Jump to content


Submitter

File Information

  • Submitted: Dec 01 2013 05:33 PM
  • Last Updated: Dec 01 2013 05:33 PM
  • File Size: 527.53MB
  • Views: 1957
  • Downloads: 304
  • Approved by: LDK
  • Approved on: 01 December 2013 - 11:38 PM

Download Battlefield 2 patch 1.41

- - - - -
Battlefield 2 Patch Retail



Original file: http://www.fileplanet.com/160777/160000/fileinfo/Battlefield-2-Patch-v1.41

This is the Battlefield 2 Patch v1.41. The latest patch release is v1.50 (a link to the patch can be found on the Battlefield 2 wiki page).

Note that this patch should only be installed if there are issues installing patch v1.50.

Here is the full list of fixes:

NEW CONTENT
  • New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
  • New Server Option: No Vehicles mode
GAMEPLAY TWEAKS
  • The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
  • C4 tossing distance has been reduced.
  • A prone->crouch delay has been added.
BUG FIXES
  • Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
  • Another attempt at fixing the Red/Blue nametag bug.
  • Fixed the missing server info on the map briefing screen.
  • Fixed the server browser issues with updating info.
  • Fixed the filter by maps size option in the server browser.
  • Fixed a low reproducibility crash bug related to the vehicle drop.
  • Fixed a crash in Co-op after a player is revived without a kit.
  • Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
  • Fixed the occasionnal red distance marker appearing on the ground.
  • Fixed the bug that caused the player's arms to become invisible when switching weapons.
  • Co-Op bot console commands now function on local servers.
  • Fixed the excessive damage taken by the Muscle Car.
  • Adjusted the minimum number of players to start the round on ranked servers.
  • The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
  • Re-enabled unlocks on unranked servers.
  • Commander options are no longer available whilst commander is dead.
  • Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
  • Co-Op (Local Server): Fixed the issue where no other players may join the server if the server host is kicked and banned.
  • Ranked Servers now force unlocks.
  • Added support for multiple gamemodes in single maplist for mods.
Front End
  • Front End: Fix server browser issues with updating info.
  • Front End, Multiplayer & Co-op: Players on server list can include Bots instead of human players.
  • Multiplayer Internet Server maps size filter not working.
  • Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box.
Game Server
  • Increased server stability
  • All levels (Co-op ): Fixed crash after reviving player without a kit- 1st attempt.
  • Server (Linux 32 Dedicated) Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora).
  • Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
  • Re-enable unlocks on unranked servers.
  • Ranked server forces unlocks i.e. have to have unlocks selected.
  • Coop (Local Server): If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
  • Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
  • Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
  • Vehicle drop crash related bug (missing icon)
  • Co-Op bot console commands do not function on local servers.
Client / Gameplay
  • Red/Blue nametag bug: Fix to the issue where players would show up with the wrong color name tag.
  • Introduced a delay from proning to standing to help reduce exploiting.
  • Adjusted C4 to make throwing more difficult.
  • Fixed the issue where a red distance marker appears on the ground.
  • Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items.
  • Made adjustments to reduce the damage taken by vehicles when driving.
  • Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
  • Commander options no longer available whilst dead.
  • Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round.
  • Fixed the issue that would cause infantry players to be revived with no kit.
  • Fixed several rare graphics crashes.
  • Fixed issue with players crashing while clicking "Join Game" in the front end
  • Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
  • Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
  • Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
  • Transport Helicopters: Increased the armor of all transport helicopters




Other files you may be interested in ..





79 user(s) are online (in the past 60 minutes)

0 members, 77 guests, 0 anonymous users


Bing (2)