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Showing content with the highest reputation since 08/02/2020 in Posts

  1. The events of the last year have been very tough for the entire world, but none have suffered more than the average PC gamer. Over the past 12 months we have seen PC gaming components like GPUs like the GeForce RTX 3070 rise exponentially in price due to the surge of cryptocurrency mining and price scalping, and this trend shows no sign of slowing down. Unfortunately our analysis shows that PC gaming will become completely unviable by 2022, with the price of a single average gaming GPU to exceed that of the US median annual salary in 2023. Once a PC gamer's components start to fail, it'll beco
    11 points
  2. Today more than ever, (fast) storage space is expensive. One thing that always makes me mad is the insane amount of unused Localizations, game modes (often dead/closed multiplayer modes) that are installed by default - this is literally dead content. Wasted storage. Wasted money. Now back in ye old days, it used to be a gigabyte at best. Not the end of the world, and not exactly worth the time investment. But old habits die hard, and I'm still doing it today. With games becoming larger and larger, storage has become an issue that can thankfully be alleviated. I'm going to list a few
    10 points
  3. It all began with the recent release of The Sinking City on Steam. Some users quickly noticed the lack of achievements compared to the previous version available for a few hours of January 5. As the discussions began, some also noted the lack of cloud saves and DLC to purchase. Shortly after, the developer of the game made a post on the store page news feed to recommend against buying this version published by Nacon despite the publisher having been allowed to resume selling the game after a court ruling deeming the Frogwares' publishing contract termination "unlawful" and ordering "to refrain
    4 points
  4. Aemony

    Who is user Expack3?

    Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players: From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements Other non-essential mods goes below the Other information section: From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information The gist of Expack3's undo's is t
    3 points
  5. {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
    3 points
  6. Thanks for mentioning this -- I've moved the warnings section to be shown below the seriesbox. The change will be visible on pages after they've been purged. The warnings section is a fully automated section that dynamically changes its contents based on the rest of the page. Any additions should preferably match that, and be designed around automatic population so that they're added to all other articles as well were such a warning is applicable. What editors can do, however, is exploit the fact that the warnings are added to the very bottom of the infobox by, well, merely
    3 points
  7. Thank you for the detailed explanation Aemony, that's all I needed to hear, I'll revert the changes now.
    2 points
  8. I think it would be nice to already start adding information about support for Dualsense controller. Some games with general dinput support should work with Dualsense, and we can already see games like Rocket League or Days Gone (according to developers blog) supporting Dualsense natively. I would expect Dualsense to be supported in more and more games while slowly replacing DS4 on market. It is better to start adding information about Dualsense support now, than wait few years and then keep updating games with Dualsense native support.
    2 points
  9. I'm thinking...change the name from "DualShock 4" to "PlayStation Controllers" as we're slowly seeing more games with Native DualSense support alongside DualShock 4.
    2 points
  10. Hey guys, i am new here. I am wondering about why some games never get a PC release. I know that companies like Sony or Nintendo want to encourage users to purchase their consoles. Therefore, they make high-quality exclusive games. And that's perfectly understandable! Of course, they want to maximize profits. I am not trying to say they should do something that is not in line with their business model. But why would a third party company ever decide not to release their games on PC? Of course, there are some third party exclusives that only ever appear on a specific con
    2 points
  11. Any progress on this? Getting logged out every time I come back to the site is pretty annoying with a slower connection.
    2 points
  12. https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Article_state See "Unplayable" state. That's for games that could not be played at all, e.g. when it requires internet connection and servers have been shut down. Example: https://www.pcgamingwiki.com/wiki/Fable_Fortune Another thing is if game is just unavailable for new users and original owners can still play it.
    2 points
  13. It's because the "Localization" header is created automatically by a template, so it doesn't have an "edit" quick link. Click "edit" besides the "Audio" header instead to be able to edit the localization section.
    2 points
  14. Similar to CD Audio Red Book: it would be beneficial to add "MIDI" into https://www.pcgamingwiki.com/wiki/Template:Audio. Users playing MIDI-backed games under Wine in Linux may not notice anything unusual. So sharing this knowledge will help them to extend their gaming experience significantly.
    2 points
  15. 😩 What muddies this whole situation is that the game is not easily accessible any longer and so cannot be easily confirmed either, and because it's from a time where games often had regional distributors it's entirely possible that one or more distributors across the world had compressed audio to keep the game unto a single disc instead of two (this is pure hypothetical here from me). And just because it is possible to connect an issue to a certain pirated release does not mean that release itself is the origin of that particular issue, and warrants a removal. Hence, mud everywh
    2 points
  16. There were multiple other issues with the edits, such as the length and format of the section title ("tested in 2021" right in the title?) or the style being very informal, featuring constructions and words like "basically", "worked for me.", "was the easiest", "That's all", "If you have problems" and so forth. We are open to valuable additions by anyone but it's important to understand that the wiki is not a personal blog to share your feelings or address the reader directly. Please read through the rules.
    2 points
  17. I've had the idea that the infoboxes should somewhere contain information about a game's save system, since there are a lot of different ways games handle it: - Roguelikes (dying completely resets you, but you retain certain benefits) - Hardcore-modes where dying deletes your savegame, e.g. "Trial of Iron" mode in Pillars of Eternity 2 - Only at the start of each level, e.g. Freespace 2 - Only checkpoint / autosave, e.g. most modern shooters - Checkpoints that can be manually activated several times, e.g. Resident Evil typewriters or sleeping in Kingdom Come: Deliveran
    2 points
  18. @cloudhaacker After doing some more testing, I've pretty much decided that just running it in full screen with the original config file is sufficient enough, as I'm still able to tab out and record via OBS by going back in, so that's that for me. In any case, I appreciate everyone who has contributed to this thread. I might make an update to the initial post later including the simplified explanation of this setup process, as it worked when simply installing the game and going through the process didn't, at least for me. I may even have time to make my own video doing this setup my
    2 points
