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- Submitted: Feb 28 2014 04:21 AM
- Last Updated: Dec 31 2014 03:16 PM
- File Size: 128.87MB
- Views: 1157
- Downloads: 379
- Approved by: LDK
- Approved on: 28 February 2014 - 03:26 PM
Previous Versions
Download Homeworld 2 patch 1.1
Homeworld 2 Patch Retail
Original sources: Game Front (EN, FR, DE, IT, ES)
This is the Homeworld 2 Patch v1.1. It is the latest patch available for the game.
Available versions of the patch:
Multiplayer Improvements
Fixes to Game Crashes
Gameplay Fixes
Tuning and Balance Changes
General
Singleplayer Game Fixes
General
This is the Homeworld 2 Patch v1.1. It is the latest patch available for the game.
Available versions of the patch:
- English (EN)
- French (FR)
- German (DE)
- Italian (IT)
- Spanish (ES)
Multiplayer Improvements
- Players will now be able to host and join games from behind NATs and Firewalls.
- The whisper function in the GameSpy lobby no longer misdirects messages to the wrong recipients.
- The number of players in a given game is now reported correctly.
- Players can now ignore people in the Gamespy lobby.
- Players can now whisper to a group of people in the Gamespy lobby.
- The ignore list in the Gamespy lobby is now automatically saved.
- The Whisper list in the Gamespy lobby is now automatically saved.
- There is a new ˜Suppress" button to the GameSpy lobby. This adds the ability to ignore the join / leave lobby messages.
- Lobby chat has been updated so that private game chats will no longer being displayed in the lobby chat.
- Game chat has been updated so that lobby chat won't cause the messages to be lost anymore.
- There is a new PRESETS button that creates a default setting for gameplay options, including CPU difficulty, open/closed slots, and CPU player colours. Settings are only saved to the profile when you start a game.
- Players can now kick a lagging host.
- DirectPlay sessions are now closed asynchronously. This corrects the long wait at the end of a game.
- Badges with long filenames (>32 characters) no longer cause multiplayer games to crash at the loading screen and/or the waiting for content download screen.
- Players that have been defeated or have dropped from the game are no longer listed in the diplomacy and chat menus.
- A random race setting has been added to the race selector.
- The game now looks in both data:LevelData\Multiplayer\\*.level and profiles:Levels\\*.level for level content.
- Users can now add a file called _Thumb.tga. It will be loaded as the preview image in the level picker. Unfortunately preview and loading images cannot be autodownloaded with the levels.
Fixes to Game Crashes
- Using the rally to object command on a moving ship will no longer result in a crash.
- If a ship is destroyed in the frame before it executes an order, the game will no longer crash.
- The game will no longer crash due to rapid switching between tactics.
- Matrox Parhelia users will no longer experience loading crashes after installing the latest drivers for their cards.
Gameplay Fixes
- Probes and scouts no longer attract mines when passing through mine fields.
- Defense fields will no longer stay active after the frigate that generates them has been destroyed.
- Scouts with the EMP upgrade will no longer lose their ion trails after using the EMP attack.
- Fighters can no longer undock while the carriers are in hyperspace transit.
- It's no longer possible to control enemy player and enemy AI ships.
- By using hyperspace gates platforms can be issued more than one move order.
- Platforms no longer attack when moving.
- Players can no longer hear ships outside of visible range.
- Research abilities that are transferred when ships are donated no longer stays if the ship is transferred back.
- Ships that are docking or being built no longer cause ships already docked to launch when the ship hold is full.
Tuning and Balance Changes
General
- Resource Collectors repair rate increased (from 25 hitpoints/second to 35 hitpoints/second)
- Start positions have been updated on the multiplayer map Shields.
- Hull defense guns have increased accuracy vs. fighters - 40% increase in accuracy vs. fighter (from 0.1 to 0.14).
- Hull defense guns have increased accuracy vs. Corvette (from .4 to .45).
- Hull defense guns vs. Resource Collectors Penetration Decrease (from 100% to 75%).
- Hull defense guns vs. Platforms penetration increased 300%.
- Platform controller build time increase (from 30s to 70s).
- Hiigaran Platform controller cost increase (from 500ru to 650ru).
- Ion Platform accuracy vs. corvettes and fighters has been decreased (from 10% to 4% for fighters and from 8% to 4% for corvettes).
- Ion Platforms Penetration vs. Corvettes and Fighters has been decreased from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
- Ion Platform research time has been increased by 70 seconds (from 30s to 100s).
- Missile Platform research time has been increased by 45 seconds (from 60s to 105s).
- Speed for all platforms has been reduced by 75 (from 200 to 125).
- Platforms have had significant reduction in amount of damage done to collectors (75% damage reduction for gun platforms 50% damage reduction for missile platforms and 60% damage reduction for Ion Platforms).
- Number of Hull Guns reduced from 8 to 4.
- Missile Corvette Damage vs. Platforms has been increased by 90%
- Pulsar Corvette Damage vs. Platforms has been increased by 60%
- Laser Corvette attack style changed to an attack run vs. subsystems
- Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and from 2.0 to 1.6 for level 2)
- Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
- Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800 to 650).
- Marine and Infiltrator Frigate HP has been increased (from 18000 to 20000).
- 10 second reduction in build time (from 55s to 45s) for Ion Frigate, Vaygr Assault Frigate, and Vaygr Missile Frigate.
- 5 second reduction in build time (from 55s to 50s) for Flak Frigate and Marine/Infiltrator Frigate.
- Bombers are weaker vs. platforms: 20% decrease in penetration vs. platforms (from .55 to .45).
- 20% decrease in engine repair speed (from 250s to 200s).
- 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
- 20% decrease to duration of inactivity after damage (from 80s to 64s).
- Recharge - 10 second increase (from 60s to 70s).
- Frigates - Shield vs. EMP increased 40% (from 220 to 310).
- Research time - 10 second increase (from 60 to 70).
Singleplayer Game Fixes
General
- Players unit caps will no longer be lowered when they load a game from the in-game menu.
- The shipyard is no longer listed as having two sensor spots.
- The Vaygr laser corvette now displays badges correctly.
- The Hiigaran Sensors Array textures are no longer inverted.
- Vgr Refinery badges now display properly.
- Bonus corvettes and bombers are now delivered 100% of the time.
- The difficulty level has been reduced.
- Destroying the station before destroying inhibitors no longer results in a lock up.
- The Derelict Mover is no longer targetable by your ships.
- Scuttling Dreadnaught will now cause the mission to fail.
- The difficulty level has been reduced.
- The difficulty level has been reduced.
- Ships can no longer be led out of the area of play in pursuit of the planet killer missiles.
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