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Showing content with the highest reputation since 09/26/2019 in Posts

  1. 6 points
    Koroush announced recently that TweakGuides, one of the best sources of PC game tweaks, is sadly going to be shutting down. Koroush has graciously allowed third parties to mirror the TweakGuides website under the Creative Commons Attribution International (CC BY 4.0) license. PCGamingWiki articles contain multiple references to TweakGuides, and we have decided to mirror and preserve the content so that our links are not broken when the main site goes offline. You can find the mirror at tweakguides.pcgamingwiki.com and all the Wiki's internal links have been updated to the new address.
  2. 5 points
    Andytizer

    Taxonomy is a waste of time

    Actually having a 'Cinematic camera perspective' is quite a valuable piece of information - it tells you that the player has no control over the camera. Some players may prefer games with fixed camera angles, some cannot stand them. I don't think adding genre, camera perspectives etc can in any way hurt the 'fix PC games' project of ours, it can only help. I've always maintained that the addition of additional information is always going to be helpful for lots of reasons - for rich, descriptive lists of games that no one else has. Like 'Singleplayer games with microtransactions' or 'Adventure games that support controller' or 'Horror games that support LAN'. Additionally, taxonomy will have benefits for our SEO and lays the foundation for a new 'Introduction' section I'm going to be working on next. I respect that you feel it's a waste of time, however it's something we are going ahead it and I reserve the right to waste my own time 🙂. I would suggest turning off your watchlist for the next few weeks because there are going to be a lot of changes to every single article, taxonomy is just the beginning.
  3. 4 points
    Aemony