  19. Hey there. Specific modern applications can keep old installers and similar programs from running. An example are 32-Bit Setups not starting. Usually they can be found running but not progressing in the Task Manager. (As is the case here). It is extremely likely that another process is causing this hang-up because the Setup is "waiting for it". Here is what you can do: On Windows 10 the Task Manager has a feature called "Analyze Wait Chain" on the "Details" tab to find out what program the hanging process is waiting for. So open it up, move to the Details tab and rightclick
    2 points
  20. This is a post is a thank you to the community that makes PCGamingWiki happen. As in true PCGamingWiki style, we are giving out some presents right in the middle of our festive winter holiday. Spend wisely and I hope that you all have a good PC gaming winter break! Here's to 9 great years of fixing PC games. Dearest contributors - £10: AlRayes_BRN Baronsmoki Cptmold Jigen123 Marioysikax Mastan Nccvoyager Rose ShadowStealer76 SirYodaJedi For our Moderators - £25: Aemony Blackbird Expack3 Garr
    2 points
  21. Greetings, 😃 Let me just say hello to everyone since I just made an account here. I think PC Gaming Wiki is a great idea as installing and playing old PC games can be such a pain and I've got lots of games that I brought back from the dead thanks to this site! I also like to contribute when I can about games that aren't listed here or have no additional information. There are a few things I'd like to know first though, like what's the policy on copyprotection and how to circumvent it in cases that need it (Safedisc, Starforce, ect.). NFS Most Wanted 2005 won't work on recen
    2 points
  22. Welcome to the community. You can find most things related to editing and the policies etc covered by the Editing Guide. In regards to copy protection bypasses we have a pretty strict policy that only allows the specific mention of some tools, those being Steamless, unSafeDisc, and XLiveless right now. For all other situations the rule of thumb is to basically mention that the copy protection needs to be bypassed without providing any links or instructions on how to do so. So for example, providing a link and instructions to a crack/patch that removes the copy protection is not all
    2 points
  23. I, too, didn't play minecraft up until this June. My last experience with it was in 2010 with its alpha build where you could just place and mine blocks. For me, Java is the ultimate experience and the easiest to set up for multiplayer. I play in my local LAN with my brother, both running Windows 10 machines and Java x64bit edition. Because I wanted to have something more of a multiplayer experience, I didn't rely on the native server, but went for an external dedicated server named SpigotMC. It's one of the many forks of craftbukkit, which is an external framework for hosting minecraft.
    2 points
  24. Since he mentioned iMac and MacBook, it's important to know that Bedrock can only run on Windows 10. Java Edition supports Windows, MacOS and Linux. I'd call Bedrock the "kid version", since it's more stripped down in features compared to Java, and getting access to w.i.p versions is a nightmare on Bedrock. If you want to play on older versions of the game, or want to play alot of custom maps, Java is the only choice for the former, and the superior choice for the latter. On the other hand, Bedrock is much more optimized than Java, as such it will perform better on lower-end hardwar
    2 points
  25. Bedrock is the version that is on the consoles like the switch. Java has support for texture packs and mods and gets the new updates before Bedrock. So if you want to play with your switch and pc together then bedrock, but if you only want to play between pcs then Java for sure, Don't buy Realms, if you can run a server off one of the pcs then its free. On the minecraft site there is a guide how to set up a server. But a LAN would be easier if you are all on the same network. You could try creative mode first and build something together as a start as well Have fun!
    2 points
  26. The website is too bright and it needs a "dark mode" to make it more comfortable for us. I made a very simple example in GIMP. The white parts are changed to value 95, the availability box to 90 and background is set to 80. Even this minor change makes it more comfortable to look at, while it doesn't impact the overall design. This would be a good enough start, but others may like even darker mode.
    1 point
  27. There are two things I can add to this topic: • Currently, there is no distinction between cameras and controllers in the "Tracked motion controllers" field. This makes the field even harder to populate properly. • I've been hoping for a Sixaxis-type motion control subfield to be added to the "DualShock 4 controller support" field, although it wouldn't surprise me if those PCGW members with permissions to edit APIs, were to think the DS4 is old news by now. Both those things are temporarily handled by https://www.pcgamingwiki.com/wiki/List_of_games_that_support_tracked_motion_controll
    1 point
  28. A 1st party exclusive game is all normal, you can't get Mario on PC since it publisher released it to sell his hardware, on the other hand 3rd party exclusive are something really rare nowadays, but it was something usual in the 2000s, a lot of devs just don't know how to do proper ports and the PC platform wasn't that big of a seller for certain genres that only gained popularity on PC in the past decade (Fighting, Beat'em ups, J-RPGs...) Also in the second half of the 2000s, PC physical market took a big hit and the digital market wasn't popular enough, not yet, so a lot of publishers s
    1 point
  29. I downgraded my 1.50 copy of the game to 1.27 because of the ridiculous 90GB file size. However, I am unsure as to which files are safe to delete to save on space, please, can anyone help? I don't want to uninstall the game.
    1 point
  30. Sorry for the delay -- our sysadmin will work on the SSO integration in August so hopefully it'll be fixed in a couple of months.
    1 point
  31. g_m_1990

