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Showing content with the highest reputation since 06/12/2019 in all areas

  1. 3 points
    Andytizer

    Special K and PCGamingWiki linking

    Many thanks to @Aemony and Kaldaien for organising linking back from the Special K mod to PCGamingWiki, you can see this in action in Octopath Traveler version of the mod. I like to think PCGamingWiki is more in the 'Computer' section of the bookshop rather than 'Self-Help' section :D.
  2. 2 points
    Epic isn't only paying for exclusivity, they are also taking a smaller share of revenue from game sales. Epic is providing a more lucrative store for developers. If Valve has an issue with this, they can adapt Epic's policies for the Steam store. Valve could pay off developers and publishers to not release games on the Epic Games Store, yet they have chosen not to compete in that regard.
  3. 1 point

    Version 1.03

    397 downloads

    Unpack the applicable archive and put the exe in \BloodstainedRotN\Binaries\Win64\ within the game folder, replacing the original. Launch the game, then select 1920x1080 and the Borderless mode. Tested with the GOG version 1.03, at 2560x1080 and 3840x1080.
  4. 1 point
    Really excellent work, very impressed you managed to create this hack so quickly! Can now play it on my 3440x1440 ultrawidescreen.
  5. 1 point
    On the flip-side: GOG is facing harsher competition than ever before as a result of Epic’s 88%/12% and Discord’s 90%/10% revenue splits. Steam can wether the storm easily, but can GOG? They already made barely any profit (if I remember it correctly) last year.
  6. 1 point
    I have remade this patch using the clean, DRM-free GOG version executables, if anyone wishes to play at higher frame-rates without DRM data, here is the patch: http://www.mediafire.com/file/9307hi3nkyhrdke/FPS_Fixes.7z/file Also, to the uploader, if you could update your upload with these files it would be very appreciated to me.
  7. 1 point
    I would say it is competition. What is stopping Valve from throwing even more money at developers to keep them from jumping ship to the Epic Store?
  8. 1 point
    From what we can gather based on the few tidbits here and there, Epic basically guarantees a number of sold units, as in regardless of whether the title actually sells a number of paid copies or not developers will still be paid as if they did. This is good for developers if e.g. Epic guarantees 500 000 copies sold, as that means devs will be paid as if 500 000 copies were sold even in cases where they might not have sold as many copies. Source: https://www.thegamer.com/epic-store-2-million-sales-exchange-exclusivity/ That developers and/or publishers enters an agreement with Epic isn't weird when faced with the alternative. It's basically a guaranteed income for a timed (non-Steam) exclusive window vs. an uncertain income for that same period of time. Sure, some titles might've seen the same sorts of income on the Steam platform, or even higher, but the flood of titles releasing on Steam every day makes it much harder to differentiate oneself from the competition and reach the possible audience. While I don't like Epic's platform, nor this way of garnering timed exclusives to build an audience and platform, I can at least see the value of it from the perspective of publishers or developers. It is therefor understandable why many titles choose to go timed exclusive on Epic when faced with the choice. At the end of the day game development is a business first and foremost from the perspective of corporate game studios.
  9. 1 point
    If you don't like it, don't spend the money. The total amount I have spent at the Epic Store: $0. Zip. Zero. Nada. Part of this is because I feel that spending $60 on a game is too much when, in a few months time, the price decreases to a more acceptable point, part of this is because I have too many unplayed games. Steam also launched in September, 2003. There was no such thing as achievements or cloud saving which is taken for granted nowadays. They did, however, have a janky backup utility where you can back up to CDs or DVDs (!!!) which hasn't really been improved for the modern environment where I have a FreeNAS server with 27TB of storage sitting in my closet. Game backups were really important to me when the best I could do in download speeds was 20Mbps, and some of the games are HUGE. Can I easily backup a game using Uplay, Origin, Battle.net, GOG, or Epic? Nope. (Note: I moved to an area that has Gigabit download speeds, so I'm no longer backing up my game downloads). The same complaints I hear about the Epic store is the same complaints I have heard about Origin (EA Games) and UPlay (Ubisoft). In those cases, I suspect that Origin and UPlay were set up partially to appease the big retailers who were hesitant about carrying PC software which sets up a competing storefront, and partially to avoid the Steam tax.
  10. 1 point
    How is this any different than pre-order DLC, CDs, or DVDs that are exclusive releases to a particular retailer? Or TV shows/movies that are available only on a specific streaming platform? What I'm suspecting is that Epic is giving the publisher a higher percentage of sales in exchange for a exclusive release window. I don't see anything that says that title XXX is never going to show up on Steam, just not at release date.
  11. 1 point
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  12. 1 point
    Crowdfunding in a nutshell. At least Shenmue 3's Kickstarter doesn't seem to have promised a Steam copy on the page back in 2015 from what I can tell.
  13. 1 point
    HowieGaming

    Hello world!

