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Showing content with the highest reputation since 10/07/18 in all areas

  1. 4 points
    This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now? We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration). The following will receive a £25 Steam Gift Card: Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam. Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas! And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul. Exciting stuff ahead. Here's to another year of fixing PC games!
  2. 3 points

    Version 1.3.0

    2367 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod Instructions Supported Versions This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Rename or remove the xinput1_3.dll from the folder of the game. Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did. I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.3: Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game v1.2: Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled v1.1: The dedicated dodge binding now has the same distance and duration as the double tap version v1.0: Initial public release
  3. 2 points
    Farmer

    Powerslave EX fix

    Version 1

    426 downloads

    The Windows 10 Fall Creators Update introduced a bug into Powerslave EX which broke mouse control. The executable included in this archive provides a fix.
  4. 1 point
    Mirh

    Creative ALchemy

    Version 1.45.15

    8177 downloads

    Installs the latest version of Creative's ALchemy hardware DirectSound restoration utility. extracted from Sound BlasterX AE-5 drivers.
  5. 1 point
    Antrad

    MobyGames

    In the area under the game cover art there are links to Wikipedia, SteamDB, Wine... and other stuff. I recommend to add MobyGames there too, since Wikipedia is a general online encyclopedia and MobyGame is basically an online encyclopedia for video games and people often already add the links to it in the general info section. Many old obscure and less known games don't have a Wikipedia page, but I have yet to find an old game without a MobyGames page.
  6. 1 point
    Andytizer

    Borderlands Configuration Editor

    This particular software seems to be picked up by antivirus software for some reason. An alternative 'Borderlands Advance Settings' on this github may be a better alternative, as it has been updated more recently.
  7. 1 point

    Version 1.0.0

    425 downloads

    Unofficial Settings configuration tool for Sonic Heroes. It's faster than the default launcher and comes with options for 720p, 1080p and 4K, in 16:9 widescreen, and comes with Xinput support pre-configured.
  8. 1 point

    Version 1.01

    205 downloads

    The Dark Tide is arguably the most popular campaign mod for Star Wars: Dark Forces. These archives contain all known "official" content related to the mod. Episodes 1-4 are the main campaign, and require Dark Forces to run. DarkXL is also supported, although not required. Beyond the Ancient is the bonus material released after Episode 4. It contains scrapped content from Episode 5, and even has some playable levels. Twilight on Tatooine is a multiplayer map for Jedi Academy, and as such requires Jedi Academy to run. It is inspired by the second episode, and includes compositions from the mod intermixed with music from the classic trilogy and Shadows of the Empire. The soundtrack was unfortunately only released for the first two episodes. Nonetheless, it was released in General MIDI format, so I have converted it to Apple Lossless using an SC-55 soundfont and properly tagged it (I recommend dBpoweramp if you need FLACs). The original .mid files are also included, as well as the nice track from Twilight on Tatooine. Originally downloaded from df-21.net.
  9. 1 point
    I have updated the comparison image slider and tidied up the formatting due to upgrade from IPB3 to IPB4.
  10. 1 point

    Version 1.0

    1753 downloads

    Star Wars Jedi Knight II - Jedi Outcast HD level loading screens ------------------------------------------------ by ND (Quiet Bob @ PCGW) This is a set of high-resolution loading screens for Jedi Outcast, for both mission mode and multiplayer levels. My aim was to replace the default set - which is extremely low-resolution - with better visuals, while staying as close to the original as possible. Loading screens in Jedi Outcast are basically screenshots of the levels. I recaptured them in full HD. These images were later rescaled to work in-game. I used high quality conversion in an effort to preserve most detail. The end result are loading screens which are of 16x higher resolution: the default set is only 256x256, mine are 1024x1024. I substituted two of the loading screens. The original ones used for Cairn: Bay and Yavin: Temple are taken from pre-rendered low-res FMVs. Since these can't be captured in high quality, I replaced them with in-engine screenshots from the corresponding levels. I also added a loading screen for Nar Shaddaa: Streets. Before and after image comparison: --------------------------------------------- Installation ------------ Just place the file Jedi_Outcast_HD_loading_screens.pk3 in your GameData\base\ directory. Enjoy!
  11. 1 point
    Ladderman

