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Showing content with the highest reputation since 08/17/2013 in File Comments

  1. OMG thankyou!.. 8160x1600 perfectly!
    4 points
  2. Hello All (Especially those wanting Eyefinity / Surround) , This Patch worked great!!! I use Triple Monitor 7680 x 1440 and had to do the following: Launch Game (without Flawless Widescreen running) as normal Once inside game got to setting ("K" key for quick access) Inside setting go to the video tab Under Display Menu, go to first field "Window Mode" and select "Borderless Window" from the options (Fullscreen / Windowed) Apply Changes ("F" key for quick access) and Exit Game Now Start "Flawless Widescreen" and have program running as Helifax inst
    4 points
  3. Had the same problem as well. It's really unfortunate. Until some workaround is created, I'll have to play the game windowed in 1280x1024 for that extra viewing distance.
    3 points
  4. infogram

    Creative ALchemy

    @camm I made a generic patcher for Alchemy a while back, only posted it on one forum though so it was probably pretty easy to miss... Reposted here: https://www.mediafire.com/file/387vesqfe7o91f4/GenericALchemyDerestrictor-1.0.zip/file Only tested with the 1.45.20 version, but it uses signature searching rather than offsets so should work with other versions too. (hopefully this is fine to post here, seeing as the Glossary:Sound_card page links to similar patches too)
    3 points
  5. k4sh

    RDR2 Centered HUD

    Thank you Rose. I found an easier and more reliable way to do this trick. You have to go to your "\Documents\Rockstar Games\Red Dead Redemption 2\Settings" folder. There, you'll see several files with .bin extension. One of these files contains the horizontal HUD location. Mine was named "400042567_19054853.bin". I don't know if the name may vary from computer to another. All of these files are in fact xml files and easy to edit with any notepad. I found the following key to contain the horizontal HUD location. <Item key="7014661855" type="rage__fwuiVa
    3 points
  6. I have remade this patch using the clean, DRM-free GOG version executables, if anyone wishes to play at higher frame-rates without DRM data, here is the patch: http://www.mediafire.com/file/9307hi3nkyhrdke/FPS_Fixes.7z/file Also, to the uploader, if you could update your upload with these files it would be very appreciated to me.
    3 points
  7. @jacobThere isn't a FH5_RT_WIN_v6.CT yet, we apologize for the confusion from the typo in @cevian 's original message. @cevianand I haven't needed to create a v6 version yet since the v5 version should still work just fine at this time. If we find that an update for the mod is necessary later on, we will be uploading the newer version to this forum page.
    2 points
  8. Hi, modern day anti-malware suites work more and more on machine learning, which means it uses a dumb algorithm to determine whether a file is malicious or not based on how much similarity it has to actual malware. As far as I can tell this is what the "!ml" at the end means -- it's a match based on a machine learned algorithm that was trained on malicious and non-malicious files (but apparently without any modding related files in the data set it was trained on...). As a result, and as mentioned in the file description, basically any file that uses CheatEngine components to manipulate th
    2 points
  9. See if unpacking the file with Steamless helps. Adapt the first steps of this guide.
    2 points
  10. Crashing here too, even after enabling post the 'Press any button' screen. Not during loading, not during start up, just randomly while playing the mission 😟
    2 points
  11. Can confirm the crashes, seems quite random during gameplay. I've been enabling the tool when at camp. Really helpful tool shame the new update causes issues. 🤔
    2 points
  12. Warning! There is a virus in this file called "Contebrew.A!ml"
    2 points
  13. Open \patches\main.patch in a text editor and change the hotkeys #bind [PRESSED:VK_F5] → #bind [PRESSED:VK_F1] #bind [PRESSED:VK_F6] → #bind [PRESSED:VK_F2] #bind [PRESSED:VK_F7] → #bind [PRESSED:VK_F3]
    2 points
  14. That would suggest the issue stems from modifications made to the file by you though, not the trainer. It makes no changes to the game files and restores the original code in the memory when you press F8 again. For some display modes or other variables, it may also require pressing alt+enter twice to have the game read from its original code again.
    2 points
  15. Look up reverse engineering software on YouTube to get started 😁 Contrary to the popular belief, it usually takes many hours of disassembling, and few games are properly fixed by searching for the well-known aspect ratio or Unreal Engine 4 FOV-related bytes. If they are, the solutions are usually available on day one because every advanced ultrawide user knows them by now. From the developer standpoint, it's easier than it is from mine because they already have all their functions defined and documented as classes and such, while to me every game is a black box with many lines of pure ass
    2 points
  16. this is a pic from the steam release, works perfectly fine 🙂
    2 points
  17. for me, it doesn't work, now my Windows 10 even says that there is a virus or unwanted file in the dllinjector.exe. Without these files, SH3 load fine, so the problem is not with the game or my system
    2 points
  18. Thank you very much. It worked perfectly! I have a 3 monitors setup and fov was so bad that I was playing on 1920x1080. Now it`s on 5760x1080 with no issues. Edit: tonight I noticed the app was missing. Downloaded and tried again but the AV says it has a trojan on it called Wacatac.D. Someone else had this issue?
    2 points
  19. It seems that you are not selecting the updated version. I downloaded this today and it worked perfectly fine, but on the flawless widescreen app there are two GTA plugins, you have to select the one with "(updated)" at the end. The author of the new one is Rose, you are using the original from HaYDeN.
    2 points
  20. Rose

