General
441 files
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Gothic and Gothic II fullscreen fixes
By Garrett
This fixes the following issues with Gothic and Gothic II on Windows 8 and later:
Window border visible in fullscreen mode
Low frame rate in fullscreen mode
Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present.
This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe:
ForceSimpleWindow (hides window border)
DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues)
This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue.
This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
213,938 downloads
- compatibility fix
- Windows 8
- (and 2 more)
0 comments
Updated
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Dead Space Mouse Fix
By Methanhydrat
What is this?
This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Overview
Description
The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
Features
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
Steam
GOG
Origin*
*The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
Install
Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch the game as usual.
To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
165,497 downloads
- Dead Space
- Mouse
- (and 8 more)
Updated
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Star Wars: The Force Unleashed 1+2 FPS cap fix - 60 FPS unlock
By Garrett
Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed - Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
176,205 downloads
Updated
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id5 Tweaker
By Methanhydrat
What is this?
The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.
Overview
Description
Although the id Tech 5 engine offers a surprising amount of flexibility in regards to configurations through its CVar system, it is inconvenient to use because some CVars won't be saved, are restricted or have too narrow bounds (e.g. the FOV in the Wolfenstein games).
Additionally, there are some problems that can't be fixed by CVars at all, such as the limit of 60 FPS. While there are some methods out there which supposedly should unlock the FPS, they don't seem to work or ceased to work after the games were patched.
This mod aims to make the overall configuration easier while at the same time to offer additional options for certain problems. The mod is used through a set of new console commands which can either be directly entered into in the in-game console or applied by using an optional config file. The Tweaker can change the FPS limit, force restricted CVars without having to use workarounds such as the cvaradd command and push some CVars out of their bounds. It also offers some game specific options.
Features
All Games
Change FPS limit
Force restricted or read-only CVars
Push some CVars out of their bounds (e.g. FOV)
Bind opening the console to any key
Bundle configuration in a single config file
Easy to install
RAGE (32-/64-Bit)
Bind the use of items to individual keys
Bind toggle versions of aim down sights or sprint
Disable parts of the HUD (e.g. crosshair or minimap)
Instructions
Supported Games
Important: This mod relies on the latest, fully patched executables of the supported games. Older versions or ones that otherwise have been tempered with very likely won't work. This also includes versions of the games from other regions which I don't own myself. For example, the German versions of the Wolfenstein games probably currently won't work with the mod.
RAGE [32-/64-Bit, Global]
Wolfenstein: The New Order [Global]
Wolfenstein: The Old Blood [Global]
Note: You can find out what version of a a game you have by using one of the methods stated here.
Install
Note: The mod does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder. For Steam this in most cases is "Steam\steamapps\common". For example: "D:\Games\Steam\steamapps\common\Wolfenstein.The.New.Order".
(Optional) Place the id5Tweaker.ini config file in the game directory and edit as necessary (see below).
Start the game like you would normally, for example directly through Steam or a desktop shortcut.
Note: There are two versions of the DLL in the zip-file. Since the default version of RAGE is a 32-Bit executable, it needs a separate DLL. The 64-Bit version of RAGE as well as both Wolfenstein games can use the same DLL.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation, the mod gets loaded automatically when you start a supported game. You can interact with the mod by using one of the corresponding console commands (see below). They behave like original commands and can either just be entered into the console or bound to a key by using the bind command. You can also use the optional config file to bundle commands and CVars, which are executed and set each time a level is loaded.
The mod also uses the in-game console to print status information every time a command is executed. This output is color coded in super stylish cyan. So if something does not work as intended, look into the console to see if for example the specified command or CVar could not be found.
