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Showing content with the highest reputation since 01/22/2021 in Posts

  1. The events of the last year have been very tough for the entire world, but none have suffered more than the average PC gamer. Over the past 12 months we have seen PC gaming components like GPUs like the GeForce RTX 3070 rise exponentially in price due to the surge of cryptocurrency mining and price scalping, and this trend shows no sign of slowing down. Unfortunately our analysis shows that PC gaming will become completely unviable by 2022, with the price of a single average gaming GPU to exceed that of the US median annual salary in 2023. Once a PC gamer's components start to fail, it'll beco
    11 points
  2. Aemony

    Who is user Expack3?

    Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players: From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements Other non-essential mods goes below the Other information section: From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information The gist of Expack3's undo's is t
    4 points
  3. It all began with the recent release of The Sinking City on Steam. Some users quickly noticed the lack of achievements compared to the previous version available for a few hours of January 5. As the discussions began, some also noted the lack of cloud saves and DLC to purchase. Shortly after, the developer of the game made a post on the store page news feed to recommend against buying this version published by Nacon despite the publisher having been allowed to resume selling the game after a court ruling deeming the Frogwares' publishing contract termination "unlawful" and ordering "to refrain
    4 points
  4. {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
    3 points
  5. so it could say "Upscaling - Built in Bicubic upscaling" "Upscaling - Built in Temporal Upscaline" "Upscaling - FSR" "Upscaling - DLSS" if it had 2 it would just say Upscaling - FSR & DLSS" Mockup Below
    2 points
  6. The website is too bright and it needs a "dark mode" to make it more comfortable for us. I made a very simple example in GIMP. The white parts are changed to value 95, the availability box to 90 and background is set to 80. Even this minor change makes it more comfortable to look at, while it doesn't impact the overall design. This would be a good enough start, but others may like even darker mode.
    2 points
  7. Thank you for the detailed explanation Aemony, that's all I needed to hear, I'll revert the changes now.
    2 points
  8. I agree we should rename it, but at the same time we should update all pages for games with DS4 support, which is a lot. Especially that we would need to change template option names. Is there a bot for doing such things? The problem is, we have three popular Playstation controllers: DS4 v1, DS4 v2, Dualsense. Game can any of them while not supporting the rest. I think the best structure would be: Playstation controllers (true/false) (can be expanded/collapsed to see information below) Dualshock 4 controllers (true/false + notes about supported versions of controller, wi
    2 points
  9. I think it would be nice to already start adding information about support for Dualsense controller. Some games with general dinput support should work with Dualsense, and we can already see games like Rocket League or Days Gone (according to developers blog) supporting Dualsense natively. I would expect Dualsense to be supported in more and more games while slowly replacing DS4 on market. It is better to start adding information about Dualsense support now, than wait few years and then keep updating games with Dualsense native support.
    2 points
  10. I'm thinking...change the name from "DualShock 4" to "PlayStation Controllers" as we're slowly seeing more games with Native DualSense support alongside DualShock 4.
    2 points
  11. Hey guys, i am new here. I am wondering about why some games never get a PC release. I know that companies like Sony or Nintendo want to encourage users to purchase their consoles. Therefore, they make high-quality exclusive games. And that's perfectly understandable! Of course, they want to maximize profits. I am not trying to say they should do something that is not in line with their business model. But why would a third party company ever decide not to release their games on PC? Of course, there are some third party exclusives that only ever appear on a specific con
    2 points
  12. Any progress on this? Getting logged out every time I come back to the site is pretty annoying with a slower connection.
    2 points
  13. https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Article_state See "Unplayable" state. That's for games that could not be played at all, e.g. when it requires internet connection and servers have been shut down. Example: https://www.pcgamingwiki.com/wiki/Fable_Fortune Another thing is if game is just unavailable for new users and original owners can still play it.
    2 points
  14. It's because the "Localization" header is created automatically by a template, so it doesn't have an "edit" quick link. Click "edit" besides the "Audio" header instead to be able to edit the localization section.
    2 points
  15. Similar to CD Audio Red Book: it would be beneficial to add "MIDI" into https://www.pcgamingwiki.com/wiki/Template:Audio. Users playing MIDI-backed games under Wine in Linux may not notice anything unusual. So sharing this knowledge will help them to extend their gaming experience significantly.