    Noita ultrawide mod

    Thanks for the continued feedback and offering to help. A while ago I had a user share their config file with me but it completely matched mine, so I had no idea what was wrong. I had another look at the game today and it turned out that it was indeed a global issue and I either didn't notice it earlier or it didn't occur for some reason. I updated the mod to hopefully put this particular issue to rest - tested at all the listed resolutions again. There are still a couple of unrelated imperfections I'm aware of and I might try to fix them in the future as well.
    2 points
  21. Glad you got it working and thank you @Rose for all your hard work supporting this mod!
    2 points
  22. Thanks for the feedback! I can't play through every game I mod at the rate they've been coming out, so it's really valuable to me. @Just!cE I updated the trainer just now to have it behave like the previous versions. It's indirect FOV adjustment but you absolutely had a point. @frozenboy You have to have enabled the "Custom FOV toggle" option first. I slightly reworded this in the latest version for more clarity. I could also have it activate at launch but that would be less reliable and giving the user less control.
    2 points
  23. You're a treasure Rose. Thank you for this!
    2 points
  24. For anyone with concerns about this tool I have made an open source one at https://github.com/cecton/patch-ultrawide-the-outer-worlds
    2 points
  25. As the off-topic discussion have served its purpose and deteriorated past its relevance I've cleaned out the thread and locked it from further comments. The never-ending race between malware creators and anti-malware suites means that general-purpose legitimate tools and utilities that might enable nefarious purposes can and will eventually be used as such, which will understandably trigger a response from anti-malware suites. While some AVs might just flag an individual known file as malicious, others use more general-purpose detection patterns that gets triggered on all files bas
    2 points
  26. SirYodaJedi

