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    • By ominous onion
      Updated with OpenAL Soft 1.20.1
      Original Links
      ===========
      https://www.nexusmods.com/newvegas/mods/65094
      https://github.com/kcat/dsoal
      About
      =====
      This project is for a DirectSound DLL replacement. It implements the
      DirectSound interfaces by translating the calls to OpenAL, and fools
      applications into thinking there is a hardware accelerated sound device. EAX is
      also implemented (up to version 4) by using OpenAL's EFX extension, allowing
      for environmental reverb with sound obstruction and occlusion effects.
      Ultimately, this enables DirectSound applications to enable their DirectSound3D
      acceleration path, and turn on EAX. The actual processing is being done by
      OpenAL with no hardware acceleration requirement, allowing it to work on
      systems where audio acceleration is not otherwise available.
      Or more succinctly: it enables DirectSound3D surround sound and EAX for systems
      without the requisite hardware.
      Source Code
      ===========
      To build the source, you will need CMake 2.6 or newer (you can get it from
      <http://www.cmake.org/>). You can either use the CMake GUI, specifying the
      directories for the source and where the build files should go, or using one of
      the command-line programs, for example by first making sure to be in an empty
      directory where the build files will go (such as the provided build/ sub-
      directory) and running cmake with the path to the source.
      Once successfully built, it should have created dsound.dll.
      Usage
      =====
      Once built, copy dsound.dll to the same location as the desired application's
      executable. You must also provide an OpenAL DLL in the same location, named as
      dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need
      to be configured to use DirectSound3D acceleration and EAX, but it otherwise
      goes to work the next time the application is run.
      Source releases, the Git repository, and Windows binaries for OpenAL Soft are
      available at its homepage <http://kcat.strangesoft.met/openal.html>.
      Instructions are also provided there.
    • By Spartaque12
      how 2 enable eax in freedom fighters , i tried 3DSoundBack , tried 2 put lines in Freedom.ini (SoundDll DSOUND.dll), UseEAX 1 is enabled , but nothing happened in game 
    • By Garrett
      Realtek 3D SoundBack used for restoring EAX DirectSound3D features on Windows Vista and newer.
       
      See the sound card page for details.
       
      This file was originally downloaded from the Realtek website.
    • By Mirh
      DirectSound Control (DSC) is a wrapper DLL which allows to tweak some function calls of games to Microsoft DirectSound (part of DirectX). It's NOT a replacement for DirectSound or any game sound engine. DSC allows to "work around" some driver- and application limitations and bugs. DSC can help you to enable 3D sound with games that disables this functionality by default. It can enhance the sound quality in many ways.
       
      Homepage
      FAQ
    • By Satsun
      This guide was originally hosted on Creative's site (http://connect.creativelabs.com/alchemy/Downloads/ALchemy%20Quick%20Start.pdf) and provides instructions for configuring the ALchemy software to restore legacy DirectSound 3D effects to older games in Vista and newer Windows operating systems.
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