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Showing content with the highest reputation since 12/02/2018 in all areas

  1. 4 points
    This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now? We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration). The following will receive a £25 Steam Gift Card: Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam. Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas! And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul. Exciting stuff ahead. Here's to another year of fixing PC games!
  2. 3 points
    This is a great idea. Notes about VirtualStore redirection are now displayed for Windows paths pointing to HKEY_LOCAL_MACHINE, %WINDIR%, and <path-to-game>. Feel free to suggest any improvements to the wording or other path types that need notes.
  3. 3 points

    Version 1.3.0

    3,040 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod Instructions Supported Versions This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Rename or remove the xinput1_3.dll from the folder of the game. Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did. I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.3: Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game v1.2: Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled v1.1: The dedicated dodge binding now has the same distance and duration as the double tap version v1.0: Initial public release
  4. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  5. 2 points
    Actually, your request has prompted us to start cataloguing all the DirectX 12 games we already have on the wiki: https://pcgamingwiki.com/wiki/List_of_Graphics_APIs If you want to help, just follow the instructions on the page, and create a wiki page if a game on the Wikipedia list isn't on the site. (If you need help creating a wiki page, reach out to us either in this thread or, for more immediate help, on Discord.)
  6. 2 points
    Suicide machine

    Sound and Windows 10

    ZZZzzZZZzzzZZzzzzzzz Just let Windows 7 die in peace with it having pretty much a killdate set up... since it's pretty much the only way Microsoft can "convince" people nowadays. Even if it's all true, difference is really not that "huge" and making a note "upgrade to Windows 10" is not a solution, either.
  7. 2 points
    After a long search, multiple high quality applicants and several interviews later, we have finally hired a new server administrator. Please give a warm welcome to snuxoll, who will be managing our servers from here on out. Going forward we have several projects in the mix, and snuxoll will be implementing new SSO system for wikis/forum in place using Keycloak which we will be testing later this month. Thank you for all the applicants that applied. However due to the quantity and quality of applicants who applied, I'm afraid that not everyone was able to be replied to. And also a heartfelt thank you to Max, the previous server administrator, who has provided many years of server administration as well as content, and is moving on to bigger and better things. Here's to another year of fixing PC games!
  8. 2 points
    Farmer

    Powerslave EX fix

    Version 1

    552 downloads

    The Windows 10 Fall Creators Update introduced a bug into Powerslave EX which broke mouse control. The executable included in this archive provides a fix.
  9. 2 points

    Version v1.1

    167,433 downloads

    This fixes the following issues with Gothic and Gothic II on Windows 8 and later: Window border visible in fullscreen mode Low frame rate in fullscreen mode Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present. This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe: ForceSimpleWindow (hides window border) DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues) This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue. This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  10. 1 point

    Version 3709.4

    534 downloads

    Download the archive meant for your aspect ratio, unpack it and point the patcher at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
  11. 1 point

    Version 3709.4

    765 downloads

    Unpack the archive, then use the trainer to modify the game FOV in real time. Make sure to run the game first to let the program detect it. A game update will likely break this.
  12. 1 point

    Version June 24

    209 downloads

    These patchers created for 2560x1080, 3440x1440 and 32:9 resolutions will remove the black bars from the game. Simply choose the archive intended for your resolution, unpack it, then use the patcher to modify the game executable.
  13. 1 point

    Version

    91,767 downloads

    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed – Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  14. 1 point
    I have remade this patch using the clean, DRM-free GOG version executables, if anyone wishes to play at higher frame-rates without DRM data, here is the patch: http://www.mediafire.com/file/9307hi3nkyhrdke/FPS_Fixes.7z/file Also, to the uploader, if you could update your upload with these files it would be very appreciated to me.
  15. 1 point
    Mirh

    Creative ALchemy

    Version 1.45.15

    8,395 downloads

    Installs the latest version of Creative's ALchemy hardware DirectSound restoration utility. extracted from Sound BlasterX AE-5 drivers.
  16. 1 point
    a420zombie

    Outer Wilds resolutions unlocker

    Thank you so much! 😄 Have a wonderful day and thank you for making this!
  17. 1 point
    Andytizer

    Borderlands Configuration Editor

    This particular software seems to be picked up by antivirus software for some reason. An alternative 'Borderlands Advance Settings' on this github may be a better alternative, as it has been updated more recently.
  18. 1 point
    Andytizer

    Proposal: Metacritic or equivalent

    Individual reviewers might write reviews with a political stance, however aggregators like Metacritic and Opencritic normally contain a balance of different opinions. PCGamingWiki is politically neutral, however this shouldn't stop us from balancing this with new features and to make a better resource for PC gamers. For example Wikipedia PC game articles including a Reception section citing reviews or review aggregators doesn't necessarily compromise its neutrality. Users can choose to ignore review scores on this website if necessary. I am open to Metacritic, OpenCritic and any others. However Metacritic has a lot of old games where OpenCritic doesn't. I am also open to Steam reviews however the issue becomes how to keep these up to date. It also may stabilise due to changes being made to the Steam review system: https://www.pcgamer.com/uk/valve-takes-steps-against-steam-review-bombs/
  19. 1 point
    Another game where a 'cancelled during early access' would be useful for is Halo Online, which was released in beta, but then was then cancelled and shut down whilst still in beta, and is only kept going through modding. Definitely a good idea 🙂
  20. 1 point
    If we are to track the Early Access date of a game, I'd also include a third date in those cases where the developers actively cancel an Early Access game. For example, the developers of a game I purchased in Steam Early Access, The Kindred, announced on 20 January 2018 they were pulling the game from Early Access and purchase as they could no longer develop the game nor easily find an interested developer to continue development.
  21. 1 point
    Because we don't currently have a good way to handle these sorts of supplementary features, I opted to create a new template that allows setting these properties and embeds the results in a {{ii}} bullet point, with the intention of the template being used just below the availability table. The reason why I opted for this and not the Notes section of the availability table was because I believe the field can otherwise become quite lengthy in text if there's other notes that needs to be mentioned there. That said, all that needs to be changed for the template to be compatible and used directly in the Notes field is the removal of the {{ii}} bullet point, and nothing else. Preview: Properties: Property:Microsoft Store Game Pass Property:Microsoft Store Play Anywhere Templates: Template:Microsoft Store features Template:Microsoft Store features/Documentation
  22. 1 point
    Funkerwolf

