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  1. PC Report: Tom Clancy's Ghost Recon Wildlands

    System Requirements


    Minimum

    • CPU: Intel Core i5-2400S @ 2.5GHz or AMD FX-4320 @ 4GHz
    • RAM: 6 GB
    • HDD: 50 GB
    • GPU: Nvidia GeForce GTX 660 or AMD Radeon R9 270X (2 GB of VRAM)
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit)

    Recommended

    • CPU: Intel Core i7-3770 @ 3.5GHz or AMD FX-8350 @ 4GHz
    • RAM: 8 GB
    • GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390

    Editor's System

    • CPU: Intel Core i5-4690K
    • RAM: 16 GB DDR3 1600MHz (Corsair CML8GX3M2A1600C9)
    • SSD: Samsung 850 EVO 250 GB
    • GPU: EVGA GeForce GTX 970 SSC
    • OS: Windows 10 (Version 1607) (64-Bit)
    The minimum system requirements are really minimum and may not be enough to feed you 60 fps at 1080p. Neither is there many graphics cards that will operate with stable 60 fps in the Very High preset. Some settings will generally not make a difference with the look of the game.

    Wildlands Video

    Wildlands Graphics


    This game is very GPU intensive, Nvidia released game-ready drivers for the game yesterday which should help performance - but doesn't really help with performance. Feels like the game isn't optimized correctly, as it can't handle the medium preset settings without going under 60 FPS constantly. Just having the game minimized in the menu takes ~60% of my CPU power.

    The benchmarks are based on the Low and Medium preset to save as much GPU power as possible.

    Wildlands Texture Quality Analysis


    Preset


    The game has five presets, from Low to Ultra. Ultra uses about 4.5 GB of ram and ~5 GB of VRAM which will require a very high system for stable framerates.




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    Wildlands Preset Analysis


    Field of View


    Slider that goes from 0% to 100%, and doesn't seem to affect performance.




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    Ambient Occlusion


    The game has support for either SSBC or HBAO . I keep it disabled for that extra bit of performance and don't feel a difference anyways.
    Wildlands Ambient Occlusion Analysis


    Draw Distance


    Allows for detailed textures in longer distances.




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    Wildlands Draw Distance Analysis


    Shadow Quality


    The shadows look well in this game but have a heavy cost in performance. Starting with the High setting, the game will use noticeably more RAM.




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    Wildlands Shadow Quality Analysis


    Vegetation Quality


    Increases the draw distance for vegetation, and improves details to existing textures.




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    Wildlands Vegetation Quality Analysis


    Resolution Scale


    Resolution scaling can be used to refine edges and enhance textures beyond Ultra settings.




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    Wildlands Resolution Scale Analysis


    Anti-Aliasing


    Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for SMAA. Possible that the developers forgot to add it, and may come in a future patch.
    Wildlands Anti Aliasing Analysis

    Seen in the image below, FXAA is the best choice but because how it works it will make the game appear more blurry.
    Wildlands AA


    Bloom


    I get distracted by the bloom in this game and it often makes you unable to see outside as bloom acts like a blur.




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    Reflections


    Reflections in this game aren't bad at all compared to e.g. Battlefield 3. They are not distracting and can easily be disabled if you wish to, and shouldn't cause a performance hit.




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    Anisotropic Filtering


    Disabled in some of the presets as default and should be turned to 16 samples to achive the best texture fidelity for a extremly small performance hit.




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    The rocks are in higher detail, the road is in higher quality.
    Wildlands Anisotropic Filtering Analysis

    We're talking a 1 FPS difference in average, seriuosly people turn it to 16 samples!

    God Ray


    Looks good outside, but I find it distracting sometimes as it makes my screen darker so I turn this off.




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    Wildlands God Ray Analysis


    Controls


    Wildlands Keyboard Mouse

    There is no way to remap controller binds at the moment but sticks, bumpers and triggers can be swapped.
    Good thing they left acceleration disabled as default, raw input is missing but I don't notice any acceleration issues with the game.
    Wildlands Controller


    Audio


    Something that bogs me is that voice chat is enabled by default and uses a poorly implemented Open Mic Sensitivity Mode which tries to detect whenever you're speaking to sort out noise.
    You should also change Microphone Volume to your preferred mic gain, because the game sets will set it to 100% which is annoying since not everyone wants to use 100% gain as it picks up a lot noise and will ignore what you set in Windows.

    Wildlands Audio







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    • Mar 10 2017 02:27 PM
    • by Hawaii Beach