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Showing content with the highest reputation since 08/17/2013 in Files

  1. 9 points

    Version 3.5

    18,568 downloads

    The tool removes black bars from the in-game cutscenes, cinematic cameras, shops and a number of other areas at 21:9 and wider resolutions. Since version 2.0 it also removes pillarboxing from the photo mode. Since version 3.0, it allows for custom FOV adjustment. Launch the game first, then the tool. The password for the archive is pcgw As expected from a trainer based on CE components, this tool does get falsely flagged by some anti-virus software as a trojan, while the rest correctly mark it as a "hacktool". Use the tool provided here at own risk and ideally avoid playing RDR Online without completely disabling the fix - especially the FOV hack. Tested at 2560x1080, 3840x1080 and 5760x1080. Additionally confirmed as working by two volunteers from WSGF. You can buy me a coffee here.
  2. 7 points

    Version 2.0.2

    1,016 downloads

    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  3. 5 points

    Version 0.9.9

    9,420 downloads

    The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.
  4. 4 points

    Version 3.0

    666 downloads

    The tools for Steam and Microsoft versions of Halo: Reach, Halo 2: Anniversary and Halo 3 remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool. The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher is not possible for Xbox and would be inconvenient to Steam users, as it would likely require replacing files before each launch in the anti-cheat-enabled mode. Tested the Xbox / Microsoft store version at 2560x1080 (all games), 3840x1080 (Halo 3) and 5760x1080 (all games). You can buy me a coffee here.
  5. 4 points

    Version 1.0.0

    1,039 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: The MAIN MENU will be stretched (incorrect Aspect Ratio) but in-game & cinematics everything will be using correct Aspect Ratio! I can only test it in 32:9 and it works perfect! I can't test Surround/Eyfinity resolutions but it should work fine, I expect! Cheers, Helifax
  6. 4 points

    Version 1.1.1

    5,917 downloads

    Install Flawless Widescreen Unpack the archive included here and copy the folders to the main Flawless Widescreen folder in Program Files Launch Flawless Widescreen and make sure the fix is enabled, which will remove the black bars and allow for FOV adjustment through the UI or hotkeys
  7. 3 points

    Version 20190708

    4,115 downloads

    Unpack the archive with software like 7zip, then patch the main game exe with the tool. This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles. If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules! Support with a donation.
  8. 3 points

    Version 2.0

    2,149 downloads

    These solutions for 2560x1080, 3440x1440, 32:9 and 5:4 resolutions will remove the black bars from the game. Pre-rendered cutscenes, subtitles and some of the UI elements will be stretched. Unpack the applicable archive with software like 7zip - the password is pcgw If using the trainer, make sure the game is launched before it. After applying the fixes with the hotkeys, change the display mode to fullscreen or borderless and apply. Tested the latest EGS and Steam versions at 2560x1080, 3440x1440 and 3840x1080. You can buy me a coffee here.
  9. 3 points

    Version 1.0.0

    1,535 downloads

    Features: HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation: Unpack the archive Copy all files to the game folder "Stranglehold\Binaries\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [FOV] Additional_FOV = 0.000 FOV value in degrees that will be added to current FOV
  10. 3 points

    Version 1.4.1

    4,476 downloads

    The tool removes black bars from cutscenes, resulting in more horizontal and vertical FOV by default but also allows for custom real time FOV adjustment. Unpack the archive with software like 7zip or PeaZip - the password is pcgw Launch the game first, followed by the tool. All trainers based on CE components may trigger some anti-virus software. Tested the latest Origin version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  11. 3 points

    Version 1.3.0

    10,072 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod Instructions Supported Versions This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Rename or remove the xinput1_3.dll from the folder of the game. Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did. I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.3: Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game v1.2: Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled v1.1: The dedicated dodge binding now has the same distance and duration as the double tap version v1.0: Initial public release
  12. 2 points

    Version 2.0

    1,497 downloads

    The small patchers remove black bars from the game at 21:9 and 32:9 resolutions. Make sure your resolution is selected after patching the game exe. There will be UI alignment issues, especially noticeable at the world map, but the game appears to be fully playable with no elements out of view. Tested the latest Steam version at 2560x1080, 3440x1440, 3840x1080 and 5120x1440. You can buy me a coffee here.
  13. 2 points