    Option to stay logged in on Wiki

    It's a known limitation of the current SSO functionality of the wiki system. Our sysadmin is aware of the issue, however to fix it I believe he needs to rework it or something like that, something he have yet have had time to do. But yeah, we're all basically affected and it will be solved eventually 🙂
  4. 4 points
    Literally made an account to tell you guys you got me and fuck you lol.
  5. 4 points
    Blade Runner, the iconic Westwood Studios adventure game, is now available on GOG.com - 22 years after its original release on Windows, Mac and Linux. We never thought that this game would see a release due to the legal limbo it remained in. However thanks to a deal between Alcon Interactive Group and GOG.com, we now have the game in its very first digital distribution release. This port of the game is possible thanks to recent developments in ScummVM which allows the game to be played on modern operating systems. The game is currently on 10% discount during the Winter Sale, which ends January 2nd, 2020. Make sure to check out our PCGamingWiki article for future fixes and information.
  6. 4 points
    Welcome to PCGamingWiki's very first 'Progress report'! I thought it would be fun to put together an article where we provide information on updates and major changes to our website. Because so much has happened over the last year, we'll use this first article in the series to bring everyone up to speed over our work in 2019. Server administrator In January 2019 we welcomed Snuxoll to our ranks as our new paid server administrator. This is the first time we have hired outside the community rather than having a volunteer step up, and the decision to pick Snuxoll couldn't have gone better. Snuxoll has done a fantastic job a) keeping PCGamingWiki running, b) going far beyond the maintenance role we hired him for by developing brand new features (to be explained below) and c) integrating into our little PC gaming community. Not only this but he responds diligently (however please don't disturb him too much, he has a job to do!) and we are very grateful for all his great work this year. Server move to DigitalOcean In early 2019, we moved our image storage from Hetzner to DigitalOcean Spaces, the first step in modernising PCGamingWiki infrastructure. This change removed some pain points we faced with our legacy image storage and paved the way to making PCGamingWiki easier to scale and maintain. In October 2019, we completed the second phase of this move by migrating the wiki to DigitalOcean's managed Kubernetes service. This gives us greatly improved management of the site and the ability to rapidly scale up on-demand as needed. You may have noticed some substantial performance improvements as well. Make sure to check out the brand new status monitoring page, just in case PCGamingWiki ever goes down. New status monitoring page. PCGamingWiki's Single Sign-On (SSO) Account Between 2013-2018 we used a ‘bridge’ to unify accounts between the Wiki and the Community site. However due to a major security update for our forum software, we were forced to abandon the bridge and keep separate accounts. The advice I was given in 2018 was to abandon the bridge permanently and maintain two separate accounts so that it would be easier to keep security updates for both software packages. Thankfully when we explained the problem to our new server administrator, Snuxoll stepped in and suggested that we use Keycloak to create a true 'single sign-on' account, which he has now accomplished very successfully. Not only is the system live right now, it also allows users to create an account using Steam - something that has been on our wishlist for a long time and that MediaWiki doesn't natively support. To use the account on the wiki, just press the 'Login with PCGamingWiki Account' button instead of the standard form. To use the account on the forum, just click the 'Sign in faster with PCGamingWiki' green button. The PCGamingWiki Account is currently optional but it will soon be the only way to login once we disable native logins. If you register using the same email address as registered on the wiki/forum, you will inherit the account on both systems. Blocked in Russia It just so happened that our server move to DigitalOcean landed our webiste in an IP range that was banned by the Roskomnadzor, the Russian censorship agency. We soon discovered that our entire Russian readership could not access PCGamingWiki. This was due to Russia's long-standing ban of the app Telegram, and we happened to migrate our site to the same banned IP range. Banned in Russia. Snuxoll stepped in to create a solution that integrated PCGamingWiki into Cloudflare and allowed Russian visitors to use the Cloudflare CDN rather than the main host IP. Not only can our Russian friends now access the website, we also benefit from the speed of Cloudflare's caching and international content delivery network, which should speed up the site for users worldwide. WSGF Our friends at WSGF (widescreen gaming forum) suffered some major problems back in July 2019 when their website and domain were marked as hosting malicious content by Google. This resulted in WSGF visitors being met with a giant red warning sign when using Chrome on their website and forum. This was due to the fact that many of WSGF's files, despite being perfectly safe, were being automatically scanned by Google's antivirus software and were coming up as false positives. Virtually every WSGF page was met with a warning similar to this one. After we consulted with other websites that host similar mods (e.g. FearlessRevolution), we stepped in to help WSGF out. First order of business was to rehost all past and future WSGF files onto PCGamingWiki, which means we are now the proud host of hundreds of additional widescreen and ultrawidescreen mods. Don’t worry, we’ll keep them all safe! Many thanks to WSGF members Skipclarke, Justice and others for painstakingly preparing and uploading all the WSGF files to PCGamingWiki and updating the relevant WSGF detailed reports. To prevent Google from marking our own website as malicious, we have instituted a new files policy ourselves. Any file which might trigger a false positive virus alert will now be encrypted and password protected. As always, the risk is for the user to take whether they choose to download content from our Files section. I also wanted to take this opportunity to thank Rose, a member who came to us from WSGF, for being on a roll recently with authoring a very large number of ultrawide fixes for many big release games this year, including Red Dead Redemption 2, Star Wars Jedi: Fallen Order and The Outer Worlds, which have ranked amongst our most popular destinations on PCGamingWiki this year. And I'd also to show our appreciation for all the other contributors who create mods and fixes and choose to host them on PCGamingWiki. We hope that these contributions allow us to remain one of the best places to find PC gaming fixes and mods on the internet. TweakGuides It was sad to hear that TweakGuides, the PC game tweaking website, was going to shut down this year. However Koroush was generous enough to provide an archive licensed under Creative Commons license CC BY 4.0. PCGamingWiki has stepped in to preserve over a decade of hard work, which is now archived in a mirror: tweakguides.pcgamingwiki.com, and we have updated all our own wiki article links to the new host. May the tweaks live on forever. Sponsorships Our sponsorships have been renewed in earnest this year with improved cooperation with all our partners. With GOG.com, we have established a firmer partnership and the