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Showing content with the highest reputation on 09/06/2019 in all areas

  1. 1 point
    I think what others are saying seems to make sense. I remember years ago, I posted stuff on adding the PS3/Mac exclusive DLC to PC versions of Batman Arkham Asylum, and ultimately that ended up being okay (there's a similar thing out there for Arkham Origins but I never got around to messing with it). I think the deciding factor might end up being asking the publisher/developer like how someone did for BAA. If we can get an okay from them, it's probably okay. Otherwise, I'm not sure, aside from maybe in the case of abandonware, where the dev doesn't even exist anymore.
  2. 1 point
    While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming. Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking? Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  3. 1 point
    I'd argue that no, PCGW shouldn't list these sorts of things for current and "active" games (as in the developer still actively works on it and releases content for it). This is in essence similar to the controversy/discussion around Mass Effect 3 and its "on-disc DLC" that were technically "on the disc", but not accessible without forking over some additional cash. In this particular case (Control), we're talking about an outfit available only for pre-orders for now (meant as a pre-order incentive) as well as another outfit limited to console platforms only. We have no idea the developer/publishers future intentions of this content, and it is very likely that this content will later down the line be sold separately to players, or used as another incentive (e.g. when the game hits Steam). I don't think it would sit well with developers/publishers if PCGW flagrantly included instructions on how to access content locked behind a paywall for free, and it could be argued as actively encouraging piracy as well. In this particular case I don't really agree on the "harms the average PC gamer" perspective either, as the average player isn't harmed by not having access to the two outfits in question (or e.g. the on-disc DLC of Mass Effect 3 that were mentioned previously). I think an exception can be made and allowed for cut content that was never intended to be finalized and released. I can also see how stuff like pre-order DLCs exclusive to a certain vendor or platform might be seen as acceptable if enough time has past since the release of the game in question (but it would basically involve years as compilation editions that includes previously exclusive content can be released even years later).
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