By SirYodaJediFrom personal backup; originally downloaded from from JKHub.
By KyoriAshMega Man X - Better Music Mod
Mirrored from: https://www.vogons.org/viewtopic.php?p=830206
To install the mod, extract the "XMI" folder in the zip file to Mega Man X's root directory, overwriting the files in the already existing "XMI" folder. You'll know if it worked just by going into the game and listening. And be sure to select "General MIDI" in the game's SOUND.BAT file to get the awesome music.
I did this because i don't like how the weapons swing/waggle in first person view, in Jedi Knight: Mysteries of the Sith, being worse if you use jkgfxmod. They are very distracting in the action.
It happens too with Jedi Knight: Dark Forces II, but it's not as noticiable as with MotS.
I only edited the <game>/Resource/cog/*.cog files, changing the "jkSetWaggle" parameters to a half of the original files, taking the EMSITH or MotS Neural Upscale Special Effect Annex 1.0 cog files as reference.
Fully Tested with the GOG version, with the setting Always Run ON, and with jkgfxmod and High Detail Mod.
Non tested with EMSITH, Remastered, or others High definition replacement mods, but it should work with them if you don't like the swinging/waggle of this versions, but it can cause issues too.
Extract the file in Mysteries of the Sith's game folder. If you have a (mostly) vanilla game it shouldn't overwrite any file.
If you are using other mods and there are file overwrited, it could cause issues, but i don't know because it's untested.
More info: https://github.com/jdmclark/jkgfxmod/issues/71#issue-927518664
By nashiranadirResonance of Fate / End of Eternity No HUD by l a n g g i
Unpack and drop all files where the "game.exe" is located In-game press "CAPS LOCK" to toggle HUD on/off
By idkIt turned out that I had this mod downloaded before the JKHub servers went to hell, so I upload it here. it's also on wayback machine here: https://web.archive.org/web/20210127093102/http://www.jkhub.net/project/get.php?id=2892 so it won't be lost.
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