    Hello world!
  14. 1 point
    I imagined this would be dead-on-arrival and that GOG would have to, on their own, implement support for running the various install commands of other platforms. But that they're actually "in talks" might suggest we might see some more complex integration than simply querying the web APIs of the platforms and executing the relevant protocol URI.
  15. 1 point
    Sounds pretty great, hopefully you won't even need the other launchers to install and run games in the future
  16. 1 point
    SirYodaJedi

    Creative ALchemy

    This version is out of date. A up to date version can be found here.
  17. 1 point
    Andytizer

    PCGamingWiki News Editor Job

    Our goal is to be the very best resource on the internet for fixing PC games. To do this, we need to attract new members and build up a more active and engaged community. We are looking for someone to help post news regularly and manage our social media channels. This is a paid temporary part-time position. Responsibilities: Writing news articles regularly (main responsibility) and forum posts. Posting onto social media channels (Twitter, Facebook and others). Person specification: Excellent command of the English language. Passionate about PC gaming and have a strong understanding of its news culture. Ability to use our CMS (this forum software - IP Board). Some experience writing for online publications (desireable). A reliable person who is calm, tolerant and patient with others. Hours: Approximately 3-5 hours work spread throughout each week. This is a paid temporary part-time position. The work is remote and hours are fully flexible and has the potential to expand in the future. This job would best suit a person already working as a freelance games journalist or similar position looking to supplement their income, or an amateur writer who loves PC gaming. Further details: The role is open to straight away. Salary is paid per hours worked, and it set at a fair rate (please enquire for more details). Please email andytizer@pcgamingwiki.com with a CV and a writing sample and links to published articles. If you don't have these then we can arrange a writing trial where you submit a sample article. Please get in touch with Andytizer via Discord to ask questions directly. See this News section for an idea of what kind of articles we hope to publish. This position is subject to change, depending on the requirements of PCGamingWiki.
  18. 1 point
  19. 1 point

    Version 2.30.0.0

    48 downloads

    This is an hex-edited executable for the Steam version of Dungeon Siege 2. It should fix the missing cursor when playing fullscreen on Windows 10 v1703 or later. The only downside is that it creates a bug when playing in windowed mode where the camera rotates way too fast when using middle-click (see https://steamcommunity.com/app/39200/discussions/0/1643164649220168122). Just use the Steam executable if you wish to play in windowed mode. Credits to Killah for originally making this fix for the Broken World expansion
  20. 1 point
    This have been on the backburner for a while. I usually just tell users to use /row/developer with an appropriate second parameter instead: {{Infobox game/row/developer|My Famous Game Studio|Microsoft Store}} The porter row is currently tied to what PCGW sees as OSes, and trying to fit in /platform “ports”/ on that row is probably going to be a headache. It also isn’t as relevant information since the work done is typically far less minor (usually just involves replacing one library for another, or hooking up calls to replacement calls, etc). I recommend we simply formalize the use of the developer row in the few cases where another studio worked on one of the platform releases.
  21. 0 points

    Version

    90,202 downloads

    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed – Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  22. 0 points
    I've got a new issue to report. The graphics seem bugged/broken upon launch. I have to edit the video settings, any settings, and it fixes. I initially discovered this to get HDR working properly, but I had the same exact problem even when I disabled HDR at the system level. Everything is blurry and the gamma is too low. When I look at the menu, everything seems to be correct; it's just too dim and blurry but unchecking and renabling HDR seems to make it work. I just wish this wasn't so stupid. I would also like to add that I encountered the "could not save" issue along with the "could not log into xbox live" issue. The first was resolved by simply closing and re-starting the game a couple time. The latter was fixed by enabling windows firewall and allowing all settings to default. You can test your xbox live connectivity in the xbox portion of the windows setting menu. For those who can't install, I'd triple check you're on 1903 with all the latest updates.
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