    Sound and Windows 10

    Its lol. 16 bit mode should not be used as it adds noise (dither) for smoothing (quantization feature associated with to reproduce a material of lower bit depth on a higher bit depth of the sound card). Try it yourself to listen to something trite in the 16-bit sound card mode and in 24-bit (but this does not apply to the source of the sound, music or other recordings there ... ). In moments of pause and transition from silence to loud sounds, there will be such background noise similar to telephone. Specifically now, of course, I already have no opportunity to retest this all again. But I think the other day I will repeat the experiments with another laptop. In general, for the purity of the experiment, I would put windows 7 on my PC, where xonar dx is installed, but it’s hard to install this rudimentary on current platforms (kaby lake). Of course, deviations are possible that the drivers have some kind of fixes for the seven and other magic, but in my case the drivers were the same everywhere with the same conditions.
  23. 1 point
    Funkerwolf

    Sound and Windows 10

    Sorry for the long answer, we had a problem with the input to the forum from another place, but not the essence. Just say this: the more direct the frequency response line and the lower the noise value with the mixing of stereo channels, and with less distortion the better. And here you do not need to be an audiophile to understand this, and even more so to feel, it will be noticeable immediately when comparing the two systems in real life by ear. And unfortunately, this situation will occur with any sound card.
  24. 1 point
  25. 1 point

    Version

    1,427 downloads

    About This patch is intended to solve certain issues that occur on modern systems, related to game's usage of ancient DirectX APIs. It also enables the game to run via dgVoodoo DirectX wrapper. The main goal of this patch was to get the game running properly on all machines I have at home, which have graphics cards of all popular vendors (NVIDIA, AMD and Intel) and running Windows 10. The following changes have been implemented: Pass DDCREATE_EMULATIONONLY for DirectDraw objects used for intro cinematics, prevents the Fatal error message on startup or black screen during cinematics, depending on graphics drivers. Call SetAppCompatData(12, 0) in ddraw.dll to disable maximized windowed mode on Windows 8 and above, allows the game to run in real fullscreen mode on those systems and restores ability to change gamma with F2 and F3 keys. Delay execution of DllMain logic of rendering libraries to the point when the LoadLibrary call returns (startup hang prevention and dgVoodoo compatibility). Included registry fix which disables Windows' interfering with the game, launcher. This interference can make the game crash or not start when ran through launcher under certain circumstances. Installation Files in this archive were tested with retail version of the game, they may work with other versions, just make sure neither sft8lib.dll, D3D6Lib.dll or D3D7Lib.dll are present in the root game folder, the patch bundles updated ones in data\Stealth\Render and having the old ones in the root folder overriding the new ones is a recipe for disaster. It's also recommended to setup the game to use dgVoodoo 2 wrapper for the best experience, though it's not mandatory. Extract the contents of Soulbringer folder into your own, overwriting original files. Apply Disable_Soulbringer_Compat_Fixes.reg registry fix which takes care of launcher issues. This may not take effect until you right-click on Soulbringer.exe, go to compatibility tab and click OK to cause Windows to register new settings. If you're not going to use dgVoodoo with the game, you should set Reduced color mode (8-bit) on all game executables' Compatibility tab (Soulbringer.exe, SoulbringeVC.exe, SoulbringeVCnoeax.exe), it won't actually downgrade the colors, but it allows for rendering modes enumeration to work properly. This is only needed on Windows 8 and above. If you want software mode to not have garbled colors without dgVoodoo, apply Soulbringer_Palette_Fix_x86.reg (32-bit Windows) or Soulbringer_Palette_Fix_x64.reg (64-bit Windows). Note that the software mode doesn't work on Windows 8 and above without dgVoodoo. Launch Soulbringer, click Video, make sure any DX6 option is selected then choose the desired game resolution. The ones with 4:3 aspect ratio are the best given that game can't deal with wider aspect ratios. Other modes can work, but run too fast without forcing VSYNC (60 Hz) or capping frame-rate to 60 FPS. Click Advanced and make sure the EAX option is disabled unless you're sure you have a working setup that supports running DirectSound3D games with EAX effects and EAX Unified is installed. Additional notes There is a strange issue with game on Windows 8 and above, it doesn't pick up on all rendering modes unless Reduced color mode (8-bit) is selected from its Compatibility tab under Properties. When run for the very first time, it works though. It always works properly when run through dgVoodoo. Contrary to what the game ReadMe says, DX6 mode actually seems to run faster than DX7 and doesn't have the problem activating VSYNC to keep the FPS at 60. Running too fast makes the game glitchy. The downside, text is blurry, needs some sort of fix related to texel alignment, ATI specific fix is called Altertnate Pixel Centers, PixelCenter (31 00 00 00) setting in registry, no idea how to set it on application basis on today's drivers, irrevelant solution for NVIDIA and Intel, doesn't work with dgVoodoo neither. Future version of dgVoodoo may have a fix for that. With recent NVIDIA drivers, without using dgVoodoo, game may hang when tabbing out, press CTRL + ALT + DEL, then ESC to get to the desktop.
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