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Showing content with the highest reputation on 03/20/2020 in all areas

  1. The new Doom 64 (2020) port releasing later today (bundled as a pre-order with Doom Eternal) is the first commercially licensed port of Doom 64 on PC. Interestingly the Doom 64 (2020) port has full mouse support, but does not allow looking up or down, which is a feature most PC gamers might expect in a modern game. However the original Doom 64 (and also Doom and Doom II) never supported full vertical mouselook. The game would automatically send bullets and rockets up or down if the monster was above or below your gun. Before this new Doom 64 (2020) port, PC gamers made do with the ve
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  2. Hello ... I saw a post in the wsgf Doom 2016 thread by ... HWGuy ... that showed a fix for Doom after an update that stopped the original plugin from working. It's here ... https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=30953&start=160 Thank you HWGuy. So following what he did I did the same and used Flawless Widescreen's Wolfenstein II's plugin with a slightly changed script for Doom Eternal and it worked in game ... the menu background does not get fixed with this. The changed WolfensteinII.lua script is attached below. Here is what I changed ... Near the start of the
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  3. np ... thank you for the plugin ... 😎
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  4. @Paul Ha! I didn't even thought about checking that out! Awesome job! I started reverse engineering the engine to see how it works! Now, I am really curious how the Wolf2 is doing the correction! Maybe I can still learn from that fix! Thank you for posting this! Cheers!
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  5. Ei, now works fine! Thanks a lot!
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  6. Hi Lancasther ... I'm sorry ... I dunno what happened. I have re-uploaded it and added the screenshots ... hope it works for you now.
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  7. Hi! I'm trying to download it, but I can't. "Something went wrong. Please try again."
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