    Version 1.1

    250 downloads

    The trainer displays the current FOV and allows to change it at all resolutions in real time. Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software. Tested the latest full GOG version and the Steam demo. You can buy me a coffee here.
  14. 2 points

    Version 1.1

    1,519 downloads

    A total overhaul of the old Flawless Widescreen script for GTA V that has been dysfunctional for many months if not longer. As before, it allows for fine-tuning of FOV per each view - first person, in-vehicle, ADS, and third person. It also allows to remove the pillarboxing at cutscenes at 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled. Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Launch Flawless Widescreen, select Grand Theft Auto V (updated) and set everything to preference. Tested the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080. You can buy me a coffee.
  15. 2 points

    Version 2.0

    6,127 downloads

    Option 1: Use the included aspect ratio patchers to target \BloodstainedRotN\Binaries\Win64\BloodstainedRotN-Win64-Shipping.exe within the game folder. Option 2 (works with Game Pass): Download the included trainer and unpack it with software like PeaZip. The password is pcgw Launch the game, then the tool. Press the shown keys to remove the black bars and adjust FOV as desired. To avoid upscaling, edit %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini and at the end add ResolutionSizeX=YOUR_WIDTH ResolutionSizeY=YOUR_HEIGHT and set FullscreenMode=0 Changing game settings may reset the above. Tested the latest GOG and Xbox Game Pass versions at 2560x1080, 3840x1080, 5760x1080 and 3240x2160. You can buy me a coffee here.
  16. 2 points

    Version 3709.4

    884 downloads

    Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
  17. 2 points

    Version 1.0.0

    389 downloads

    Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced In the Settings.ini file, you can change the following settings [FPS] Limit = 60 FPS limiter value Unlock = 0 Value - 1 disables FPS limiter To achieve better performance at high FPS, it is better to disable the internal FPS limiter of the game. Use Vsync or external FPS limiter to limit FPS. This game is designed to work at a constant speed, so you must have a stable FPS, otherwise you will notice a slowdown or acceleration of the game speed. Example for 120 FPS with Vsync or external FPS limiter [FPS] Limit = 120 Unlock = 1 Example for 144 FPS with Vsync or external FPS limiter [FPS] Limit = 144 Unlock = 1 [RESOLUTION] Width = 0 Height = 0 This setting can override game's horizontal and vertical resolution Example for 1920x1080 resolution [RESOLUTION] Width = 1920 Height = 1080 [GAMMA] ColorCorrection = 1 Value - 0 disables color correction Use this setting to get more natural colors [TEXTURES] ShadowMapSize = 1024 Increase this value to get better shadows quality 256 - min value 8192 - max value Lighting = 384 Increase this value to avoid artifacts in some cases 256 - the min value 8192 - the max value
  18. 2 points

    Version 1.0

    201 downloads

    The simple patcher removes the zoom limitations affecting ultrawide and wider resolutions. Compared to the manual solution, it does not depend on any specific aspect ratio. There is no reliable fix for the windowboxing at the cutscenes yet and I've had better results in the demo. Tested the latest full GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  19. 2 points

    Version 1.0

    138 downloads

    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can buy me a coffee or support me on patreon.
  20. 2 points

    Version 2.1

    9,819 downloads

    The trainers for Xbox/Microsoft and Epic game versions, and patchers for EGS and future versions remove pillarboxing (black bars) from real-time rendered cutscenes, menu and dialogue screens and offer the option to adjust FOV. Use software like PeaZip or 7zip to unpack the archives. The password is pcgw Making changes to Engine.ini to increase FOV through Y-axis calculation is no longer recommended, as it gets reset by finishers and possibly other in-game events. Make sure the config is in its default state to avoid unexpected issues. The mod does not address the cropping of the viewmodel and stretching of FMVs. In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX=, ResolutionSizeY=, DesiredScreenWidth=, DesiredScreenHeight= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config. You can buy me a coffee here.
  21. 2 points

