The small patcher removes black bars from the game at all wide resolutions.
Keep in mind that some of the textures simply do not have enough width to fill the screen, and the menu UI will become cropped the wider it gets from 21:9, although the game appears to be playable even at 48:9.
Tested the latest GOG version at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
You can buy me a coffee here.
The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.
A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.
Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).
I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
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