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    Lancasther

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    • By Rose
      Unpack the archives with software like PeaZip or 7zip and use the password pcgw
      Control:
      For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here.
      Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080.
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    • By Rose
      These solutions for 2560x1080, 3440x1440, 32:9, 5:4 and 16:10 resolutions will remove black bars from the game. Pre-rendered cutscenes, subtitles and some of the UI elements will be stretched.
      Unpack the applicable archive with software like 7zip - the password is pcgw if required.
      If using the trainer, make sure the game is launched before it. After applying the fixes with the hotkeys, change the display mode to fullscreen or borderless and apply. If using the patcher with the Steam version, unpack the game executable with Steamless first, rename it back, then patch. Tested the latest EGS and Steam versions mainly at 2560x1080, 3440x1440 and 3840x1080.
      You can buy me a coffee or become a patron.
    • By Crucially Ultrawide
      *Note: Password for the archive is 'pcgw'
      This is mostly suited for 32:9 - if you use a lower aspect ratio the FOV might be exaggurated. 
      Made my own patch for Visage as there's very little information on how to get this game to work in the field of view you want. The game's zoomed in for 32:9 users without any edits or with the use of the Universal Unreal Engine Unlocker. 
      This patch resolves that issue entirely. There's no need to use 'UUEU' to get the game to run at a higher field of view. 
      There are four different versions.
      90 FOV 80 FOV 70 FOV 60 FOV You still need to implement your own custom 32:9 / 21:9 resolution and you can do so by following this: 
      Follow this path: AppData\Local\Visage\Saved\Config\WindowsNoEditor ( Access appdata by typing in %appdata% in your windows search bar )
      and you'll end up seeing a file called 'GameUserSettings.ini which you need to open with notepad or equivalent.

      You'll have two values you need to change.
      ResolutionSizeX=xxxx
      ResolutionSizeY=xxxx

      Change those two values to your own custom resolution, mine is set like this:
       
      ResolutionSizeX=5120
      ResolutionSizeY=1440
       
      Hit 'Save' and make it a 'read-only' file by right-clicking the file and going into the properies and checking the 'read-only' checkerbox. If you don't then any video settings you change in the game will reset the resolution and you'll have to redo this step.
      Run the patcher after you've edited your custom resolution. 
    • By Rose
      The trainers for Microsoft, Epic, Steam and GOG game versions remove black bars from real-time rendered cutscenes, menu and dialogue screens, and correct the field of view and hands model scaling at ultrawide and wider resolutions.
      Use software like PeaZip or 7zip to unpack the archives. The password is pcgw Run the game first, followed by the trainer, and press the button as instructed. Some delay is possible. The mod does not address the stretching of pre-rendered cutscenes.
      In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX= and ResolutionSizeY= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config.
      You can buy me a coffee or become a patron.
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