creation of a new GOG.com shared account which gives us access to the entire GOG.com library as well as early access to GOG Galaxy 2.0. We also run giveaways with GOG.com keys in the Summer and Christmas sales on our Home page. With the retailer Gamesplanet, they have generously provided £300 game credit per month so that we can allocate these games to our Assignments (more on this below). This helps tremendously as many interesting new games are not available on GOG.com, or for which we would have to spend PCGamingWiki funds on. We are actively looking for new partnerships and opportunities so please get in touch if you would like to discuss more. Editor role We have implemented a new role in our community called Editor, which now provide elevated privileges including Files approval, access to the special #editors channel on Discord and access to our GOG.com shared account. More recently, we welcome AlRayes_BRN to the Editor role. If you are interested in joining the role then please get in touch with me on Discord. Assignments Assignments is the process PCGamingWiki uses to allocate or purchase review codes for newly released games to give to our volunteers to complete articles. After a period of absence, we 'rebooted' the Assignments system in early 2019. Our previous Assignments website system was a custom coded piece of software developed by a volunteer which wasn't quite fit for purpose. We decided to design a new Assignment system using wiki template, which Aemony stepped in and helped to develop for us. The new Assignments system tracks applications, assignments, completion and notes, and it all integrates into the Home page and replacing the deprecated 'Notable releases' widget. This has made the process of tracking new games and assignments much simpler. In addition, I'd like to thank Rose for taking on press responsibility and for keeping on top of review code requests and assigning review codes to volunteers. So far we have assigned a total of 460 games to volunteers, and we are looking for new volunteers to help take on review codes all the time. News and forum We have implemented a 'News' section which is designed to crowdsource news items and foster community interaction. Anyone can submit news, and selected news is featured on the Home page and Forum sidebar area. We have also consolidated our forums to help direct conversations, and keep individual forums feeling less empty. We are aware that our Discord is the go-to place for immediate responses, but our community site is much more accessible to our non-Discord users. We love comments so if you have anything good (or bad!) to say please take a moment and reply below. Corrupted images Due to an issue with a server move in 2018 that wasn’t spotted until it was too late, we had a large number of images that were irrevocably corrupted. The reason this wasn't noticed at the time was that thumbnails of images were not affected, but the original high resolution images had been damaged and would only load partially. By the time it was brought to our attention, the backups were already overwritten by the corrupted images. We are sorry that a lot of hard work put into images was lost. Thankfully, many of these images have been dutifully collated into its own category and I’m glad to say that the majority of screenshots have been recreated and replaced by our tenacious community. There are other still left so if you own a game on this list, please take a moment to submit a replacement screenshot. We are taking measures to make sure that the wiki database and image backups are versioned so that a data corruption like this can never happen again. Page popularity tracking Underneath the Home page's search bar, you'll now see game articles ranked by pageviews. Many thanks to Garrett who helped immensely in designing a way extract a list of our most popular pages from our Matomo analytics API to create this widget. It has been invaluable in allowing all our contributors us to see which articles are getting the most visits and where our attention should be drawn to. Take a look at our extended most visited page for a longer list of pages. YouTube Recently I have been expanding our small YouTube channel with some demonstrations of mod fixes in PC games, for example the below footage of Halo: Reach ultrawide cinematic fix or our video of Stranglehold's FOV fix. This has led to recent discussion about what to do with the channel. For now we are accepting gameplay and video footage which help to demonstrate quality of life fixes for PC games. We are also piloting other types of video content to follow, watch this space! Twitter I have also been doing a lot more work on social engagement on our Twitter @PCGamingWiki account, which has gained approximately 1.5k followers this year. It's been a really good resource for keeping on top of PC gaming news, making some friends and acquaintances in the industry and communicating with the wider community. If you're on Twitter, make sure to follow us! We've had a few viral tweets including this one about being rejected by a PR company for review code, and this tweet below about Tron: Evolution SecuROM woes: Traffic stats We are very happy with how PCGamingWiki has been growing over the last year with record numbers and growth, and we are breaking our own traffic records all the time. Over the last year we have had an increase in page views from 10.3 million to 12.7 million and unique visitors from 4.1 million to 5.4 million. This percentage increase is approximately the same year on year, and we expect 2020 to have good growth going forward. Article changes PCGamingWiki has always been focused solely on the technical and quantitative aspects of PC gaming. However I am planning some big additions to the standard article structure which have been many months in the planning. The crux of these changes will be a substantial shift towards including more descriptive and qualitative content and to become more 'Wikipedia-like'. As part of this change, we will include new article sections including: taxonomy, reception (reviews), port history and community. In addition, there are plans to majorly overhaul guides and to introduce a new type of 'how to' guide to cover multiple commonly asked questions in PC gaming, e.g. 'how to pack a PC on a plane' or 'how to buy games cheaply' etc. These new sections are currently being developed and will make their appearance sometime in 2020. Thank you Many thanks to all our contributors, moderators, donators and supporters of PCGamingWiki over the last year, you are what makes this website possible. We've had a great 2019, and our ambition is that 2020 is even better. As mentioned, some substantial improvements are due to happen soon, and we hope you are around to see PCGamingWiki grow even more in the year to come.
  7. 3 points
    Thanks for mentioning this -- I've moved the warnings section to be shown below the seriesbox. The change will be visible on pages after they've been purged. The warnings section is a fully automated section that dynamically changes its contents based on the rest of the page. Any additions should preferably match that, and be designed around automatic population so that they're added to all other articles as well were such a warning is applicable. What editors can do, however, is exploit the fact that the warnings are added to the very bottom of the infobox by, well, merely adding new bullets that they want to appear as part of the warnings list below the infobox. This, however, isn't technically supported nor established, so no guarantees are given -- such an approach might very well break in the future.
  8. 3 points
    Odie5533

