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- Submitted: Sep 02 2013 12:15 PM
- Last Updated: Sep 02 2013 12:15 PM
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Download Giants: Citizen Kabuto Patch 1.497 BETA 1.497 BETA
Giants Giants: Citizen Kabuto Patch
What's New in Version 1.497 BETA (See full changelog)
- Major multiplayer improvements:
- • Integrated server browser, accessible from the Join Multiplayer Game menu.
- • Integrated anti-cheat functionality for multiplayer games.
- • Fixed all known multiplayer cheats/exploits.
- • Giants now automatically loads .gck world modpacks created by GiantsEdit if they are placed in the Worlds folder. Maps can be automatically downloaded from the server host.
- • Fixed a bug that could cause other players to appear to die and come back to life repeatedly when damaged.
- • Fixed occasional crashing when using fully-charged adrenaline attacks as Kabuto.
- • Smoothed out Reaper movement in multiplayer, fixed some missing animations.
- • Increased player object update rates.
- • Added full support for 3-team Mecc vs. Mecc vs. Mecc games.
- • Weapon (un)availability can now be set by the host of the game through a menu in the multiplayer options screen.
- Minor multiplayer improvements:
- • Base build games are joinable in progress.
- • Fixed a rare crash in 3-way games for late joiners before entering the game.
- • Fixed a bug that prevented late joiners from damaging gyrocopters.
- • Fixed various other problems for late joiners.
- • Fixed a bug that could cause invisible Smarties to appear in the center of the map for late joiners.
- • Fixed a bug involving the Reaper turbo ability that could cause them to become "floaty".
- • Fixed some projectiles (including mines and some Reaper spells) not being removed when the owning player leaves the game.
- • Fixed a bug that could cause the sound volume to be set to 0 when joining a game through GameSpy.
- • Changed the behavior of the "-highbandwidth" command line switch. This is now a server-side only setting that will increase the update rates for
- all clients, regardless of whether they have enabled the option themselves or not.
- • Added more options for the max smarties setting.
- • Vimp spawning can now be toggled on or off by the host in game.
- • The world's terrain fog setting now limits the visible range of player markers.
- • Fixed a bug that caused enemy player markers to disappear from some angles in 3-way games.
- • The mute button now works properly.
- • Removed "Lost World" restrictions.
- Graphical improvements:
- • Giants now uses 32 instead of 16 bit color for transparent textures when in 32-bit color modes.
- • Included the DirectX 8 renderer that shipped with the GeForce 3 version of Giants. This is enabled by default on graphics
- cards that support it, and can now be toggled on or off in the graphics options menu.
- • Added "Very High" model and shadow detail settings.
- • Added a "high" setting for enhanced water effects that uses a higher resolution water texture.
- • Added an option to enable dynamic lighting on some effects.
- • Increased maximum number of shadows and decals visible at once.
- General changes:
- • Weather is synchronized in multiplayer. Weather effects can now be easily added to custom multiplayer maps.
- • Improved performance and appearance of weather effects.
- • Minimizing the game in windowed mode should work better.
- • Object limit doubled.
- • Added a new command line, "-framelimit", to limit frames per second.
- • Fixed a bug that could cause some objects to not be hurt by area damage in certain situations.
- • Fixed projectile collision detection on many objects.
- • Fixed some sounds that could get stuck in a loop.
- • Fixed alt+tab problems under Windows Vista.
- General balance changes:
- • Mines left on the battlefield will explode after five minutes.
- • Increased maximum mines per team to 30.
- • Enemy party house buildings are no longer visible on the map.
- • Gyrocopters and reaperskis now deal a small amount of splash damage to nearby enemies when destroyed.
- Meccs:
- • Sniper rifle: reduced range, damage, and ammunition.
- • Repair pack: increased self-healing rate. Teammates are now healed more quickly.
- • Repair pack: repair packs can now be used by gyrocopter passengers.