    Scope of a "PC game"?

    Not sure I'm the only one who asks this question, but I'm really curious that why the term "PC game" was not even defined, or couldn't be found anywhere in pcgamingwiki.com. So what exactly is a "PC game" in terms of this wiki, i.e. what kind of video games that could be documented here, and what cannot be? I thought this wiki is dedicated only to "IBM PC Compatible PCs and their successors", i.e. x86-16 and above architectures PCs that has a BIOS/EFI, but later I realized the wiki has a list of games with PowerPC, MIPS and ARM architecture "PCs" which clearly falls out of the above
    1 point
  32. tyl0413

    Scope of a "PC game"?

    I've spent way more time thinking about this than i should have and have rewritten this post multiple times before posting and i came to the conclusion that there really is no technical definition to what a PC is. A PC is anything we consider a PC and to consider something a PC there doesn't have to be too many similarities to do so. Any technical definitions end up missing something that we would otherwise consider a computer but there are not enough similarities to justify considering it as such technically. So I'll just put the questions I was thinking about on here. If we can answer them a
    1 point
  33. In my taste, Java Edition with Optifine, Vanilla Tweaks texture pack, Sound filters mod and Sildur's Enhanced Default shaders is the best way to play this beautiful game.
    1 point
  34. If you read through that CD music thread you can see I asked for it for almost 2 years until it was done. It is only been a year since it has been available.
    1 point
  35. Config files can also be binary but not encrypted. Can't edit with notepad, but could edit with a hex editor. And how about when some config files are plaintext, whereas others are binary and/or encrypted? For example, Tt's Lego games have a plaintext config file that controls all options except the keybinds, which are in a separate binary file (and whether that's encrypted is anyone's guess). I'm not sure about this one, because there's quite a bit of variance that's difficult to portray with a simple flag.
    1 point
  36. I don't have an issue with acknowledging the existence of a widely distributed pirated copy of the game - as long as we don't directly link/promote it. The main reason we don't promote piracy is due to an abundance of caution and not wanting for PCGamingWiki to be 'taken down' by a rightsholder for whatever reason. Secondly, we promote the legal and fair way for gamers to acquire games, which we hope helps to promote a healthy PC gaming ecosystem. Secondly if this was a key point, it can be removed - key points are deprecated (replaced by Introduction) and this sounds more like an "Issue
    1 point
  37. The edits were removed because you were not logged in, nor did you provide a reference. If you had created an account, then the tutorial could have been attributed to you, or what we call a self-reference or "selfref"; instead, since the tutorial was done anonymously, we only have an IP address, which can be changed via VPNs, ISPs juggling IPv4 addresses, and so on. Thus, it was deleted as all the information was listed effectively as "works for me" by what, to us, appeared to be an anonymous user. I invite you to create an account so you can self-reference your tutorial. In fact, I will
    1 point
  38. Hey there. Please see my comment in this thread: Edit: Oh you have already figured it out! Nevermind!
    1 point
  39. I made some adjustments. Developer and publisher fields were wrong, steamid was not set and store link was incorrect. I fixed all that and added more info - see the diff. Also "founded" field on the developer page is the year, not founder's name.
    1 point
  40. No problem, it only got so convoluted because I was trying to fix things with everything installed, I figured it would be easier to start over lol. Sorry, sometimes I get really complicated when simple is better! 🙂
    1 point
  41. I went back to check and I was having issues using F7 after getting it all going. Here's how I fixed it lol. Open up dgVoodoo and on the DirectX tab check Disable & Passthrough to real DirectX. We have to turn it off temporarily to change the renderer. Then set your desktop resolution to 640 x 480, again this will be temporary it just prevents everything from resizing and causing crashes. Start the game, and once it starts try pressing F7. In the first cutscene with the ship and the clouds you should see an immediate effect, the clouds look like they're outlined when DirectX wrapper is tur
    1 point
  42. Rose

    Support gg.deals

    The point on registration requiring a Steam account is very important. Steam is the biggest store but there are people who don't have a Steam account. Until it's possible to sign up without Steam, it shouldn't even be discussed as a replacement for ITAD.
    1 point
  43. charged_tank

    Support gg.deals

    Referral links are better than ads IMO. Referral links don't add any extra harm when you buy things IMO.
    1 point
  44. It is quite common for modern games to have been developed by multiple studios - in-house or outsourced. Usually only the main developers end up on the store pages and in the intro videos. The rest normally appear at the end of the end credits due to their minor or less significant roles - often unknown to the players. From a Call of Duty: Black Ops Cold War press release: The wiki article lists all of them on equal terms. From an Assassin's Creed Valhalla press release: The wiki article lists Ubisoft Monreal only. It is the most common approach I have seen on the wik
    1 point
  45. I found a way to do the same through INI files instead, it disables the AA in mostly the same way though so it'll still look just as bad, at least it won't need hex editing/updating for each patch/etc though: https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq Seems there might be a lot more options that can be edited through INI files too (more than the 30 or so boolean ones that were in CyberpunkTweaker), you can browse through the existing INI files to find some of them, but ideally we need a way to get a list from the EXE itself... (E: managed to dump a list of ~1107 of them
    1 point
  46. I was gonna say that since you registered before 2018 you could get the Bedrock version for free but sadly that offer expired in April
    1 point
  47. Print/export: Download as PDF As seen on Wikipedia.
    1 point
  48. Apologies for bumping an old topic but as a hearing impaired gamer I find attempting to contribute to editing the Audio / Localization sections incredibly frustrating and this thread is still more relevant than ever. The editing guide seems highly contradictory in recommending simultaneously both "n/a" under Audio Settings and "True" under Localization settings for games that have text-only speech (no spoken voice), eg, a point & click adventure on the grounds that "if audio is removed then a subtitle stops being a subtitle". Aside from the fact literally everyone thinks "subtitles are non
    1 point
  49. To disable FPS limiter, open Monkey2.exe in HEX-editor Find and replace these bytes: 76 05 0F 57 C0 EB 06 → 89 C0 0F 57 C0 EB 06 The Steam version Monkey2.exe may need to be unpacked using Steamless Vsync should be ON or you need to use external FPS limiter to limit FPS below 1000, otherwise the game may fail to startup.
    1 point
  50. Good news, the lost PC version of Frogger: Ancient Shadow has been found, the assets have been released as well! However, it's currently at an unplayable state due to the game using multiple layers of DRM, in fact, the game itself might not even be fully playable because there is a high chance some of the assets are missing due to the game needing a constant internet connection to stream/download the game's assets. We might be able to make the game fully playable if we were to strip the game of its DRM and port over whatever assets are missing from the console versions. For now we at least hav
    1 point
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