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Tomb Raider Mouse Helper (for TR1-5) 1.2


About This File

Tomb Raider Mouse Helper
v1.2
for Tomb Raider 1-5 (1996-2000) by Core Design

 

This Windows utility for the first five Tomb Raider games (I, II, III, The Last Revelation and Chronicles) runs in the background and provides mouse control in those games by converting mouse movements into key presses. This allows you to move the mouse to turn left and right and, while holding the right mouse button, look all around. It also enables firing with the left button, drawing weapons with the middle button and easily setting up WASD or ESDF control schemes.

 

Features:

  • Move the mouse to turn left and right (also can be used to rotate menus).
  • Press and hold the right mouse button to look around (without moving).
  • Press the left mouse button to fire and grab ledges (also can be used to select from menus).
  • Press the middle mouse button to draw (and re-holster) weapons.
  • Use the WASD (or any) keys to run, go backward and sidestep left and right.
  • Scroll the mouse wheel or press left/right on it to rotate menus.

 

Instructions:

Simply run TombRaiderMouseHelper.exe and then run the game.

(Optional) Create a shortcut that will run the helper and game together:

  1. Click on the "Create shortcut" button on the helper's main window.
  2. Drag and drop either the game's shortcut or its .exe file onto the next window. (This will create a new shortcut that runs the helper, then the game, then exits the helper when the game exits)

 

Configuration:
There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys:

  •  Whether to minimize the GUI to the tray on launch. Default: Off. Applies only to running the helper by itself, not via shortcut.
    • Toggle on to launch the helper silently to the tray.
  •  Whether to exit when the game exits. Default: On. Applies only to running the helper by itself, not via shortcut.
    • Toggle off to leave the helper running.
  •  The sensitivity of the mouse. Default: the middle mark.
    • It's recommended that you don't adjust this unless you find that you really need to.
  • Whether to invert the mouse's Y axis. Default: On (because the game defaults to that)
    • Toggle off to make panning up look up and down look down. Apples only to Look mode (holding the right button).
  •  Whether to map keys to movement controls and other actions. Default: On.
    • Toggle off or edit if any of the mappings are unwanted.

 

Notes:

  • If the game is run as administrator, the helper must also be run as administrator in order to work. If you created a desktop shortcut from the helper's menu, then try running the shortcut as an administrator.
  • All features will work as expected only if the game is configured to use the default keys. That's because this helper maps buttons and keys to those specific keys. For example, the left mouse button is mapped to the Ctrl key, which is the default key for Fire. If you change Fire to be a different key, then the left mouse button will stop working until you assign the Ctrl key to something else. If you want to disable these mappings, you can do so in the helper's menu. For example, if you've already configured the game to use WASD (or you prefer ESDF), you'll want to disable the WASD mappings.
  • This helper works with the original DOS version of the first game (Tomb Raider I), but works better with the Windows version, which you can convert the DOS version to with the following instructions: https://pcgamingwiki.com/wiki/Tomb_Raider_(1996)#Run_the_game_without_DOSBox

 

Modification:

This utility is simply a compiled AutoHotkey script.

If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (TombRaiderMouseHelper.ahk) is in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified TombRaiderMouseHelper.ahk into a new TombRaiderMouseHelper.exe. An icon for you to use is in the folder with TombRaiderMouseHelper.ahk.

You don't need to compile or worry about TombRaiderMouseHelperGUI.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when TombRaiderMouseHelper.ahk is compiled.

For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it.

 

Other:
If you like this utility, you may be interested in these related uploads...

SkyNET Mouse Helper: https://community.pcgamingwiki.com/files/file/982-skynet-mouse-helper/

Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/

Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/

Warcraft Mouse Helper: https://community.pcgamingwiki.com/files/file/954-warcraft-mouse-helper/

All (and any newer) uploads: https://community.pcgamingwiki.com/profile/3342-osprey/content/?type=downloads_file

 


What's New in Version 1.2   See changelog

Released

 * Fixed anti-virus engines (particularly Windows Defender) detecting it (falsely) as infected.




User Feedback

Recommended Comments

Edit: There was originally an issue above that I couldn't fix and had to mention, but I've since been able to fix it.

