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Showing content with the highest reputation since 01/22/2021 in File Comments

  1. Had the same problem as well. It's really unfortunate. Until some workaround is created, I'll have to play the game windowed in 1280x1024 for that extra viewing distance.
    3 points
  2. Hi, modern day anti-malware suites work more and more on machine learning, which means it uses a dumb algorithm to determine whether a file is malicious or not based on how much similarity it has to actual malware. As far as I can tell this is what the "!ml" at the end means -- it's a match based on a machine learned algorithm that was trained on malicious and non-malicious files (but apparently without any modding related files in the data set it was trained on...). As a result, and as mentioned in the file description, basically any file that uses CheatEngine components to manipulate th
    2 points
  3. See if unpacking the file with Steamless helps. Adapt the first steps of this guide.
    2 points
  4. Crashing here too, even after enabling post the 'Press any button' screen. Not during loading, not during start up, just randomly while playing the mission 😟
    2 points
  5. Can confirm the crashes, seems quite random during gameplay. I've been enabling the tool when at camp. Really helpful tool shame the new update causes issues. 🤔
    2 points
  6. Warning! There is a virus in this file called "Contebrew.A!ml"
    2 points
  7. Open \patches\main.patch in a text editor and change the hotkeys #bind [PRESSED:VK_F5] → #bind [PRESSED:VK_F1] #bind [PRESSED:VK_F6] → #bind [PRESSED:VK_F2] #bind [PRESSED:VK_F7] → #bind [PRESSED:VK_F3]
    2 points
  8. That would suggest the issue stems from modifications made to the file by you though, not the trainer. It makes no changes to the game files and restores the original code in the memory when you press F8 again. For some display modes or other variables, it may also require pressing alt+enter twice to have the game read from its original code again.
    2 points
  9. Look up reverse engineering software on YouTube to get started 😁 Contrary to the popular belief, it usually takes many hours of disassembling, and few games are properly fixed by searching for the well-known aspect ratio or Unreal Engine 4 FOV-related bytes. If they are, the solutions are usually available on day one because every advanced ultrawide user knows them by now. From the developer standpoint, it's easier than it is from mine because they already have all their functions defined and documented as classes and such, while to me every game is a black box with many lines of pure ass
    2 points
  10. infogram

