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Showing content with the highest reputation since 06/10/2016 in all areas

  1. 4 points
    This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now? We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration). The following will receive a £25 Steam Gift Card: Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam. Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas! And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul. Exciting stuff ahead. Here's to another year of fixing PC games!
  2. 3 points

    Version 20190708

    734 downloads

    Unpack the archive with software like 7zip, then patch the main game exe with the tool. This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles. Support with a donation.
  3. 3 points
    This is a great idea. Notes about VirtualStore redirection are now displayed for Windows paths pointing to HKEY_LOCAL_MACHINE, %WINDIR%, and <path-to-game>. Feel free to suggest any improvements to the wording or other path types that need notes.
  4. 3 points

    Version 1.3.0

    3,871 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod Instructions Supported Versions This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Rename or remove the xinput1_3.dll from the folder of the game. Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did. I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.3: Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game v1.2: Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled v1.1: The dedicated dodge binding now has the same distance and duration as the double tap version v1.0: Initial public release
  5. 2 points
    I signed up for an account just to say "Thanks!!" for patching and adding support to Heavy Rain for Ultrawide screens. I'm running a 3840x1600 monitor and your 3440x1440 patch worked great!
  6. 2 points
    Antrad

    MobyGames

    In the area under the game cover art there are links to Wikipedia, SteamDB, Wine... and other stuff. I recommend to add MobyGames there too, since Wikipedia is a general online encyclopedia and MobyGame is basically an online encyclopedia for video games and people often already add the links to it in the general info section. Many old obscure and less known games don't have a Wikipedia page, but I have yet to find an old game without a MobyGames page.
  7. 2 points
    Epic isn't only paying for exclusivity, they are also taking a smaller share of revenue from game sales. Epic is providing a more lucrative store for developers. If Valve has an issue with this, they can adapt Epic's policies for the Steam store. Valve could pay off developers and publishers to not release games on the Epic Games Store, yet they have chosen not to compete in that regard.
  8. 2 points
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  9. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  10. 2 points
    Actually, your request has prompted us to start cataloguing all the DirectX 12 games we already have on the wiki: https://pcgamingwiki.com/wiki/List_of_Graphics_APIs If you want to help, just follow the instructions on the page, and create a wiki page if a game on the Wikipedia list isn't on the site. (If you need help creating a wiki page, reach out to us either in this thread or, for more immediate help, on Discord.)
  11. 2 points
    Suicide machine

    Sound and Windows 10

    ZZZzzZZZzzzZZzzzzzzz Just let Windows 7 die in peace with it having pretty much a killdate set up... since it's pretty much the only way Microsoft can "convince" people nowadays. Even if it's all true, difference is really not that "huge" and making a note "upgrade to Windows 10" is not a solution, either.
  12. 2 points
    After a long search, multiple high quality applicants and several interviews later, we have finally hired a new server administrator. Please give a warm welcome to snuxoll, who will be managing our servers from here on out. Going forward we have several projects in the mix, and snuxoll will be implementing new SSO system for wikis/forum in place using Keycloak which we will be testing later this month. Thank you for all the applicants that applied. However due to the quantity and quality of applicants who applied, I'm afraid that not everyone was able to be replied to. And also a heartfelt thank you to Max, the previous server administrator, who has provided many years of server administration as well as content, and is moving on to bigger and better things. Here's to another year of fixing PC games!
  13. 2 points
    Farmer

    Powerslave EX fix

    Version 1

    632 downloads

    The Windows 10 Fall Creators Update introduced a bug into Powerslave EX which broke mouse control. The executable included in this archive provides a fix.
  14. 2 points

    Version v1.1

    169,737 downloads

    This fixes the following issues with Gothic and Gothic II on Windows 8 and later: Window border visible in fullscreen mode Low frame rate in fullscreen mode Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present. This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe: ForceSimpleWindow (hides window border) DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues) This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue. This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  15. 1 point

    Version 1.09+

    3,152 downloads

    Download the archive matching your aspect ratio and unpack it. Use the included tool to patch \BloodstainedRotN\Binaries\Win64\BloodstainedRotN-Win64-Shipping.exe within the game folder. Launch the game, then select 1920x1080 and the Borderless mode. Works with the latest GOG version at 2560x1080, 3840x1080, 5760x1080 and 3240x2160. For the Steam version, follow the steps of this guide. You can buy me a coffee here.
  16. 1 point

    Version

    93,262 downloads

    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed – Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  17. 1 point
    And therein lies the crux of the problem. people who "don't like it" as you put it got bait and switched into an EGS release effectively taking the choice they were promised out of their hands. No wonder they are pissed, i would be. ¯\_(ツ)_/¯
  18. 1 point
    penlandia

    Outer Wilds resolutions unlocker

    Thank you Rose! It worked perfectly. Really appreciate you creating this and making it available to the community! Edit: I should add that I'm using it for 3440x1440 and there's not screen cutoff that I can tell. Everything appears to be scaled perfectly.
  19. 1 point
    Garrett

    E3 2019 Megathread

    Microsoft is running the MixPot promotion again: watch the Xbox E3 stream on Mixer (from the Mixer Xbox channel or through the app) and sign in with a Microsoft account to get free games/DLC. See the Xbox MixPot FAQ for details. Last time it was only games/DLC for consoles, but since they will be talking about the PC this time there might be some PC goodies.
  20. 1 point
    a420zombie

    Outer Wilds resolutions unlocker

    Thank you so much! 😄 Have a wonderful day and thank you for making this!
  21. 1 point
    This information is on the GOG.com Enhancement Project page.
  22. 1 point
    Rumour is that Xbox games will have a single binary that runs on Xbox/PC, making this property even more important:
  23. 1 point
  24. 1 point
    Antrad

    CD audio tracks

    1) This Wiki lists a lot of technical aspects of games like DRM, graphics and sound API, physics middleware, etc... so listing that the game uses CD audio tracks for music and/or sound effects would make sense. 2) Some older games can have issues playing CD tracks on modern Windows, so you need to use a custom winmm.dll, then rip them to OGG format and then put everything in the game installation folder (some old games are re-realeased like this on digital platforms, for example Extreme G-2). This info would be useful on pages of games with that problem.
  25. 1 point
    Back in year 2006, had to come up with nickname for IRC-Galleria, hip popular finnish image site, similar how facebook is now and I'm still being teased when I made note "first day on IRC" as I didn't use actual IRC for years after that statement. Super Mario combined with birthyear = Mario92. Also IRL name and that both start with M, so it felt natural for some reason. As started to use more of the amazing internet and even got one at home with SUPA FAST 2G trough Nokia 6151, that nickname seemed like it was in use in some places as it's quite generic. Solution was finnish slang. So now I mostly use: - Marioysikax, Mario, ysi = 9, kax = 2. - Mairo, Pronounced as "My Ro" as it quicky became a nickname of the original nickname when used VoIP in games and such. For some reason when people read the name, they misspell it as "Mario" when referring to me. Usually not being foilhat, so I do use IRL name in many places. That names origin should be obvious thing :p Also seeing some pattern here, most common reason seems to be "needed nickname, combined stuff".
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