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Hi, I'm trying to download this tool but I keep getting the following error: 

This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>
<Code>AccessDenied</Code>
<BucketName>pcgw-community</BucketName>
<RequestId>tx00000000000003540a4b6-005c608a72-795ea-sfo2a</RequestId>
<HostId>795ea-sfo2a-sfo</HostId>
</Error>
 
Any help would be appreciated.

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The download link has been fixed by the administrator. Thanks for pointing it out, aclx2, or else I might not have known to contact him.

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Hey so Windows Defender flags this as a trojan virus and I'm wondering if that's just a false flag.

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On 6/30/2019 at 7:38 PM, Ominous Moose said:

Hey so Windows Defender flags this as a trojan virus and I'm wondering if that's just a false flag.

It's a false positive, yeah. I just ran Malwarebytes on it to be sure, though. Still, to give you and others peace of mind and, especially, to help prevent it from being quarantined, I've just uploaded a new version (1.2) that doesn't get flagged as suspicious by Windows Defender (and some other AV engines).

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A new recompiled version of the script have been uploaded by @Suicide machine to clear the false positives of the file.

If it where to trigger false positives in the future yet again (which I sorta expect, seeing how it's using AutoHotKey to monitor the system for key presses to enable its functionality), users can follow the instructions in the Modification section of the file description to recompile the executable file themselves, which might clear the false positives.

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  • Similar Content

    • By Methanhydrat
      TL;DR
      This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
      Quick start guide:

      Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
      Its features include:

      Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod


      Instructions Supported Versions
      This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.
      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.

      Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

      Perform a regular installation and just overwrite any existing files


      Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

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      Known Issues
      In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead


      Additional Information Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
      GUI Requirements
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      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
      File method:
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      Folder method:
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      Key Names:
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
      Modifiers:
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
      Acknowledgments
      I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.
      I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod.
      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
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      Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game


      v1.2:
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      v1.0:
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    • By Methanhydrat
      TL;DR
      This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
       
      Quick start guide:
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
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      Reasonable sensitivity range
      Same sensitivity in each direction
      No dead zone for slow movement
      No additional smoothing or positive/negative mouse acceleration
      Improved mouse cursor
      No automatic camera re-center
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      Simple installation and usage without any external configuration


      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
      Origin/Retail
      Steam


      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
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      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
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      The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
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      File method:
       
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      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Acknowledgments
      I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.2.1:
      Fixed Steam version support
      Fixed a launch issue on Windows 7


      v1.2:
      Updated address system to increase compatibility with modified versions of the game
      Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
      Fixed compatibility issues with certain mods and tools


      v1.1 (unreleased):
      Internal changes


      v1.0:
      Initial public release

    • By Methanhydrat
      What is this?
      Have you ever wanted to open the gesture menu by Left Trigger + Spacebar + Mouse Wheel Down? Now you can! The Dark Souls Input Customizer is the successor to the Dark Souls Mouse Fix and allows you to bind any action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard via a simple GUI. In addition to a complete fix of the mouse controls, the mod also provides advanced options, such as separate sensitivities for bow aiming or the usage of of non-standard actions like Kick, the creation of input profiles, as well as dedicated support for the Steam Controller.
       

      Overview

      Description
      The Dark Souls Input Customizer (DSIC) offers full customization of the controls of Dark Souls. It uses a flexible input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard. Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, along with additional functionality that is specially tailored to Dark Souls.
       
      DSIC also fully includes the Dark Souls Mouse Fix, which does not have to be installed separately.
       

      Features
      Bind any action to an arbitrary combination of keys or buttons on the controller, mouse or keyboard
      Flexible options such as individual sensitivities for camera movement and bow aiming
      Non-standard bindings such as Roll-Only, Kick or Leap Attack
      Complete fix of the mouse controls with UI cursor support and no additional smoothing or acceleration
      Includes a GUI for easy configuration
      Steam Controller support
      Compatible with DSFix


      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched Steam version and might not work when used with an older or otherwise modified executable.
       

