Jump to content

Dead Space 1 Mouse Improvement


 Share

Recommended Posts

Hi I'm absolutely new to wiki things and I recently found a much better way to improve mouse behavior on Dead Space.

On : http://pcgamingwiki.com/wiki/Dead_Space
The wiki says the mouse lag comes from the 60fps issue. It improves but doesn't really fix the mouse lag properly.

I found out two things that actually fixed it for me and I'm now playing properly with 120fps.

On my AMD I use RadeonPro and changed the Flip Queue Size to 1 or zero. Also have to go into Mouse options for windows and on the Cursor Options tab, turn OFF "Enhance Mouse Precision".
In game vsync turned off.
This made the mouse almost perfect, totally playable, massive improvement, almost zero lag.

The difference to an nVidia card would probably be to just set the pre-rendered frames to 0 or 1.

Should these solutions be posted to the wiki ? Needs more testing ? I really don't know, maybe you guys can figure it out and post there ;)

Link to comment
Share on other sites

Well, I personally had no problems when playing with externally vsynced (nvidia adaptive sync) and using double mouse speed from configuration file. Didn't notice any lagging or stuttering at all and played whole game with 144 FPS.

I remember Mirh had some problems with it so I just let that one slide as I have no interest of investigating that any further and game definitely has some massive problems with mouse and vsync. 

Link to comment
Share on other sites

  • 3 weeks later...

I'll affirm again my position: the game uses some kind of awkward mouse acceleration/smoothing which is framerate dependent.

 

I made some testing, and as usual the game doesn't care for windows mouse cursor setting (this might happen when game shows you a cursor, like in RTS, or menus).

 

In the case of Dead Space, though, enhanced pointer precision didn't seem to affect anything, and so is true for flip queue (which is something that you usually touch for stuttering reasons).

Are you really sure improvements didn't come.. just from frame limiting?

Link to comment
Share on other sites

Guest

I'll affirm again my position: the game uses some kind of awkward mouse acceleration/smoothing which is framerate dependent.

 

I made some testing, and as usual the game doesn't care for windows mouse cursor setting (this might happen when game shows you a cursor, like in RTS, or menus).

 

In the case of Dead Space, though, enhanced pointer precision didn't seem to affect anything, and so is true for flip queue (which is something that you usually touch for stuttering reasons).

Are you really sure improvements didn't come.. just from frame limiting?

GTA V has a similar issue, someone added this workaround.

http://pcgamingwiki.com/wiki/GTA_v#Mouse_sensitivity_tied_to_FPS

https://www.youtube.com/watch?v=oMOyvl-R83U

Link to comment
Share on other sites

Nice tool there.

Unfortuntately results were still the same, which means it's not pooling to be faulty.

 

When you aim and you slowly move the mouse, there's still a massive constant deadzone

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Who's Online   1 Member, 0 Anonymous, 312 Guests (See full list)

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Forum Statistics

    1.7k
    Total Topics
    9.1k
    Total Posts
×
×
  • Create New...