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Showing content with the highest reputation since 06/16/2019 in all areas

  1. 3 points
    Andytizer

    Special K and PCGamingWiki linking

    Many thanks to @Aemony and Kaldaien for organising linking back from the Special K mod to PCGamingWiki, you can see this in action in Octopath Traveler version of the mod. I like to think PCGamingWiki is more in the 'Computer' section of the bookshop rather than 'Self-Help' section :D.
  2. 3 points
    It doesn't make a lot of sense to me to see a game with subtitles set to n/a for when all of the dialogue is text-based. Say I'm hearing impaired or I want to play a game at work but remain aware of the real world around me, or have any other reason to not want to hear any dialogue - I may use the wiki to look for games that have subtitles. If we had a list for such games, I would naturally sort to highlight the ones set to true, not something as obscure as n/a. You may convince me otherwise, but the real question is whether it would be as apparent to a newcomer. Besides, by dictionary definition subtitles do not have to accompany any voiced dialogue. One of the two Merriam-Webster definitions for subtitle is
  3. 2 points
    It's not a "love fest" for Valve, it's about the anti-consumer practices of Epic. Also you probably meant "complacent" which couldn't be further from the truth. But you're free to continue being obtuse.
  4. 2 points
    Epic isn't only paying for exclusivity, they are also taking a smaller share of revenue from game sales. Epic is providing a more lucrative store for developers. If Valve has an issue with this, they can adapt Epic's policies for the Steam store. Valve could pay off developers and publishers to not release games on the Epic Games Store, yet they have chosen not to compete in that regard.
  5. 2 points
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  6. 1 point

    Version 1.05

    2,563 downloads

    Unpack the applicable archive and put the exe in \BloodstainedRotN\Binaries\Win64\ within the game folder, replacing the original. Launch the game, then select 1920x1080 and the Borderless mode. Tested with the latest GOG version at 2560x1080, 3840x1080 and 5760x1080.
  7. 1 point
    Osprey

    Tomb Raider Mouse Helper (for TR1-5)

    It's a false positive, yeah. I just ran Malwarebytes on it to be sure, though. Still, to give you and others peace of mind and, especially, to help prevent it from being quarantined, I've just uploaded a new version (1.2) that doesn't get flagged as suspicious by Windows Defender (and some other AV engines).
  8. 1 point

    Version 1.2.0

    42 downloads

    Changelog: 1.2: Added support for ELiTE cracked exe Bug fixes Features: Allow custom resolutions Allow 30 FPS in cutscenes Fullscreen fix for DirectX 8 on Windows 10 Increase the resolution of background screens Fix FOV (Automatic or manual) Fix map aspect ratio Disable system check Disable safe mode Disable cutscene borders Modify blur effect Patch CreateImageSurface (Enable this to improve the look of the game, but may cause some visual issues) Disable DirectX fog Wallhack (F1) Wireframe mode (F2) Invert X and Y axis (F3 and F4) Controllable gamma (F5, F6 and F7) Modify sensitivity (Page up and Page down) Use HKEY_CURRENT_USER instead of HKEY_LOCAL_MACHINE Install: 1. Copy all the files to your Silent Hill 4 install folder. 2. Configure the width and height and other options in Silent_Hill_4_PC_Fix.ini. 3. Start the game with DLLInjector.exe. Credits: dns - Silent-Hill-4-Wide-Screen-Patch WidescreenFixesPack team
  9. 1 point