      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Install Durante's DSFix if you have not already
      Extract the contents of the DarkSoulsInputCustomizer.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
      Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsInputCustomizer.dll. No additional configuration of DSFix is necessary
      Start DarkSoulsInputCustomizerGUI.exe to set bindings and other settings as desired
      Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that

      A few additional notes on the installation:
      See Loading Other Fixes/Mods/Injectors for information on how to solve conflicts with other mods that also use a DirectInput wrapper DLL
      You should hear a DSIC loaded message on game launch when the fix is installed correctly. This sound can be turned of in the config
      If you currently have the Dark Souls Mouse Fix installed, make sure to replace the line with dinput8dllWrapper DarkSoulsInputCustomizer.dll instead of just adding another one


      Uninstall
      Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix


      Configuration
      Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
      The GUI provides tooltips with additional information about a setting
      You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a DSIC Reloaded sound message when the reloading was successful
      You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
      It is not necessary to unbind a key or button in the in-game settings to use it with the fix


      Movement And Camera Control
      The Movement/Camera Control setting determines how the camera and the basic movement of the character are controlled:
      Keyboard and Mouse: Enables raw mouse input for camera control and uses bindings for movement. Deactivates analog sticks and vibrations
      Gamepad: Standard controller behavior. Uses the left and right analog stick for movement and camera control. Disables raw mouse camera
      Steam Controller: Enables raw mouse input for camera control and uses the left analog stick for movement. This requires that the mouse is mapped to the right control pad in the Steam Controller software

      Note that this setting has no effect on any other bindings. It is entirely possible to use keyboard or mouse bindings in Gamepad mode an vice versa. This mod is all about customization and the input system is purposefully designed to be as flexible as possible. This should hopefully also help people who are using unusual controllers or are otherwise not able to play the game in the regular way.
       

      Non-Standard Bindings
      Non-standard bindings execute actions that usually have to be performed by using a context-sensitive key or a combination of keys. DSIC currently offers bindings for:
      Kick and Leap Attack
      Roll Only and Dash Only
      Auto Run

      Although they do not allow anything that cannot also be done manually, there has been some debate in the past over whether automation like this could be considered cheating. I am still not convinced by that and am currently of the opinion that the listed actions are primarily a matter of the controls and not the player's skill; especially since similar effects can already be achieved with external tools, such as AutoHotkey or severals different types of gaming software.
       

      Known Issues
      The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
       
      The dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor.
       
      All keybindings are currently disabled in the main menu. This is on purpose to prevent issues when navigating the menu and when entering a character name.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
       
      Key Names:
       
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
       
      Modifiers:
       
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
       

      Acknowledgments
      I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the mod. Without him, creating the mod would have taken even longer than it already did.
       
      Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
       
      Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I have done would not be worth much.
       

      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    • By Methanhydrat
      What is this?
      This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
       

      Overview

      Description
      The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
       
      Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
       
      This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
       
      While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
       

      Features
      Raw mouse input independent of FPS or VSync
      Reasonable sensitivity range
      Same sensitivity in each direction
      No dead zone for slow movement
      No additional smoothing or positive/negative mouse acceleration
      Improved mouse cursor
      No automatic camera re-center
      Configuration via the ingame settings as usual
      Simple installation and usage without any external configuration
      Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
       
       

      Instructions

      Supported Versions
      Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

      Steam
      GOG
      Origin*
      *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
       

      Install
      Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

      Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
      Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
      See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
       

      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.

      How To Use
      After the installation the fix does not require any additional treatment. Just launch the game as usual.
       
      To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
      File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
      Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
      Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
       

      Additional Information

      What You Should Know
      This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
       
      Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
       
      If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
       

      Known Issues
      There are currently no known issues with the fix.
       

      Acknowledgments
      I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
    • By Methanhydrat
      What is this?
      This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration.
       

      Overview

      Description
      While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings.
       
      This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
       

      Features

      Raw mouse input
      No additional smoothing or positive/negative mouse acceleration
      Configuration via the ingame settings as usual
      Simple installation and usage without any external configuration


      Instructions

      Supported Versions
      This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
       

      Steam/Retail
      GOG


      Install
      The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
       

      Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\"
      Start the game like you would normally, for example directly through Steam or Origin


      Uninstall

      Remove or rename the X3DAudio1_5.dll from the folder of the game.


      How To Use
      After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
       

      Additional Information

      What You Should Know
      This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
       
      Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
       
      If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
       

      Known Issues
      The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy.
       

      Contact And Support
      If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
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