    Monopoly Tycoon problem

    Hi I have just managed to get Monopoly Tycoon working on my Windows 10 PC(this was because of the game didn't like the music on when starting,and i had to Manually install the Windows Media Source Filter). I Installed Monopoly Tycoon from my CD,and then installed the 1.4 patch,and altered the config file to 1920x1080 in game screen resolution. Everything seemed to be working fine,until i worked through the Tutorials.In particular "Creating a Shopping Centre".Halfway through this Tutorial it asks you to build a business on one of the blocks.I click on the build button and then i can only see the button Activate building rights.When i hover the pointer over the button Activate building rights it doesn't highlight,like all the other buttons would do.After that i am stuck,and have to go to the title screen. If i use Patch 1.3 i don't get this problem,but i don't get as many custom scenarios.On Patch 1.3 when you click on the build button(in the Creating a Shopping Centre Tutorial),it automatically lets you build a business. I don't know if this is a Windows 10 problem,i can't remember having this problem on my previous Windows versions whilst playing this game. Acn anybody suggest as what i can try to fix this problem?. Thanks for looking Colin My PC Specs Windows 10 Home 64 Bit Gigabyte Z370 AORUS Ultra Gaming: ATX, LG1151, USB 3.1, SATA 6GBs Intel Core i7 Six Core Processor i7-8700k (3.7GHz) 12MB Cache Super Quiet Titan DragonFly Heatpipe Intel CPU Cooler 1TB SEAGATE FIRECUDA 3.5" SSHD 6TB WD BLACK 3.5" WD6001FZWX, SATA 6 Gb/s, 128MB CACHE (7200rpm) CORSAIR 650W TXm SERIES SEMI-MODULAR 80 PLUS GOLD, ULTRA QUIET 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 Creative Sound Blaster Zx 5.1 PCI-E Soundcard 32GB Corsair VENGEANCE DDR4 3000MHz (2 x 16GB) 24x DUAL LAYER DVD WRITER ±R/±RW/RAM AOC G2770PF HDMI LCD 27 inch Monitor
  12. 1 point

    Version 1.3

    1137 downloads

    Changelog 1.3: Fixed quicksave Added option to use checkpoints as savepoints Features: Allow 60 FPS Window mode (Recommended, makes the game not crash when using alt-tab) (The game will will appear to be in fullscreen mode if the resolution matches) Patch hard-coded 720p resolution values Patch shadow resolution Up to 8x multisampling Force VSync in fullscreen mode Disable DirectX fog (F1) Wireframe mode (F2) Wallhack (F3) Controllable map and item size (F4 and F5) Controllable sensitivity (F6 and F7) Controllable gamma (F8 and F9) Speedhack (F10) Quick save (F11) Use checkpoints as savepoints Controllable FOV (Page up and Page down) Invert controls Fix for a common crash Enable DEP (Data Execution Prevention) on SilentHill.exe Allow the game to use 4GB of RAM Use XInput 1.4 if available Set custom save file path Install: 1. Start the game normally and set the resolution of your monitor in the options menu. Exit the game. 2. Copy all the files to "steamapps\common\Silent Hill Homecoming\Bin" 3. Configure the width and height and other options in Silent_Hill_Homecoming_PC_Fix.ini 4. Start the game with Silent_Hill_Homecoming_PC_Fix.exe.
  13. 1 point
    ZLoth

    Poi - Save Game Location

    For the game Poi, the save game location is %USERPROFILE%\AppData\LocalLow\PolyKid\Poi .
  14. 1 point
    Blackbird

    Poi - Save Game Location

    Added
  15. 1 point
    For the game Smoke and Sacrifice, the opens and save game location is %USERPROFILE%\AppData\LocalLow\Solar Sail Games\Smoke and Sacrifice
  16. 1 point
  17. 1 point
    Expack3