List Of Commands
All Games
id5Tweaker_SetFpsLimit value
Changes the FPS limit to value
Example: id5Tweaker_SetFpsLimit 140
Note: There are some known issues with unlocking the FPS (see below)
id5Tweaker_ToggleFps
Enables or disables the above FPS limit
Can be used to play sections of a game that have issues with high FPS
Is in the default config file bound to the '*' key on the numpad
id5Tweaker_ForceCVar name value
Forces a CVar with name to value
Can be used to set restricted or read-only CVars
Extends the bounds for certain CVars (e.g. g_fov)
Example 1: id5Tweaker_ForceCVar g_fov 110
Example 2: id5Tweaker_ForceCVar r_postProcessDofMode -1
id5Tweaker_Reset
Reloads the id5Tweaker.ini config file executing and setting all commands and CVars
Is in the default config file bound to the '-' key on the numpad
id5Tweaker_ToggleConsole [0.0-1.0]
Toggles the state of the in-game console
The optional argument specifies the fraction of the screen being covered by the console
Obviously only makes sense when bound to a key
RAGE (32-/64-Bit)
id5Tweaker_RAGE_Bind key action
Binds an action to key
For a full list of actions use the id5Tweaker_RAGE_ListActions command
For a full list of keys use the id5Tweaker_RAGE_ListKeys command
Example 1: id5Tweaker_RAGE_Bind F use_grenade_he
Example 2: id5Tweaker_RAGE_Bind MOUSE2 toggle_zoom
id5Tweaker_RAGE_ListActions
Lists all valid actions for the id5Tweaker_RAGE_Bind command in the console
id5Tweaker_RAGE_ListKeys
Lists all valid key names for the id5Tweaker_RAGE_Bind command in the console
Most key names should be intuitive, such as X, ENTER, MOUSE2 or KP_2
id5Tweaker_RAGE_HideCrosshair [0,1]
Hides the crosshair
Does not remove interaction info (see below)
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideInteractionInfo [0,1]
Hides information of interactable things (e.g. bodies you can loot)
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideMiniMap [0,1]
Hides the minimap
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideWeaponInfo [0,1]
Hides all weapon information in the lower left including quick items
Works as a toggle when used with no argument
Using The Config
Instead of manually entering the commands into the console, you can use the id5Tweaker.ini config file.
The config file gets read and applied every time a level is loaded. You can also manually trigger a reload of the config by using the id5Tweaker_Reset command. This can be useful when trying to find the right settings. Just edit and save the file and reload the config. By default, this command is bound to the '-' key on the numpad.
There are two sections in the config file:
[CVARS]
In this section you can specify any console variable (CVar) available in the respective game. The value of the CVar is forced directly via the internal CVar system. This is equivalent to using the id5Tweaker_ForceCVar command.
[COMMANDS]
Every line in this section gets send to the command system of the game as if it were manually entered into the console. Therefore, anything you can enter into the console of a specific game can also be used here.
The default config already contains the most important CVars and commands. However, most of them are disabled because they are a matter of personal preference or the hardware. To enable them, uncomment the corresponding line by removing the ';'.
You might encounter areas of the game that don't work with high frame rate (see Known Issues below). If this happens, use the id5tweaker_ToggleFps command in the console to toggle the FPS unlock. By default, this command is bound to the '*' key on the numpad.
Optimizing Performance
Maintaining a rock-solid 144 FPS is difficult, even on high-end hardware. Although the usual options, such as resolution and anti-aliasing, have an impact on the overall frame rate, other, more obscure settings, have a greater impact on stability -- i.e. frame times. Because the virtual textures continuously have to be transcoded and streamed, the frame times may fluctuate depending on the configuration and level geometry. Because many of the corresponding CVars have an effect on each other, their overall impact on performance is not as easy to assess as traditional options such as anti-aliasing.
Important CVars
From my experience, the following CVars are the most important:
vt_pageImageSize* [4096, 8192, 16384]
vt_uncompressedPhysicalImages [0,1]
vt_maxPPF [1, 2, 4, 8, 16, 32, 64, 128]
The size of the page images determines the overall texture quality. The bigger the images are, the better the textures look and the more VRAM the game needs. Using uncompressed physical images further increases image quality at the expense of even more VRAM. The maxPPF option determines how many pages are transcoded (i.e. "loaded") per frame.
Bigger textures mean that it is more costly to transcode the textures. At the same time, not being able to transcode the textures fast enough will result in the notorious "pop-in" of the id Tech 5 games.
Overall, it comes down to a balance of visual fidelity and frame time stability, while at the same time minimizing texture pop-in.
Many people should be able to set the page sizes to 16384. This leads to a VRAM usage of around 3GB for RAGE and 4GB for the Wolfenstein games. However, I would disadvise from enabling the usage of uncompressed images. Not only does this increase the VRAM usage in conjunction with big page sizes to about 5GB for RAGE and up to 8GB for the Wolfenstein games, it may also introduces micro-stutter in many areas of all games.
The value of the max pages per frame should be set as low as possible. Fortunately, playing at high FPS also means that more textures can get transcoded more quickly, making the pop-in much less noticeable and in most cases even a non-issue. This is primarily a CPU-heavy setting.