    Version 1.1

    389 downloads

    The tool removes black bars from the game in real time at 32:9 and wider resolutions. Compared to the great existing WSGF solution by Helifax, it is compatible with the Game Pass / Microsoft Store version of the game, automatically sets its resolution based on that of the desktop and has no aspect ratio limitations. Unpack the archive with software like 7zip - the password is pcgw Run the game, followed by the tool Press the Enable key as shown Set the fullscreen mode to Borderless and the in-game resolution to any of the available options All tools based on CE components may trigger some anti-virus software. Tested the latest Game Pass version at 5120x1440 and 11520x1080. You can buy me a coffee here.
  22. 2 points

    Version 1.0.0

    497 downloads

    Complete DirectInput Force Feedback Driver for XInput - Masahiko Morii MSI pack including all versions ever released! Very rare to find nowadays. List of files xi.win7.x64.en.msi > Windows 7 x64/64bit English xi.win7.x86.en.msi > Windows 7 x86/32bit English xi.wlh.x64.en.msi > Windows Vista x64/64bit English xi.wlh.x86.en.msi > Windows Vista x86/32bit English xi.wnet.x64.en.msi > Windows XP x64/64bit English xi.wxp.x86.en.msi > Windows XP x86/32bit English xi.win7.x64.ja.msi > Windows 7 x64/64bit Japanese xi.win7.x86.ja.msi > Windows 7 x86/32bit Japanese xi.wlh.x64.ja.msi > Windows Vista x64/64bit Japanese xi.wlh.x86.ja.msi > Windows Vista x86/32bit Japanese xi.wnet.x64.ja.msi > Windows XP x64/64bit Japanese xi.wxp.x86.ja.msi > Windows XP x86/32bit Japanese
  23. 2 points

    Version 1.0.0

    59 downloads

    This is a hack by Jackfuste which allows for widescreen resolutions to display properly instead of being stretched, additionally UI elements are unstretched and sit in the corners, and other 2D elements are centered, however loading screen graphics are stretched. This fix was downloaded from this forum: https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32562 All credit goes to Jackfuste, I am merely uploading a mirror. This was tested on a cracked retail version of the game, it is unknown if it will also work on a Windows XP system using StarForce protection.
  24. 2 points

    Version 1.0

    2,214 downloads

    The tool removes black bars at any widescreen resolution. Unlike the existing solution, it works with the Microsoft version of the game. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, press Alt+Enter twice. Alt+Tab may work as well. Try again if unsuccessful. Tested the latest Xbox Game Pass version at 2560x1080 and briefly at 7680x1080. The latter was affected by UI issues. You can buy me a coffee here.
  25. 2 points

    124,370 downloads

    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed - Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  26. 2 points

    Version v1.0.1

    648 downloads

    TL;DR The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements. The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future. Its features include: Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Instructions Supported Versions This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables. Steam (international version) Steam (international demo version) Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are currently no known issues. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.0.1: Added support for game version 1.0.3 v1.0: Initial public release
  27. 2 points

    Version 1.1

    549 downloads

    The game limits FOV between 70° and 80°. This tool lets you set the FOV anywhere between 1° and 160°. To use the tool, make sure you've run the game at least once, then close it. Run the tool, and choose which player profile to update the FOV for. Then enter the desired FOV and press enter. I recommend either 100 or 110. If all goes well, press any key to close the tool, then launch the game. Enjoy. If you go into the settings, the FOV slider will be out of bounds. You can safely adjust any other setting without affecting the FOV. If you touch the FOV slider, you'll revert the FOV changed by the tool. To fix, close the game and re-run the tool.
  28. 2 points

    Version 1.0.0

    366 downloads

    Need for Speed: Most Wanted - HiDPI icon By TripleZet https://www.deviantart.com/triplezet Source: https://www.deviantart.com/triplezet/art/Need-for-Speed-Most-Wanted-HiDPI-icon-745415159 Original icon for NFS: Most Wanted reworked in high resolution to look as close as possible to original 32x32 one. If you need something bigger than 256x256, feel free to use 640x640 PNG preview (from Source)
  29. 2 points
    Methanhydrat

    Metro Mouse Fix

    Version 1.2

    16,532 downloads

    What is this? This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration. Overview Description Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input Same sensitivity in all directions More reasonable sensitivity range No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux: Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\" Start the game like you would normally, for example directly through Steam or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  30. 2 points
    Farmer

