By MirhOriginal author is unknown, Valve removed the relative discussion. It was downloaded here
Article: Resident Evil HD Remaster
Further info about fix here
By UCyborgApplies to latest versions of: Max Payne, Max Payne 2
This patch is intended to solve issues related to game engine initializing Direct3D inside DllMain, which most notably causes the game to hang during startup with certain combinations of graphics hardware and drivers. Additionally, it is impossible to run the game through dgVoodoo Direct3D 8 to 11 wrapper, because Direct3D 11 runtime refuses to initialize from DllMain to prevent lockups.
The patch will solve above mentioned issues and possibly other problems that might be related to Direct3D initialization inside DllMain by delaying actual initialization to the point when execution flow returns from LoadLibrary API, therefore preventing any sort of lockup that would occur otherwise.
No compatibility modes should be applied to game executables, as they usually create more problems than they solve. Starting the game with affinity set to single core also isn't required anymore and will only serve to slow the game down a little.
Allow custom window resolutions
Allow custom rendering resolutions
Manual window positioning (For borderless windowed mode)
Disable Maximized Windowed Mode on newer Windows versions
Increase FOV and enable manual control (page up and page down)
Decrease FOV in cutscenes
Display FMVs in 4:3 aspect ratio
Display FMVs in fullscreen
Disable safe mode
Options menu fix
Display 2D elements in 4:3
Display fullscreen pause menu
Depth of Field resolution increase
Shadow resolution increase
Inventory resolution increase
Status Screen resolution increase
Anisotropic Texture Filtering
Remove black bars
Remove borders in cutscenes
Modify fog complexity
Different framerate modes
Unlock Silent Hill 2 Easter eggs
Restore missing dialogue sound
Restore beta sound
Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER
New save and load system
Disable DirectX Fog (F2)
Gamma control (F6, F7 and F8)
1. Copy all the files to your Silent Hill 3 install folder.
2. Configure your options in Silent_Hill_3_PC_Fix.ini.
3. Start the game with DLLInjector.exe.
07151129 - sh3proxy
By RoseThe trainers for Microsoft, Epic, Steam and GOG game versions remove black bars from real-time rendered cutscenes, menu and dialogue screens, and correct the field of view and hands model scaling at ultrawide and wider resolutions.
Use software like PeaZip or 7zip to unpack the archives. The password is pcgw Run the game first, followed by the trainer, and press the button as instructed. Some delay is possible. The mod does not address the stretching of pre-rendered cutscenes.
In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX= and ResolutionSizeY= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config.
You can buy me a coffee or become a patron.
By AhogesaurusA preconfigured compilation of community made mods and fixes meant to fix the game while keeping the game vanilla.
Addressed to all newcomers who want to play the game properly without fiddling around with multiple downloads and configuring settings. I wanted to simplify this process.
Style Switcher 3.1.3 for best performance and maintaining core vanilla experience
360 pad support
HQ music fix including missing tracks and proper looping
button prompts for PS2, 360 and Xbox One pads
properly working UI at 16:9, 16:10 and 4:3 aspect ratios
Follow the instructions in readme.txt file.
Download the ZIP and drag the contents called "link.exe, Manhunt Fix.bat, mspdb80.dll, patchrun.bat" into you're Manhunt folder.
Once the "link.exe, Manhunt Fix.bat, mspdb80.dll, patchrun.bat" is in the Manhunt folder run Manhunt Fix.bat and another command prompt will show up, press enter.
By MirhThe following resolutions were changed to match wide ones
1152x864 changed to 1280x720
1280x1024 changed to 1366x768
1600x1200 changed to 1920x1080
No stretching should occur
Additional resolutions require further hex editing
Originally posted here
Download the archive and extract the files into the main installation folder.
Download Borderless Gaming in order to play the game in a Borderless fulllscreen windowed mode.
Custom resolutions have to be set through the resolution.ini file, which can be found in the ReleaseExe folder.
Playing in Fullscreen and Restoring the Intro
Set Windowed to 0 in order to play in fullscreen instead, through the resolution.ini file located in the ReleaseExe folder.
The intro is disabled. Follow these instructions. Use StartupState=0 instead.
A patch for the English version of the game which includes the bonus content and other official changes. If another language is being used then delete the Language folder located in DynamicResources\Custom\Language to play in the native language.
Article: Evil Genius
Fixed the Henchmen damage issue against Super Agents on harder difficulties.
Fixed an issue with Henchmen and Minions being almost invincible on Easy due to the default incorrect armor values.
Fixed an issue with the Big Screen which caused any agents standing near it to be buffed by it.
Fixed an issue which caused Agents and such to clip through the Desert House.
Fixed an issue with the Do Not Touch trap not playing any animations after being triggered by an Agent.