Warning: Even with CUDA-Transcode enabled, a large amount of the work will be done on CPU and the engine is very efficient in using the all available cores. Setting the maxPPF to values of 64 or higher with high FPS might load even high-end CPUs to 100%.
Recommended Approach
My recommendation to approach the best settings would be the following:
Set all four vt_pageImageSize* CVars to 16384, vt_uncompressedPhysicalImages to 0, and vt_maxPPF to 4
If you experience noticeable pop-in, double the vt_maxPPF value until the pop-in is no longer noticeable/bothersome
If you can't find a good balance between stability and pop-in or are experiencing severe stutter due to a lack of VRAM, set the page image sizes to 8192
If you are satisfied by the performance, have at least 6GB of VRAM and want to further push image quality, set vt_uncompressedPhysicalImages to 1
For The Tech-Savvy and Adventurous
The main bottleneck of the engine seems to be the streaming of the virtual textures. By default, this means a lot of reads on the drive the game is installed on. The game also allows to set a path for a cache file. Playing the game from a slow, fragmented HDD may prevent players entirely from achieving high FPS. If your SSD is too small to install the whole game, you can at least set the cache path to it. The path can be set by adding +fs_cachepath "<path-to-folder>" to the command-line of the corresponding game.
If you have enough RAM, you can also use a RAM-Disk for the cache file or even install install the whole game to it, although this might only be feasible for RAGE, even for the vast majority of high-end systems.
Finally, although I spent a fair amount of time analyzing the various CVars and their impact on FPS and stability, the approach above might not be the best. Feel free to experiment to search for better combinations and share your experiences. Remember that you can use the find command in the in-game console to search for CVars and commands.
A starting point could be to enable the usage of CUDA to transcode the textures, which for me seems to make very little difference in FPS or stability and appears to introduce micro-stutter in some situations. Use vt_useCudaTranscode to enable the usage of CUDA. If you enable CUDA you should also set vt_cudaBudget to a value below your frame time. Remember that CUDA only works on Nvidia GPUs.
Additional Information
What You Should Know
This mod is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Also, beware that some of these games were not optimized for such a high frame rate. Although the games generally perform well, I ran into sections were the FPS would drop significantly, even on a very powerful machine.
Finally, since this mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are some known problems when unlocking the frame rate in certain parts the games. Some of these problems are more severe than others. Remember that you can toggle the FPS unlock with the id5tweaker_ToggleFps console command, which by default is bound to the '*' key on the numpad.
This might not a complete list and probably will be extended in the future. If you encounter any problems, feel free to provide a description of the corresponding section in the style seen below.
RAGE
Various Locations [type: visuals, severity: minor]
A few physics animations like cloth or the turn rate of turrets are running faster than normal. As far as I can tell this has no effect on gameplay and is in most cases barely noticeable unless you look for it
Wolfenstein [both Games]
Various Locations [type: interface, severity: medium]
Some players reported that the subtitles are lagging behind the audio in some cases, though I did not have time to verify this yet
Wolfenstein: The New Order
Chapter 1 - Deathshead's Compound [type: performance, severity: medium]
Some players reported very low FPS on the first cutscene when starting a new game, although I could not confirm this on my end
Chapter 2 - Asylum - Yard [type: gameplay, severity: game-breaking]
The two drones that are released from the truck that crashes through the gate get ejected faster than normal and can get stuck in the ground, making them unkillable
96,516 downloads
Updated
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MGROverride
By STENDEC
Originally sourced from NeoGAF Forums.
This tool will patch the Metal Gear Rising: Revengeance executable and swap the 800x600 resolution option with custom values entered by the user.
The original 7z archive has been repackaged as Zip.
81,604 downloads
0 comments
Updated
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Tomb Raider series fullscreen border fix
By Garrett
This fixes the issue with some Tomb Raider games showing a window border when in fullscreen mode on Windows 8 and newer.
This fix applies to Tomb Raider II, Tomb Raider: The Last Revelation, Tomb Raider Chronicles and Tomb Raider: The Angel of Darkness.
Extract anywhere and run install.bat to install the fix.
This fix works by applying the ForceSimpleWindow compatibility fix for the game executables.
44,379 downloads
Updated
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Max Payne sound fix
By 3dj
Fix for Max Payne sound/audio problems on Windows Vista and later.
Note: this isn't needed anymore if using the latest DSOAL.
