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  1. 16-bit QuickTime 2.12

    Do not install this on your host unless an old 16-bit application specifically asks or requires DLL files from this installer. This was uploaded for archival purposes and should only be used for specific purposes or when specifically needed.
    Use caution on modern Windows.
     
    This was extracted from the Kid Pix Studio Deluxe disk and has a newer date than the one on Archive <dot> org, but this and Archive's seem to be the same version.
     
    Express folder will install normally with little user input and default settings
    Custom folder will install with specified preferences from the user.
     
    ~Legend~
    Modern Windows = Windows 7+
    Older Windows = Windows 95 - Windows XP (32-bit)
     
    ~Installation~
    Modern Windows: Use winevdm to install but please note that this QuickTime will install in the Windows directory so make sure winevdm is setup to use an alternative directory as "Windows" to be safe. Winevdm will throw some errors but QuickTime will install with it. QuickTime installer will read other directories on your system but does not write to them. It will also write changes in the Registry.
     
    Older Windows: Install like any normal program.
     
    ~Uninstallation~
    Modern Windows: Uninstaller will show up in Window's app settings, but will require Winevdm to run.
    Older Windows: Uninstall like any normal program.
     
    Tested on a real up-to-date Windows 11 machine.

    13 downloads

    0 comments

    Updated

  2. BStone - Linux (Precompiled)

    This is a source port for two Blake Stone games called BStone, compiled by me since in the GitHub page the creator did not include the precompiled one cept for Windows one.
     
    It is based on the 1.1.9 source code, than the development version so it is generally stable.
     
    All you need to do is just put the binary file into the main game folder and you're ready to go. It supports Blake Stone: Aliens of Gold and Blake Stone: Planet Strike
     
    BStone was made by Boris I. Bendovsky
    Compiled by KayX291
     
    Dependencies required to run:
     
    SDL v.2.0.1 (Also known as SDL2) or newer
     
    Main page (with instructions) and the source code can be found in this link:
    https://github.com/bibendovsky/bstone

    217 downloads

    0 comments

    Submitted

  3. Crysis (64bit) - Unhandlead point inexact result exception fix

    This a small fix for "Unhandled point inexact result exception" that may happen on some configurations.
    Installation:
    Replace the dll <game directory>\Bin64 with the downloaded one. (DO NOT REPLACE 32bit one!)

    2,989 downloads

    0 comments

    Submitted

  4. Dark Souls Input Customizer

    What is this?
    Have you ever wanted to open the gesture menu by Left Trigger + Spacebar + Mouse Wheel Down? Now you can! The Dark Souls Input Customizer is the successor to the Dark Souls Mouse Fix and allows you to bind any action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard via a simple GUI. In addition to a complete fix of the mouse controls, the mod also provides advanced options, such as separate sensitivities for bow aiming or the usage of of non-standard actions like Kick, the creation of input profiles, as well as dedicated support for the Steam Controller.
     

    Overview

    Description
    The Dark Souls Input Customizer (DSIC) offers full customization of the controls of Dark Souls. It uses a flexible input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard. Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, along with additional functionality that is specially tailored to Dark Souls.
     
    DSIC also fully includes the Dark Souls Mouse Fix, which does not have to be installed separately.
     

    Features
    Bind any action to an arbitrary combination of keys or buttons on the controller, mouse or keyboard
    Flexible options such as individual sensitivities for camera movement and bow aiming
    Non-standard bindings such as Roll-Only, Kick or Leap Attack
    Complete fix of the mouse controls with UI cursor support and no additional smoothing or acceleration
    Includes a GUI for easy configuration
    Steam Controller support
    Compatible with DSFix


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched Steam version and might not work when used with an older or otherwise modified executable.
     

    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Install Durante's DSFix if you have not already
    Extract the contents of the DarkSoulsInputCustomizer.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
    Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsInputCustomizer.dll. No additional configuration of DSFix is necessary
    Start DarkSoulsInputCustomizerGUI.exe to set bindings and other settings as desired
    Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that

    A few additional notes on the installation:
    See Loading Other Fixes/Mods/Injectors for information on how to solve conflicts with other mods that also use a DirectInput wrapper DLL
    You should hear a DSIC loaded message on game launch when the fix is installed correctly. This sound can be turned of in the config
    If you currently have the Dark Souls Mouse Fix installed, make sure to replace the line with dinput8dllWrapper DarkSoulsInputCustomizer.dll instead of just adding another one


    Uninstall
    Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix


    Configuration
    Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
    The GUI provides tooltips with additional information about a setting
    You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a DSIC Reloaded sound message when the reloading was successful
    You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
    It is not necessary to unbind a key or button in the in-game settings to use it with the fix


    Movement And Camera Control
    The Movement/Camera Control setting determines how the camera and the basic movement of the character are controlled:
    Keyboard and Mouse: Enables raw mouse input for camera control and uses bindings for movement. Deactivates analog sticks and vibrations
    Gamepad: Standard controller behavior. Uses the left and right analog stick for movement and camera control. Disables raw mouse camera
    Steam Controller: Enables raw mouse input for camera control and uses the left analog stick for movement. This requires that the mouse is mapped to the right control pad in the Steam Controller software

    Note that this setting has no effect on any other bindings. It is entirely possible to use keyboard or mouse bindings in Gamepad mode an vice versa. This mod is all about customization and the input system is purposefully designed to be as flexible as possible. This should hopefully also help people who are using unusual controllers or are otherwise not able to play the game in the regular way.
     

