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    • By Blackbird
      Unofficial 1.2.4 patch for Viper Racing that fixes numerous problems on modern systems
    • By Methanhydrat
      TL;DR
      The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model.
      Download Sources:
      PC Gaming Wiki Quick Start Guide:
      Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration
      Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values.
      By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0.
      Features
      The features of this mod include:
      Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions
      This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
      Steam
    • By Methanhydrat
      TL;DR
      This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
      Quick start guide:
      Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources:
      PC Gaming Wiki Nexusmods Features
      The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
      Its features include:
      Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues
      In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions
      This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
      Steam (patch 1, including YoRHa Edition)
    • By lukasthywalls
      In Martian Gothic: Unification, the ending video (<path-to-game>\data\outro.bik) can be corrupted. The other videos aren't. If it is, when it should play the game crash. The used game installation was fully updated with all the available patches.
      Can be tested if it's corrupted using the last RAD Video Tools/Bink and Smacker (Actually Bink 2021.3/Smacker 4.2e) and trying to playing it. If its corrupted it should play with big greens and blues squares as the screenshot. Also MPC-HC doesn't play the video (only the audio) but VLC plays it normally.
      It seems it's about of using a different encoding than the others videos, which doesn't match the binkw32.dll bundled with the game. The game seems to be using Bink compatible with RAD Video Tools 1.0e (which is the one available when this game was launched), and the video is created with 0.8 or below, or a higher version.
      So the attached video is the same video reencoded with Rad Video Tools 1.0e. To fix the video, change the original file in <path-to-game>\data\outro.bik with this one.
      No need to point it out, but this is the ending and it has spoilers, although not the big ones.
    • By Blackbird
      This restores the cut voicelines of hero units in the mission Hollywood and Vain which were cut by patch 1.01
       
      Copy the rulesmd.ini file to the root folder.
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