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Showing content with the highest reputation since 03/26/2020 in all areas

  1. 3 points
    Literally made an account to tell you guys you got me and fuck you lol.
  2. 2 points
    We have a big announcement. For the past few years, we have been trying to find ways of improving our user experience, learning from where our friends in the PC gaming space have succeeded and failed. At the end of the day, we are just gamers. Our wiki platform has simply grown far too complex and confusing to our staff and editors to use, and our templates are now impossible to understand or even modify. Therefore after eight long years, we have made the momentous decision to shut down PCGamingWiki. In its place, we have decided to go back to our gamer roots and the days of yore with a classic, and more importantly much easier to use, web forum. We are excited to announce that we are relaunching as PCGamingForum, a brand new forum that will continue our goal of helping users find PC game fixes. Our unique approach will succeed where all others have failed with our unique forum policies: To prevent out of date information being posted and 'necroposting', all threads will be locked after 2 weeks. Once a user has found a solution, simply reply to the thread 'Nvm I fixed it' and the thread will be automatically locked. Other users can also respond with their solutions - if you come across a game that works for you, just reply saying 'No problem here, it worked for me'. If you don't have a solution simply use one of our stock responses: 'Don't know, sorry', 'Format and reinstall your OS' or 'Have you tried Googling it'. If no one has told the opening poster to update their drivers, please remind them to update their drivers. We encourage our users to share their fixes privately, simply write: "If you want the fix PM me". When describing a problem, please do not list system specifications, these take up too much space and can be intimidating for new users. Fixes can come in any form - video tutorials made in Windows Movie Maker, links to compromised phpBB forums, Google Translated foreign language websites, archive.org mirrors, etc. anything goes! If a link to a fix is dead you should still link it, you never know if the website might come back online in the future. We should really learn to be more patient. To incentivize the publication of fixes, all file links must now be sent through AdF.ly link forwarders. All files must be in multipart .rar archives that are randomly password protected, and must be hosted on 1Fichier or MegaUpload. For more information about how your account will migrate to the new platform please check here for more information.
  3. 1 point
    Expack3

    Superliminal ultrawide patcher

    Tested, gives Hor+ on full EGS version using 1920x810. (Weird, I know, but it's the closest I can get to 21:9 aspect ratio on my laptop's monitor.)
  4. 1 point
    Username

    DOOM 64 - Restore Red Crosses

    You can bypass achievements getting disabled by injecting the sprites into the game's IWAD using Slade.
  5. 0 points
    Apologies - I wasn't clear; when I had the quoted issue it was before your fix existed. I was quoting now as I drew similarities between them. I've now tried again without loading the ultrawide fix at all (I couldn't be bothered to play through the mission a fourth time yesterday) and it still occurs, so it is unfortunately a game bug.
  6. 0 points
    The new Doom 64 (2020) port releasing later today (bundled as a pre-order with Doom Eternal) is the first commercially licensed port of Doom 64 on PC. Interestingly the Doom 64 (2020) port has full mouse support, but does not allow looking up or down, which is a feature most PC gamers might expect in a modern game. However the original Doom 64 (and also Doom and Doom II) never supported full vertical mouselook. The game would automatically send bullets and rockets up or down if the monster was above or below your gun. Before this new Doom 64 (2020) port, PC gamers made do with the very polished unofficial port Doom 64 EX, which added support full vertical mouselook and has options like y-axis inversion and even the option to bind a key to 'jump'. Purists might think that using vertical mouselook detracts from the way the game was designed to be experienced. By taking full vertical mouselook control, it makes the game somewhat easier to play for some modern gamers, but also harder to hit some vertical shots as your 'autoaim' is taken away. Furthermore modern features like jumping were never intended to be used by the game and map designers, potentially breaking aspects of the level design (in a different port). This is a fascinating discussion about purism and modern quality of life fixes in PC gaming. Early id Software games like Doom and Quake had notoriously poor default controls, which made it extremely hard to strafe and shoot at the same time. When WASD and mouselook became more commonplace, these games became substantially easier to play too - did a control scheme break the game? It goes to show that one of the main strengths of PC gaming is that there are multiple wasy to experience the game (although one must note that Doom 64 EX requires the extra legally dubious step of acquiring the original Nintendo 64 ROM). No doubt some enterprising modder will add a jump and completely full mouselook support to Doom 64 (2020) and satisfy both sides of the argument. What do you guys think - is it right not to include mouselook and jumping in Doom 64 (2020), or should it have been added as an option by the developer? Doom 64 was originally developed by Midway Games rather than Doom developers id Software. It was released on Nintendo 64 in 1997, around the same time Quake was transforming first person shooters and online multiplayer on the PC. The new Doom 64 (2020) port was developed by Nightdive Studios in their Kex Engine.
  7. 0 points
    I would be fine with mouse look being disabled by default, as long as it at least was available as an option. The fact that it isn't, however, makes the game unplayable for me. It'll remain in my library untouched up until that time that I am able to get mouse look into the game.
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