    Proposal: Achievements support

    I would like to propose that the existence of achievements for a game be somehow catalogued. It can vary by platform like when Steam has achievements but Origin or Xbox does not. I think PCGamingWiki is the most suitable source for cataloguing this information.
  9. 3 points
    OpenMW, the free open source engine, has announced implemention of the compressed BSA format to support the games Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. The modern BSA files can be loaded, but much work remains and we are still a long way off from being able to play through these games fully. It is incredible that so much progress had been made on this free open source engine and the possibilities are exciting. The engine, which was originally designed to re-implement and extend the 2002 Gamebryo engine for The Elder Scrolls III: Morrowind, has now been ported to Android, to VR, and it even has a multiplayer fork called TES3MP. The implications of support for modern Gamebryo engine games are very interesting and could eventually see new VR implementations with crossplatform support. Perhaps one day support could extend to Creation Engine games like Fallout 4 and Fallout 76 and have them run on the macOS and Linux operating systems. Until more progress is made on development, you can check out some of the very interesting videos creating by developer cc9cii showing off the new BSA support: Fallout: New Vegas map running in OpenMW Skyrim map running in OpenMW Fallout 3 map running in OpenMW
  10. 3 points
    Antrad

    Taxonomy is a waste of time

    It says on the home page "PCGamingWiki aims to list fixes and workarounds for every single PC game." How is writing that Escape From Monkey Island uses "cinematic camera perspective" help anyone ? In my opinion everything not related to getting the games fixed or improved is a waste of people's time and spreads the project and community thin. Even if it is done with a bot it just makes it harder to keep track of all the constant changes on your watchlist. This site is slowly creeping into Moby Games territory adding stuff like this, the ratings or whatever comes next.
  11. 3 points
    We are proud to announce that PCGamingWiki is launching a new microtransactions section in all of our PC game articles. Many PC gamers don't have a clue about what they are getting into before they install the latest 'free-to-play' game, 'game as a service' multiplayer shooter or new 'live service' singleplayer game. These games could contain manipulative loot boxes, hopelessly unfair grinds or game imbalancing pay-to-win unlocks. At PCGamingWiki, we want to provide absolutely clear information as to how each game is monetized and what microtransaction techniques are being employed. We want people to know whether the game includes solid DLC or expansion packs that deliver solid content post-release, or whether their game features real money gambling mechanics, or keeps their best content behind paywalls or premium subscriptions. Microtransaction categories and definitions Central to our project is the definition of each microtransaction category. We have got in contact with the creators of Microtransaction.Zone (a fantastic website which has sadly not updated since 2018) and they have kindly given some advice to adapt their microtransaction tags to our new categories on PCGamingWiki. These new Microtransaction categories are: Loot box - A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. Cosmetic - Cosmetic microtransactions are any paid additional content that are designed to be cosmetic and does not substantially affect gameplay, such as skins, hats, decorative items etc. Unlock - Purchase of microtransaction content that affects gameplay and is not solely cosmetic. 'Unlocks' are normally chunks of a game that have been already developed and have been 'locked', and can be 'unlocked' with a purchase. This commonly includes individual characters, maps, levels, weapons, armors, etc. Boost - Allows player to pay to accelerate progress in a game, whether it is faster speed, levelling, level skipping, boosting % chance to find rare items, etc. Currency - Being able to purchase in-game currency whether it's gold, gems, tokens, crafting materials, credits, V-Bucks, etc. which in turn are used to buy other microtransactions, or can be traded for account credit. Infinite cap - Game has microtransactions that can be purchased over and over again without any limit. This is in contrast to finite cap games that have a limit. Pay-to-skip - The game's 'main' rewards can be achieved or grinded for without payment, but payment unlocks those rewards faster or instantaneously. This list is a first draft and we welcome feedback on definitions on how these will be implemented. We have also added the following Monetization categories: Ad-supported DLC Expansion pack Freeware Free-to-play Player trading Subscription New categories will appear in the Infobox Microtransaction/monetization categorisation is part of the Taxonomy project. Editors can simply add the tags by adding this code to the {{Infobox_game}} template at the top of the game article using this code: |taxonomy = {{Infobox game/row/taxonomy/monetization | ad-supported, dlc, expansion pack, freeware, free-to-play, player trading, subscription | ref= }} {{Infobox game/row/taxonomy/microtransactions | boost, cosmetic, currency, finite cap, infinite cap, loot box, pay-to-skip, unlock | ref= }} You can find up to date code and definitions on the Taxonomy project page, with detailed instructions on how to implement the new categories. You might notice that at the moment these categories barely contain any games. We need new editors and help from the PC gaming community to help us to sort and categorise each game article. You don't need an account to edit, but if you create an account and login, you can browse and edit our website without any ads. Microtransaction section We have also added a new text area under the Availability to precisely list and explain how each microtransaction affects the game. This valuable area will explain exactly how each game uses microtransactions and provides an opportunity to warn players of any particularly problematic microtransactions. Example of new Microtransactions header in game Apex Legends See these examples which represent a first draft: Apex Legends Destiny 2 World of Warcraft A new set of instructions is listed in the Editing_guide/Microtransactions, which contains a detailed guide. Each bullet point should match the Infobox category. The code for this area and also reproduced here: ===Microtransactions=== *'''[[Currency (microtransaction)|Currency]]''': Begin with this row to explain how real money is directly exchange for in-game currency, and also how it is earned in-game. Try not to mention other currencies unless necessary. *'''[[Loot box (microtransaction)|Loot box]]''': What drops from the loot box *'''[[Cosmetic (microtransaction)]Cosmetic]''': *'''[[Unlock (microtransaction)|Unlock]]''': *'''[[Boost (microtransaction)|Boost]]''': *'''[[Pay-to-skip (microtransaction)|Pay-to-skip]]''': Emphaisize that despite Boosts existing, all important content can be acquired through grinding on the base subscription/free tier. *'''[[Infinite cap (microtransaction)|Infinite cap]]''' / *'''[[Finite cap (microtransaction)|Finite cap]]''': We need editors Our project is quite ambitious and we are making new changes that needs more manpower, and we are looking for new editors to help categorise all these microtransactions and help our fellow PC gamers. Furthermore, this is a brand new section and we are really looking for feedback on the categories, names, definitions, suggesting new categories, layout and more! If you have a suggestion please leave a comment on this post, or hop onto our Discord onto the #projects channel for more immediate feedback. Let's fix PC gaming!
  12. 3 points
    Crysis: Remastered has been leaked on the Crytek website, which has now been taken down. However the screenshots are preserved in this tweet: The game also seems like it will release on the Nintendo Switch, as well as the PS4 and Xbox One. This is surprising considering that in 2007, the original Crysis was the benchmark for high fidelity graphics on PC. Will you be picking up this remastered edition?
  13. 3 points
    Based on the teaser they released like half a year ago, in an essence, yes, as it will run on CryEngine 5.6 (see the teaser at the end of the below tech trailer). The primary performance issue of Crysis was always that they optimized the engine for a future that didn't happen, and so it doesn't scale well at all. They solved that issue partially in Warhead, but even more in Crysis 2, and the optimization was what allowed Crysis 1 to eventually arrive to Xbox 360 and PS3 (where it was running on the same engine as Crysis 2 if I remember it correctly). So with CryEngine 5.6 behind the remastered version of Crysis, it is very unlikely to have those same performance issues.