    Creative ALchemy

    This version is out of date. A up to date version can be found here.
    2 points
  27. Thank you very much for sharing this. I'm glad to see anyone else still pushing for this mod—I was so excited when I first saw the DF video showcasing the original mod, and it was the first time I'd seen a game of this fidelity with real-time RT on vehicles with self-reflections. Makes my photography work really shine. I hope we'll continue to see more support for it
    1 point
  28. This was the original guide posted to the Discord back at the beginning of November. I've included the array of byte in the title of the video, but copying it directly from the original post: 00 00 48 43 00 00 48 42 00 00 00 00 00 00 00 00 You'll need to ensure you have the "browse region" window at around the same width as well so that the "2nd row" is actually the proper 2nd row and the window size isn't screwing with it. I can attest that I DID get this method to work last week one time, but even trying it several times this morning I have trouble with it. Even when it was or
    1 point
  29. Checked and double checked! If we're lucky, they'll just add proper support for gameplay raytraced reflections in an update.
    1 point
  30. Impressive. It works flawlessly.
    1 point
  31. I could try if you would send me the Shipping exe. Did you try using the Launcher trainer on it?
    1 point
  32. Welcome to my own personal Hell, I've been picking at this particular issue for QUITE some time now. The only PARTIAL solution is really not that much of a solution at all. To use the plugin on FiveM, you need the entire namesake of the server you're joining, as FiveM sets the process window name to that full title. The problem becomes that server names are very long and/or use emoji or other odd characters. So to get the full string, you need to (open Task Manager while connected to the server you want to play) -> (Expand FiveM process and right click the subprocess with the ful
    1 point
  33. Contains a trojan. Avoid this file.
    1 point
  34. 1 point
  35. Tested at 3840x1080 and works great with the current Steam's version. Thanks a lot, crack! ⭐
    1 point
  36. Can you share the UnityPlayer.dll file of your version?
    1 point
  37. It's work! thank you so much.
    1 point
  38. Rose

    Noita ultrawide mod

    I see no major changes to the base game code for the warning to matter. Debug lines aside, there is one localization string introduced and one UI damage offset slightly changed. Regardless, I added the new strings to the mod just now. How do you know that it's the cause of the restarts?
    1 point
  39. Every feature is still working on my end on the same build. I tested it right after the update a few days ago and then again today. Make sure you have the latest version of the tool downloaded from here and that your anti-virus settings are not getting in the way.
    1 point
  40. No idea -- never heard of Xinput Plus before today. I used to use this driver to enable force feedback in old DirectInput based games on my Xbox Controller and don't remember having run into any noticeable issues with it, so feel free to elaborate on what potential issues you mean. Looking up XInput Plus, that tool allows rebinding what Xbox Controller buttons the virtual DirectInput controller maps to, which is sorta another use case entirely -- primarily to solve issues between games expecting different controller layouts. Sure, that tool might encompass more, feature-wise, but I s
    1 point
  41. Hei, Thank You! Works perfectly, 32:9 looks greit now.
    1 point
  42. enjoy the coffee thanks for the ultrawide fix a plague tale innoncence OldCynic68
    1 point
  43. Muchas gracias por sus aportes 21:9 3440 x 1440 funciona muy bien para mi 💪
    1 point
  44. Ah for some reason it was chrome, downloading the tool on edge was the solution! Thanks so much for the quick reply 😄
    1 point
  45. Thanks again for doing this Rose!
    1 point
  46. I think that was supported out of the box? Regardless, after 4 more hours on the mod, I made it that it now adapts to the current screen or window size, regardless of what it is. I also added keys for custom UI adjustment.
    1 point
  47. Well, sorry for your time. I accidiently turned off the f9 key on my razer blackwidow keyboard. Sorry for the wasting your time. And thanks for your work!
    1 point
  48. No. My English is not great 😄 I used: XInputPlus Ver4.15 This is my Pad configuration, the same as the version of the game on Play Station 2: https://www.dropbox.com/s/oija5d219020oo7/2. XInputPlus Ver4.15 [pad skonfigurowany pod sh4].rar
    1 point
  49. my sweet beloved treasured dear Rose, i was not banned for your mod in RDRO. i was actually banned because someone trolled me like this. it went exactly like this comment, " Happened to me. Someone joined my posse and donated to my crafting table. I didn't think anything of it until 3 minutes later, it was still donating. All the donations were feathers. I figured it was glitched out, went about my gaming. About 15 minutes later it stopped, and soon after that I discovered my crafting table was full of materials. I tell you what, if I had to stop gaming and file a bug report ev
    1 point
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