- • Jetpack upgrade: increased rate of fuel recharge. Nitro is more powerful.
- • Stealth bush: increased movement speed while bush is active.
- • Gyrocopter: increased projectile speed, refire rate, and range of machine gun. Mortars now have a short delay.
- • Machine gun: increased projectile speed, refire rate, and range. Reduced ammunition.
- • Mortar: Grounded mortars detonate more quickly.
- • Meccs can now enter enemy gyrocopters.
- • Backpack items can no longer be activated while drowning in deep water.
- • Unpiloted gyrocopters are now destroyed when they land in deep water.
- • Headshots will now deal extra damage to enemy Meccs.
- • Fixed proximity missiles not exploding when near objects if fired directly at a target.
- • Fixed a bug that made it unusually difficult to hit small objects with the gyrocopter machine gun.
- • Fixed a bug that could cause gyrocopters with passengers to randomly explode.
- • Fixed name tags being shown for enemy Meccs in the stealth bush.
- • Prevented homing missiles being locked on to enemy Meccs in the stealth bush.
- • Fixed Meccs not dropping RPGs when killed if they are equipped.
- Reapers:
- • Repair: duration is no longer infinite when healing damaged objects.
- • Firewall/Fire Circle: increased damage against Reapers and Kabuto.
- • Slow time: area of effect reduced by 20%, and it now has a vertical limit.
- • Slow time: the casting Reaper is no longer immune to the effects of their own slow time spells, but they are slowed by it less than enemies.
- • Follow: reduced projectile speed.
- • Cloak: spells and mines can no longer be used while cloaked.
- • Sniper bow: reduced range, damage, and ammunition.
- • Powerup bow: limited maximum range.
- • Sea monster: increased radius and damage of projectile.
- • All spells, mines, and flares now have a re-casting/throwing delay that cannot be avoided by jumping.
- • Reduced maximum health.
- • Increased turbo energy regeneration and movement speed.
- • Increased swimming speed.
- • Increased most spell recharge costs.
- • Reapers now start with an RPG bow and full turbo energy in multiplayer.
- • Headshots will now deal extra damage to enemy Reapers.
- • Fixed Reapers being able to damage their own team's buildings with the sword.
- • Fixed Seamonsters damaging team buildings.
- • Fixed Reapers being able to jump while held by follow.
- • Fixed a bug that caused swinging swords into steep terrain to push players backwards across long distances.
- • Fixed player markers remaining visible when on cloaked towers.
- • Fixed Meccs occasionally becoming permanently held by the Follow spell.
- • Fixed weapons becoming visible after switching them while cloaked.
- • Fixed target health bar being partially obscured by the turbo energy graphic.
- Kabuto:
- • Adrenaline: roaring now increases the rate of adrenaline recharge.
- • Offspring: Offspring now defend each other and Kabuto from attackers, and will automatically attack nearby enemies.
- • Offspring: eating enemies and vimp chunks now restores health.
- • Kabuto can now pick up and throw small-to-medium sized palm trees.
- • Kabuto can now grab smarties that have been ejected from damaged party houses.
- • Meccs and Reapers can no longer switch weapons or use items when held by Kabuto or offspring.
- • Young vimps restore less health when eaten.
- • Vimp herds are now spooked when Kabuto eats them.
- • Fixed Offspring occasionally becoming stuck in the tunneling animation.
- • Fixed Offspring being able to pounce on enemies while tunneling.
- • Fixed cluster spell being able to damage Kabuto's weakspot.
- • Fixed adrenaline attacks damaging offspring weakspots.
- Miscellaneous/minor changes:
- • Fixed sun flares being visible during some weather effects.
- • Fixed repeated egg laying sounds for Kabuto.
- • Fixed rendering of gyrocopter shadows.
- • Fixed Verm death animations.
- • Fixed a bug that made Reaperman machine gun fire overly inaccurate.
- • Fixed some issues when restarting singleplayer missions.
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