  14. 3 points
    Or introduce new level of graphics that no videocard could handle on maxed out settings. IIRC with Crysys was something like this: Devs: — We made game so that it will be actual for future years, set Normal for current top hardware. Gamers: — We set Ultra, your game has performance problems, wtf.
  15. 3 points
    We have a big announcement. For the past few years, we have been trying to find ways of improving our user experience, learning from where our friends in the PC gaming space have succeeded and failed. At the end of the day, we are just gamers. Our wiki platform has simply grown far too complex and confusing to our staff and editors to use, and our templates are now impossible to understand or even modify. Therefore after eight long years, we have made the momentous decision to shut down PCGamingWiki. In its place, we have decided to go back to our gamer roots and the days of yore with a classic, and more importantly much easier to use, web forum. We are excited to announce that we are relaunching as PCGamingForum, a brand new forum that will continue our goal of helping users find PC game fixes. Our unique approach will succeed where all others have failed with our unique forum policies: To prevent out of date information being posted and 'necroposting', all threads will be locked after 2 weeks. Once a user has found a solution, simply reply to the thread 'Nvm I fixed it' and the thread will be automatically locked. Other users can also respond with their solutions - if you come across a game that works for you, just reply saying 'No problem here, it worked for me'. If you don't have a solution simply use one of our stock responses: 'Don't know, sorry', 'Format and reinstall your OS' or 'Have you tried Googling it'. If no one has told the opening poster to update their drivers, please remind them to update their drivers. We encourage our users to share their fixes privately, simply write: "If you want the fix PM me". When describing a problem, please do not list system specifications, these take up too much space and can be intimidating for new users. Fixes can come in any form - video tutorials made in Windows Movie Maker, links to compromised phpBB forums, Google Translated foreign language websites, archive.org mirrors, etc. anything goes! If a link to a fix is dead you should still link it, you never know if the website might come back online in the future. We should really learn to be more patient. To incentivize the publication of fixes, all file links must now be sent through AdF.ly link forwarders. All files must be in multipart .rar archives that are randomly password protected, and must be hosted on 1Fichier or MegaUpload. For more information about how your account will migrate to the new platform please check here for more information.
  16. 3 points
    Jitterdoomer is now banned... not because of this comment though, although his behaviour did influence the final decision.
  17. 3 points
    I would like to invite community to predict what major PC gaming changes will happen over the next decade, please comment below if you have any thoughts. My own predictions are rather dour, I can see the 'end of PC gaming' as we currently know it will happen at some point in the future, but will it happen in this decade or in 50 years from now? Current year 2020: Microsoft releases Xbox Series X and xCloud. Sony releases PlayStation 5. Future: Microsoft Xbox sales higher than Sony PlayStation spelling the beginning of the end of Sony’s gaming division. Xbox Game Pass and xCloud merge to become thede facto game subscription system on their unified console/PC platform. Steam release Steam Cloud, a desktop streaming service where you can play all your Steam games streamed directly from their content delivery network ala Stadia. It becomes a popular option for PC gamers that competes with Xbox Game Pass. Stadia shuts down in 2023 due to lack of consumer interest which is overshadowed by Xbox Game Pass and Steam Cloud. Microsoft release Xbox Series X Desktop, a new hybrid console and light PC that runs Windows X, a stripped down Windows OS that can only play Xbox games and run Microsoft Store apps and OneDrive/Office 365 and is designed to be used with keyboard, mouse and monitor. The next Xbox ‘console’ will run Word and Excel and kids will get them to do homework on. At the end of the decade, light PCs emerge as the dominant new product range in general - with locked down operating systems and heavy cloud integration but with good enough gaming capabilities. Think Chromebooks but with passable GPUs and frictionless access to game streaming services and cloud services. PC hardware begins to become relegated to enterprise and hobbyist pursuits. DRM like Denuvo becomes less relevant as games and consumers move to convenient subscriptions or streaming services. Game ownership question becomes far less important to gamers (see what happened to ‘music ownership’ once Spotify, Amazon Music, YouTube became popular). PC games become far more consumable, one-time use products and general users stop caring as much about game preservation. Ultrawide resolutions rise from <2% to 25% adoption rate due to popular use in enterprise, replacing the 16:9 aspect ratio. 4K adoption languishes as computing performance begins to plateau and convenience of streaming takes over where 4K streams are heavily compressed. Oculus releases another all-in-one successor Oculus Quest 2 and discontinue all other product lines ie Oculus Rift. Overall sales of VR games still do not dominate. VR games will only peak at up to 20% of the market, and it will be focused on the all-in-one product line and not PC VR. Despite the short term success of Half-Life: Alyx, Valve Index sales slump and Valve step out of production of VR hardware due to low sales ala Steam Controller but still push SteamVR as the platform neutral choice. Third parties still compete on low cost VR headsets but Oculus Quest 2's Android platform will be the de facto place for VR gaming.
  18. 3 points
    Players trying to launch Tron: Evolution are now met with a message telling them that the 'serial key has expired'. This applies to the retail version as well as the Steam version which is delisted from the store. Players who previously bought the game can no longer install the game, and are met with these messages when attempting to install: The cause of this problem appears to be Disney not renewing their 'subscription' to the SecuROM activation system for this game. This means that even existing owners of the delisted game cannot install it for the foreseeable future. User SillyWalk gives us ths update from SecuROM support: User raidebaron received this message from Disney Games & Apps Support: Tron: Evolution was never very popular, receiving a very low active player count on Steam throughout its life. However there are legitimate purchasers out there who want to play the game even 9 years after release. Hopefully Disney will be able to resolve the situation or else this is going to be another one of those black marks against DRM and another reason that legitimate game owners are 'punished' for buying games, whereas those who pirated this game arguably get a better DRM-free experience. Check out our Tron: Evolution wiki article for more information on the game, including its reliance on Games for Windows - LIVE DRM, as if you didn't need another reason not to be able to play the game.
  19. 3 points
    We are about to turn 8 years old, and we have achieved a hell of a lot in 2019. This is a post is a thank you to the community that makes PCGamingWiki happen. As in true PCGamingWiki style, we are celebrating early by giving out some presents right as Steam's winter sale begins. Spend wisely and I hope that you all have a good PC gaming winter break! Here's to 8 great years of fixing PC games. For our Editors - £10: AlRayes_BRN Baronsmoki Cptmold Hawaii Beach Jigen123 Marioysikax Mars icecream Nccvoyager Nicereddy Rose Silent SirYodaJedi For our Moderators - £25: Aemony Blackbird Expack3 Garrett Mirh Snuxoll Suicide machine Vetle Extra special bonus for Aemony, Rose and Snuxoll of £25 extra each. If you feel that anyone else deserves a reward please send me a message. To claim your reward, please add Andytizer on Steam and send a PM on Discord if you haven't received anything yet. Bear in mind if we are not already friends, then you will have to wait 3 days in order for Steam trading to be enabled.
  20. 3 points
    Andytizer