    PC Report: Hitman 2

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Hitman 2 fixes and improvements, please visit its respective PCGamingWiki article. Hitman 2 was developed by IO Interactive and published by WB Games. The game was released on November 13th, 2018, though purchasers of the game's Gold Edition gained access to an exclusive, pre-release version of the game, which was released on November 9th, 2018. This PC report is based on the pre-release version. Requirements Minimum CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940 RAM: 8 GB HDD: 60 GB GPU: NVIDIA GeForce GTX 660 or Radeon HD 7870 OS: Windows 7 64-bit Recommended CPU: Intel Core i7 4790 4 GHz RAM: 16 GB GPU: Nvidia GeForce GTX 1070 or AMD Radeon RX Vega 56 (8GB VRAM) OS: Windows 10 64-bit Editor's System CPU: Intel Core i7 8750H 2.2 GHz RAM: 16 GB HDD: 1 TB SDD (OS): 128 GB GPU: Nvidia GeForce GTX 1060 with Intel UHD Graphics 630 OS: Windows 10 64-bit The following analysis and assessment was made using GeForce driver v416.81 and Intel UHD Graphics driver v23.20.16.4973. It should also be noted, as stated above, the following analysis and assessment was made using the pre-release version of Hitman 2 made available to those who purchased the game's Gold Edition. Graphics settings The graphics settings have been simplified compared to Hitman. Gone is the ability to select the quality of shadow maps, whether to use anti-aliasing, and the ability to use DirectX 12 over DirectX 11. Whether this game will have DirectX 12 support added later remains to be seen. Also, while the in-game graphics options are identical to those the game's launcher provides, the game does feature real-time switching of graphics options in-game. This means you can immediately see the effects on quality and performance based on your choices without confirmation - as happens in so many games both new and old. Performance analysis The following takes apart each of the game's individual graphics settings, shows how they work in-game and affect the image, as well as how they perform on average. The performance figures shown are based on the results of testing via the game's built-in benchmarking mode. It should be noted the FPS amounts shown here will look differently than most PC Reports as Hitman 2's benchmarking mode is non-deterministic. This means what the benchmark does, unlike most benchmarks, is pan a camera through a specific scene and lets the game's AI, physics, and other systems run as if a player were actually playing the game. Every benchmark session is unique - and, as a result, each finished session will have different FPS amount. I should also note with all settings at their lowest levels, there seems to be some kind of frame rate limiting going on, as the average FPS always hovers around 60 FPS - even with v-sync disabled. Overall Performance As a baseline, I set all graphical options to their lowest settings, then increased settings from there. That said, I understand those with a powerful PC will want to try and get the maximum settings straight away. Thus, here are the results of setting all settings to minimum, maximum, and maximum without Super Sampling Anti-Aliasing: As you can see, the performance goes from over 60FPS to just over 50FPS when switching from the baseline to maximum settings without Super Sampling Anti-Aliasing. With Super Anti-Aliasing turned on, the performance tanks to less than 20FPS on maximum settings. How all this comes together will be explained in the upcoming sections. Super Sampling (SSAA) Super Sampling Anti-Aliasing (SSAA), or Super Sampling as it's referred to in the graphics settings, has the GPU generate the game's graphics at a resolution higher than the actual resolution of your monitor, then reduces the resolution back down to your monitor's actual resolution. The result is a cleaner, more detailed image the larger the GPU generates the game's graphics. You can specify the amount of Super Sampling as a percentage of your monitor's actual resolution in 10% (0.1) increments from 1.0 (off) to 2.0 (max). This means at maximum Super Sampling, on a 1920x1080 (Full HD) display, the actual graphics resolution is increased to 3840x2160 (Quad HD). However, for a game as graphically-demanding as Hitman 2, this increase in image quality comes at a steep cost: Even with the settings cranked down as low as they can go, Super Sampling quickly eats up ~20FPS at 150% (1.5) resolution, while 200% (2.0) Super Sampling utterly tanks performance to ~25FPS - an almost-unplayable framerate. However, keep in mind this dramatic loss of performance would be roughly the same if I played the game in 4K without Super Sampling; when enabled, Super Sampling is literally generating higher-resolution graphics and fitting them to however large your display is. Level of Detail (LOD) This is exactly what the game describes it in-game: LOD determines the detail of objects, as well as how close an object has to be to become detailed. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_297777.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_433707.jpg|864|540|Low LOD|Ultra LOD[/compimg] While the benefits of a higher LOD may seem to diminish the further away objects are from you, take a closer look at the yellow-colored room on the second floor of the building. In low LOD, it appears empty; in ultra LOD, the room appears fully-furnished, with the finer details just out of sight. As the game also features heavily-populated levels, here's another example with a very large crowd: [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_584974.