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Prey Patches 1.4

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About This File

Includes all versions of the patches available.

 

Retail

prey_14 (1.4)

prey_pt13 (1.3)

prey1_2 (1.2)

prey_pt11 (1.1)

International

 

Direct2Drive

prey_14patch_d2d (1.4)

prey_patch_v13 (1.3)

 

prey_patch_13_rus (1.3)

prey_patch_12_rus (1.2)

Russian


What's New in Version 1.4

Released

  • v 1.4:
  • This patch will work the existing registered versions of Prey (1.0, 1.1, 1.2, or 1.3)
  • v 1.3:
  • This update includes compatibility files for the Mac port of Prey (meaning PC users can play against Mac users and vice versa).
  • There are no bug fixes or new content in this release.
  • This release is backwards compatible with Prey 1.2 multiplayer.
  • There are new server files available. Windows versions come with the patch, Linux versions are available separately.
  • In order for a Mac user to play on a PC pure server, the server they are on must have the v1.3 server files.
  • v 1.2:
  • This add-on includes new maps and multiplayer models as well as a number of bug fixes from previous versions. Please note that this version is network incompatible with previous versions, so by installing this version you will not be able to join any 1.0 or 1.1 multiplayer servers.
  • This add-on includes four new multiplayer maps and six new multiplayer characters.
  • New DeathMatch Maps:
  • The original DM maps in Prey were best suited for 4-8 players. The maps in this add-on were designed for smaller number of players, especially for 1v1 or 2v2 play.
  • DM Gravity Lab: DMGravityLab takes place on board a floating extension of the Sphere's main Spindle. Players will find themselves running along wallwalk and hanging catwalks all throughout the map. Snipers get to have fun this time around with a large outdoor section complete with wallwalk platforms and portals. Designed for 6 players.
  • DM Topillogical: The first Prey DM map to feature Outward Gravity. Run 360 degrees around the inside of a giant Sphere to get the best firing position on your enemies. Intriguing side-rooms offer gravity-warping corridors and devious wall-walk ammo depots. Fast-paced action for 4 players.
  • DM Tunnel Rat: Danger lurks in all directions but down in this maze-running map designed for 6 players. Sharp twists and turns conceal danger at every corner, but eyes up! A mirrored version of the maze forms the ceiling above you.
  • DM Space Oddity: DM Space Oddity is designed for 4 players and features a large central crossover room with perpendicular gravity pathways. Rack up the kills by dominating the crossover with a rocket launcher!
  • New Multiplayer Models:
  • Several new character models are available in DM, three female characters and two alien characters:
  • Jen: Jen is Tommy's girlfriend, and the owner of the Roadhouse bar. Don't let her dainty looks fool you: all those years of serving drinks to random travelers have toughened her up and made her quite the ass-kicker.
  • Becky: This young blonde is an unfortunate victim of the Sphere. First aliens abduct her and now she finds herself fighting for her life in a deathmatch arena!
  • Elhuit: The leader of a race of humans who managed to hide and survive living on the Sphere for centuries.
  • Mother: Mother is a tough, enigmatic character. All you need do is prove your worth.
  • Alien Hunter: The Hunter is part of a race taken by the Sphere long ago. Now the Hunter serves as one of the chief minions of the Sphere, acting as an enforcer force for any humans who try to escape.
  • Elite Alien Hunter: Same badass Hunter, cooler-looking armor.
  • Bug Fixes:
  • Network protocol version bump (will no longer be able to see 1.1 or 1.0 servers).
  • Installer will now update uninstaller. This fixes the missing installer problem.
  • Game DLL interface bump for upcoming mod SDK release (so mods will only work with v1.2)
  • Fix for a weapon switch exploit.
  • v 1.1:
  • Multiplayer bandwidth optimization to allow better play on higher latency connections.
  • Fixed projectile effects not showing up on dedicated servers.
  • Fixed crash at startup due to time/date validation on some systems.
  • Fixed crash at startup due to querying old OpenAL drivers.
  • Fixed an occasional crash on the dedicated server.
  • Fixed a crash when using image_usecache cvar with very big textures. Textures whose lowest mip map doesn't fit will be default texture. This was causing a crash when a modified prey was loading "Mother's Embrace".
  • Fixed a crash on some machines when reading savegames.
  • Some timedemo features not appearing if you restart prey between record/playback.
  • Added widescreen resolutions to menus.
  • Updated multiplayer browser to fix servers not showing up due to DNS resolution.
  • Updated multiplayer browser not keeping join button up to date when server summary wasn't the active tab.
  • Updated multiplayer browser so punkbuster icons show up in their column properly.
  • Updated multiplayer browser so mod games' icons show up properly updated multiplayer browser so server scanning is more consistent on slower connections.
  • Fixed multiplayer weapon exploit.
  • Bumped network protocol version. Unpatched games will not be able to play online with patched games. This means that if you are playing v1.0, you can not play against or on servers running v1.1 (and vice versa).