    Version June 24

    209 downloads

    These patchers created for 2560x1080, 3440x1440 and 32:9 resolutions will remove the black bars from the game. Simply choose the archive intended for your resolution, unpack it, then use the patcher to modify the game executable.
  10. 1 point
    Bloodstained: Ritual of the Night has finally launched, powered by Unreal Engine 4. With support for unlimited frame rates, I decided to quickly test performance differences between the game’s multiple graphics settings at full screen, with a resolution of 2560x1440. Hardware Used: CPU: Intel Core i5-4690k 3.7 GHz RAM: 16 GB HDD: 1 TB SSD (OS): 500 GB GPU: Nvidia GeForce GTX 1080 OS: Windows 10 64-bit (Note: I have not encountered much foliage, and when it was encountered, the setting had no noticeable impact on performance or quality of foliage, and elected to not include in this current report. If I encounter more, this article will be updated.) First, a comparison of the game at it's highest setting levels vs its lowest setting levels Turning down all of settings from their highest level (referred to in-game as “Cinematic”) to their lowest level (referred to in-game simply as “Low”) produced a massive bump of 20 frames per second, measured using a program called “RivaTuner Statistics Server” After achieving this result, I sought to analyze the impact each setting had on performance. For each setting, I would set it to it’s lowest level, while leaving the other settings at their highest. The Anti-Aliasing setting at its lowest has minimal difference in performance as well as visual. Post Processing had a major impact on performance, providing an average of 18 frames more at its lowest level. However, this has a major impact on the game’s visual style, removing the depth of it’s moody darkness. Shadow Quality had nearly no impact on performance, yet at its lowest setting, requested around 100MB of VRAM less than at its highest level. This effect does not impact the actual quality of the shadows, instead the presence of certain shadows, such as on the molding at the room's entrance. Texture Quality’s lowest and highest level had little-to-no impact on performance or VRAM usage, but had a notable impact on quality of specific surfaces in the environment, such as the steps in front of Miriam. Effect Quality at it’s lowest provided an average of 9 frames per second more than it’s highest, yet had very little noticeable visual impact. As shown above, on a high-end PC, Bloodstained will run with ease. After seeing how well the game performed on a high-end PC, I performed a similar analysis with the same method on a much lower-end PC (lacking a discrete graphics processor), with an accompanying resolution of 1280x720. Hardware Used: CPU: AMD Ryzen 3 2200G 3.5GHz RAM: 8 GB SSD: 120 GB iGPU: Radeon Vega 8 OS: Windows 10 64-bit Again, I started this analysis by comparing performance between the game at it's highest settings and lowest settings, with an increase of only 5-7 frames per second with settings at its lowest. After further testing, I found that the settings had an impact of 1-3 frames of performance at low resolutions (sans Anti-Aliasing, which resulted in no change in overall performance.) Next, I tested the impact that resolution would have on performance. The lowest in-game resolution setting is 1280x720. 1280x720 – 1600x900 – 1920x1080 at the highest settings 1280x720 – 1600x900 – 1920x1080 at the lowest settings To fully verify how much of an impact resolution played on performance, I edited Bloodstained's user settings configuration file, allowing me to set the resolution below 1280x720. [The configuration file can be located at: %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini] In this instance, I set the resolution to 960x544. While the game looks washed out, this drop in resolution provided a MASSIVE boost in performance, doubling the frame rate. With all settings maxed out, the overall frame rate ranged from 120-150 frames per second. As previously stated, Bloodstained's most intensive setting is its resolution. For those on low-end PCs, cranking down this "hidden" resolution setting can make the difference between the game's performance chugging, or being exceptionally smooth. Bloodstained's minimum system requirements included a note, stating "If you have a potato PC or above, you're ok." I believe this statement is arguably misleading due to a lack of "potato-friendly" resolution settings. However, the fact that high frame rates are attainable on low-end PCs at all makes up for this.
  11. 1 point
    Well I always set subtitles to true when that was the case. Wasn't aware people mark it as n/a 🤨
  12. 1 point
    I will stand by my statement..... "It's business. Nothing personal." At the end of the day, it's the money that talks, and if Epic is offering a bigger cut than Steam in exchange for exclusivity, guess what the decision makers decide. Don't like it? Don't buy it. That's the ultimate deciding factor. If anything, the gaming platform that we should be sending our love to is GOG. If nothing else, we should be supporting the older (or "classic") games which inspired the games that are out there today. I still do not understand the love-fest for Valve/Steam. If anything, Steam has grown complicit because it is the dominant distribution platform.
  13. 1 point