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_838004.jpg|864|540|Low LOD|Ultra LOD[/compimg] Here, the difference between LOD levels seems even less than the outdoor version due to how the game handles crowds. That said, take a look at the white tent near the center of the image. At low LOD, the tent seems like it's blurring into the crowd; whereas on high LOD, the tent is clearly detailed, even amongst the hoards of people in front of it. Surprisingly, the game's LOD system is able to keep a high framerate even at Ultra settings, though slightly lower than the baseline FPS. So if you want to keep to a more sold 60 FPS, stick with high or, if you're willing to take the quality hit, medium. Ultra certainly remains an option - but do keep in mind you'll need a GPU roughly as powerful as the recommended GPU (like my GeForce GTX 1060) if you want it to be playable. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_180441.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_62979.jpg|864|540|Low LOD|Ultra LOD[/compimg] Texture Quality Most of the game's graphics are very high-quality, even with Texture Quality set to Low. That said, the game does reduce the quality of lower-importance textures, like the banner in the center of the images, when texture quality is lowered. Because most of the game's textures are high-quality regardless of how Texture Quality is set, FPS is consistent across the three possible settings. Unless your GPU has less than 4GB of memory, you should be able to set Texture Quality to High and have no issues. Texture Filter This controls how textures, especially those at a sharp angle to the player camera, are filtered so they can remain sharp. The game offers trilinear filtering as well as the usual array of anisotropic filtering levels (2x, 4x, 8x, and 16x). Normally, the game's textures aren't nearly as noticeable as this sign at an angle; hence why I singled out this particular example. However, as you can see, anisotropic filtering is essentially costless in terms of FPS. As such, setting Texture Filter to Anisotropic x16 is essential and won't cost you FPS - even if you only meet the minimum specifications. SSAO (Screen-Space Ambient Occlusion SSAO is a venerable, if controversial, method of adding additional depth to an image by simulating more precisely how light is blocked by physical objects. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_454267.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_601279.jpg|864|540|SSAO off|SSAO on[/compimg] The effect is serviceable and, in the eyes of this reviewer, inoffensive. It adds additional depth to the image, though it has the typical issue of objects, such as the railings in the above image, appearing closer to other objects than they seem because SSAO is based on what the player can see (screen space), not on the true physical relationship between objects. The implementation of SSAO in this game is very efficient, meaning if you like it, you're not losing any meaningful amounts of FPS. Shadow Quality The final graphical option controls the resolution of shadows of both static and dynamic (i.e. toggleable and/or moving lights). [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_251276.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_89688.jpg|864|540|Low Shadow Quality|Ultra Shadow Quality[/compimg] The only thing to note is High Shadow Quality is near-identical to Ultra Shadow Quality. There is some detail lost, but it's so minimal that you may want to stick to the High setting. That said, the FPS loss is negligible either way, so unless you have a card which meets the minimum specifications, Ultra shadows are handily-achievable. Controls The game's keyboard and mouse options are few aside from keybindings. There are only two options you can adjust: inverting the Y axis and adjusting how sensitive the mouse is in-game. You'll actually want to keep the sensitivity as low as you can, about 0.75 in my experience. While higher sensitivity levels are useful - especially for sniper-only missions - it tends to get in the way of such simple things as aiming throws and more standard guns like pistols and regular assault rifles. As for the keybindings, everything aside from what keys or mouse movements move the camera can be changed. I can't test controller support as I own neither an Xbox One controller nor a DualShock 4 controller. However, if you did own one, there is no in-game way to actually change the action mappings on a controller in-game. Nonetheless, controllers are customizable to some degree. You can invert both the X and Y axis, adjust aim and camera sensitivity, and toggle aim assist options. Also, for those who use a Steam Controller, sadly, Hitman 2 lacks native support for it. Audio Audio support is quite complete in Hitman 2. You can adjust the game volume as a whole as well as adjust the individual volumes of effects, dialogue, and music. You can even configure the game to use up to 7.0 surround sound! The real treat lies in the game's language (subtitle) settings. Not only can you adjust what language the GUI and the in-game subtitles are in, but you can also adjust how large the subtitles are. This is extremely handy for the hard-of-seeing (legally-blind) and for players using a TV monitor for gameplay. Conclusion While it is disappointing to see such simplified options in Hitman 2, I cannot deny the game, even on Ultra settings, just works at ~60FPS, and it just looks gorgeous, even on minimum specifications. If you're looking for a good Hitman 2 port for the PC, this is it. Special thanks to PCGamingWiki contributor Aemony, who graciously co-authored the game's wiki article as well as captured the various settings screens in and out of game! PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Expack3. For an up to date account of Hitman 2 fixes and improvements, please visit its respective PCGamingWiki article. Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign: View full article
  18. 1 point
    Garrett