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  • Similar Content

    • By Methanhydrat
      TL;DR
      This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
       
      Quick start guide:
      Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Use the PreyInterfaceCustomizerGUI to change the settings as desired
      Start the game like you would normally, for example directly through Steam or Big Picture mode


      Features
      The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
       
      Its features include:
      Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates
      Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible
      Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely
      Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages
      Options to change the crosshair style and vertical position
      Options to adjust the weapon FOV or having a fixed FOV during sprinting
      Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel
      Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka "Doom 3 style")
      Options to adjust the sensitivity scale when sprinting or zooming
      Option to skip the second loading screen
      Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette
      Option to force PS4 controller prompts
      Easy installation and configuration via a GUI


      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
      Steam v1.09

      Note that the mod currently does not work with the demo version of the game.
       

      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Use the PreyInterfaceCustomizerGUI to change the settings as desired
      Start the game like you would normally, for example directly through Steam or Big Picture mode

      Note that the GUI is for configuration only and does not have to be running for the mod to work.
       

      Uninstall
      Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game


      Presets
      The mod comes with three standard configuration presets:
      Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game
      Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough
      Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough

      Note that these settings are just templates and can be adjusted as desired.
       

      Known Issues
      There are currently no known issues with this mod.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
       
      Key Names:
       
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
       
      Modifiers:
       
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
       

      Acknowledgments
      I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
       

      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.4.6:
      Upgraded main game and Mooncrash support to game version v1.09.5


      v1.4.5:
      Upgraded main game and Mooncrash support to game version v1.09
      Removed XInput fix option since the issue was officially fixed with the last patch
      Adjusted the PS4 prompt option to work independently of the removed XInput fix


      v1.4.4:
      Upgraded main game and Mooncrash support to game version v1.08


      v1.4.3:
      Upgraded Mooncrash support to game version v1.07


      v1.4.2:
      Added non-standard binding to quick use an armor repair item
      Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC
      Fixed sprint and zoom sensitivity scale options for Mooncrash DLC
      Fixed various display issues with UI elements in dynamic mode


      v1.4.1:
      Fixed a crash that occurred in some parts of the Mooncrash DLC


      v1.4:
      Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC


      v1.3.2:
      Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload
      Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode


      v1.3.1:
      Fixed a bug that caused the status sound setting to be ignored


      v1.3:
      Settings are now applied correctly when a level is loaded for the first time within a playthrough
      Added option to lock the camera and enable free cursor control of interactive screens
      Added option to directly control interactive screens "Doom 3 style" with the attack key (e.g. the left mouse button)
      Added options to set the sensitivity scale when sprinting or zooming
      Added options to change the weapon FOV or prevent FOV changes during sprinting
      Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching
      Added option to set the vertical reticle/crosshair position
      Added option to disable reticle/crosshair entirely
      Updated the address system to increase the compatibility with modified versions of the game
      Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
      Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup


      v1.2.4:
      Solved compatibility issue with ReShade


      v1.2.3:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts


      v1.2.2:
      Added option to skip the second loading screen
      Added option to select what button prompts are shown when using the XInput fix


      v1.2.1:
      Fixed a loading issue that occurred on some system configurations


      v1.2:
      Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
      Added Dynamic UI option to control the highlighting/glow of items
      Added Dynamic UI options to control button prompts in interaction and quick loot windows
      Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
      Added sound option to control behavioral audio cues of enemies
      Added sound option to control the ring before an incoming audio message
      Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
      Added options to skip intro videos, disable motion blur and set the image sharpening amount
      Revised the layout of the GUI
      Fixed various display bugs and crashes


      v1.1:
      The repair icon option does now work correctly
      The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
      Buttons bound ingame no longer become unresponsive when using a key binding of the mod


      v1.0:
      Initial public release

    • By Methanhydrat
      IMPORTANT
       
      Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
       
      If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
       
      ---
       

      TL;DR
      This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
       
      Quick start guide:
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)


      Features
      While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
       
      This fix re-enables XInput support and forces the game to use it, regardless of the settings.
       

      Instructions

      Supported Versions
      This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
      Steam v1.08

      Note that the fix currently does not work with the demo version of the game.
       

      Install
      The fix does not make any permanent changes to the game or to Windows and can easily be removed.
       
      Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)

      Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
       
      The safest way to do this is the following:
      In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
      Make sure PS4/XBox Configuration Support is checked
      Go to Big Picture mode and find Prey in you library
      Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
      Uncheck the setting from step 1 again, depending on whether it was checked in the first place


      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
      There are currently no known issues with using the fix.
       

      Additional Information

      Antivirus Software
      Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.1:
      Fixed launch issues for users that do not own the Mooncrash DLC


      v1.0:
      Upgraded the fix to game version v1.08


      v0.6:
      Added support for Mooncrash DLC


      v0.5:
      Upgraded the fix to game version v1.06


      v0.4:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts


      v0.3:
      Added a separate version that shows button prompts of the PS4 instead of the XBox controller
      Added more detailed instructions to the readme file


      v0.2:
      Added support for demo version of Prey
      Added measures to make the fix more robust to updates of the game


      v0.1:
      Initial release

    • By Mirh
      DirectSound Control (DSC) is a wrapper DLL which allows to tweak some function calls of games to Microsoft DirectSound (part of DirectX). It's NOT a replacement for DirectSound or any game sound engine. DSC allows to "work around" some driver- and application limitations and bugs. DSC can help you to enable 3D sound with games that disables this functionality by default. It can enhance the sound quality in many ways.
       
      Homepage
      FAQ
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