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Showing content with the highest reputation since 05/26/2019 in Posts

  1. 3 points
    Andytizer

    Special K and PCGamingWiki linking

    Many thanks to @Aemony and Kaldaien for organising linking back from the Special K mod to PCGamingWiki, you can see this in action in Octopath Traveler version of the mod. I like to think PCGamingWiki is more in the 'Computer' section of the bookshop rather than 'Self-Help' section :D.
  2. 2 points
    Epic isn't only paying for exclusivity, they are also taking a smaller share of revenue from game sales. Epic is providing a more lucrative store for developers. If Valve has an issue with this, they can adapt Epic's policies for the Steam store. Valve could pay off developers and publishers to not release games on the Epic Games Store, yet they have chosen not to compete in that regard.
  3. 2 points
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  4. 1 point
    On the flip-side: GOG is facing harsher competition than ever before as a result of Epic’s 88%/12% and Discord’s 90%/10% revenue splits. Steam can wether the storm easily, but can GOG? They already made barely any profit (if I remember it correctly) last year.
  5. 1 point
    I would say it is competition. What is stopping Valve from throwing even more money at developers to keep them from jumping ship to the Epic Store?
  6. 1 point
    From what we can gather based on the few tidbits here and there, Epic basically guarantees a number of sold units, as in regardless of whether the title actually sells a number of paid copies or not developers will still be paid as if they did. This is good for developers if e.g. Epic guarantees 500 000 copies sold, as that means devs will be paid as if 500 000 copies were sold even in cases where they might not have sold as many copies. Source: https://www.thegamer.com/epic-store-2-million-sales-exchange-exclusivity/ That developers and/or publishers enters an agreement with Epic isn't weird when faced with the alternative. It's basically a guaranteed income for a timed (non-Steam) exclusive window vs. an uncertain income for that same period of time. Sure, some titles might've seen the same sorts of income on the Steam platform, or even higher, but the flood of titles releasing on Steam every day makes it much harder to differentiate oneself from the competition and reach the possible audience. While I don't like Epic's platform, nor this way of garnering timed exclusives to build an audience and platform, I can at least see the value of it from the perspective of publishers or developers. It is therefor understandable why many titles choose to go timed exclusive on Epic when faced with the choice. At the end of the day game development is a business first and foremost from the perspective of corporate game studios.
  7. 1 point
    And therein lies the crux of the problem. people who "don't like it" as you put it got bait and switched into an EGS release effectively taking the choice they were promised out of their hands. No wonder they are pissed, i would be. ¯\_(ツ)_/¯
  8. 1 point
    If you don't like it, don't spend the money. The total amount I have spent at the Epic Store: $0. Zip. Zero. Nada. Part of this is because I feel that spending $60 on a game is too much when, in a few months time, the price decreases to a more acceptable point, part of this is because I have too many unplayed games. Steam also launched in September, 2003. There was no such thing as achievements or cloud saving which is taken for granted nowadays. They did, however, have a janky backup utility where you can back up to CDs or DVDs (!!!) which hasn't really been improved for the modern environment where I have a FreeNAS server with 27TB of storage sitting in my closet. Game backups were really important to me when the best I could do in download speeds was 20Mbps, and some of the games are HUGE. Can I easily backup a game using Uplay, Origin, Battle.net, GOG, or Epic? Nope. (Note: I moved to an area that has Gigabit download speeds, so I'm no longer backing up my game downloads). The same complaints I hear about the Epic store is the same complaints I have heard about Origin (EA Games) and UPlay (Ubisoft). In those cases, I suspect that Origin and UPlay were set up partially to appease the big retailers who were hesitant about carrying PC software which sets up a competing storefront, and partially to avoid the Steam tax.
  9. 1 point
    How is this any different than pre-order DLC, CDs, or DVDs that are exclusive releases to a particular retailer? Or TV shows/movies that are available only on a specific streaming platform? What I'm suspecting is that Epic is giving the publisher a higher percentage of sales in exchange for a exclusive release window. I don't see anything that says that title XXX is never going to show up on Steam, just not at release date.
  10. 1 point
    Crowdfunding in a nutshell. At least Shenmue 3's Kickstarter doesn't seem to have promised a Steam copy on the page back in 2015 from what I can tell.
  11. 1 point
    Tim has already said he doesn't want to get bogged down with additional APIs for EGS. Its why they already got caught uploading steam user-data without consent and why they should already be sued sky high... aside form that, this is clearly a move to protect Tim's bottom line, no other reason for it - since he doesn't care about consumer or other companies.
  12. 1 point
    I imagined this would be dead-on-arrival and that GOG would have to, on their own, implement support for running the various install commands of other platforms. But that they're actually "in talks" might suggest we might see some more complex integration than simply querying the web APIs of the platforms and executing the relevant protocol URI.
  13. 1 point
    Sounds pretty great, hopefully you won't even need the other launchers to install and run games in the future
  14. 1 point
    Andytizer

