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Children of Morta ultrawide & multimonitor patchers 1.1


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About This File

The patchers remove pillarboxing from the game at 21:9, 32:9 and 48:9, resulting in more horizontal FOV.

Some of the in-game images and cutscenes do not appear to be wide enough to fully fill the screen, but the main cutscenes, menu and gameplay become free of black bars.

Unpack the archive and use the applicable tool to patch \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll within the game folder.

Tested briefly at 2560x1080 and 5760x1080 in the latest GOG version.

You can buy me a coffee here.


What's New in Version 1.1   See changelog

Released

Added patchers for 3440x1440 and 3840x1600 - also applicable to all shared aspect ratio resolutions.
Updated all patchers to reduce AV detection rate.




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Hi Rose,

Does this patcher work only for the GoG version? I currently own the Steam version.

How can I contact the author about a patcher for the Steam version because this does not seem to work.

Unless I'm doing something wrong, I am suppose to select file path, "childrenofmorta.exe", correct?

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9 hours ago, Vampyr Graveyard said:

Hi Rose,

Does this patcher work only for the GoG version? I currently own the Steam version.

How can I contact the author about a patcher for the Steam version because this does not seem to work.

Unless I'm doing something wrong, I am suppose to select file path, "childrenofmorta.exe", correct?

No, that is not the file to patch. Read the instructions!

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If you have a 3440×1440 43:18 monitor open \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll with a hex-editor and find and replace "all" 398EE33F with 8EE31840

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4 hours ago, OneDeltaTenTango said:

If you have a 3440×1440 43:18 monitor open \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll with a hex-editor and find and replace "all" 398EE33F with 8EE31840

Thank you for replying, OneDeltaTenTango!

I got it working with the Patcher. I didn't see the instructions on the Patcher itself, and I was patching the .exe instead of the file you mentioned above.

But that's cool that I can manually modify with hexedit! I'm surprised no one mentioned this! Thank you so much!

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I have a 3840 x 1600 ultrawide monitor and I still have tiny (0.25") black bars on side using the 21x9 patch. This is minor but if you can update the patch to use the full screen that'd be great. Also, the "Home Status" banner on the top left of the main hub is cut off. 

 

 

morta-uw-home.png

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14 hours ago, Xero said:

I have a 3840 x 1600 ultrawide monitor and I still have tiny (0.25") black bars on side using the 21x9 patch. This is minor but if you can update the patch to use the full screen that'd be great. Also, the "Home Status" banner on the top left of the main hub is cut off.

I added patchers for 3840x1600, 3440x1440 and similar resolutions. Someone told me they've played through a lot of the game with the mod, so I hope the Home Status issue isn't significant. Fixing UI can be a nightmare.

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15 hours ago, Rose said:

I added patchers for 3840x1600, 3440x1440 and similar resolutions. Someone told me they've played through a lot of the game with the mod, so I hope the Home Status issue isn't significant. Fixing UI can be a nightmare.

No, the "Home Status" isn't a significant issue. Just a flaw I was pointing out in case you weren't aware of it. Anyways, I've applied the new 3840x1600 patch from the 1.1 version and the small black bars on the side have now disappeared and the game uses the full screen so thank you very much. 

The "Home Status" banner is still cut off (albeit less so) but this is minor. The current patch is great as is. 

3840-patch.png

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    • By Rose
      Use the included patcher to target BeyondTwoSouls.exe.
      Alternatively, download and unpack the included trainer with software like PeaZip (password is pcgw) and apply the fix after launching the game.
      This will turn the gameplay and menu FOV from vert- (less vertical) to hor+ (more horizontal).
      The few pre-rendered cutscenes and the tutorial sprites will remain vert-, while the loading screens and bonus artwork will be stretched.
      Tested at 3840x1080 and 5760x1080.
      You can buy me a coffee here.
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