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Showing content with the highest reputation since 06/25/2021 in all areas

  1. I'm thinking...change the name from "DualShock 4" to "PlayStation Controllers" as we're slowly seeing more games with Native DualSense support alongside DualShock 4.
    2 points
  2. Hey guys, i am new here. I am wondering about why some games never get a PC release. I know that companies like Sony or Nintendo want to encourage users to purchase their consoles. Therefore, they make high-quality exclusive games. And that's perfectly understandable! Of course, they want to maximize profits. I am not trying to say they should do something that is not in line with their business model. But why would a third party company ever decide not to release their games on PC? Of course, there are some third party exclusives that only ever appear on a specific con
    2 points
  3. Any progress on this? Getting logged out every time I come back to the site is pretty annoying with a slower connection.
    2 points
  4. Right now, the Tracked motion controllers makes it seems like it's an Input method highly focused around Virtual Reality while Traditional Gamepads are an afterthought, but with newer non-VR PC Games starting to use Motion sensor functions (either Natively, using Steam Input API's Camera game action or via Emulator). With SDL2 and Yuzu and more recently; Cemu officially supporting Motion Sensors [without the use of Input Mappers], I think it may be a good time to revise it. Right now, there's a small selection of PC Games that is officially known to support Motion Sensor functions in a na
    1 point
  5. There are two things I can add to this topic: • Currently, there is no distinction between cameras and controllers in the "Tracked motion controllers" field. This makes the field even harder to populate properly. • I've been hoping for a Sixaxis-type motion control subfield to be added to the "DualShock 4 controller support" field, although it wouldn't surprise me if those PCGW members with permissions to edit APIs, were to think the DS4 is old news by now. Both those things are temporarily handled by https://www.pcgamingwiki.com/wiki/List_of_games_that_support_tracked_motion_controll
    1 point
  6. Several Reasons: To begin with, a port has to be profitable and the pc market was't (and for some isn't) seen as massive as the consoles one, and there's certain genres (sports, driving, fighting, etc) that until recent years weren't so popular on pc (in companies' eyes). About mgs the port was made by microsoft and the sequel by konami themselves, the first was an ok port and the later was awful. That's because in japan desktop pc aren't so common and games on pc are relegated to niches. Today ports aren't so bad performances-wise but lack of KB&M or settings (Ninja Gaiden, Shenmue 3
    1 point
  7. One feature that I find useful in PC games but, as far as I can tell, isn't documented on this site is resolution scaling, i.e. the ability of a game to internally render at a certain resolution and then scale it to a different one. This offers several advantages over letting the graphics card or display handle scaling including (1) the built-in scaling might be better quality than the scaling offered by the GPU or display (2) it allows elements such as the UI or text to remain at native resolution , and (3) it allows borderless window gaming at non-native monitor resolutions. Like other featu
    1 point
  8. Probably due to the costs involved in not only porting a game to the PC but setting up the whole pipeline that allows it to happen (be it to vet and contract outsourcing studios to do the job for them). And without a current presence, or insight, into the PC platform, it's ultimately a risky choice to take. That's one of the reasons why I see a lot of potential benefits in stuff like Epic's exclusivity for a guaranteed payout -- cautious developers/publishers whom haven't released on PC yet don't have to worry about possible losses and gets guaranteed revenue regardless of how the game ac
    1 point
  9. Currently the option to Remember Me when logging in only has it so you don't have to visit the login screen and type in your account details, but it doesn't seem to keep you logged in the next time you visit the wiki when you close the window or browser, making it somewhat annoying and easy to forget when editing a page that you weren't logged in. This doesn't affect the forums however and only the wiki itself it would seem, and I have tested it across multiple browsers (including the age old Internet Explorer) that I highly doubt it is just me. Is it a purposeful design decision, somethi
    1 point
  10. A 1st party exclusive game is all normal, you can't get Mario on PC since it publisher released it to sell his hardware, on the other hand 3rd party exclusive are something really rare nowadays, but it was something usual in the 2000s, a lot of devs just don't know how to do proper ports and the PC platform wasn't that big of a seller for certain genres that only gained popularity on PC in the past decade (Fighting, Beat'em ups, J-RPGs...) Also in the second half of the 2000s, PC physical market took a big hit and the digital market wasn't popular enough, not yet, so a lot of publishers s
    1 point
  11. Minor bug found but solution also found: The game likes to crash when in game but setting the .exe to XP Service pack 2 fixes that.
    1 point
  12. Well, because no one likes to hear, that PC port of game you made is unoptimised mess and doesn't has some effects, that were presented on consoles or lacks PC-specific options (like most of GTA titles on PC). For RDR exclusively it's impossible to port it in the state, that it's on consoles, cause it was made on RAGE version, that is somewhere between RAGE 2 (GTA IV) and RAGE 3 (GTA V), so if Rockstar would like to make a port, then they would need to port this game to the third version of engine plus do something with mess in the files (because RDR was originally shipped without any fil
    1 point
  13. Version 1.0.0

    218 downloads

    This patch disables Temporal Anti-Aliasing and Depth of Field on Detroit: Become Human. If you own Steam version of the game, you need to unpack the executable with Steamless first. You can take a look at this video footage, where I compare some cutscenes in the original version with the patched one. Also, some screenshots: Further notes: due to the nature of the problem TAA tries to solve, you may see some artifacts on screen (especially on hair, some reflective surfaces, etc.). Nevertheless these are minor glitches that should not bother you too much.
    1 point
  14. Sorry for the delay -- our sysadmin will work on the SSO integration in August so hopefully it'll be fixed in a couple of months.
    1 point
  15. Could we get an update for Legendary edition? it doesn't seem to work
    1 point
  16. Version 2.0.0

    1,582 downloads

    Aspect Ratio Patcher: Removes the pillarboxing on widescreen resolutions. Note: Some 21:9 resolutions are not exactly 21:9. You can enter your exact screen resolutions and it will set the correct aspect ratio for you. FOV Trainer: Overwrites the in-game FOV value. Your desired FOV value is saved on exit. (RE7TrainerSettings.ini) Archive Password = "pcgw"
    1 point
  17. Version 3.0

    2,941 downloads

    The tools remove black bars from the game at 21:9 and 32:9 resolutions. Make sure your resolution is selected after patching the game exe. There will be UI alignment issues, especially noticeable at the world map, but the game appears to be fully playable with no elements out of view. For the trainer, Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the tool. Press the hotkey to toggle the fix. Tested the latest Steam and Game Pass versions at 2560x1080, 3440x1440, 3840x1080 and 5120x1440. You c
    1 point
  18. I just want to say that I completely agree with the OP. I wouldn't necessarily pick on perspectives, modes and controls (even though that's information that's usually alread covered in each page), but info like genre, art styles, themes and ratings are pretty useless. Most people come here to learn how to fix a problem they have with a game they already own. All of this is noise that makes what was meant to be simple only more convoluted. Same for the hundreds of wiki entries dumped at the top of each page. It's not technical info. It's usually story or lore info, something outside the sc
    1 point
  19. 4,837 downloads

    downloaded from https://dl.dropboxusercontent.com/u/13796501/FEARL_1920.Arch00.zip thanks to inmate66
    1 point
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