    PCGamingWiki News Editor Job

    Our goal is to be the very best resource on the internet for fixing PC games. To do this, we need to attract new members and build up a more active and engaged community. We are looking for someone to help post news regularly and manage our social media channels. This is a paid temporary part-time position. Responsibilities: Writing news articles regularly (main responsibility) and forum posts. Posting onto social media channels (Twitter, Facebook and others). Person specification: Excellent command of the English language. Passionate about PC gaming and have a strong understanding of its news culture. Ability to use our CMS (this forum software - IP Board). Some experience writing for online publications (desireable). A reliable person who is calm, tolerant and patient with others. Hours: Approximately 3-5 hours work spread throughout each week. This is a paid temporary part-time position. The work is remote and hours are fully flexible and has the potential to expand in the future. This job would best suit a person already working as a freelance games journalist or similar position looking to supplement their income, or an amateur writer who loves PC gaming. Further details: The role is open to straight away. Salary is paid per hours worked, and it set at a fair rate (please enquire for more details). Please email andytizer@pcgamingwiki.com with a CV and a writing sample and links to published articles. If you don't have these then we can arrange a writing trial where you submit a sample article. Please get in touch with Andytizer via Discord to ask questions directly. See this News section for an idea of what kind of articles we hope to publish. This position is subject to change, depending on the requirements of PCGamingWiki.
  15. 1 point
    Aemony

    Metro Exodus, the UWP variant.

  16. 1 point
    This have been on the backburner for a while. I usually just tell users to use /row/developer with an appropriate second parameter instead: {{Infobox game/row/developer|My Famous Game Studio|Microsoft Store}} The porter row is currently tied to what PCGW sees as OSes, and trying to fit in /platform “ports”/ on that row is probably going to be a headache. It also isn’t as relevant information since the work done is typically far less minor (usually just involves replacing one library for another, or hooking up calls to replacement calls, etc). I recommend we simply formalize the use of the developer row in the few cases where another studio worked on one of the platform releases.
  17. 1 point
    Metro: Exodus is now available on Microsoft Store - a surprise given all the hoo-ha about Epic Games Store vs Steam exclusivity.
  18. 1 point
    Garrett

    E3 2019 Megathread

    Microsoft is running the MixPot promotion again: watch the Xbox E3 stream on Mixer (from the Mixer Xbox channel or through the app) and sign in with a Microsoft account to get free games/DLC. See the Xbox MixPot FAQ for details. Last time it was only games/DLC for consoles, but since they will be talking about the PC this time there might be some PC goodies.
  19. 1 point
    The case of Chaosbane is confusing because there were reports by people buying the standard edition and playing it on the 31st. In general, I don't think it's of much value to have a separate field for games that have this type of pre-order early access. Even if we do implement it, unless we name it "pre-order release date" or something as clear, we'd still need notes on how the date is tied to pre-orders only, and this need for extra notes means we might as well just keep delivering this information through notes only. I don't think it's that common to offer early access as part of pre-orders but you can correct me if I'm wrong.
  20. 1 point
    There are more specific date possibilities too - e.g. Chaosbane which was available 4 days earlier as a pre-order bonus. I'd arguably say that the 31st May 2019 was the true release date (even reflects this on Steam) even though the 'official' date was 4 days later. Perhaps this could be 'Date first available' @Rose I'd say 'Date first available' means the 1st day you could pay money for the 'full' game.
  21. 1 point
    Proposal to remove wikis from General information and the Editing guide. Wikis were included because generally speaking there was 'the one' wiki everyone used. However with the advent of massive wikifarms, a single game could have several wikis associated with it. Problems: Inconsistencies with 'community wiki' / 'official wiki' terminology - meaningless as all wikis are community wikis Wikis don't offer technical information If a wiki contains a good technical page, this could be linked to separately Proposed solution: Remove any game wikis from General information Time limit: 7 days (14th June 2019)
  22. 1 point
    Aemony