    Non-Standard Bindings
    Non-standard bindings execute actions that usually have to be performed by using a context-sensitive key or a combination of keys. DSIC currently offers bindings for:
    Kick and Leap Attack
    Roll Only and Dash Only
    Auto Run

    Although they do not allow anything that cannot also be done manually, there has been some debate in the past over whether automation like this could be considered cheating. I am still not convinced by that and am currently of the opinion that the listed actions are primarily a matter of the controls and not the player's skill; especially since similar effects can already be achieved with external tools, such as AutoHotkey or severals different types of gaming software.
     

    Known Issues
    The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
     
    The dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor.
     
    All keybindings are currently disabled in the main menu. This is on purpose to prevent issues when navigating the menu and when entering a character name.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
     
    Key Names:
     
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
     
    Modifiers:
     
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
     

    Acknowledgments
    I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the mod. Without him, creating the mod would have taken even longer than it already did.
     
    Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
     
    Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I have done would not be worth much.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

    17,596 downloads

    1 comment

    Updated

  5. Dhewm3 (Doom 3) for macOS Build 10.15 and above

    Mirrored from this post: https://forums.macrumors.com/threads/doom-3-for-catalina.2227497/?post=28451177#post-28451177
    Does not require any extra libs. Simply copy the /base/ folder from an installation of Doom 3 (not Doom 3: BFG Edition). 
    Resources:
    Dewhm3 website Dewhm3 Github

    1,676 downloads

    0 comments

    Updated

  6. Frontlines: Fuel of War - PhysX Fix

    Game loads needed PhysX components directly from the game folder without (legacy) PhysX installation.
    (Doesn't change any game/system files)

    Fixes all issues caused by a missing installation of (legacy) PhysX.
    Installation:
    Just copy the "Binaries" folder from the archive into your game folder and Enjoy!

    50 downloads

    0 comments

    Submitted

  7. Frontlines: Fuel of War - Startup Delay Fix

    Game starts immediately without annoying waiting and slowdown on startup.
    (Issue caused by an update check trying to get info from a server that no longer exists)

    Compatible: Retail/Steam v1.3

    Installation:
    Just copy the "Binaries" folder from the archive into your game folder and Enjoy!

    3 downloads

    0 comments

    Updated

  8. Gotcha! Extreme Paintball - Gotcha.exe replacement

    Unofficial patch for Gotcha! Extreme Paintball. It adds widescreen resolutions and replaces the GameSpy service with OpenSpy to host and join multiplayer games.
    This patch has been made by IraFunesto.

    137 downloads

    0 comments

    Updated

  9. Lord of the Rings Game Engine

    The last pre-compiled Windows binary of the open source Lord of the Rings Game Engine created by Michal Beneš for J.R.R. Tolkien's The Lord of the Rings Vol. 1.

    Originally compiled by Tramb and acquired from https://web.archive.org/web/20180103140939/http://download.wonderland.cz/lotr.7z using the web archive as the site no longer exists.

    Supports both the original disk version of the game and the enhanced CD-ROM edition. Simply extract the archive and copy the game files into the 'lord' folder. Run the lotr executable in the main directory in order to play. All other original documentation from the creator is in the 'doc' directory.

    This engine is Free/Libre/OpenSource Software released under LPGL 2.1 or higher.

    66 downloads

    0 comments

    Submitted

  10. Microsoft Games for Windows - LIVE

    Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0).
     
    Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion.
    Please note that the included Marketplace client is no longer functioning as of 2022. 
     
    This package contains the following official downloads packaged together for convenience:
    gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)

    521,741 downloads

    26 comments

    Updated

  11. Microsoft Visual C++ Redist 2015-2019 for Windows XP

    This is the official installer for Visual C++ Redist 2015-2019 downloaded directly from Microsoft's website. This version is the last one to support Windows XP, even though Microsoft links to an older version. There was never a 2015-2022 redistributable installer for Windows XP.
    This is intended for Windows XP since that Operating System is good for older games and EAX support. This will ensure the latest redistributable is installed on the system for those games to use.
    Zip file contains installers for x86, x64, and arm64 systems. Just run the one you need.
    For x64 systems install both x86 and x64.
     
    For modern systems, just go here for the latest versions.

    134 downloads

    2 comments

    Updated

  12. NFS Undeground 1 AutoSave Off

    Sometimes, game has not able to write autosave and after pressing "Continute" button game crashes. This file fix this by disabling autosave function at all.
    NFS Undeground 1 OFF Autosave.7z

    717 downloads

    0 comments

    Updated

  13. Omikron: The Nomad Soul ATI z-buffer fix

    Courtesy of Old-Games.RU
    Article: Omikron: The Nomad Soul
     
    Requires Microsoft Visual C++ 2008 Runtime

    488 downloads

    0 comments

    Submitted

  14. Operation Flashpoint: Dragon Rising FOV fix

    OFDR's default fov is 62, this changes it to 90 (or what ever you want if modify the script slightly. Remember that the game uses vert fov.)
     