    2 points
  16. 😩 What muddies this whole situation is that the game is not easily accessible any longer and so cannot be easily confirmed either, and because it's from a time where games often had regional distributors it's entirely possible that one or more distributors across the world had compressed audio to keep the game unto a single disc instead of two (this is pure hypothetical here from me). And just because it is possible to connect an issue to a certain pirated release does not mean that release itself is the origin of that particular issue, and warrants a removal. Hence, mud everywh
    2 points
  17. There were multiple other issues with the edits, such as the length and format of the section title ("tested in 2021" right in the title?) or the style being very informal, featuring constructions and words like "basically", "worked for me.", "was the easiest", "That's all", "If you have problems" and so forth. We are open to valuable additions by anyone but it's important to understand that the wiki is not a personal blog to share your feelings or address the reader directly. Please read through the rules.
    2 points
  18. I've had the idea that the infoboxes should somewhere contain information about a game's save system, since there are a lot of different ways games handle it: - Roguelikes (dying completely resets you, but you retain certain benefits) - Hardcore-modes where dying deletes your savegame, e.g. "Trial of Iron" mode in Pillars of Eternity 2 - Only at the start of each level, e.g. Freespace 2 - Only checkpoint / autosave, e.g. most modern shooters - Checkpoints that can be manually activated several times, e.g. Resident Evil typewriters or sleeping in Kingdom Come: Deliveran
    2 points
  19. @cloudhaacker After doing some more testing, I've pretty much decided that just running it in full screen with the original config file is sufficient enough, as I'm still able to tab out and record via OBS by going back in, so that's that for me. In any case, I appreciate everyone who has contributed to this thread. I might make an update to the initial post later including the simplified explanation of this setup process, as it worked when simply installing the game and going through the process didn't, at least for me. I may even have time to make my own video doing this setup my
    2 points
  20. Hey there. Specific modern applications can keep old installers and similar programs from running. An example are 32-Bit Setups not starting. Usually they can be found running but not progressing in the Task Manager. (As is the case here). It is extremely likely that another process is causing this hang-up because the Setup is "waiting for it". Here is what you can do: On Windows 10 the Task Manager has a feature called "Analyze Wait Chain" on the "Details" tab to find out what program the hanging process is waiting for. So open it up, move to the Details tab and rightclick
    2 points
  21. There was https://www.pcgamingwiki.com/wiki/List_of_games_officially_distributed_with_emulators_to_run_them for a short while in September-October. But not only was it unable to include such games as SEGA Classics Collection due to it having a non-emulated main menu, the list was also completely forgot about when the admin team changed list queries from Semantic to Cargo earlier this autumn.
    1 point
  22. citybuilders - thanks, I will use this workaround if I can't find a proper solution 🙂 emptyend6893 - it shows as running in System Information App, but the interesting thing is that Memory Integrity is disabled. I also tried the registry editor trick as well as the Group Policy Editor (I have Win11 Pro) and still VBS seems to be enabled. Is that a Windows 11 bug or am I missing something?
    1 point
  23. Currently the option to Remember Me when logging in only has it so you don't have to visit the login screen and type in your account details, but it doesn't seem to keep you logged in the next time you visit the wiki when you close the window or browser, making it somewhat annoying and easy to forget when editing a page that you weren't logged in. This doesn't affect the forums however and only the wiki itself it would seem, and I have tested it across multiple browsers (including the age old Internet Explorer) that I highly doubt it is just me. Is it a purposeful design decision, somethi
    1 point
  24. Hasn't been taken down yet.. but will be sometime this week. Double whammy is removing re3 and reVC which were both great ways to play GTA III and Vice City, especially on Linux/macOS.
    1 point
  25. With the announcement of the upcoming Grand Theft Auto: The Trilogy - The Definitive Edition for consoles and PC via Rockstar Games Launcher, Rockstar also plans to remove the original versions of Grand Theft Auto III, Vice City, and San Andreas from all digital storefronts next week in preparation of the upcoming re-releases. Source: https://www.rockstargames.com/newswire/article/3933o7ko43o839/grand-theft-auto-the-trilogy-the-definitive-edition-and-more-coming-so
    1 point
  26. @idk@KyleStilkey@mrpenguinb I actually solved this issue by following the instructions given in by penguin: I did a clean installation of the game onto a different drive and kept it strictly out of the Program Files directories. When the game ran for the first time, I also turned off my other two monitors as to not confuse the application. The game now works fine along with the proper frame limit and dgVoodoo fixes listed in the PC Gaming Wiki page for this game. Will update to solved.