    Proposal: Genres and Modes

    So this is the first step in broadening the scope of the wiki, which will only help PC gaming users and give more options. We already track multiplayer types, eg local co-op. Genres will help us do cool things like make a list of Puzzle games that support 4K and controller, or a list of First person shooters with high frame rate support, etc. Each article will end up being a balance that covers technical fixes as well information for the general user. At the end of the day the technical fixes side will be the main part of the site and I won't force anyone to moderate/edit the broader more Wikipedia-like side of the site either :).
  21. 3 points
    It's because that's what the editing guide says to do. I agree with you wholeheartedly, and I believe there is another thread with discussion about it.
  22. 3 points
    For years, Hideo Kojima's Death Stranding has been hinted to be receiving a PC release. Less than two weeks before the launch of the PlayStation 4 version, the official Kojima Productions Twitter account announced that a PC version of Death Stranding would be released in summer of 2020. Furthermore, 505 Games has announced that they would be publishing the PC version (unlike the PlayStation 4 version published Sony Interactive Entertainment) on their official Twitter account. They did not reveal which storefront the game would be releasing on. Will you be playing Death Stranding on PS4, or will you hold out for the PC release?
  23. 2 points
    dave247

    Option to stay logged in on Wiki

    Currently the option to Remember Me when logging in only has it so you don't have to visit the login screen and type in your account details, but it doesn't seem to keep you logged in the next time you visit the wiki when you close the window or browser, making it somewhat annoying and easy to forget when editing a page that you weren't logged in. This doesn't affect the forums however and only the wiki itself it would seem, and I have tested it across multiple browsers (including the age old Internet Explorer) that I highly doubt it is just me. Is it a purposeful design decision, something that simply hasn't been implemented yet or is it really just a bug on my end?
  24. 2 points
    SirYodaJedi

    Taxonomy is a waste of time

    While I agree that the way we had series hindered pages in large franchises, I definitely would like something verbose like this at the bottom of the page to be able to quickly navigate between pages: https://tcrf.net/Category:LEGO_series It helps SEO, too.
  25. 2 points
    New footage of Unreal Engine 5 has been released running real-time on PlayStation 5 in a demo called Lumen in the Land of Nanite. The demo looks incredible and comes ever closer to blockbuster film-level CGI. Strictly speaking this is not a PC demo, but the next generation of consoles will have a huge impact on cross-platform development and the games that also get released on PC. Just see our list of over 500+ PC games using the Unreal Engine 4 engine. Check out the demo below:
  26. 2 points
    Yes that's right, that Grand Theft Auto V game is now completely free on Epic Games Store, however you might have a little trouble grabbing it as the website is experiencing 'difficulties' probably due to the overwhelming popularity of the game. Remember to check out our wiki article for the latest issues and fixes for the game.
  27. 2 points
    Pretty much what Mirh said. When I was a wee bit newbie just starting out with PCGW editing I also brought it up and was subsequently outvoted. But nowadays I would actually argue to leave it alone over moving it. It is often mentioned as one of the key enjoyments of PCGW, meaning it should be featured more prominently than stuffed away in a rarely seen section. As Mirh mentioned it is also for many games the one fix/improvement we provided. And another, for me critical, reason to retain it as is is that it also serves a triple-purpose in basically: provides a basic and understandable introduction to the sort of stuff we might cover for new visitors; are one of the easiest ways for users to follow and implement on their own; are also one of the easier ways for new contributors to “dip their toes” into the world of wiki editing. All around, while the subject matter itself might not be very “essential,” the section itself very much is IMHO.
  28. 2 points
    SnowRunner, the latest entry of the Spintires series, is launching April 28, 2020. The developers Saber Interactive have announced that they are offering a pool of €3000 or $3,252 per month to a select pool of modders: It remains to be seen exactly which mod creators will be selected, and how many modders will be splitting this €3000 per month, which could be quite a substantial figure over time. You can already see mods submitted by the closed beta tester on their mod.io site. Check out this Tesla Cybertruck that's already been added to the mod collection: Everything is detailed in Saber Interactive's announcement.
  29. 2 points
    After some past requests we have implemented ProtonDB links in all relevant PCGamingWiki articles. The new link now appears in the form of a ProtonDB icon in the bottom of the infobox where other partner links are placed. This is automatically added when a Steam App ID is added to any game article. Proton is a tool released by Valve Software that has been integrated with Steam Play to make playing Windows games on Linux easier to achieve. ProtonDB gather reports from other gamers as they test games with Proton on Linux and provide aggregate scores of how well games perform. Hopefully this link will encourage more reports to be submitted to ProtonDB to help Linux gamers get their games working. I have also spoken to buck, the developer for the site, who is looking into mutual linking from ProtonDB pages back to PCGamingWiki in the future.
  30. 2 points
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9 To fix it ... Download modified HUD.xml. Navigate to <path-to-game>\gamesdk. Backup gamedata.pak. Open gamedata.pak as an archive with 7-zip. Inside the archive navigate to Libs/UI/UIElements. Drag and drop newly downloaded HUD.xml to 7-zip window to override HUD.xml inside of the archive. Run the game with a centered HUD. I haven't fully tested it but it's looking good ... Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios. Big thanks to Suicide machine for pointing me in the right direction ... 😎 HUD.xml
  31. 2 points
    snuxoll

    Can't Download (Error code: EX7)