Fixed the Mantrap, the Monkey Tree and the loot paintings casting incorrect shadows.
Fixed bodyguards not being affected by Evil Geniuses. Bodyguards will also be healed when the Evil Genius is executing minions.
Fixed a bug with the equipment storage rack consuming one unit of power.
Fixed a placeholder description for the mantrap skill.
Changed the AOI title for the Hunter to something less out of place.
Merged all fixes from the official patches.
The bonus content has been added.
Added most tweaks from the PCGamingWiki page.
The debug console can be activated by pushing CTRL+D by default, then opened by pushing the slash or tilde key.
Bound the screenshots key to F11, in order to no longer conflict with the default Steam screenshots binding.
Widescreen resolutions can be set through the resolution.ini file in the ReleaseExe folder.
By RoseDownload the included trainer and unpack it with software like PeaZip. The password is pcgw Launch the game, then the tool. Press the shown keys to remove the black bars and adjust FOV as desired. Alternatively, for the DRM-free version, use the included aspect ratio patchers to target \BloodstainedRotN\Binaries\Win64\BloodstainedRotN-Win64-Shipping.exe within the game folder.
To avoid upscaling, edit %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini and at the end add
and set FullscreenMode=0
Changing game settings may reset the above.
Tested the latest GOG and Xbox Game Pass versions at 2560x1080, 3840x1080, 5760x1080 and 3240x2160.
You can buy me a coffee here.
By RoseThe tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.
A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.
Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).
I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
By RoseUnpack the archives with software like PeaZip or 7zip and use the password pcgw
For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here.
Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080.
You can buy me a coffee or become a patron.
By OspreyPre-patched Unofficial Patches
Jedi Knight: Dark Forces II & Mysteries of the Sith (1997-98) by LucasArts
This is a bundle and re-upload of the "Unofficial Patch" executables for Jedi Knight: Dark Forces II and its expansion, Mysteries of the Sith. The unofficial patches improve compatibility with modern Windows, add team chat in multiplayer and are required for some mods (particularly Jedi Knight Enhanced and Jedi Knight Retexture Pack). Most users choosing to play these games on modern Windows will want to use these.
These are the pre-patched versions, meaning that the original executables have already been patched. The CD checks have also been removed. This makes them compatible with digital releases like those from Steam and GOG, which have already been patched to remove CD checks (and, therefore, would cause the the original unofficial patches to either fail or introduce CD checks).
Simply copy the contents of the appropriate included folder to your game folder, overwriting any files. In other words, copy JK.EXE, JK-Extension.dll and the Resource folder from the "Jedi Knight - Dark Forces II" folder and/or JKM.exe from the "Jedi Knight - Mysteries of the Sith" folder to your game folder(s).
The unofficial patches help these games to launch on modern Windows, but there are a host of other issues that you may encounter once the games are running, especially related to 3D acceleration and music. For most users, those issues can be overcome with further file supplementation and tweaking. The following pages aggregate the best solutions for each game:
Most common issues and their usual solutions
* Black screen in either game: Use a DirectDraw wrapper like dgVoodoo 2 according to the following instructions...
* No music in either game: Rename JK.EXE or JKM.EXE to something else (like JediKnight.exe).
* Still no music in either game: Replace the music wrapper according to the following instructions...
By GarrettPatched executable to fix city saving/loading crashes in the Windows 95 version of SimCity 2000 on modern versions of Windows.
Extract to the installation folder, replacing the existing file when prompted.
This patch does not work for the Network Edition; use the SimCity 2000 Network Edition Interoperability Patch for that version.
This patched executable was made using a patch posted by MRC on Simcity 2000 on W7 x64 - Page 2 - Windows 7 Help Forums.
By RoseThe mod has been been removing pillarboxing affecting gameplay, cutscenes and menu since game launch and up to October 29, 2019.
After update 1.40, it is no longer required but still removes all pillarboxing from the menu and fixes the stretching issue caused by FidelityFX CAS.
Download the archive and use the password pcgw to unpack it with software like PeaZip or 7-Zip.
Launch the tool and target \en_us\client\bin\pc\wwzRetailEgs.exe in the main folder.
The solution is essentially approved by the developers that said it won't be bannable, then pinned the message on their official Discord.
You can buy me a coffee here.
Install the game.
Run my patch.
Select if you'd like to play with AA.
Select your desired resolution.
What it does
- Copies the fixed exe over the original
- Runs the resolution patcher
- Applies an affinity (& 640x480 mode) fix, this can be uninstalled from "Program and Features" ("Add/Remove Programs" in XP) later, it's called "Silent Hill 2 Processor Affinity Fix", for example after you uninstall the game you may want to uninstall this too.