This fix was made by DarkjeThe2nd and was originally downloaded from Steam Users' Forums.
49,003 downloads
Updated
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Dark Souls Mouse Fix
By Methanhydrat
Important
The Dark Souls Mouse Fix has evolved into the Dark Souls Input Customizer (DSIC) and will no longer be updated. DSIC generalizes the functionality of the mouse fix to other input devices like gamepads and the Steam Controller. It also includes bugfixes, adjustments to the GUI and additional features, such as the creation of input profiles.
For the time being, I will leave the mouse fix up, because it is stable and totally usable on its own. However, since DSIC provides the same functionality with additional improvements, there should really be no reason to prefer the old fix over the new mod.
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What is this?
This fix makes Dark Souls use raw mouse input without any additional smoothing or acceleration. It offers a flexible binding system, automatic cursor support for the UI, improved targeting and an easy configuration using a GUI.
Overview
Description
Important: This is a beta version. Although it underwent some thorough testing before the first public release, there might still be some issues that need to be addressed. If you encounter any problems see the Contact And Support section on how to get in touch with me
Although there already is a mouse fix for Dark Souls, which did a great job in helping many people (including me) to play the game with mouse and keyboard over the years, it is not an optimal solution. Because it emulates a controller, there are still some issues with sensitivity, apparent negative acceleration and overall sluggish movement. Using the cursor in the UI is also a hassle, because it has to be manually enabled and disabled via keybindings.
Instead of emulating a controller, this fix injects raw mouse input directly into the game's camera functions, thereby avoiding any additional transformations. It also provides an auto cursor feature which automatically manages the visibility and capture settings of the cursor depending on the current situation.
Features
True raw mouse input without controller emulation
No additional smoothing or acceleration
Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming
Allows any action to be bound to any combination of mouse buttons, the mouse wheel or keyboard keys
UI Auto Cursor mode that enables and disables the cursor when in a menu or when switching out of the game
Improved target switching
Includes a GUI for easy configuration
Steam Controller support
Compatible with DSFix
Instructions
Supported Versions
This fix only works with the latest, fully patched Steam version.
Important: The fix relies on the layout of the executable. Older versions or ones that otherwise have been tempered with probably won't work. This also means that if the game were to be patched -- which is very unlikely at this point -- it might break the fix and require it to be updated.
Install
The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
Install Durante's DSFix if you haven't already
Extract the contents of the DarkSoulsMouseFix.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsMouseFix.dll. No additional configuration of DSFix is necessary
Start DarkSoulsMouseFixGUI.exe to set mouse setting and keybindings as desired
Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that
A few additional notes on the installation:
You should hear a Mouse fix loaded message on game launch when the fix is installed correctly
If you currently have DSMFix installed, it is not necessary to remove it. Just replace the dinput8dllWrapper dsmfix.dll entry in DSFix.ini with dinput8dllWrapper DarkSoulsMouseFix.dll
It is not necessary to unplug the controller if you have one. You can even enable the controller on-the-fly by using the Input Mode Toggle binding (see Configuration)
The GUI requires the Microsoft .NET Framework 4.6.1, which should already be installed on most systems. If you are having problems starting the GUI, you can download the required version here
I would recommend increasing the FPS limit to 60 in DSFix for the complete smooth experience. Keep in mind that there are some problems with unlocking the FPS though. You can find more information about that on PC Gaming Wiki here
Uninstall
Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix
Configuration
Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config ingame. You should hear a Mouse Fix Reloaded sound message when the reloading was successful
You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
Although it is not necessary to bind a standard action when you are happy with the ingame setting, it is strongly recommended to exclusively use the bindings in the GUI of the fix
It is not necessary to unbind a key or button in the ingame settings to use it with the fix
The GUI also provides tooltips with additional information about a setting
Binding System
The new binding system allows you to bind any action to an arbitrary combination of keyboard keys, mouse buttons or the mouse wheel. Instead of manually selecting a key from a limited set of predefined keys, the new system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys you would like to assign. The combination is set once any pressed keys are released.
You should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names.