    Powerslave EX fix

    Version 1

    1,278 downloads

    The Windows 10 Fall Creators Update introduced a bug into Powerslave EX which broke mouse control. The executable included in this archive provides a fix.
  31. 2 points

    Version v1.1

    191,950 downloads

    This fixes the following issues with Gothic and Gothic II on Windows 8 and later: Window border visible in fullscreen mode Low frame rate in fullscreen mode Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present. This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe: ForceSimpleWindow (hides window border) DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues) This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue. This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  32. 1 point

    Version 1.0.0

    230 downloads

    These patches are made using the addresses posted by Reddit user OnkelJupp to remove ultra-widescreen pillarboxing from Horizon Zero Dawn without the need for manual hex editing. Unpack the archive using the password pcgw Open the desired patcher and navigate to the game folder where HorizonZeroDawn.exe is located and click Start Launch the game and set the aspect ratio in the settings to Auto Included resolutions are 2560x1080, 3440x1440, 3840x1600, 5120x2160, 6880x2880 and a combined patcher for 32:9 aspect ratio resolutions 3840x1080 and 5120x1440. Tested on the launch Steam version.
  33. 1 point

    Version v1.7

    7,422 downloads

    TL;DR This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration. Quick start guide: Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode Features The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more. Its features include: Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI Instructions Supported Versions This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables. Steam v1.10 GOG v1.10 Note that the mod currently does not work with the demo version of the game. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode Note that the GUI is for configuration only and does not have to be running for the mod to work. *If the GUI does not work probably, you might miss some of the requirements. See the section for details Uninstall Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game Presets The mod comes with three standard configuration presets: Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough Note that these settings are just templates and can be adjusted as desired. Known Issues The option is currently broken and not working as intended. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.7: Added support for non-Denuvo Steam version of the game v1.6: Added support for GOG version of the game v1.5: Upgraded main game and Mooncrash support to game version v1.10 v1.4.6: Upgraded main game and Mooncrash support to game version v1.09.5 v1.4.5: Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix v1.4.4: Upgraded main game and Mooncrash support to game version v1.08 v1.4.3: Upgraded Mooncrash support to game version v1.07 v1.4.2: Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode v1.4.1: Fixed a crash that occurred in some parts of the Mooncrash DLC v1.4: Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC v1.3.2: Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode v1.3.1: Fixed a bug that caused the status sound setting to be ignored v1.3: Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup v1.2.4: Solved compatibility issue with ReShade v1.2.3: Controller movement no longer gets stuck on interactive items when using PS4 prompts v1.2.2: Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix v1.2.1: Fixed a loading issue that occurred on some system configurations v1.2: Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes v1.1: The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod v1.0: Initial public release
  34. 1 point
    KyoriAsh

    SPF2TPatch.zip

    Version 1.0.1

    9 downloads

    Compatibility fixes for issues running Super Puzzle Fighter II Turbo on Windows NT-based operating system. NOTE: Run this patch first before running installation of Super Puzzle Fighter II Turbo Extract anywhere and run SPF2TPatch.bat to apply the fix. This fix works by applying the following compatibility fixes to SETUP.exe, UNINST.EXE and W_SPF2X.EXE: Win98 Compatibility Mode (to fix registry read and write problem in Windows NT-based system) Additionally this fix also applies the following compatibility fixes to EXEC_ST.EXE: Elevate Create Process (to allow administrator priviledge)
  35. 1 point

    Version 1.2

    386 downloads

    About An ASI Loader plugin which allows Battle For Bikini Bottom Rehydrated to run on Ultrawide displays, and with even higher framerates. Setup Extract the "BFBBUW.7z" file using 7-Zip, WinRAR, or anything else that can extract these archives, and use the password "pcgw" to extract. Copy the plugins folder and dsound.dll (ASI Loader) into the "\Pineapple\Binaries\Win64" directory of where the game is installed. Make sure that the in-game resolution is set to your chosen resolution. If you are using a non-16:9 or 21:9 resolution, you will need to edit the GameUserSettings.ini (in the "Pineapple" localappdata directory) using a text editor and then relaunch the game. Note: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\SpongeBob SquarePants Battle for Bikini Bottom - Rehydrated". If you are experiencing difficulties launching the game or changes don't apply after installing the patch, make sure to download Visual C++ 2015-2019 Redists here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Source Code Source code is available here: https://github.com/KingKrouch/BFBBUW
  36. 1 point

