PCGamingWiki will soon migrate to a Single Sign On (SSO) system to bridge Wiki and Forum accounts, please read our FAQ.
These are both demos for Star Wars: Jedi Knight - Mysteries of the Sith. The installers for the demos are 16-bit only, so I have taken the liberty of repackaging them as a .zip archive instead.
MotSDemo contains the regular demo containing the first level, and Sith_PCG is a demo containing the second level, which came exclusively in a PC Gamer magazine demo disc. Note that the PC Gamer demo has a disc check; to play it you will need to mount MotS.iso, which is a trimmed down version of the original demo disc that can be found in the same directory as the executable. This can be done natively in Windows 10, 8.1, and 8; Windows 7 and earlier users will need a mounting software such as WinCDEmu.
Enhancements.zip contains the higher quality sound effects and necessary High Detail Mod files (reorganized to work with the demo). Unfortunately, Mysteries of the Sith is pickier with redbook audio than Dark Forces II, so I was unable to add the proper background music.
for Jedi Knight: Dark Forces II and Mysteries of the Sith (1997-98) by LucasArts
This package bundles the best wrappers and known fixes to help get music working in both games.
For reference, both games used CD Audio for their music tracks. The modern, CD-less solution, used by resellers like GOG and Steam, is to rip the tracks to .ogg files and then supply a wrapper (a special .dll file) to translate the game's calls to play the CD tracks into calls to play the .ogg files from the hard drive, instead. Unfortunately, with newer builds of Windows that haven't been tested with the games' installed compatibility settings, that wrapper can stop working and the result is a loss of music.
This is primarily for the GOG and Steam releases of these games, since its their compatibility settings that interfere with the wrapper. You can, however, also use these instructions to get music working from the hard drive in the retail release.
Copy the five .dll files to your game folder, overwriting any that are already there.
If you still don't have music, perform the following steps, preferably checking music after each one:
* Verify that you have a subfolder named Music with track files named Track12[-32].ogg (JK) or Track02[-14].ogg (MotS).
If you don't (or you'd like higher quality versions): * For JK, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Dark_Forces_II#Higher_quality_music * For MotS, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Mysteries_of_the_Sith#Higher_quality_music * Rename JK.exe (JK) or JKM.exe (MotS) to something else (ex. JediKnight.exe). This will disassociate the executable from installed compatibility settings that can interfere with music playback.
* Double-click on the provided .reg file. This will remove the compatibility settings from the registry.
* Delete/rename winmm.dll and rename winmm_alternate.dll to winmm.dll. See below for the differences between the two version.
* Winmm.dll is Tarvis' fixed wrapper for Windows 10, dated Oct 25, 2015. Credit belongs to Tarvis.
His changelog: -Game not starting on Windows 10 -Each level plays a track further than it should have -Music playlist would not restart unless player stands still a few seconds/ enters then leaves esc menu -Music volume would not change -Music took about half a second to stop when going back to main menu/starting a cutscene Source: https://www.gog.com/forum/star_wars_dark_forces_series/jk_updated_cd_music_player_dll_fix_volume_looping_etc/page1 * Winmm_alternate.dll is GOG's wrapper, dated July 15, 2015. Credit belongs to GOG.
Unlike Tarvis' version, this one works with the German language pack (and, maybe, other non-English versions of the game or mods). It's possible that it's generally more compatible than Tarvis' version, but doesn't have most of the fixes. One reported issue is that the music stops playing once it's gone through all of the tracks (i.e. it won't loop back to the first track played). For that reason, it's not the default wrapper in this pack, but you may have to live with issues like that if you get no music at all with Tarvis' version.
High Detail Mod
for Jedi Knight: Dark Forces II & Mysteries of the Sith (1997-98) by LucasArts
This mod disables unsightly mipmapping and LOD (levels of detail) in all levels of each game. That's when textures and models are blurry and blocky, respectively, at a distance and "pop" to higher quality versions as you get near. That was originally done to achieve good performance on 1997 hardware, but is unnecessary today.
This doesn't add or replace anything in the game. It simply makes the game use the highest quality textures and models at all times and never use the lower quality ones, no matter how far away objects are. Besides giving better detail, that also means no more distracting transitions when the game switches between qualities.
Key differences from the original LOD mod:
Works with existing save games. If you're partway through the game, you can install this and continue playing. If you've already applied the original LOD mod, though, see the notes below. Works with non-English installations and language packs. It won't force all of your level loading screens to be in English. Also patches the multiplayer levels for both games. Also includes patched versions of the secret/bonus level for Mysteries of the Sith, both the original from LucasArts and Marc Sauve's "Special Edition" version (in which he famously replaced the boss with Darth Vader). Play them in MotS by selecting New Game.
To install: Either use the installer (recommended) or manually copy the correct folder contents to your game folder.
To uninstall: If you created an uninstaller during installation, use Windows' Apps/Programs and Features. If you didn't, delete just the folders from your game's \Episode folder (leaving the .GOB/GOO files, which are your original files).
If you're using the original LOD mod, you'll have to start a new game again. That's because that mod isn't compatible with regular save games, so nothing that is (including this mod) is compatible with its save games. You'd have the same problem if you tried to load them in a fresh, unmodded installation of the game. There's not really any reason to replace that mod with this one, so, if you're in the middle of a play-through, you're better off de-selecting the singleplayer levels and installing only the multiplayer and/or bonus levels. If you're using the Jedi Knight Enhanced or Jedi Knight Retexture Pack mods, this mod will still be beneficial. That's because those mods don't replace every model and texture (respectively) in the game, so this mod will still remove blurriness and blockiness from the ones that weren't replaced.
The Dark Tide is arguably the most popular campaign mod for Star Wars: Dark Forces. These archives contain all known "official" content related to the mod.
Episodes 1-4 are the main campaign, and require Dark Forces to run. DarkXL is also supported, although not required.
Beyond the Ancient is the bonus material released after Episode 4. It contains scrapped content from Episode 5, and even has some playable levels.
Twilight on Tatooine is a multiplayer map for Jedi Academy, and as such requires Jedi Academy to run. It is inspired by the second episode, and includes compositions from the mod intermixed with music from the classic trilogy and Shadows of the Empire.
The soundtrack was unfortunately only released for the first two episodes. Nonetheless, it was released in General MIDI format, so I have converted it to Apple Lossless using an SC-55 soundfont and properly tagged it (I recommend dBpoweramp if you need FLACs). The original .mid files are also included, as well as the nice track from Twilight on Tatooine.
Originally downloaded from df-21.net.
Who's Online 1 Member, 0 Anonymous, 279 Guests (See full list)
Recently Browsing 0 members
No registered users viewing this page.
Most OnlineNewest Member