A few additional notes on the binding system:
Each key pressed before another acts as a modifier for the next one
Any key can be used as a modifier key, not just ALT, CTRL or SHIFT
There is no limit to how many keys can participate in a combination. You can set a combination involving half a dozen keys if you want to
The order you are pressing the keys in is only important during the binding process to differentiate between bindings that involve the same modifier keys
To unbind an action double right click the corresponding box
Auto Cursor Mode
The Auto Cursor mode automatically manages the state of the cursor behavior depending on the current situation:
It captures and hides the cursor when ingame and not in a menu
It releases and shows the cursor when in the main menu, in a system menu or when the window goes into background, e.g. when using alt-tab
It overrides all cursor settings in DSFix
Non-Standard Bindings
Non-standard bindings perform actions that usually have to be performed by using a context-sensitive key or a combination of keys. They are provided for convenience as they could also be implemented by using external tools, such as Auto Hotkey. Although they do not allow anything that cannot also be done manually, purists of the game might not want to use them.
Movement Bindings
The keybindings to move the character differ on a technical level from those you can bind ingame. They should fix the problem of sometimes not being able roll when running diagonally and not moving the camera at the same time, which existed in the game since launch.
Input Mode
The input mode specifies the behavior of the fix:
Mouse and Keyboard: Enables raw mouse camera and keyboard bindings, deactivates controller input and vibrations
Gamepad: Standard controller behavior, disables raw mouse camera and keyboard bindings
Steam Controller: Standard controller behavior with the exception that the raw mouse camera is enabled and the right analog stick is disabled
Note that:
The Auto Cursor setting is independent of the input mode. For example, it is possible to play with a controller and only use the mouse for menu navigation if you want to
The input mode can be toggled with the Input Mode Toggle binding. The toggle order is the following: Mouse -> Gamepad -> Steam Controller -> Mouse -> ...
You should hear a corresponding sound message when the input mode is changed by using the binding
Additional Information
What You Should Know
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
Apparently the dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor (unconfirmed).
Acknowledgments
I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the fix. Without him, creating the fix would have taken even longer than it already did.
Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I've done would not be worth much.
Contact And Support
If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
37,228 downloads
- Dark Souls
- Mouse
- (and 8 more)
0 comments
Updated
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Metro Mouse Fix
By Methanhydrat
What is this?
This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
Overview
Description
Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
Features
Raw mouse input
Same sensitivity in all directions
More reasonable sensitivity range
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
Steam/Retail
GOG
Install
The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
Start the game like you would normally, for example directly through Steam or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
34,291 downloads
Updated
-
Universal Resolution Changer
By Garrett
Resolution changer by Racer_S.
This has been reported to work with Just Cause, Evil Genius, and Psi-Ops: The Mindgate Conspiracy. Other games might also work.
This file was originally downloaded from the Racer_S website.
50,251 downloads
0 comments
Submitted
-
Modern Warfare Remastered - Singleplayer FOV Fix
By Methanhydrat
TL;DR
The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model.
Download Sources:
PC Gaming Wiki Quick Start Guide:
Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration
Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values.
By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0.
Features
The features of this mod include:
Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions
This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
Steam25,571 downloads
- call of duty
- modern warfare
- (and 5 more)
Updated
-
InstallShield 3 32-bit Generic Installer
Original file: http://www.reactos.org/forum/viewtopic.php?p=90351
This is a generic 32-bit version of the InstallShield 3 setup engine. This file can be used as a replacement installer for games that use 16-bit versions of InstallShield 3.
To determine if the game uses InstallShield, check the list of files that are in the setup directory (normally, there should be a dedicated folder for the installer somewhere on the game disk). If the file "_inst32i.ex_" is included, then the game uses InstallShield in some form.
From there, the version of the installer currently used needs to be verified to ensure that the replacement file will work. In the setup folder, find a "SETUP.EXE", "SETUP32.EXE", or other similarly named files. Once the installer is found, right click it, select "Properties", and go to the "Version"/"Details" tab. If the "Product version" and/or "File version" fields have a value along the lines of 3.xx.xxx.x, then the game uses version 3 of the setup engine and is compatible with this file.
For specific details on installer use, check the game article that requires it.
For generic instructions, check the link at the top of this description.
30,948 downloads
- installshield 3
- installer
- (and 2 more)
0 comments
Submitted
-
Star Wars: The Force Unleashed missing sounds fix
By Garrett
Fix for missing sounds on the Steam version of Star Wars: The Force Unleashed – Ultimate Sith Edition.
Extract to LevelPacks in the installation folder, replacing the existing files when prompted.
This fix was made by Steam user Sweetz and was originally downloaded from this Steam forum thread.