    Version 1.1

    804 downloads

    The patcher replaces some of the existing game resolutions with common ultrawide resolutions, allowing for extra horizontal FOV. (VERY IMPORTANT) Follow the first steps of this guide to unpack the game exe. I am not allowed to provide the instructions here. Download and unpack the archive included here, then launch the patcher Target and patch DQB2_EU.exe (English/Europe) or DQB2_AS.exe/DQB2.exe (Asia) . In the configuration tool, 1920x1080 will correspond to 2560x1080 2560x1440 will correspond to 3440x1440 3840x2160 will correspond to 3840x1080 2048x1152 will correspond to 5120x1440 Known issues: UI stretches from 16:9. Screenshots taken through Steam are at 16:9. Shadowplay and other tools can be used instead. Tested the latest full and demo Steam versions at 2560x1080, 3440x1440, 3840x1080 and briefly 5120x1440 borderless. You can buy me a coffee here.
  37. 1 point
    k4sh

    RDR2 Centered HUD

    Version 1.0.0

    9 downloads

    I really was upset with the map being compressed while playing ultrawide 3 displays. The only way to get rid of this bug was to set the game windowed borderless. It's still not perfect as the map is spaned all across my 3 displays but better with actual behavior. But while doing this, the HUD (minimap, Texts, ammo) were left and right sided. Player can still modify the HUD location but it would still be bounded to 90% of the viewport. So i wrote this cheat table to overwrite the bounded locations. This script is not perfect. First, you have to set in your game settings the horizontal area in game to 90% and vertical one to 100%. Then, edit the script and modify the following code : Change the value after (float) to whatever you like between 0 and 0.95 (0 should give weird behaviors). While in game, activate the script and then go to settings as if you were to change your horizontal HUD position in game. You'll probably see non correct values but don't worry about that. Apply changes and go back in game. Your HUD should be centered correctly now.
  38. 1 point

    Version 1.0.0

    93 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. This is an update for the DOOM(2016) Fix made by Hayden, which is part of FWS. (The existing plugin stopped working, so I had to redo this from scratch, after the game got updated...last year?!). - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: Has been tested only with Vulkan API. OpenGL version might not work. Some UI will still be stretched - I didn't bother to fix it... sorry! Cheers, Helifax
  39. 1 point

    Version 1.0.1

    17 downloads

    The trainer allows for real-time FOV adjustment in the game. Unpack the archive - the password is pcgw Launch the game Launch the tool and press the keys as instructed The underlying script is built around the FOV bytes for Shantae found by czarman. For permanent changes or manual adjustment, modify the first instance of those bytes in a hex editor. Tested the latest Steam version.
  40. 1 point
    BRR

    Gothic SystemPack

    Version 1.8

    1,513 downloads

    SystemPack 1.8 from https://forum.worldofplayers.de/forum/threads/1340357-Release-Gothic-½--SystemPack-(ENG-DEU) for Gothic 1 and 2. Downloaded from the Yandex link in the thread. (https://yadi.sk/d/t3SJ6DsSrU-YkQ) Yandex download limit has been exceeded and now requires an account to download. I also added gothic1_playerkit-1.08k.exe (http://www.worldofgothic.com/dl/?go=dlfile&fileid=28) and the official 1.08k patch for Gothic 1 to this archive. (http://www.worldofgothic.com/dl/?go=dlfile&fileid=10) Instructions for Gothic 1: install Gothic Patch 1.08k (GOG version is already patched), install gothic1_playerkit-1.08k.exe, install Gothic1_PlayerKit-2.8.exe, install G1Classic-SystemPack-1.8.exe. Pass: pcgw
  41. 1 point

    Version 2.0

    1,050 downloads

    The tools included here remove side black bars (pillarboxing) from the cutscenes and adjust FOV for parity with 16:9. The trainer is based on CE components and may trigger some anti-virus software. It allows for fully hor+ FOV adjustment. The password for its archive is pcgw The patchers allow for hor+ FOV adjustment on the horse and simultaneously hor+ and vert- while on foot and at cutscenes. Tested the latest GOG version at 2560x1080, 3840x1080 and 5760x1080. You can buy me a coffee here.
  42. 1 point