    Creative ALchemy

    @camm I made a generic patcher for Alchemy a while back, only posted it on one forum though so it was probably pretty easy to miss... Reposted here: https://www.mediafire.com/file/387vesqfe7o91f4/GenericALchemyDerestrictor-1.0.zip/file Only tested with the 1.45.20 version, but it uses signature searching rather than offsets so should work with other versions too. (hopefully this is fine to post here, seeing as the Glossary:Sound_card page links to similar patches too)
    2 points
  11. @jacobThere isn't a FH5_RT_WIN_v6.CT yet, we apologize for the confusion from the typo in @cevian 's original message. @cevianand I haven't needed to create a v6 version yet since the v5 version should still work just fine at this time. If we find that an update for the mod is necessary later on, we will be uploading the newer version to this forum page.
    1 point
  12. (Mod creator) I just rechecked the mod and it appears to be working correctly with the latest version of Cheat Engine (7.3) and the 2022-01-11 Forza Horizon update. Did you wait until after you were inside of your vehicle (i.e. outside of the main menu and not within the vista)? Loading in the Cheat Engine Table prior to that will cause it to fail as the ray tracing byte addresses haven't yet been created. The steps to get this working correctly should be: Startup Forza Horizon 5 Once you're in game and in your vehicle, return to your desktop and open Cheat Engine
    1 point
  13. Thank you, just what I needed! Works well on the latest Steam version of the game.
    1 point
  14. I just saw your post and got quite excited, thanks for doing the video and everything. I think I can consistently find the correct pair of numbers but when I brows the memory region the line under it is already set to 01 so it doesnt change anything. Any ideas? Id be happy to elaborate if I didnt explain myself very well Edit: I tried everything before I posted and of course my first attempt afterwards is a success. I didnt understand what you meant about the windows size, but if its small enough to only fit 2 columns the line underneath has a 00 that can be edited to a 01 to enabl
    1 point
  15. Just tried it this morning with the new update and (luckily) it worked first time. Not sure if it's easier to do again or if it'll just be these rare occasions again.
    1 point
  16. Very good, it works for Epic version as well.
    1 point
  17. oh it's the correct file as listed ~ steam table for steam game ~ makes absolutely no difference ! does not work!
    1 point
  18. Checked and double checked! If we're lucky, they'll just add proper support for gameplay raytraced reflections in an update.
    1 point
  19. 1 point
  20. Impressive. It works flawlessly.
    1 point
  21. https://www.howtogeek.com/671233/how-to-add-exclusions-in-windows-defender-on-windows-10/
    1 point
  22. Thanks! I had hours of early access to the game but still tried to hurry it up while also working to cover the game in the wiki article.
    1 point
  23. Now updated with a patcher for Steam, though it's up to the users to test it!
    1 point
  24. It should be easy to address as soon as I get the Shipping exe. No complex calculations in this one, so it could be a patcher.
    1 point
  25. It works fine for my Steam-version on 5120x1440! Thank you so much. No more black bars and continuously adjustable FOV. That's very nice. Michael
    1 point
  26. Registered an account here to say thanks for this fix. The game looks so much better now. Thanks!
    1 point
  27. Seconded unpacked shipping executable updated successfully for Steam version. Launched and now have selected resolutions very nice. Thanks Rose!
    1 point
  28. Welcome to my own personal Hell, I've been picking at this particular issue for QUITE some time now. The only PARTIAL solution is really not that much of a solution at all. To use the plugin on FiveM, you need the entire namesake of the server you're joining, as FiveM sets the process window name to that full title. The problem becomes that server names are very long and/or use emoji or other odd characters. So to get the full string, you need to (open Task Manager while connected to the server you want to play) -> (Expand FiveM process and right click the subprocess with the ful
    1 point
  29. The poster didn't mention this, but the password for this archive is "pcgw" for anyone who doesn't know.
    1 point
  30. Contains a trojan. Avoid this file.
    1 point
  31. The download link works now. Have you thought about uploading this mod to GameBanana, too? You might get more downloads that way.
    1 point
  32. I meant the download link is what's not working... I had to download the files from another link I googled.
    1 point
  33. Updated with new (now reverse engineered pointers). Hopefully this is the last time I need to update it (tested Origin version 48 and 49).
    1 point
  34. It was not a question of trust (I have downloaded dozens of your patches without any problem), but I was surprised that it was the first to detect me as a Trojan. Thank you very much for the information anyway. I've tested and works perfectly!
    1 point
  35. Try hardcoded 2560x1080 - ffxiiiHC.rar password - pcgw Copy ffxiiiimg.exe to "\FINAL FANTASY XIII\white_data\prog\win\bin\" Hotkeys and Settings.ini are not available in this case. To get a custom resolution, you need to change the bytes at these offsets 22E3568 — 00 0A 00 00 22E356C — 38 04 00 00
    1 point
  36. Can you share the UnityPlayer.dll file of your version?
    1 point
  37. Bonne nouvelle, J'ai réussi a le faire fonctionner. J'avais 1 problème avec yamicsoft windows 10 manager, impossible a le lancer pour faire 1 nettoyage de base de registre. une fois réparé et la base de registre nettoyé, j'ai icue qui viens d'activer la synchro des led avec le jeu. C’était 1 problème de base de registre. Si ça peux aider pour d'autre 😉
    1 point
  38. Wow, this game is a total showcase of what the community can do. It looks outstanding in super ultrawide. I have donated to both authors. Thanks so much! FYI, I will donate generously for a good Nioh 2 Super Ultrawide/triple monitor fix. My most anticipated game of this year. My favorite genre, hard core japanese melee action. Jackfuste's fix for the original was a serious labor of love. He kept improving it and improving it until it was nearly flawless. Centering of UI was essential for such a fast paced game. Miss that guy... hope he's ok and just moved on to oth
    1 point
  39. I created an account to report that the .exe trainer file has a Trojan - do not use this
    1 point
  40. Thanks. For the prompts it's just the basic change of 39 8E E3 3F. I explained the behavior in a bit more detail in this post.
    1 point
  41. I'm sure about it, yes. Putting my trainer aside, replacing 3B 8E E3 3F and increasing the FOV should result in severe offsets to the interaction icons, but none should be out of reach. Replacing 39 8E E3 3F with your aspect ratio bytes will cause the first room table icon and the main red room interaction buttons to disappear. Replacing 39 8E E3 3F with a lower aspect ratio value may be of some use but then the split screen scenes will be limited in width.
    1 point
  42. Hi. This is covered by my description of softlocks at 32:9. As such, the trainer is not to be used at 32:9 at all unless you want to play 21:9 windowed or constantly toggle on and off. I know it can be disappointing and it is to me as well, as I always try to cover the most common wide aspect ratios or ideally even have the tools adapt to any screen size, as it was with this one and evidenced by the 24:10 report. Sadly, some elements just get cropped out or become inaccessible past a certain point and there is currently no workaround apart from modifying the 3B 8E E3 3F bytes as seen in the po
    1 point
  43. I have got no problem at all on 2560 1080.
    1 point
  44. I'm getting an error with the second texmod part. Is that normal?
    1 point
  45. Not compatible with the new version of the game.
    1 point
  46. Again, it is essentially a hack tool and it's a new file so it triggers some AV, same as my FOV changer for The Sinking City and many other patchers / mods / trainers on WSGF and elsewhere. You can think I'm running a botnet from the thousands of downloads by now but you can also create a completely isolated sandbox environment and patch the file within it, or simply use the modified exe that should not trigger any AV.
    1 point
  47. That's one of the 69 AV engines, and it's obviously wrong. You're free to test it in a sandbox. It's a hack so its behavior naturally triggers some AV. You can also go for Option 1.
    1 point
  48. In case of problem with installation, open installer, don't close it, and open the path: %USERPROFILE%\AppData\Local\Temp\{996A19C1-8A2A-4E91-9332-45B553181336}\{0826016F-17DB-4503-90E7-FA69277D612B}\ to find there there Bonus Dead Man Walking Chapters.mp2m to copy to your game folder.
    1 point
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