35,166 downloads
0 comments
Submitted
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NieR: Automata - Input Overhaul Mod
By Methanhydrat
TL;DR
This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
Quick start guide:
Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources:
PC Gaming Wiki Nexusmods Features
The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
Its features include:
Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues
In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions
This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
Steam (patch 1, including YoRHa Edition)26,721 downloads
- aiming
- mouse acceleration
- (and 6 more)
0 comments
Updated
-
L.A. Noire Unlocker
By Keith
L.A. Noire Unlocker is an ASI plugin/mod that provides several fixes for the game:
Unlock the frame rate to 60 FPS Remove black bars at 4:3, 5:4, or 16:10 Remove intro logos Unlock exclusive DLC outfits Early access to detective outfits Simply extract dinput8.dll and scripts\ to the game folder, and edit Unlocker.ini to toggle the fixes.
Originally posted on ZenHAX.
29,646 downloads
- 60 fps unlock
- widescreen fix
- (and 2 more)
Submitted
-
Halo 2 Vista XLiveless
By Garrett
Replacement xlive.dll for Halo 2. Removes anti-debugging protection and disables Games for Windows - LIVE.
This fix was made by Skarma and was originally downloaded from Modacity Forums.
35,634 downloads
Submitted
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Dead Space 2 Mouse Fix
By Methanhydrat
TL;DR
This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
Start the game like you would normally, for example directly through Origin or Steam
Features
Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions.
Its features include:
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
Origin/Retail
Steam
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
Start the game like you would normally, for example directly through Origin or Steam
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Acknowledgments
I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
Version History
v1.2.1:
Fixed Steam version support
Fixed a launch issue on Windows 7
v1.2:
Updated address system to increase compatibility with modified versions of the game
Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
Fixed compatibility issues with certain mods and tools
v1.1 (unreleased):
Internal changes
v1.0:
Initial public release
29,076 downloads
- Dead Space 2
- Mouse
- (and 8 more)
Updated
-
Quake 4 Tweaker
By Methanhydrat
TL;DR
This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions.
Quick start guide:
Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
Use the Quake4TweakerGUI to change the settings as desired
Start the game like you would normally, for example directly through Steam
Features
The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration.
Its features include:
Properly adjusting the FPS limit to above 60 (e.g. to 144)
Fixing texture bugs on modern hardware by forcing high image quality
Adjusting the despawn time of corpses
Changing the field of view
Skipping of the intro videos
Forcing the game to use a custom resolution
Instructions
Supported Versions
This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables.
Steam v1.4.2
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
Use the Quake4TweakerGUI to change the settings as desired
Start the game like you would normally, for example directly through Steam
Note that the GUI is for configuration only and does not have to be running for the mod to work.
Uninstall
Rename or remove the dinput.dll from the folder of the game.
Known Issues
There are currently no known issues with the mod.
Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
GUI Requirements
The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Input Bindings
The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
Key Names:
In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
Modifiers:
Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
21,750 downloads
Updated
-
Final Fantasy XIII-2 Mega Patch collection
By Noenko
This is a collection of important mods and fixes for Final Fantasy XIII-2.
Placed in one place file for convenience.
This contains the following:
Console Content Patch:
This restores and unlocks all DLC normally unavailable in-game due to copyright and licensing issues.
Make sure to apply this before any other patches
Follow the instructions in Readme.txt to install.
Note that as this is a patch, it will be removed when Steam verifies or updates the modified files.
Leviathan's Tears Mod:
The PC version's rain has broken translucency.
This replaces it with parameters for a higher resolution version of the original PS3's rain textures.
Controller button prompts:
The game uses Xbox button prompts without differentiating colors.
Playstation button prompts:
Replaces the default controller prompts with shaped prompts emulating the PS3 version.
Xbox button prompts:
Replaces the default controller prompts with colored prompts emulating the Xbox 360 version.
Music volume modifications:
The game has low unadjustable audio volume with most music set to 60%-70% volume.
Double volume music:
Replaces music with those with a volume of 100%.
Half volume music:
Replaces music with those with a volume of 50%.
Disable music:
Replaces music with those with a volume of 0%.
For: http://pcgamingwiki.com/wiki/Final_Fantasy_XIII-2
11,915 downloads
- Final Fantasy XIII-2
- Patch
- (and 1 more)
Updated
-
Dungeon Siege 2 mouse cursor fix
By Genesis
These are hex-edited executables for the retail (patched to 2.3) and Steam versions of Dungeon Siege 2. It should fix the missing cursor when playing fullscreen on Windows 10 v1703 or later.