    Version 1.0.1

    110 downloads

    Fixes the black borders to extend the viewport for widescreen made for Flawless Widescreen. SLW Fix.zip
  43. 1 point

    Version 2.30.0.0

    4,108 downloads

    These are hex-edited executables for the retail (patched to 2.3) and Steam versions of Dungeon Siege 2. It should fix the missing cursor when playing fullscreen on Windows 10 v1703 or later. The only downside is that it creates a bug when playing in windowed mode where the camera rotates way too fast when using middle-click (see https://steamcommunity.com/app/39200/discussions/0/1643164649220168122). Just use your original executable if you wish to play in windowed mode. Credits to Killah for originally making this fix for the Broken World expansion. Virustotal: https://www.virustotal.com/gui/file/233f948b545f878253bd5c7c4ee4a5ded678ffaddc39971ba4840768ac0603a2/detection
  44. 1 point

    Version (game version 0.0.4)

    224 downloads

    Unpack the applicable archive and use the tool to patch the exe in \DevilsHuntUnreal\Binaries\Win64\ within the main folder. This will remove the pillarboxing from the gameplay, menu screens and cutscenes. Tested with the latest GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  45. 1 point

    Version 1.0.0

    36 downloads

    Fixes the vertical aspect for lower aspect ratios such as 4:3 and 1:1 resulting taller FOV than 16:9.
  46. 1 point

    7 downloads

    Higher quality icon for Black Moon Chronicles, taken from the splash screen of the editor and upscaled twice with waifu2x. Comparison: https://community.pcgamingwiki.com/gallery/album/142-black-moon-chronicles-icon-comparison/
  47. 1 point

    Version 1.0

    8,877 downloads

    What is this? This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration. Overview Description Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people. This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game. Features Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version Instructions Supported Versions Steam Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched Install The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\" Start the MWRSPFovFixGUI.exe to configure the fix as desired Start the game like you would normally, for example directly through Steam or Big Picture mode A few additional notes on the installation: You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here Uninstall Remove the XInput1_3.dll from the game's main folder. Configuration To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip. There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera. By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15. Note that the settings can also be adjusted while in the game by using the corresponding keybindings. Additional Information What You Should Know Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  48. 1 point
    Beastman95

    dgVoodoo 2

    Version 2.54

    36,460 downloads

    Original file: http://dege.freeweb.hu/dgVoodoo2.html dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10. This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
  49. 1 point

    792 downloads

    Included here are two "defaultrenderconfig.xml" files used to increase draw distances/LOD distances further without creating any drawbacks or problems as much as possible. *High - is the standard version *Extreme - pushes it even further out, but this requires more VRAM and a faster storage device (RAMDisk or SSD) to work well. I generally recommend just the high version. To use these you need the Dunia Mod tools *Extract "common.dat" in "Far Cry 3 Blood Dragon\data_win32" *Make a backup of "defaultrenderconfig.xml" in "Far Cry 3 Blood Dragon\data_win32\common\engine\settings" and change the file name of the selected version to just "defaultrenderconfig.xml" and place it in the folder above. *Rename the default "common.dat" and "common.fat" to something else to preserve it after extracting and leave it where it is. *Now take the extracted "common" folder with the replaced "defaultrenderconfig.xml" and drag it on to "Gibbed.Dunia2.Pack.exe" This will create a new "common.dat" and "common.fat" in the "\data_win32" folder *In your "GamerProfile.xml" file in "\my games\Far Cry 3 Blood Dragon\" folder make sure in your "<RenderProfile>" section that you are NOT adding or modifying anything except "<CustomQuality>" or "<Post>" otherwise some stuff will not work. (If you are interested in removing Parallax from roads, this mod includes this!)
  50. 1 point
    Garrett

    AGEIA PhysX Engine

    Version v2.5.2

    2,287 downloads

    AGEIA PhysX v2.5.2 DLLs needed for some old games (e.g. Infernal) due to not being included in the newer NVIDIA PhysX installers. Install the regular NVIDIA PhysX System Software and NVIDIA PhysX Legacy System Software (linked on the same page), then extract this folder to the Engine folder where PhysX is installed. These files were extracted from NVIDIA PhysX System Software 8.09.04 WHQL.
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