Jump to content

Welcome to the upgraded PCGamingWiki forums and files page. The current Wiki and Forum bridge is not functioning at the moment, therefore your Forum account currently has no password set. Please reset your Forum password via email check to generate a new password. If you have any issues please message Andytizer on Discord.

Leaderboard


Popular Content

Showing content with the highest reputation since 03/08/2019 in all areas

  1. 3 points
    This is a great idea. Notes about VirtualStore redirection are now displayed for Windows paths pointing to HKEY_LOCAL_MACHINE, %WINDIR%, and <path-to-game>. Feel free to suggest any improvements to the wording or other path types that need notes.
  2. 2 points
    Antrad

    MobyGames

    In the area under the game cover art there are links to Wikipedia, SteamDB, Wine... and other stuff. I recommend to add MobyGames there too, since Wikipedia is a general online encyclopedia and MobyGame is basically an online encyclopedia for video games and people often already add the links to it in the general info section. Many old obscure and less known games don't have a Wikipedia page, but I have yet to find an old game without a MobyGames page.
  3. 2 points
    Epic isn't only paying for exclusivity, they are also taking a smaller share of revenue from game sales. Epic is providing a more lucrative store for developers. If Valve has an issue with this, they can adapt Epic's policies for the Steam store. Valve could pay off developers and publishers to not release games on the Epic Games Store, yet they have chosen not to compete in that regard.
  4. 2 points
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  5. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  6. 2 points

    Version v1.1

    167,786 downloads

    This fixes the following issues with Gothic and Gothic II on Windows 8 and later: Window border visible in fullscreen mode Low frame rate in fullscreen mode Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present. This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe: ForceSimpleWindow (hides window border) DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues) This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue. This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  7. 1 point

    Version 3709.4

    563 downloads

    Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
  8. 1 point

    Version 1.0.2.100

    1,904 downloads

    This tiny patch will unlock the 21:9 aspect ratio in the game menu, allowing to select ultrawide and many other resolutions under "???" for extra FOV. Option 1: Download globalgamemanagers and paste it over the original file in \OuterWilds_Data\ found in the game folder. Option 2: Download the patcher archive, unpack it with 7zip or similar software, then use it to patch the original file in the aforementioned game folder.
  9. 1 point

    Version 1.2.0

    60 downloads

    Changelog: 1.2: Added support for ELiTE cracked exe Bug fixes Features: Allow custom resolutions Allow 30 FPS in cutscenes Fullscreen fix for DirectX 8 on Windows 10 Increase the resolution of background screens Fix FOV (Automatic or manual) Fix map aspect ratio Disable system check Disable safe mode Disable cutscene borders Modify blur effect Patch CreateImageSurface (Enable this to improve the look of the game, but may cause some visual issues) Disable DirectX fog Wallhack (F1) Wireframe mode (F2) Invert X and Y axis (F3 and F4) Controllable gamma (F5, F6 and F7) Modify sensitivity (Page up and Page down) Use HKEY_CURRENT_USER instead of HKEY_LOCAL_MACHINE Install: 1. Copy all the files to your Silent Hill 4 install folder. 2. Configure the width and height and other options in Silent_Hill_4_PC_Fix.ini. 3. Start the game with DLLInjector.exe. Credits: dns - Silent-Hill-4-Wide-Screen-Patch WidescreenFixesPack team
  10. 1 point
    I would say it is competition. What is stopping Valve from throwing even more money at developers to keep them from jumping ship to the Epic Store?
  11. 1 point
    From what we can gather based on the few tidbits here and there, Epic basically guarantees a number of sold units, as in regardless of whether the title actually sells a number of paid copies or not developers will still be paid as if they did. This is good for developers if e.g. Epic guarantees 500 000 copies sold, as that means devs will be paid as if 500 000 copies were sold even in cases where they might not have sold as many copies. Source: https://www.thegamer.com/epic-store-2-million-sales-exchange-exclusivity/ That developers and/or publishers enters an agreement with Epic isn't weird when faced with the alternative. It's basically a guaranteed income for a timed (non-Steam) exclusive window vs. an uncertain income for that same period of time. Sure, some titles might've seen the same sorts of income on the Steam platform, or even higher, but the flood of titles releasing on Steam every day makes it much harder to differentiate oneself from the competition and reach the possible audience. While I don't like Epic's platform, nor this way of garnering timed exclusives to build an audience and platform, I can at least see the value of it from the perspective of publishers or developers. It is therefor understandable why many titles choose to go timed exclusive on Epic when faced with the choice. At the end of the day game development is a business first and foremost from the perspective of corporate game studios.
  12. 1 point
    And therein lies the crux of the problem. people who "don't like it" as you put it got bait and switched into an EGS release effectively taking the choice they were promised out of their hands. No wonder they are pissed, i would be. ¯\_(ツ)_/¯
  13. 1 point
    I imagined this would be dead-on-arrival and that GOG would have to, on their own, implement support for running the various install commands of other platforms. But that they're actually "in talks" might suggest we might see some more complex integration than simply querying the web APIs of the platforms and executing the relevant protocol URI.
  14. 1 point
    This have been on the backburner for a while. I usually just tell users to use /row/developer with an appropriate second parameter instead: {{Infobox game/row/developer|My Famous Game Studio|Microsoft Store}} The porter row is currently tied to what PCGW sees as OSes, and trying to fit in /platform “ports”/ on that row is probably going to be a headache. It also isn’t as relevant information since the work done is typically far less minor (usually just involves replacing one library for another, or hooking up calls to replacement calls, etc). I recommend we simply formalize the use of the developer row in the few cases where another studio worked on one of the platform releases.
  15. 1 point
    penlandia

