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    • By Methanhydrat
      TL;DR
      This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
       
      Quick start guide:
      Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode Features
      The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
       
      Its features include:
      Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka "Doom 3 style") Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI Instructions
      Supported Versions
      This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
      Steam v1.09 Note that the mod currently does not work with the demo version of the game.
       
      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode Note that the GUI is for configuration only and does not have to be running for the mod to work.
       
      Uninstall
      Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game Presets
      The mod comes with three standard configuration presets:
      Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough Note that these settings are just templates and can be adjusted as desired.
       
      Known Issues
      The "Reticle Style" option is currently broken and not working as intended.
       
      Additional Information
      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       
      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
       
      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       
      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
       
      Key Names:
       
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
       
      Modifiers:
       
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
       
      Acknowledgments
      I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
       
      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       
      Version History
      v1.5:
      Upgraded main game and Mooncrash support to game version v1.10 v1.4.6:
      Upgraded main game and Mooncrash support to game version v1.09.5 v1.4.5:
      Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix v1.4.4:
      Upgraded main game and Mooncrash support to game version v1.08 v1.4.3:
      Upgraded Mooncrash support to game version v1.07 v1.4.2:
      Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode v1.4.1:
      Fixed a crash that occurred in some parts of the Mooncrash DLC v1.4:
      Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC v1.3.2:
      Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode v1.3.1:
      Fixed a bug that caused the status sound setting to be ignored v1.3:
      Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens "Doom 3 style" with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup v1.2.4:
      Solved compatibility issue with ReShade v1.2.3:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts v1.2.2:
      Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix v1.2.1:
      Fixed a loading issue that occurred on some system configurations v1.2:
      Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes v1.1:
      The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod v1.0:
      Initial public release
    • By JeffRuLz0
      This is a modified exe for Toy Story that fixes the "Unable to link to KERNEL32.DLL!" error on newer versions of Windows.
      This was not made by me.
    • By Gnome Chimpsky
      X-Wing series 60FPS (1.0.2) patch by Justagai
      This will change the FPS limit from 30 to 60 in any of the X-Wing games in the series: X-Wing, TIE Fighter, X-Wing vs TIE Fighter, Balance of power and X-Wing Alliance
      Compatible with the Disc, GoG and Steam versions.

      Instructions: Extract/Move dinput.dll and Hook_60FPS.dll into the game folder.
      Multiplayer: Make sure that everyone has the same patch installed to prevent syncing issues.
      Notes: 
      - If there is a frame loss when targeting something and you have a custom DDRAW installed, try turning off antialiasing in its config.
      Issues:
      - It is possible that 60FPS can make some missions impossible due to a movement bug in the engine. Please report the mission with the bugged craft.
      Changelog:
      1.0.2
      - XWA: Hangar is now 60FPS
      1.0.1
      - Fixed issue with certain machines crashing at game startup
      1.0
      - Initial version

      Special thanks to:
      JeremyaFr (Originally created the hooks which this patch is based off of)
      RandomStarfighter (Overall help with everything)
      XWVM team (Lots of engine knowledge discovered)
      And thanks to all who helped test!
    • By GameAssistant
      Hi there! :)
      We talked with Andrew about our program.
      It might be featured later in more official fashion.
      But for now forum post seems to be best way to introduce it.
      Released on Steam previous week:
      https://store.steampowered.com/app/1190750/GameAssistant_The_Tool_For_Every_Gamer
      We thoroughly analyzed each supported game and in many cases our program
      provides some exclusive tweaks that are not listed on PC Gaming Wiki.
      When there are descriptions of useful changes that are hard to automate,
      we show link that directs to PC Gaming Wiki page.
      In case of disabling startup videos, we always remove or overwrite files, if possible.
      Program also provides cheats, sometimes as tweaks.
      To enable god mode in Outlast 1 exactly 60 properties in INI config are modified.
      Program can override FOV in STALKER games, where DLL file is modified.
      PC Gaming Wiki tells you to download some ZIP, which must be extracted into proper dir,
      and then some batch script must be run and finally proper number must be entered.
      Program is able to:
       - modify config files (10 formats supported: from simple key = value to engine specific)
       - modify registry entries
       - modify binary files
       - set compatibility modes for executables (admin, win xp)
       - set CPU affinity
       - set process priority
       - copy files
       - remove files
       - create directories
       - extract files from archives
       - mark files as read-only
       - show formatted hints
      All changes can be reverted.
      About 200 games are currently supported with more to come:
      https://steamcommunity.com/app/1190750/discussions/0/2659872290967762982
      Program is moddable, so new games can be added without programming skills.
      Detailed HTML documentation is available.
      Program can download Community Pack with multiple configs.
      Unfortunately, program did not receive much media coverage.
      You can spread the word and get 3 keys. More details here:
      https://steamcommunity.com/app/1190750/discussions/0/1751276551817474198
    • By istvanszabo890629
      On Windows 8 or newer systems, the game's menu turns upside down or just black and white; because, the codecs of the the original video files don't working very well on these newer system. You can see the problem on the 'before.jpg' image, and the fixed menu 'after.jpg' the applied fix.
      To fix this unpleasant thing, just download and extract the content of the archive into the game's folder. The password for the archive is pcgw.
      If you are experience issues with the extracting, then download the two parts of the archive to the same folder and combine them with the following command (obviously in Windows Command Line or PowerShell):
      copy /b SniperGhostWarrior_videofix.7z.001 + SniperGhostWarrior_videofix.7z.002 SniperGhostWarrior_videofix.7z
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