    How to use:
     
    1. Install cheat engine. (It may be detected as a virus due to it being able to modify another processes memory)
    2. Replace 'cheat engine' from the folder 'C:\Program Files\Cheat Engine 7.5' with something else, or close the folder before you launch the game. Otherwise OFDR will detect it and close itself
    3. Move 'AAAAA engine.exe' into the folder you renamed and open it
    4. Click the folder icon in the top left or hit 'ctrl+o'
    5. Navigate to the 'Dragon Rising.CT' file you downloaded and open it
    6. launch OFDR
    7. In cheat engine, click the PC icon in the top left and select Dragon Rising
    8. Select yes to keep current table
    9. Check the box 'Enable/disable Script'
    10. Play the game
     
    Requirements:
    Cheat engine
    Island War 2017
     
    NOTE: OFDR will close if it finds a process with 'cheat engine' in its title, you can use this guide to disguise cheat engine from it or use the one provided in the download.

    232 downloads

    0 comments

    Updated

  15. Prism: Guard Shield - Sui's Tool

    A basic tool developed by SuicideMachine for correcting the game's aspect ratio and modifying game's FOV.

    124 downloads

    0 comments

    Submitted

  16. Randomguy7's Fix Compilation

    A compilation of mods by Randomguy7, verbatim:
     
     
    For: http://pcgamingwiki.com/wiki/Painkiller
    Source: http://www.moddb.com/mods/randomguy7s-fix-compilation

    4,106 downloads

    0 comments

    Updated

  17. Ricochet Xtreme and Ricochet Infinity add-ons

    The archive contains the 3 official add-ons of Ricochet Xtreme (Reactive Music, HD Art, Extra levels) as well the add-on for Ricochet Infinity for skipping the intro, it also includes the new libcurl.dll for manual fixing of the level catalog for Ricochet Infinity.
    To apply the add-ons, select the 3 .red files inside the archive, copy/cut it then paste it to the folder of Ricochet Xtreme where the game executable is located
    The same step applies to Ricochet Infinity, however only 1 .red file (Skip intro video) can be used.
    Reuploaded with the permission from Ricochet Players.

    124 downloads

    0 comments

    Updated

  18. Scarf - intro skip

    Blank intro videos for the Scarf.
    Installation: unpack and replace files in the <path-to-game>\Scarf\Content\Movies\ folder.
    Tested with the GOG.com release.

    17 downloads

    0 comments

    Submitted

  19. Sonic & Knuckles Collection SMPS Player

    This mod replaces Sonic & Knuckles Collection's MIDI-based music system with one that emulates the SMPS sound driver from the Megadrive version.
     
    Author: MainMemory and ValleyBell
     
    Source available on GitHub: https://github.com/sonicretro/SKC-SMPSOUT

    901 downloads

    0 comments

    Submitted

  20. Sonic Generations Quickstep fix

    The sound effect of Modern Sonic's quick step is bugged and doesn't play. This fixes that.
     
    Authors: Skyth, xan1242, Kagenoki and Mario Tainaka.

    3,789 downloads

    0 comments

    Submitted

  21. Space Rangers 1.7.2 patch

    Password: pcgw
    Source: https://snk-games.net/forums/viewtopic.php?f=39&t=1893

    238 downloads

    0 comments

    Updated

  22. Sui's Rogue Squadron Wrapper

    It's a basic DLL wrapper to fix the aspect ratio, terrain rendering and HUD on widescreen resolutions.

    5,916 downloads

    1 comment

    Updated

  23. The Dark Eye Fix.

    Uses WineVDM together with old Quicktime files to make The Dark Eye compatible with new Windows versions.
    This fix was discovered by: Noenko.
    For: https://www.pcgamingwiki.com/wiki/The_Dark_Eye_(1995)

    17 downloads

    0 comments

    Submitted

  24. The Evil Within 2 Intro Skip

    Copy tango_logo.bk2 to \base\bink and replace the file.

    6,966 downloads

    0 comments

    Updated

  25. The Win 3.1 Fix Project

    Fixes to make Windows 3.1 games work, together in one place.
    The project combines WineVDM together with the files required for these games to work (such as Quicktime).
    No game is included and has to be obtained legally.
    Includes fixes for:
    Yellow Brick Road
    The Dark Eye
    Roly-Polys no Nanakorobi Yaoki
     
    For instructions, go to the game's PCGW page.
    Maintainer: Noenko
    Tools used:
    WineVDM
    https://github.com/otya128/winevdm
    "Roly-Polys no Nanakorobi Yaoki" Projector program:
    nosamu (Discord: nosamu#3385) and the people at r/OsamuSato on reddit.

    526 downloads

    0 comments

    Updated

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