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    • By bibendovsky
      Console application to fix Doom 3 (2004) visual twitch bug with EAX / OpenAL.
      Latest release and source code can be found here.
    • By ominous onion
      Updated with OpenAL Soft 1.20.1
      Original Links
      ===========
      https://www.nexusmods.com/newvegas/mods/65094
      https://github.com/kcat/dsoal
      About
      =====
      This project is for a DirectSound DLL replacement. It implements the
      DirectSound interfaces by translating the calls to OpenAL, and fools
      applications into thinking there is a hardware accelerated sound device. EAX is
      also implemented (up to version 4) by using OpenAL's EFX extension, allowing
      for environmental reverb with sound obstruction and occlusion effects.
      Ultimately, this enables DirectSound applications to enable their DirectSound3D
      acceleration path, and turn on EAX. The actual processing is being done by
      OpenAL with no hardware acceleration requirement, allowing it to work on
      systems where audio acceleration is not otherwise available.
      Or more succinctly: it enables DirectSound3D surround sound and EAX for systems
      without the requisite hardware.
      Source Code
      ===========
      To build the source, you will need CMake 2.6 or newer (you can get it from
      <http://www.cmake.org/>). You can either use the CMake GUI, specifying the
      directories for the source and where the build files should go, or using one of
      the command-line programs, for example by first making sure to be in an empty
      directory where the build files will go (such as the provided build/ sub-
      directory) and running cmake with the path to the source.
      Once successfully built, it should have created dsound.dll.
      Usage
      =====
      Once built, copy dsound.dll to the same location as the desired application's
      executable. You must also provide an OpenAL DLL in the same location, named as
      dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need
      to be configured to use DirectSound3D acceleration and EAX, but it otherwise
      goes to work the next time the application is run.
      Source releases, the Git repository, and Windows binaries for OpenAL Soft are
      available at its homepage <http://kcat.strangesoft.met/openal.html>.
      Instructions are also provided there.
    • By Andytizer
      Originally posted by rajkosto here.
      Unpack the archive, copy its contents to the main game folder, then press F4 to toggle motion blur in the game.
      Works with the DirectX 11 version only.
    • By Aemony
      libEGL.dll retrieved from Next Up Hero, from NextUpHero\GameGuide\Streamer\bin\32bit\libEGL.dll, on the 2018-12-15.
      Extract to the same folder as Chrono Trigger.exe, so to Steam\steamapps\common\Chrono Trigger.
    • By Funkerwolf
      Hello everyone, I would like to clarify why my editing in the article on sound is constantly canceled?
      https://pcgamingwiki.com/wiki/Glossary:Sound
       
       
       
       
      Here is the evidence on the pictures below about the difference in sound on the spectrograms.
      As you can probably notice, that on Windows 10 samples are more identical to the original, rather than on Windows 7.
       
      Used materials in this tests


       
      Source sound


      Windows 10 on Realtek


      Windows 10 on Creative G1


      Windows 7 on Realtek


      Windows 7 on Creative G1


       
      The peculiarity of this behavior in terms of sound in Windows 7 was caused by the introduction of DRM at the development stage of Windows Vista, which is also easily confirmed by reading the development literature.
       
      To carry out this test, recording through the line input via the built-in sound card with the help of Audacity was used and then the results were transferred to the schedule through the Spek.
      The conditions were the same (Volume 80% output and input) and the same player Foobar2000 on default settings (no asio/openal and ks with wasapi exclusive for output) was used.
       
      For very talented people, I note that the sound system has remained the same since Windows Vista, but has been significantly reworked: https://www.head-fi.org/threads/windows-10-has-better-sound-quality-than-windows-7-on-my-computer-not-necessarily-yours.789224/
      Especially it is important for the old and not-so games that use DirectSound.
      And for those who like to listen to music, and especially in a high quality, because windose 10 does not force you to use all sorts of workarounds crutches mentioned above.
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