    Haptic feedback w/o controller support ?

    I have updated the input settings template to always show haptic feedback when it is set to true or hackable.
  19. 1 point
    Beastman95

    dgVoodoo 2

    Version 2.54

    21466 downloads

    Original file: http://dege.freeweb.hu/dgVoodoo2.html dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10. This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
  20. 1 point
    Thanks for posting this. Linking to this on the wiki in the best way may involve some technical changes. I'll get in touch with Yepoleb.
  21. 1 point

    Version

    1370 downloads

    About This patch is intended to solve certain issues that occur on modern systems, related to game's usage of ancient DirectX APIs. It also enables the game to run via dgVoodoo DirectX wrapper. The main goal of this patch was to get the game running properly on all machines I have at home, which have graphics cards of all popular vendors (NVIDIA, AMD and Intel) and running Windows 10. The following changes have been implemented: Pass DDCREATE_EMULATIONONLY for DirectDraw objects used for intro cinematics, prevents the Fatal error message on startup or black screen during cinematics, depending on graphics drivers. Call SetAppCompatData(12, 0) in ddraw.dll to disable maximized windowed mode on Windows 8 and above, allows the game to run in real fullscreen mode on those systems and restores ability to change gamma with F2 and F3 keys. Delay execution of DllMain logic of rendering libraries to the point when the LoadLibrary call returns (startup hang prevention and dgVoodoo compatibility). Included registry fix which disables Windows' interfering with the game, launcher. This interference can make the game crash or not start when ran through launcher under certain circumstances. Installation Files in this archive were tested with retail version of the game, they may work with other versions, just make sure neither sft8lib.dll, D3D6Lib.dll or D3D7Lib.dll are present in the root game folder, the patch bundles updated ones in data\Stealth\Render and having the old ones in the root folder overriding the new ones is a recipe for disaster. It's also recommended to setup the game to use dgVoodoo 2 wrapper for the best experience, though it's not mandatory. Extract the contents of Soulbringer folder into your own, overwriting original files. Apply Disable_Soulbringer_Compat_Fixes.reg registry fix which takes care of launcher issues. This may not take effect until you right-click on Soulbringer.exe, go to compatibility tab and click OK to cause Windows to register new settings. If you're not going to use dgVoodoo with the game, you should set Reduced color mode (8-bit) on all game executables' Compatibility tab (Soulbringer.exe, SoulbringeVC.exe, SoulbringeVCnoeax.exe), it won't actually downgrade the colors, but it allows for rendering modes enumeration to work properly. This is only needed on Windows 8 and above. If you want software mode to not have garbled colors without dgVoodoo, apply Soulbringer_Palette_Fix_x86.reg (32-bit Windows) or Soulbringer_Palette_Fix_x64.reg (64-bit Windows). Note that the software mode doesn't work on Windows 8 and above without dgVoodoo. Launch Soulbringer, click Video, make sure any DX6 option is selected then choose the desired game resolution. The ones with 4:3 aspect ratio are the best given that game can't deal with wider aspect ratios. Other modes can work, but run too fast without forcing VSYNC (60 Hz) or capping frame-rate to 60 FPS. Click Advanced and make sure the EAX option is disabled unless you're sure you have a working setup that supports running DirectSound3D games with EAX effects and EAX Unified is installed. Additional notes There is a strange issue with game on Windows 8 and above, it doesn't pick up on all rendering modes unless Reduced color mode (8-bit) is selected from its Compatibility tab under Properties. When run for the very first time, it works though. It always works properly when run through dgVoodoo. Contrary to what the game ReadMe says, DX6 mode actually seems to run faster than DX7 and doesn't have the problem activating VSYNC to keep the FPS at 60. Running too fast makes the game glitchy. The downside, text is blurry, needs some sort of fix related to texel alignment, ATI specific fix is called Altertnate Pixel Centers, PixelCenter (31 00 00 00) setting in registry, no idea how to set it on application basis on today's drivers, irrevelant solution for NVIDIA and Intel, doesn't work with dgVoodoo neither. Future version of dgVoodoo may have a fix for that. With recent NVIDIA drivers, without using dgVoodoo, game may hang when tabbing out, press CTRL + ALT + DEL, then ESC to get to the desktop.
  22. 1 point
    Noenko

    Bulletstorm Xlive.dll

    Version

    66044 downloads

    This enables Bulletstorm to be played in singleplayer without using GFWL (Games For Windows Live). Found by: Bizargh on steam.
  23. 1 point

    Version v1.1

    164220 downloads

    This fixes the following issues with Gothic and Gothic II on Windows 8 and later: Window border visible in fullscreen mode Low frame rate in fullscreen mode Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present. This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe: ForceSimpleWindow (hides window border) DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues) This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue. This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  24. 1 point

    Version

    88351 downloads

    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed – Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  25. 1 point

    Version 5.1.2600.0

    19916 downloads

    Microsoft DirectInput Mapper needed on Windows Vista and newer for some older games that show a DirectInput registry error or fail to remember key/button mappings. This download contains the following DLL files: Microsoft DirectInput Mapper (dimap.dll) Microsoft DirectInput Mapper Framework (diactfrm.dll) Extract somewhere temporarily and run the install batch file as an admin (right click, Run as administrator). These DLL files were extracted from a genuine Windows XP installation CD.


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