map scrolling is too fast or too slow, adjust "Key Scroll" in the game's Options. That applies to mouse wheel scrolling, too, since this helper simply maps the arrow keys to the mouse wheel. If it's still too fast or slow, adjust the "cycles" value in your DOSBox .conf file (ex. to 30000). * If anything doesn't work in fullscreen that works in windowed mode, try changing the "output" mode in your DOSBox .conf file. (ex. to "overlay"). Modification: This utility is simply a compiled AutoHotkey script. If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (WarcraftMouseHelper.ahk) is provided in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified WarcraftMouseHelper.ahk into a new WarcraftMouseHelper.exe. An icon for you to use is in the folder with WarcraftMouseHelper.ahk. You don't need to compile or worry about WarcraftMouseHelperFunctions.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when WarcraftMouseHelper.ahk is compiled. For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it. Other: If you like this utility, you may be interested in these related uploads: Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/ Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/ SkyNET Mouse Helper: https://community.pcgamingwiki.com/files/file/982-skynet-mouse-helper/ Tomb Raider Mouse Helper: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/ All (and any newer) uploads: https://community.pcgamingwiki.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3342
  41. 2 points
    Farmer

    Powerslave EX fix

    Version 1

    1,835 downloads

    The Windows 10 Fall Creators Update introduced a bug into Powerslave EX which broke mouse control. The executable included in this archive provides a fix.
  42. 2 points

    Version v1.0

    126,485 downloads

    TL;DR The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices. Quick start guide: Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition" Start the game like you would normally, for example directly through Steam or GOG Galaxy. Features The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices. However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype. Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10. Instructions Supported Games The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions. Confirmed:FEAR and its expansions Condemned: Criminal Origins [*]Supposedly: Prototype Kane & Lynch: Dead Men Feel free to provide feedback if the DLL works on other games as well. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"* Start the game like you would normally, for example directly through Steam or GOG Galaxy. *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game Uninstall Rename or remove the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the fix. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. How This Works The fix is implemented using a common technique known as DLL hooking. User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games. The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer). If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder. However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder. This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game. It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections. The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  43. 2 points

    Version v1.1

    203,019 downloads

    This fixes the following issues with Gothic and Gothic II on Windows 8 and later: Window border visible in fullscreen mode Low frame rate in fullscreen mode Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present. This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe: ForceSimpleWindow (hides window border) DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues) This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue. This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  44. 1 point

    Version 1.0.0

    3,243 downloads

    Copy the files to the game folder for it to work.
  45. 1 point

    Version 0.14

    2,156 downloads

    This ultrawide patch for Persona 4 Golden modifies the supported resolution list to add support for your chosen ultrawide resolution and modifies the screen AR and gameplay AR to fill the screen correctly. It replaces the need to use a reshade filter to stretch the image. Tested on the Steam release of Persona 4 Golden as of 21st of June 2020. Credit and thanks to StevieCoops#6722 on the WSGF Discord for assistance and testing. How to install: Download the patcher that matches your resolution and type of UI you want. Extract the patcher exe from the zip using the password 'pcgw'. Run the patcher and click the 3 dots and find 'P4G.exe' then hit start. Known issues: Adjusting render scale above or below 100% will interfere with the UI offset. Screen filters such as the scanline-effect in the TV world will only fill the center portion of the screen. Various other visual bugs due to seeing outside of the rendered UI. Internal resolution is 16:9 (3440x1935 using the 3440x1440 patcher). Interface is misaligned for mouse interactions. Example of centered UI. Please let me know in the comments if you have any questions or issues.
  46. 1 point

    Version 1.0.0

    108 downloads

    Here is an icon for Spider-man (2001) with a 512px resolution, very faithful and simple.
  47. 1 point
    KyoriAsh

    SPF2TPatch.zip

    Version 1.0.1

    30 downloads

    Compatibility fixes for issues running Super Puzzle Fighter II Turbo on Windows NT-based operating system. NOTE: Run this patch first before running installation of Super Puzzle Fighter II Turbo Extract anywhere and run SPF2TPatch.bat to apply the fix. This fix works by applying the following compatibility fixes to SETUP.exe, UNINST.EXE and W_SPF2X.EXE: Win98 Compatibility Mode (to fix registry read and write problem in Windows NT-based system) Additionally this fix also applies the following compatibility fixes to EXEC_ST.EXE: Elevate Create Process (to allow administrator priviledge)
  48. 1 point

    Version 1.0.0

    307 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. This is an update for the DOOM(2016) Fix made by Hayden, which is part of FWS. (The existing plugin stopped working, so I had to redo this from scratch, after the game got updated...last year?!). - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: Has been tested only with Vulkan API. OpenGL version might not work. Some UI will still be stretched - I didn't bother to fix it... sorry! Cheers, Helifax
  49. 1 point
    Noenko

    Bulletstorm Xlive.dll

    135,278 downloads

    This enables Bulletstorm to be played in singleplayer without using GFWL (Games For Windows Live). Found by: Bizargh on steam.
  50. 1 point
    Garrett

    AGEIA PhysX Engine

    Version v2.5.2

    2,961 downloads

    AGEIA PhysX v2.5.2 DLLs needed for some old games (e.g. Infernal) due to not being included in the newer NVIDIA PhysX installers. Install the regular NVIDIA PhysX System Software and NVIDIA PhysX Legacy System Software (linked on the same page), then extract this folder to the Engine folder where PhysX is installed. These files were extracted from NVIDIA PhysX System Software 8.09.04 WHQL.
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