    Sorry, problem with the community software and our object store - I’ve put a workaround in place to get it going again.
  32. 2 points
    And so it should, considering what a steaming pile it is.
  33. 2 points
    MacOS and Linux support being dropped is expanded in this statement:
  34. 2 points
    Reviews are a subjective thing, this site should focus on technical aspects of games. I am against.
  35. 2 points
    I have to draw the line that forcing SSAA,MSAA,SGSSAA,TrSSAA should be considered Hackable because these all have to hooked in at the driver level at the appropriate state during rendering. (Hence the need for compatibility bits) It's not at all like FXAA or SMAA since those are Post Process shaders that are GPU agnostic. You aren't just taking the final 2D Buffer like the MCable and slapping a filter on it. (Though using FXAA/SMAA with downsampling can be very beneficial https://imgsli.com/OTE5NQ) Forcing AA at the driver level for Nvidia cards is not a Post Process. And are essentially seen as a driver hack, they require special compatibility bits to be set (Using a third party program) by most games in order to function correctly. Otherwise you'd be able to do it in DX10,11,newer OGL versions without issue. But you can't because Nvidia didn't bother building in the support into the driver to hook into those kinds of backends. (Because hardware level AA support by developers was decreasing significantly at the turn of the decade, due to moving to deferred rendering where it was claimed often that they couldn't support things like MSAA. Guess what? Nvidia has the capabilities to hook in MSAA support to a ton of DX9 deferred rendering games.) Often games will require specific things to be setup in addition to compatibility bits for things to work properly. Take FFXIV for example, there are multiple compatibility flags you can use, This image uses a flag that specifically tells the driver to skip the primary flip chain in order to not have SGSSAA process the UI elements. https://imgsli.com/MTAyNDI But did you also know that you have to use the depreciated DX9 backend to use SGSSAA and did you also know that if you change the in game Gamma setting to *anything* but 50/100 it will completely break forced Anti Aliasing? Take Crysis 3 for example, it runs on DX11 and you can't "Force" AA. But you can use the in game MSAA,SMAA S2x/4x or TXAA and the driver can hook into those passes (MSAA derivatives) to "Enhance" the AA instead. This becomes highly dependent on the game engine implementation of those techniques and often is lower quality than forcing AA (It is the only option because there's nothing built into the driver to force AA in DX11) but it still has to be hooked in the game engine by the driver to work. You can enable MFAA, TrSSAA or SGSSAA on top of the above mentioned. Using SGSSAA causes a bug with grass rendering that depends on which AA you use as a basis. In all cases it cause blades of grass to become very soft and the overall quality is lacking due to the poor MSAA implementation in game. However doing all of this at a higher resolution and downsampling to your desired resolution can mitigate most of the problems or make them less obvious. Aside from FXAA or SMAA on top to clean up edges before resolve (As shown in example above) all of this has to happen at an engine level first. Does that not qualify as "hackable" ? https://imgsli.com/OTIzMA It's definitely not as often as simple as using SweetFX or Reshade.(And it gets a bit more complicated if you want to use modern Reshade in addition to forcing AA. As it requires an additional compatibility flag and the forced AA depending on which one will interact and change how the ReShade effects appear. SGSSAA with Reshade Sharpening for example will require much stronger settings than without SGSSAA because SGSSAA replays all shading for all aspects of rendering not just geometry like MSAA and so it will also effectively be anti aliasing the sharpening pass as well. Depending on what effects you are using it can get a little complicated) In my mind that qualifies as "Hackable" because the game has no support for it, but the driver has to hook into the game engine to make it work. People visit a page for a game because they want specific information for that game. They shouldn't have to dig through other pages to eventually find information on AA for that specific game that they probably have no idea may even exist in the first place. Anisotropic Filtering, I feel the same way about because tons of games don't offer it at all, their in-engine version is of lower quality(Like Crysis 2/3 for example. Even at it's highest AF in Crysis 2 is significantly lower quality than the driver verison. Similar to this Just Cause 3 comparison) (http://images.nvidia.com/geforce-com/international/comparisons/just-cause-3/just-cause-3-nvidia-control-panel-anisotropic-filtering-interactive-comparison-001-on-vs-off-rev.html) or their in game option tops out at a lower setting. For games that don't have the option at all, I feel that hackable is appropriate because it's possible that your average user doesn't know they can set it up globally in the driver to override what game engines do. Maybe a better middle ground instead of "hackable", for any game that there is something possible for, there should be a link in the AA field that just says " See Nvidia Anti Aliasing compatibility "And that would be enough of an indication to the user to search that for information for that specific game. And only put this link on pages for games that there is Nvidia specific things you can do for AA as shown in the spreadsheet. (Often the best quality performance trade off isn't just forcing AA from the driver it's actually a hybrid solution involving forcing AA+ other methods on top. Or enhancing a game's built in MSAA or MSAA derivative in addition to Downsampling which is OGSSAA. Things like this are listed for games with poor or no potential to force AA) For generalized explanations of what is what the glossary serves as fine information. But for game with specific instructions it is unsatisfactory to send people there to find out information for a specific game.
  36. 2 points
    Andytizer

    MobyGames

    Because we are heavily basing our Taxonomy on that of MobyGames, I've decided to implement MobyGames linking. My hope is that once PCGamingWiki becomes big enough MobyGames will feel obligated to link back to us! We will sort out implementation of this very soon, I have yet to receive an API from MobyGames. Here is the relevant discussion on taxonomy if anyone is interested:
  37. 2 points
    Aemony

