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Mutant Year Zero ultrawide & double monitor patcher 23186


7 Screenshots

About This File

The patcher will adjust the game FOV at 21:9 and 32:9 to match the vertical value of 16:9. It can be used to increase FOV at other resolutions as well.

Unpack the archive, then use the tool to patch \ZoneUE4\Binaries\Win64\ZoneUE4-Win64-Shipping.exe in the main game folder.

Tested with the latest EGS version at 2560x1080 and 3840x1080.

For Steam, adapt the first steps of this guide to Mutant: Year Zero prior to patching.

You can buy me a coffee here.


What's New in Version 23186   See changelog

Released

32:9 patcher created and added at request.




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Sorry man, but don't work on actual version. I look the patch is small. What valors have u change on EXE file?
Thanks!

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I've the Steam version, on last update. The weird thing is that the patch seems install fine, without errors. But when I run the game crash.
I show you the cap tures.

mutant.JPG

Mutant2.JPG

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The error implies the file is packed. Manually editing it would lead to the same error - you can verify by changing any byte.

This first step of this guide should help. Just adapt it to Mutant

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Ok, the patch is working perfectly now! I didn't know what I had to edit with Steamless the exe file.
A lot of thanks! 🙌

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  • Similar Content

    • By killer-m
      FOV value is not reset to default after certain in-game cut-scenes Unpack the archive
      Copy all files to the game folder, binkw32.dll should be replaced
      In the Settings.ini file, you can change the following settings 
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      FOV = 60.000
      FOV value in degrees
    • By Rose
      The trainer for Xbox Game Pass and patchers for EGS and future versions remove pillarboxing (black bars) from real-time rendered cutscenes, menu and dialogue screens and offer the option to adjust FOV to match that of 16:9.
      Use software like PeaZip or 7zip to unpack the archives. The password is pcgw
      Removing the pillarboxing results in both more horizontal FOV and less vertical FOV at dialogue, and no vertical decrease at menu and terminal screens. The 32:9 option can also be used to achieve more vertical and horizontal FOV at 21:9.
      Making changes to Engine.ini to increase FOV through Y-axis calculation is no longer recommended, as it gets reset by finishers and possibly other in-game events. Make sure the config is in its default state to avoid FOV issues.
      The mod does not address the cropping of the viewmodel and stretching of FMVs.
      In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX=, ResolutionSizeY=, DesiredScreenWidth=, DesiredScreenHeight= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config.
      You can buy me a coffee here.
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