    Outer Wilds resolutions unlocker

    Thank you Rose! It worked perfectly. Really appreciate you creating this and making it available to the community! Edit: I should add that I'm using it for 3440x1440 and there's not screen cutoff that I can tell. Everything appears to be scaled perfectly.
  16. 1 point
    Garrett

    E3 2019 Megathread

    Microsoft is running the MixPot promotion again: watch the Xbox E3 stream on Mixer (from the Mixer Xbox channel or through the app) and sign in with a Microsoft account to get free games/DLC. See the Xbox MixPot FAQ for details. Last time it was only games/DLC for consoles, but since they will be talking about the PC this time there might be some PC goodies.
  17. 1 point
    Aemony

    Proposal: UI Scaling parameter

    Garrett's accessibility example seems to include this in the form of " HUD/UI/text size setting ": https://pcgamingwiki.com/wiki/User:Garrett/Accessibility/sandbox
  18. 1 point

    Version

    4 downloads

    Higher quality icon for Black Moon Chronicles, taken from the splash screen of the editor and upscaled twice with waifu2x. Comparison: https://community.pcgamingwiki.com/gallery/album/142-black-moon-chronicles-icon-comparison/
  19. 1 point
    DeRiften

    Final Fantasy XIII-2 Mega Patch collection

    The Music Volume mod doesn't work if you use the JP VO as is. To make it work, you hafta edit the .bat file and remove all mentions of "/usa". Big copypasta derp right there 😛
  20. 1 point
    Andytizer

    Borderlands Configuration Editor

    This particular software seems to be picked up by antivirus software for some reason. An alternative 'Borderlands Advance Settings' on this github may be a better alternative, as it has been updated more recently.
  21. 1 point
    If we are to track the Early Access date of a game, I'd also include a third date in those cases where the developers actively cancel an Early Access game. For example, the developers of a game I purchased in Steam Early Access, The Kindred, announced on 20 January 2018 they were pulling the game from Early Access and purchase as they could no longer develop the game nor easily find an interested developer to continue development.
  22. 1 point

    Version 1.3

    1,185 downloads

    Changelog 1.3: Fixed quicksave Added option to use checkpoints as savepoints Features: Allow 60 FPS Window mode (Recommended, makes the game not crash when using alt-tab) (The game will will appear to be in fullscreen mode if the resolution matches) Patch hard-coded 720p resolution values Patch shadow resolution Up to 8x multisampling Force VSync in fullscreen mode Disable DirectX fog (F1) Wireframe mode (F2) Wallhack (F3) Controllable map and item size (F4 and F5) Controllable sensitivity (F6 and F7) Controllable gamma (F8 and F9) Speedhack (F10) Quick save (F11) Use checkpoints as savepoints Controllable FOV (Page up and Page down) Invert controls Fix for a common crash Enable DEP (Data Execution Prevention) on SilentHill.exe Allow the game to use 4GB of RAM Use XInput 1.4 if available Set custom save file path Install: 1. Start the game normally and set the resolution of your monitor in the options menu. Exit the game. 2. Copy all the files to "steamapps\common\Silent Hill Homecoming\Bin" 3. Configure the width and height and other options in Silent_Hill_Homecoming_PC_Fix.ini 4. Start the game with Silent_Hill_Homecoming_PC_Fix.exe.
  23. 1 point
    Farmer

    Powerslave EX fix

    Version 1

    564 downloads

    The Windows 10 Fall Creators Update introduced a bug into Powerslave EX which broke mouse control. The executable included in this archive provides a fix.
  24. 1 point

    Version v1.0

    56,415 downloads

    TL;DR The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices. Quick start guide: Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition" Start the game like you would normally, for example directly through Steam or GOG Galaxy. Features The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices. However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype. Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10. Instructions Supported Games The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions. Confirmed:FEAR and its expansions Condemned: Criminal Origins [*]Supposedly: Prototype Kane & Lynch: Dead Men Feel free to provide feedback if the DLL works on other games as well. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"* Start the game like you would normally, for example directly through Steam or GOG Galaxy. *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game Uninstall Rename or remove the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the fix. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. How This Works The fix is implemented using a common technique known as DLL hooking. User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games. The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer). If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder. However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder. This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game. It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections. The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  25. 1 point
    Back in year 2006, had to come up with nickname for IRC-Galleria, hip popular finnish image site, similar how facebook is now and I'm still being teased when I made note "first day on IRC" as I didn't use actual IRC for years after that statement. Super Mario combined with birthyear = Mario92. Also IRL name and that both start with M, so it felt natural for some reason. As started to use more of the amazing internet and even got one at home with SUPA FAST 2G trough Nokia 6151, that nickname seemed like it was in use in some places as it's quite generic. Solution was finnish slang. So now I mostly use: - Marioysikax, Mario, ysi = 9, kax = 2. - Mairo, Pronounced as "My Ro" as it quicky became a nickname of the original nickname when used VoIP in games and such. For some reason when people read the name, they misspell it as "Mario" when referring to me. Usually not being foilhat, so I do use IRL name in many places. That names origin should be obvious thing :p Also seeing some pattern here, most common reason seems to be "needed nickname, combined stuff".
×