- Auto sets the game to 640x480 (which is actually the resolution you have selected eg 1920x1080) and graphics settings turned to the maximum (minus the noise filter)
- Applies my AA fix in case you want to play with AA. If you don't plan to, no reason to enable it, as the hack causes a few glitches (still 90% of the game looks fine, and really.. AA is a must with this game..)
all credits belong to angular graphics
By GarrettFix for running Crimson Skies on modern versions of Windows. See the readme for details.
This fix was made by Timeslip and was originally downloaded from SourceForge.
By RoseUnpack the archive with software like 7zip, then patch the main game exe with the tool.
This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles.
If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules!
Support with a donation.
By infogramNote: this requires the Universal UE4 Console Unlocker to be downloaded separately, this can be found on the FRAMED screenshot community site here: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker
This EXE can launch a UE4 game and automatically unlock the UE4 console, via Otis_Inf & Sunbeams excellent "Universal UE4 Console Unlocker"!
There's no need to alt-tab out of the game to inject it manually, now you have an EXE that'll take care of everything for you automatically!
The Universal UE4 Console Unlocker files aren't included with this ZIP, you can find them at the link above.
Download & extract the Universal UE4 Console Unlocker files linked above to your games Win64 folder if you haven't already (next to the main EXE, xxxx-Shipping-Win64.exe) Either edit the IGCSInjector.ini with the games information, or remove it entirely (the launcher can hopefully detect these settings for you) Download & extract the launcher files from this page to the same folder. (at this point, you should have at least 2 extra files next to the game EXE: UE4ConsoleLaunch.exe & UniversalUE4UnlockerDumper.dll) Run the UE4ConsoleLaunch.exe application, which should launch the game and after a small delay inject the console unlocker into it. Once at the games menus, press Tilde (left of the 1 key) to open up the console (one press will open a mini-console, two will open the full console) After that's setup you can make a shortcut to the UE4ConsoleLaunch.exe, or add it to Steam as a non-Steam game, this way the game will always have the developer console available whenever you run it!
UE4 includes a ton of different commands & variables by default, a partial list is at https://digilander.libero.it/ZioYuri78/, for example to enable FlyCam just enter ToggleDebugCamera into the console. Most games also include custom commands not listed here - it's up to you to figure those out!
The launcher has mostly only been tested & confirmed working with Code Vein, but it should hopefully support any other UE4 game that the unlocker DLL supports (pretty much anything from 2016+).
Hopefully it should be able to detect & launch the EXE without any configuration needed, but if that fails you can edit the IGCSInjector.ini file included with the Universal UE4 Console Unlocker.
If the launcher EXE fails to run, you might need to install .NET 4.7.2, this can be downloaded from here: https://dotnet.microsoft.com/download/thank-you/net472
Launcher is based on "Universal UE4 Console Unlocker", big thanks to the developers Otis_Inf & Sunbeam! More info about it can be found here: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm
The launcher can be freely distributed as you like, as long as you leave a link back to this page (for any updates etc). The unlocker DLL is covered under different terms however, and sadly can't be included.
By WolfinstonA patch that includes files that both restore, as well as add, removed, as well as shortened executions back into the game.
Reinstituting both gore effects, as well as blood effects to interrogations, executions, or even simple blood splatters.
It also removes, and clears the image of the "black and white" filter that the game displays when executing enemies after interrogating them.
The patch its also perfectly compatible with the widescreen fix made by "ThirteenAG".
I didn't created the patch, I would give credit to the person that did, but sadly I don't know who, or how many people where involved in the creation of this patch.
By TmpltOriginal source here.
Confirmed mods working with this patch:
Zone Reclaimation Project (ZRP)
Autumn Aurora 2 (AA2)
Confirmed not working with this patch:
By Steam006Changelog 1.5:
Improved ini structure
Added real gamma control
CheckDeviceType and CheckDeviceMultiSampleType now reports windowed status correctly
Allow 60 FPS
Window mode (Recommended, makes the game not crash when using alt-tab) (The game will appear to be in fullscreen mode if the resolution matches)
Up to 8x multisampling
Force VSync in fullscreen mode
Patch shadow resolution
Patch hard-coded 720p resolution values
Controllable map and item size (F4 and F5)
Controllable sensitivity (F6 and F7)
Controllable gamma (F8, F9 and F10)
Quick save (F12)
Use checkpoints as savepoints
Controllable FOV (Page up and Page down)
Fix for common crashes
Allow the game to use 4GB of RAM
Use XInput 1.4 if available
Use XAudio 2.3
Set custom save file path
Disable DirectX fog (F1)
Wireframe mode (F2)
1. Start the game normally and set the resolution of your monitor in the options menu. Exit the game.
2. Copy all the files to "steamapps\common\Silent Hill Homecoming\Bin"
3. Configure the width and height and other options in Silent_Hill_Homecoming_PC_Fix.ini
4. Start the game with DLLInjector.exe.
By OspreyHigh Detail Mod
for Jedi Knight: Dark Forces II & Mysteries of the Sith (1997-98) by LucasArts
This mod disables unsightly mipmapping and LOD (levels of detail) in all levels of each game. That's when textures and models are blurry and blocky, respectively, at a distance and "pop" to higher quality versions as you get near. That was originally done to achieve good performance on 1997 hardware, but is unnecessary today.
