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What are the worst PC ports you've ever played?


Andytizer
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The settings menu contains but a single item: the volume slider. All the quick time event tooltips are in Xbox 360 controller icons - but you've only got a mouse and keyboard plugged in. The game runs like a fluffy rabbit swimming through treacle. Alt tabbing sends you to an unresponsive, flickering black screen hell.

 

Welcome to the terrible PC port.

 

What are the worst optimised PC games you've ever played? What games were clearly copy and pasted from their console origins? What games were unceremoniously dumped onto the PC and left for us, the community, to fix up? Come speak up in the comments, and to be clear, you can include any PC game, not just console ports.

 

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LA Noire is the game I founded this wiki in order to fix. I went through so much pain and suffering researching in forums trying to get this working to an acceptable level, but failed miserably. Despite having a decent number of fixes in the article added by the kind PCGW community, I am loathe to ever try this again.

 

Please suggest some more - some of these may appear in a little 'Top 10 Worst PC Ports' feature at some point.

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LA Noire sure was an epic port with the locked 30 fps and the lag on my Geforce 670. Hard to tell if it was worse than GTA IV still.

 

My vote is Dark Souls however, without the mods that completely fixed it

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Deadspace. The character controls were using keyboard and mouse inputs but when aiming the sensitivity just went bonkers. I simply could not adjust to that and quit playing because of it. The worst part? In some games that were designed with controller in mind you could actually attach a controller and play that way. Not with Deadspace... ooooh no.

 

Deadspace 2 is improved in that regard but still could not attach a controller IIRC.

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Lord of the Rings: War in the North. The game would just lose all stability by the end mission especially for AMD systems. The only fix is to uninstall the game and cry in a corner that you spent all that time and money for a game that will not give you a conclusion.

 

EDIT: The feeling's made even worse because the game is actually kind of a good action rpg.

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Saints Row 2 goes down as one of the worst ports ever. It still can't be run properly unless your CPU is a specific speed and even then its sketchy.

Yes Saints Row 2 another one that just runs incredibly poorly. GTA IV is also incredibly unoptimised. It seems like these open world console ports don't run so well on PC.

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Having played LA Noire and Dark Souls... I'm still going to state, from all of the ports I remember Saints Row 2 to be the worst. While 30fps in Dark Souls (without dsfix) and LA Noire were certainly annoying, I can forgive a little with LA Noire, since this wasn't exactly highly action focused games - yes it was annoying at times and the graphics were for the most part worse than PS3 (our version was apparently ported from X360 and thanks to it, we've got awful X360, instead of nice, smooth PS3 ones), but for me - rarely was really frustrating...

 

Saints Row 2 however was more action focused and while the game wasn't capped - it's optimisation left a lot to be desired. Add to it junky controls and junky gameplay mechanics (I think, nobody is going to argue, that shooting mechanics, driving mechanics as well as melee fighting mechanics in SR2 were really good) and this mess ends up being near unplayable for some... and then comes an absolutely horrid sound quality - my god, I love playing on my headhpones... but I just couldn't stand this - not while all of the music is played only on a right channel and only in terrible quality. And then there were problems like chunks of city failing to stream in... massive problems with stuttering - and all this ported by CD Projekt - what the hell happened?! Thank god modders were able to fix this game a bit... sadly, I just don't have patience for it, any more. To think, this port got outclassed by almost unfinished Saboteur.. just lol.

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Prototype 2. The godawful mouse controls made it hard to play, so using a controller helped. Additionally, memory leaks in later parts of the game rendered it unplayable.

Mortal Kombat. If you have a powerful rig, there should be no problems but this game was just not optimized for laptops, I don't even think it recognized my Nvidia mobile graphics card correctly. It also crashed when texture quality was set to the lowest possible value, so that you had to edit the config file to make the game work again. Also netplay is pretty shit.

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LA Noire sure was an epic port with the locked 30 fps and the lag on my Geforce 670. Hard to tell if it was worse than GTA IV still.

 

That's strange. I actually got LA Noire just last week and it's locked at 30fps with max settings on my Radeon HD 7770 and i3-2120.

On the other hand, GTA IV never went past 30-35fps, even on medium settings, so my vote goes to GTA IV (Dark Souls would be there, but at least there was DSfix).

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Saints Row 2.

 

Dark Souls was only a bad port for the fact that it had reverse mouse acceleration and was locked to 1024x720 @ 30FPS.  The mouse issue was fixed (as best as it could be at any rate) by a mod (dsmfix, or by using a controller, which is strongly recommended due to the way the combat system works), while the video issues were fixed by another mod (dsfix).  The stereo issue was a problem too, but was fixed in an official patch. The devs didn't know how to use multi-core CPUs properly, so it only ran on 1 single core, which hampered performance for some people or those using crazy high settings via dsfix.  Other than that, the game was -very- stable, never crashing once, not corrupting save files, etc.  It performed very well in that regard.  Hell, it ran BETTER than the PS3 version, that's saying something.

 

Saints Row 2 on the other hand.. it just wasn't playable, whatsoever, and nothing could be done to change that short of trying it on a completely different system and hoping it was actually playable.  I heard such good things about SR2 yet I have never been able to play it.

 

There's other bad or otherwise poor PC ports which escape my mind (though a few were mentioned), so if I remember them I'll update.   Generally anything capped to 30FPS is something that causes outcry from PC gamers, and for good reason.  Most of those games I haven't even played, and most of them are usually decent to good games.  Some were fixed via a mod, others remain unplayable for people like me, who cannot play anything below 60FPS anymore.

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RAGE and Saints Row 2.

 

Saints Row 2 would only run fine if the PC was effectively a Xbox 360. Everything was jerking around and made it nearly unplayable without the Gentlemen of the Row mod. Even then the game still feels sloppily ported. Then again, the port wasn't made by Volition so it was partially expected.

 

RAGE on the other hand has no excuse. id is mainly a PC developer and has one of the best programmers creating their engines. I find it baffling that the same people made a game that worked perfectly on consoles, but has unplayable pop-in issues on beefy PCs. Even the general UI felt like it was designed for a controller. Overall, the game is still good, but it makes id look like they are getting sloppy.

 

At least id managed to patch up some of the nagging issues from launch (there were initially no graphics settings, the game would try to auto detect settings and adjust on the fly).

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Alpha Protocol. Very limited in game options, asset streaming that causes stalling, and a camera that is both way too sensitive and  stutters if you move it too fast. Combined with several frustrating gameplay choices (That hacking minigame? Really?) as well as rolls to hit in the gun-play, and you have a frustrating game. 

 

That being said, there is a decent game inside trying to get out. I would've loved to see AP2 with all these poor choices and bugs fixed, but that will never be. Still haven't decided if I wanna give it up or not. 

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Hmm, I know I've played some bad ones.  An old Street Fighter version with no controller support and problems when you pressed more than 2 keys, I think.  The most frustration was FF7, though.  It crashed like crazy in the old days, because of the rushed conversion.  The controls were fine once configured, but to configure them you had to figure out the numpad controls first.  Videos looked like crap, and the music was weak midi versions (I had a Yamaha sound card that worked with softsynth, but it caused the game to crash even more).  And the cutscenes were prerendered movies, which if there was so much as a spec of dust on the disc, would cause the game to stop because it couldn't read them. 

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I have to say 90's japanese ports to PC.
The hazzle with installing and playing Final Fantasy VIII (8) and Metal Gear Solid on a computer back in the day was extreme.
I think these ports and the poor reception of these ports are some of the reason why we don't see japanese companies make a lot of PC games.

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