    Proposal: UI Scaling parameter

    Garrett's accessibility example seems to include this in the form of " HUD/UI/text size setting ": https://pcgamingwiki.com/wiki/User:Garrett/Accessibility/sandbox
  23. 1 point
    Andytizer

    MobyGames

    In terms of linking to other game websites - my preference for the health of PCGamingWiki project, is to have mutual linking with other sites. This has immense SEO benefits. For example we have a system for WSGF-PCGamingWiki article links, and also SteamDB and IsThereAnyDeal etc. MobyGames seems like a good place to link to - but before we do anything I'd like to get in touch with the admin and see if there's anything we can do as a partnership. Does anyone have the contact details for the current admin? Best to get in touch via.. Discord, or Twitter?
  24. 0 points
    Anthraksi

    Metro Exodus, the UWP variant.

    While I was enjoying the E3 content yesterday, I happened to notice that the once Epic Games Store exclusive Metro Exodus has switched to being not so exclusive anymore. While the game still isn't on Steam and it changing from being an exclusive to one bad platform, to being available on two almost equally bad platforms (these are all my opinions by the way) wasn't really the change I was hoping to see, I thought I would give it a chance, since it was going to be available for a mere 1€ investment. (plus the added agony of updating windows, that never goes smoothly without anything breaking, does it?) Well I just booted it up for the first time and it wasn't pretty. The game has been "ported" to the vilified UWP platform and as far as I can see, the game does NOT handle that very well. I haven't gotten past the main menu yet, but from what I have seen I don't think that I really have to. The game just outright refuses to save any graphics options that I change in the menus. Resolution, DirectX mode, everything remains unchanged no matter what you do. I located the supposed config files too, but they were encrypted and cannot be edited in Notepad++ (location is AppData\Local\Packages\DeepSilver.ProjectWindfall, if you want to have a look) so there pretty much is nothing that I can do at this point to even change the resolution from the abysmal default of 1280x720. Also you can't access the install folder unless you take over the ownership. Microsoft still thinks it's smart to lock users out of their own computers, so I guess that's just insult to injury at this point. So yeah all in all it's a huge dumpster fire at this point. I can only guess why the game is broken, but as I previously said I think it's cause of the switch to UWP and the config files not being where they are in the EGS version Edit: Went into some guy's twitch stream and asked how he got the resolution to change. He said alt+tab in and out and it should work. And it did, at least for me but yeah it's still kinda whack.
  25. 0 points
    I've got a new issue to report. The graphics seem bugged/broken upon launch. I have to edit the video settings, any settings, and it fixes. I initially discovered this to get HDR working properly, but I had the same exact problem even when I disabled HDR at the system level. Everything is blurry and the gamma is too low. When I look at the menu, everything seems to be correct; it's just too dim and blurry but unchecking and renabling HDR seems to make it work. I just wish this wasn't so stupid. I would also like to add that I encountered the "could not save" issue along with the "could not log into xbox live" issue. The first was resolved by simply closing and re-starting the game a couple time. The latter was fixed by enabling windows firewall and allowing all settings to default. You can test your xbox live connectivity in the xbox portion of the windows setting menu. For those who can't install, I'd triple check you're on 1903 with all the latest updates.
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