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  • Submitted: Nov 04 2013 01:22 PM
  • Last Updated: Nov 04 2013 01:22 PM
  • File Size: 32.25MB
  • Views: 2450
  • Downloads: 637
  • Approved by: LDK
  • Approved on: 05 November 2013 - 11:48 AM

Download Star Trek - DS9 - The Fallen - US/EU Retail Patch 112100

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Star Trek Deep Space Nine The Fallen patch



Hardware issues:
  • Unreliable AMD specific chipset extensions removed
  • Sound system optimizations for lower spec machines
  • "Popping" sound system issues resolved when pausing or quicksaving
Menu/Interface issues:
  • Fixed Mouse Sensitivity Slider not having proper 10 slot spacing.
  • Quicksaving system revised to be less intrusive
Gameplay issues:
  • Training maps expanded to include Hazard course
  • Promenade and Ops "Close Up" camera system improved
  • M01_Worfl1 / Grigari play balancing
  • "Hand to Ledge" alignment issues resolved
  • Game speed adjusted to normal at game start
  • Fixed bug where cardassian wall turrets shut down and don't fire at you unless player is looking at them.
  • Fixes phaser auto modulating in training map
  • Reduced SubSpaceMine explosion momentum
  • All drums that cause damage can be auto targeted.
  • It's now possible for the player to exit the left-hand area behind utility door in M03_KiraL1b
  • Kira can no longer get the level one science card without turning off the cameras or setting the alarm off.
  • You now have to complete all objectives to be able to complete M07_KiraL2
  • Fixed Cardassians that run away as soon as they beam into CM04/Lab
  • It's no longer possible to complete M06_SiskoL1b without obtaining the Orb
  • Plasma Thrower fixed so it can be fired if it's got 20 units of ammo left in it
  • Fixed JemHadar that beams in after the gear navigation puzzle & triggers alarm, player can no longer get stuck behind force field.
  • M10_AnyCharacter there are no Weapon / ammo pickups available in M10_*
  • Combadge no longer chirps when a PlaySpeech is triggered due to conditions not being satisfied
  • Fixed M07_WorfL1 where the big lift in the floor can be activated by stepping on it, then Worf is free to jump off it as it descends & player gets stuck.
  • Turrets now trigger alarms when PawnAI's ask for help.
Cosmetic issues:
  • Lighting, textures and audio improved in Training maps
  • Dying and falling off ledge no longer leaves player in mid-air
  • Player no longer continues talking if mid-hail and dead
  • Fixed the bug where you can run out of the communication blocked zone and get the messages messed up.
  • Fixed Batleth showing ammo in Training Mission
  • Fixed bad corpse alignment in some levels.
  • Modified the way some elements are drawn for the framed text that appears - like pause - to fix some alignment errors.
  • Fixed M10_WorfL1a Bridge wall that was not solid
  • M03_KiraL1B, can no longer get stuck between wall and building
  • Can no longer get stuck on top of turbolift in M01_SiskoL1B
  • Sisko can't get stuck behinf box in M11_SiskoL1B anymore
  • Sisko can't get trapped in pit in M11_SiskoL1B anymore
  • Player can no longer get stuck in M03_KiraL1B in the courtyard just before the drill machine
  • M04_WorfL1b, the player is no longer instantly killed if he / she jumps while the elevator at the spawn point is descending
  • Fixed BSP hole during final cinematic in M11_WorfL1
  • M10_KiraL1b, Kira can no longer get stuck on the rooftops
  • Fixed barrel in front of one of the consoles near the start, and the player is standing on that console, screen going black
  • Fixed invisible collision obstacle at the end of M05_WorfL1
  • Fixed BSP hole at the beginning of M05_SiskoL2
  • O'Brien no longer abruptly stands up (even though he's supposed to be injured) in M05_KiraL1
  • Player can no longer get stuck in turbolift in M01_SiskoL1a.
  • Animation for Grigari Sentry Drone getting hit by phaser improved.
  • Can no longer see Zone Portal texture through window on bridge in M01_SiskoL1a/b
  • Fixed Denorios Belt skybox looking faceted in M01 cinematic
  • Fixed Grigari Shock Trooper eye halo effect getting detached from head.
  • Can no longer see square boxes around fires on Obanak's hands
  • Fixed M07_WorfL3 BSP hole that makes Worf's mesh disappear in the cell block
  • Fixed some JemHadar scaning in Tricorder as "UNDEFINED"
  • Fixed camera glitch in cinematic where Grigari Vessel attacks Defiant.
  • Can no longer get stuck at bottom of exhaust port in M10_WorfL1b




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