    Version June 19

    133 downloads

    Unpack the archive and put the exe in \Octopath_Traveler\Binaries\Win64\ within the game folder, replacing the original. Launch the game and make sure your 21:9 resolution is selected. Tested with the latest Steam version, at 2560x1080.
  14. 1 point
    Debunked nowhere. Even Sweeney himself stated "We're working to update the implementation so that the Epic Games launcher only touches the Steam file at all if you choose to import friends." Feel free to explain why they would need to update it if it's not touching your Steam files without your permission.
  15. 1 point
    On the flip-side: GOG is facing harsher competition than ever before as a result of Epic’s 88%/12% and Discord’s 90%/10% revenue splits. Steam can wether the storm easily, but can GOG? They already made barely any profit (if I remember it correctly) last year.
  16. 1 point
    I have remade this patch using the clean, DRM-free GOG version executables, if anyone wishes to play at higher frame-rates without DRM data, here is the patch: http://www.mediafire.com/file/9307hi3nkyhrdke/FPS_Fixes.7z/file Also, to the uploader, if you could update your upload with these files it would be very appreciated to me.
  17. 1 point
    And therein lies the crux of the problem. people who "don't like it" as you put it got bait and switched into an EGS release effectively taking the choice they were promised out of their hands. No wonder they are pissed, i would be. ¯\_(ツ)_/¯
  18. 1 point
    If you don't like it, don't spend the money. The total amount I have spent at the Epic Store: $0. Zip. Zero. Nada. Part of this is because I feel that spending $60 on a game is too much when, in a few months time, the price decreases to a more acceptable point, part of this is because I have too many unplayed games. Steam also launched in September, 2003. There was no such thing as achievements or cloud saving which is taken for granted nowadays. They did, however, have a janky backup utility where you can back up to CDs or DVDs (!!!) which hasn't really been improved for the modern environment where I have a FreeNAS server with 27TB of storage sitting in my closet. Game backups were really important to me when the best I could do in download speeds was 20Mbps, and some of the games are HUGE. Can I easily backup a game using Uplay, Origin, Battle.net, GOG, or Epic? Nope. (Note: I moved to an area that has Gigabit download speeds, so I'm no longer backing up my game downloads). The same complaints I hear about the Epic store is the same complaints I have heard about Origin (EA Games) and UPlay (Ubisoft). In those cases, I suspect that Origin and UPlay were set up partially to appease the big retailers who were hesitant about carrying PC software which sets up a competing storefront, and partially to avoid the Steam tax.
  19. 1 point
    How is this any different than pre-order DLC, CDs, or DVDs that are exclusive releases to a particular retailer? Or TV shows/movies that are available only on a specific streaming platform? What I'm suspecting is that Epic is giving the publisher a higher percentage of sales in exchange for a exclusive release window. I don't see anything that says that title XXX is never going to show up on Steam, just not at release date.
  20. 1 point
    Crowdfunding in a nutshell. At least Shenmue 3's Kickstarter doesn't seem to have promised a Steam copy on the page back in 2015 from what I can tell.
  21. 1 point
    Tim has already said he doesn't want to get bogged down with additional APIs for EGS. Its why they already got caught uploading steam user-data without consent and why they should already be sued sky high... aside form that, this is clearly a move to protect Tim's bottom line, no other reason for it - since he doesn't care about consumer or other companies.
  22. 1 point
    I imagined this would be dead-on-arrival and that GOG would have to, on their own, implement support for running the various install commands of other platforms. But that they're actually "in talks" might suggest we might see some more complex integration than simply querying the web APIs of the platforms and executing the relevant protocol URI.
  23. 1 point
    Sounds pretty great, hopefully you won't even need the other launchers to install and run games in the future
  24. 1 point
    SirYodaJedi

    Creative ALchemy

    This version is out of date. A up to date version can be found here.
  25. 1 point
    Back in year 2006, had to come up with nickname for IRC-Galleria, hip popular finnish image site, similar how facebook is now and I'm still being teased when I made note "first day on IRC" as I didn't use actual IRC for years after that statement. Super Mario combined with birthyear = Mario92. Also IRL name and that both start with M, so it felt natural for some reason. As started to use more of the amazing internet and even got one at home with SUPA FAST 2G trough Nokia 6151, that nickname seemed like it was in use in some places as it's quite generic. Solution was finnish slang. So now I mostly use: - Marioysikax, Mario, ysi = 9, kax = 2. - Mairo, Pronounced as "My Ro" as it quicky became a nickname of the original nickname when used VoIP in games and such. For some reason when people read the name, they misspell it as "Mario" when referring to me. Usually not being foilhat, so I do use IRL name in many places. That names origin should be obvious thing :p Also seeing some pattern here, most common reason seems to be "needed nickname, combined stuff".
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