    1 point
  27. Sure, I have added these steps to MDK's Issues fixed section now. Feel free to make any corrections or improvements to the steps on the wiki page, or you can suggest them here (whichever works for you).
    1 point
  28. Installation is failing because the actual SETUP.EXE used to install the game is 16-bit (which won't work on a 64-bit version of Windows). Make a copy of the complete CD contents somewhere, and extract the InstallShield 3 32-bit Generic Installer into the SETUP\ENGLISH folder there. Run setup32.exe and follow the steps. You should be able to install the game normally. This sort of workaround will also work for other games using a 16-bit version of InstallShield, but you might need a different version of the replacement installer (InstallShield 2, InstallShield 3, InstallShield 5). Yo
    1 point
  29. WHAT seriously nobody replied? guess what I figured out how to make sega gt run 60fps. I used HxD hex editor and followed the instructions on pc gaming wiki. AND IT WORKS but there's one problem... the menus run too fast but when you get into a race it runs perfectly. I can't believe I'm replying to a 2 year old post so if you want the patched exe file here it is :) SegaGT.zip
    1 point
  30. There are two things I can add to this topic: • Currently, there is no distinction between cameras and controllers in the "Tracked motion controllers" field. This makes the field even harder to populate properly. • I've been hoping for a Sixaxis-type motion control subfield to be added to the "DualShock 4 controller support" field, although it wouldn't surprise me if those PCGW members with permissions to edit APIs, were to think the DS4 is old news by now. Both those things are temporarily handled by https://www.pcgamingwiki.com/wiki/List_of_games_that_support_tracked_motion_controll
    1 point
  31. Several Reasons: To begin with, a port has to be profitable and the pc market was't (and for some isn't) seen as massive as the consoles one, and there's certain genres (sports, driving, fighting, etc) that until recent years weren't so popular on pc (in companies' eyes). About mgs the port was made by microsoft and the sequel by konami themselves, the first was an ok port and the later was awful. That's because in japan desktop pc aren't so common and games on pc are relegated to niches. Today ports aren't so bad performances-wise but lack of KB&M or settings (Ninja Gaiden, Shenmue 3
    1 point
  32. Probably due to the costs involved in not only porting a game to the PC but setting up the whole pipeline that allows it to happen (be it to vet and contract outsourcing studios to do the job for them). And without a current presence, or insight, into the PC platform, it's ultimately a risky choice to take. That's one of the reasons why I see a lot of potential benefits in stuff like Epic's exclusivity for a guaranteed payout -- cautious developers/publishers whom haven't released on PC yet don't have to worry about possible losses and gets guaranteed revenue regardless of how the game ac
    1 point
  33. Well, because no one likes to hear, that PC port of game you made is unoptimised mess and doesn't has some effects, that were presented on consoles or lacks PC-specific options (like most of GTA titles on PC). For RDR exclusively it's impossible to port it in the state, that it's on consoles, cause it was made on RAGE version, that is somewhere between RAGE 2 (GTA IV) and RAGE 3 (GTA V), so if Rockstar would like to make a port, then they would need to port this game to the third version of engine plus do something with mess in the files (because RDR was originally shipped without any fil
    1 point
  34. I downgraded my 1.50 copy of the game to 1.27 because of the ridiculous 90GB file size. However, I am unsure as to which files are safe to delete to save on space, please, can anyone help? I don't want to uninstall the game.
    1 point
  35. g_m_1990

    Scope of a "PC game"?

    Not sure I'm the only one who asks this question, but I'm really curious that why the term "PC game" was not even defined, or couldn't be found anywhere in pcgamingwiki.com. So what exactly is a "PC game" in terms of this wiki, i.e. what kind of video games that could be documented here, and what cannot be? I thought this wiki is dedicated only to "IBM PC Compatible PCs and their successors", i.e. x86-16 and above architectures PCs that has a BIOS/EFI, but later I realized the wiki has a list of games with PowerPC, MIPS and ARM architecture "PCs" which clearly falls out of the above
    1 point
  36. I have never played Minecraft before but my son (8) is quite interested (spurred on by recent family Minecraft Dungeons sessions on the Switch). My son has a personal iMac 2012 which he uses for basic 'work' (Zoom etc). In the same room is an old HTPC attached to the TV (i7 920 with GTX 970). I have my Windows gaming PC and my wife's Windows gaming PC which is in our office, plus a bunch of laptops (MacBook Pro 2019, MacBook Pro 2011). Questions: What edition - Bedrock or Java? What's the best way to host the server, self-host locally on a single computer, or on a LAN o
    1 point
  37. Go to the game's directory then open "Update/x64/dlcpacks" There are folders starting with "mp", these are mp DLCs, best thing is to know which pack was released after 1.27 then you should delete these files without any risk. Or you could just get an old build on the high seas, the MP is not available on an outdated build anyway so just get the RLD version and voila
    1 point
  38. Hello. On the The Legend of Heroes: Trails in the Sky PCGW page I wrote a complete tutorial on how to add Japanese voices to the game, because the one already present is not fully correct, and it's extremely essential. But everything was removed. Why? p.s. I did that without a login