The only downside is that it creates a bug when playing in windowed mode where the camera rotates way too fast when using middle-click (see https://steamcommunity.com/app/39200/discussions/0/1643164649220168122). Just use your original executable if you wish to play in windowed mode.
Credits to Killah for originally making this fix for the Broken World expansion.
Virustotal: https://www.virustotal.com/gui/file/233f948b545f878253bd5c7c4ee4a5ded678ffaddc39971ba4840768ac0603a2/detection
12,346 downloads
0 comments
Updated
-
Borderlands Configuration Editor
By Garrett
Configuration file editor for Borderlands.
This tool was made by Gearbox Software Forums user Obli and was originally downloaded from WSGF.
28,278 downloads
Updated
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PreyXInputFix
By Methanhydrat
IMPORTANT
Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
---
TL;DR
This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
Quick start guide:
Open the archive and choose the button prompts you want to use by opening the corresponding folder
Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
Start the game like you would normally, for example directly through Steam or Big Picture mode
Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)
Features
While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
This fix re-enables XInput support and forces the game to use it, regardless of the settings.
Instructions
Supported Versions
This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
Steam v1.08
Note that the fix currently does not work with the demo version of the game.
Install
The fix does not make any permanent changes to the game or to Windows and can easily be removed.
Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
Open the archive and choose the button prompts you want to use by opening the corresponding folder
Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
Start the game like you would normally, for example directly through Steam or Big Picture mode
Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)
Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
The safest way to do this is the following:
In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
Make sure PS4/XBox Configuration Support is checked
Go to Big Picture mode and find Prey in you library
Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
Uncheck the setting from step 1 again, depending on whether it was checked in the first place
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with using the fix.
Additional Information
Antivirus Software
Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
Version History
v1.1:
Fixed launch issues for users that do not own the Mooncrash DLC
v1.0:
Upgraded the fix to game version v1.08
v0.6:
Added support for Mooncrash DLC
v0.5:
Upgraded the fix to game version v1.06
v0.4:
Controller movement no longer gets stuck on interactive items when using PS4 prompts
v0.3:
Added a separate version that shows button prompts of the PS4 instead of the XBox controller
Added more detailed instructions to the readme file
v0.2:
Added support for demo version of Prey
Added measures to make the fix more robust to updates of the game
v0.1:
Initial release
17,090 downloads
- Prey
- Controller
- (and 8 more)
0 comments
Updated
-
Prince of Persia Warrior Within Widescreen Fix by nemesis2000
By primusauloon
Mirror for PoP Warrior Within widescreen fix by nemesis2000
=========================================================================
Widescreen fix for Prince of Persia: Warrior Within ver 1.0.0.188
=========================================================================
Created by nemesis2000 <nemesis2000@yandex.ru>
Originally from http://ps2wide.net/pc.html
Downloaded from PCGamingWiki mirror
https://www.pcgamingwiki.com/
=========================================================================
Installation Instructions
=========================================================================
1. Extract to PoP Warrior Within game folder.
2. If using the GOG version, run UPX.bat once.
3. Edit pop2.ini and set your desired resolution.
4. Enjoy!
=========================================================================
Additional Information
=========================================================================
1. Supported exe size: 5 533 696 bytes
=========================================================================
References
=========================================================================
1. UPX: the Ultimate Packer for eXecutables <http://upx.sourceforge.net/>
18,522 downloads
Submitted
-
SimCity 3000 compatibility fixes
By Garrett
Compatibility fixes for issues running SimCity 3000 and SimCity 3000 Unlimited on Windows 8 and later.
NOTE: This fix may cause the game to start in windowed mode the next time it is launched. To fix this delete SC3.cfg in the installation folder or run the game with the -f parameter.
Extract anywhere and run install.bat to apply the fix.
This fix works by applying the following compatibility fixes to SC3.EXE and sc3U.EXE:
16BitColor (forces 16-bit color depth; allows use of windowed mode with -w parameter)
8And16BitAggregateBits (fixes user interface frame rate drops)
11,377 downloads
- Windows 8
- Windows 8.1
- (and 1 more)
Submitted
-
TF Games Configuration Utility
By Garrett
Configuration file decoder for Transformers: War for Cybertron and Transformers: Fall of Cybertron.
Extract to the INI/INT file location and run it.
This program was made by Patrik Nusszer.
24,791 downloads
Updated
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