    Anisotropic filtering and anti-aliasing

    @Marioysikax hit the nail on the head. Changing the vast majority of games to "hackable" when resorting to GPU-based overrides essentially dummies the "hackable" state down to not mean a thing. Especially now that GPUs also supports post-processing AAs like FXAA and such that can be performed separately after the game have been rendered without affecting anything in the game itself. It would also open up a question whether using third-party generic tools like ReShade should also simply suffice to set the AA field in particular to "hackable" -- and seeing how ReShade supports all D3D9, D3D10, D3D11, D3D12, and OpenGL games, and you can force FXAA in all of them, wieeee, let's set all to hackable! Basically, if you want the "hackable" and "false" states to mean nothing on such fields, that's the way to go forward. But if you want actual informative information, you need to exclude generic tools better covered in the glossary page from the "hackable" state, as we're currently doing.
  38. 2 points
    DRM = The plague! Simply avoid companies that sell such software!
  39. 2 points
  40. 2 points
    Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  41. 2 points
    Im in for podcasts and streaming games, I think its a good start. We might find others who want to do different things like record fixes and guides. But when it comes to priorities, having guides is more important. Such as the examples that Andy have mentioned.
  42. 2 points
    Congratulations to the Lutris team, who announced on Patreon that they were granted $25,000 from the Epic MegaGrant. In their announcement: Lutris is an open source gaming platform for Linux that installs and launches games without the hassle of setting up on Linux and without installing system libraries. Lutris includes Linux support for using platforms like GOG, Steam, Battle.net, Origin, Uplay and finally Epic Games Store, which is beginning to gain support on the platform. Despite this generous grant to a Linux project, it is interesting that Epic Games Store has no announced plans to lauch a native Linux client. What other noteworthy projects have been given grants by Epic? Should PCGamingWiki apply for an Epic MegaGrant?
  43. 2 points
    We aren't going to make those articles 'wiki-editable', it's there as an archive. However I am considering other methods of incorporating similar tweaking information and I'd be happy to take feedback. I think most tweaks are too verbose and niche for the main article. However we could easily have a subpage e.g. Fallout 4/Tweaks which lists every single variable and can be contributed by all users.
  44. 2 points
    On the 11th anniversary of Saints Row 2, Volition announced on their Twitch stream that Saints Row 2 on PC is finally getting fixed. Lets go back 11 years to understand what happened to the PC port of Saints Row 2. The story behind Saint Row 2's PC port The PC port of Saints Row 2 was handled by CD Projekt Black. When the port was released, it was a complete mess. PCs at the time couldn't run the game well, crashes, speed-up issues, and a huge list of issues were reported with this port. However, this port was never fixed by CD Projeck Black, and while Volition was making updates, and DLC for Saints Row 2 on consoles, its PC port was still unpatched, and never received any DLC. With the shutdown of GameSpy in 2014, the online servers were also lost. All of this combined makes Saints Row 2 one of the worst PC ports ever. When Volition's publisher, THQ, filed for bankruptcy, the source code for the PC port was still in the hands of CD Projekt Black, and was never given to Volition. Volition for years were trying to get the source code in order to release it to the modding community. With the help of Mike Watson, and others at Volition, THQ Noridic, and Deep Silver, Volition finally got the source code in May of 2019. After getting the source code, Volition requested that they wanted to work on update for Saints Row 2 on PC. The request was approved, and work started on making a new update to finally fix all the issues that were in the original port. What is coming in this new update What we know: This will not a remaster Console exclusive DLC coming to PC for free Steamworks for online co-op and multiplayer New save file format Extended draw distance Fixing misplaced objects in cut scenes/stutter in cutscreens Less compressed audio Better performance/no more speed-up issues Bug fixes Different SteamID, meaning this will technically not be an update to the current Saints Row 2 Steam version, but rather a separate release. This will come for free for owners of the original Saints Row 2 on Steam. Volition currently doesn't have plans to bring these changes to the GOG version of the game. Also, it isn't confirmed if Steam achievements will be added, and when this update will be released. What do you think about this? Are you excited for all these fixes finally coming to Saints Row 2 on PC, or are you more excited for Saints Row 5?
  45. 2 points
    I have no idea who is completing these single player games these days as every kid I see is playing some kind of survival/F2P multiplayer shooters, or all the adults I know barely have time to game at all with work/kids in the way. When I was younger, I'd get maybe a handful of games a year and I'd play an explore every single nook and cranny and extract the maximum value out of them. I'd play my shareware version of Descent over and over again or complete Monkey Island multiple times. Collecting games was a joy because each game would be worth dozens of hours of replayability, only a handful were released every month. These days with all these free singleplayer games released on Humble or Steam or on Epic Games Store has really oversaturated the market with thousands of quality singleplayer game experiences. However I'm still collecting them (at least up until recently) because my monkey brain is still thinking as a child - 'free games' (or games on very low sale prices) seem like they are unlimited value. However with my hundreds of games unplayed, it's clear that these collections are never going to be played/completed. The worst is when enhanced editions or remastered editions keep getting released. For example Metro 2033 sits in my Steam library unplayed because I know that if I play it, I'll be getting a worse experience than the Redux version. However I can't bring myself to ever buy the Redux as I have too many other singleplayer FPS games to complete first.
  46. 2 points
    Mars icecream

    Tips for cat owners

    Do not place your PC on the floor, may suck more cat hair in.
  47. 2 points
    Antrad

    CD audio tracks

    I am bumping up this thread, not sure if anything was done about it in the meantime. CD music playback is broken since Windows Vista: https://www.vogons.org/viewtopic.php?f=8&t=36870&p=643220&hilit=HardwareAudioMixer#p643220 Not only do people have trouble getting the music to play, but once it does you have no control of the music volume, changing the music volume in the settings changes other sounds as well. I experienced that in several games now. And it gets worse than that, I am currently playing a game on Windows XP, because the game changes CD music volume during gameplay, so on my new Windows 7 computer when the CD music goes silent all other sounds go silent, it is completely broken game now, because of the changes in Windows audio mixer. Just like there is a note now about broken DRM, there should be a note for games using Red Book CD Audio and we need some flag/marker in audio/middleware section for it.
  48. 2 points
    Expack3

    Proposal: Metacritic or equivalent

    I flatly reject this proposal. With traditional reviewers caught in the global pattern of politically-oriented reviews, if a good game happens to run afoul of a reviewer's political leanings, especially a popular one, then it creates a heavily-biased review, which feeds into the Metacritic score. As PCGW is to be politically-neutral, I'd say, for the time being, the inclusion of any Metacritic or Metacritic-equivalent would run afoul of that.
  49. 2 points
    Antrad

    CD audio tracks

    1) This Wiki lists a lot of technical aspects of games like DRM, graphics and sound API, physics middleware, etc... so listing that the game uses CD audio tracks for music and/or sound effects would make sense. 2) Some older games can have issues playing CD tracks on modern Windows, so you need to use a custom winmm.dll, then rip them to OGG format and then put everything in the game installation folder (some old games are re-realeased like this on digital platforms, for example Extreme G-2). This info would be useful on pages of games with that problem.
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