    1 point
  39. And this nvcontainer.exe is directly tied to geforce experience/shadowplay!
    1 point
  40. Hey there. Please see my comment in this thread: Edit: Oh you have already figured it out! Nevermind!
    1 point
  41. Origin version does have achievements: https://www.exophase.com/game/the-sinking-city-origin/achievements/
    1 point
  42. I made some adjustments. Developer and publisher fields were wrong, steamid was not set and store link was incorrect. I fixed all that and added more info - see the diff. Also "founded" field on the developer page is the year, not founder's name.
    1 point
  43. It's very interesting to see how you're talking about truths after looking through some game files, while the truth is seldom that easy to come by and I'm talking from the perspective of a DFIR expert. Before a court of law has decided what is true in this case you throwing around such terms is just as bad mouthing as the review bombing on steam. Get off your high horse. Here's a more detailed account from Frogwares that shows what is different and how they believe Nacon hacked the copy of the game they put on Steam: https://youtu.be/VYTSt5oOr5g I'm not saying this is the whole
    1 point
  44. I went back to check and I was having issues using F7 after getting it all going. Here's how I fixed it lol. Open up dgVoodoo and on the DirectX tab check Disable & Passthrough to real DirectX. We have to turn it off temporarily to change the renderer. Then set your desktop resolution to 640 x 480, again this will be temporary it just prevents everything from resizing and causing crashes. Start the game, and once it starts try pressing F7. In the first cutscene with the ship and the clouds you should see an immediate effect, the clouds look like they're outlined when DirectX wrapper is tur
    1 point
  45. GOG's store page does mention the following at the bottom of it: Is this not correct? Does the game actually include the 32-bit executables as well? Also, what form of DRM are we talking about here? Various Crysis entries have been found to include the anti-tamper component of SecuROM still active and enabled, but with the DRM functionalities disabled. Typically speaking PCGamingWiki doesn't per se treat the anti-tamper component of SecuROM as DRM, as it only rears its head when attempting to do stuff like inject third-party DLL files, and otherwise don't enforce any form of copy
    1 point
  46. I was gonna say that since you registered before 2018 you could get the Bedrock version for free but sadly that offer expired in April
    1 point
  47. Since he mentioned iMac and MacBook, it's important to know that Bedrock can only run on Windows 10. Java Edition supports Windows, MacOS and Linux. I'd call Bedrock the "kid version", since it's more stripped down in features compared to Java, and getting access to w.i.p versions is a nightmare on Bedrock. If you want to play on older versions of the game, or want to play alot of custom maps, Java is the only choice for the former, and the superior choice for the latter. On the other hand, Bedrock is much more optimized than Java, as such it will perform better on lower-end hardwar
    1 point
  48. Bedrock is the version that is on the consoles like the switch. Java has support for texture packs and mods and gets the new updates before Bedrock. So if you want to play with your switch and pc together then bedrock, but if you only want to play between pcs then Java for sure, Don't buy Realms, if you can run a server off one of the pcs then its free. On the minecraft site there is a guide how to set up a server. But a LAN would be easier if you are all on the same network. You could try creative mode first and build something together as a start as well Have fun!
    1 point
  49. I admit I am currently playing a lot of Apex Legends (nearly 200 hours) and bought the Season 1 pass which I'm very happy with! Looking forward to the map changes and the new legend.
    1 point
  50. This seems like an important setting, especially with the prominence of high-PPI UHD monitors. True: Has option to change scaling settings. May or may not automatically scale based on selected resolution. Example: SWTOR Always on: Is automatically scaled based on resolution, but has no manual setting. Example: Lego Star Wars: The Complete Saga Limited: Only scales certain elements (ex: graphics but not text), or cannot be scaled beyond a certain percentage of the base resolution. Example: Half-Life 2 False: Is not scaled and does not have an option to scale. Can't th
    1 point
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