This doesn't add or replace anything in the game. It simply makes the game use the highest quality textures and models at all times and never use the lower quality ones, no matter how far away objects are. Besides giving better detail, that also means no more distracting transitions when the game switches between qualities.
Key differences from the original LOD mod:
Works with existing save games. If you're partway through the game, you can install this and continue playing. If you've already applied the original LOD mod, though, see the notes below. Works with non-English installations and language packs. It won't force all of your level loading screens to be in English. Also patches the multiplayer levels for both games. Also includes patched versions of the secret/bonus level for Mysteries of the Sith, both the original from LucasArts and Marc Sauve's "Special Edition" version (in which he famously replaced the boss with Darth Vader). Play them in MotS by selecting New Game.
To install: Either use the installer (recommended) or manually copy the correct folder contents to your game folder.
To uninstall: If you created an uninstaller during installation, use Windows' Apps/Programs and Features. If you didn't, delete just the folders from your game's \Episode folder (leaving the .GOB/GOO files, which are your original files).
If you're using the original LOD mod, you'll have to start a new game again. That's because that mod isn't compatible with regular save games, so nothing that is (including this mod) is compatible with its save games. You'd have the same problem if you tried to load them in a fresh, unmodded installation of the game. There's not really any reason to replace that mod with this one, so, if you're in the middle of a play-through, you're better off de-selecting the singleplayer levels and installing only the multiplayer and/or bonus levels. If you're using the Jedi Knight Enhanced or Jedi Knight Retexture Pack mods, this mod will still be beneficial. That's because those mods don't replace every model and texture (respectively) in the game, so this mod will still remove blurriness and blockiness from the ones that weren't replaced.
By Med freemanAuthor : Wobak
Original file: http://www.mediafire.com/download/v2hhut4112nj9mv/Nolf2_WidescreenPatch_v3.rar
-Pick supported widescreen resolutions in the display menu.
-Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically.
-Splashscreen, Menus and HUD elements are scaled and positioned properly and dont stretch anymore.
-Automatic crosshair scaling and manual tweaking. Previously it had a fixed resolution and didnt scale at all.
1. Put the "WidescreenPatch" folder in "Custom\Mods" in the NOLF2 directory.
2. Run the launcher, click on "Custom" and check "WidescreenPatch"
3. Start the game, go to display and select the desired resolution.
4. Open the display.cfg file. If you havent previously launched the game with the patch enabled, the lines mentioned below wont be present and you can add them manually.
5. The line "FOV" controls the horizontal FOV,you can set it however you want. For 16:9 I suggest "90.0".
6. The cutscene letterbox scales automatically, if you are unsatistfied with the size, change the "LetterboxPercent" value.
7. Open then the autoexect.cfg file.
8. The line "CrosshairSize" changes the crosshair size.
9. The Line "RightHUDPush" can be used to offset the HUD elements on the right to the edge of the screen. For 16:9 "30" is a good value.
Enjoy the game!
-With a large display width the loadingscreen text may be cut off at the side.
This is due to the text being scaled with the resolution and background with the FOV.
-With a larger display width Kate will freeze before walking and afterwards disappear.
This is because the user was not expected to see such a wide region of the menu.
-Some menu elements dont line up with the box they are supposed to be in.
This is because their positions are calculated differently. That might be fixed in the future.
By XcloudxReplacement Sims.exe to run the game at 1920x1080 resolution
By RoseThe FOV tool attempts to automatically correct the field of view of the cutscenes at 21:9 and wider and allows for real-time FOV adjustment affecting all scenes at any resolution.
As any trainer based on CE components, it may trigger some anti-virus software.
Use software like 7zip or PeaZip to unpack the archive. The password is pcgw Launch the game first, followed by the tool. Press the hotkeys as instructed. The letterbox remover tool is a patcher, which may require the use of Steamless as a prerequisite on Steam.
Tested the latest Steam version at 2560x1080, 3840x1080 and 5760x1080. The game copy was generously funded by AlRayes of Ultrawide Benchmarks.
You can buy me a coffee or become a patron.
The mod previously removed pillarboxing from the gameplay and menu, as well as letterboxing from the cutscenes.